At no time during the resolution of an ability do you have priority to cast Intervention Pact. Before the ability of Chainer's Torment resolves the X/X isn't on the battlefield to choose as a source, and after the ability resolves it's already done the damage to you.
Ah yeah of course didn't absorb the wording very well.....Purity and Pariah it is?
Seems inferior to others in the cycle to me. Stealing a creature for a turn is generally 3-4 mana, we have Act of Treason in standard right now from Allegiance. So you're basically paying another 3 mana...for a shock. It seems a very poor offering, even in limited it ain't great. Would it have killed them to steal a creature and say give it double strike, deals double damage, gets trample and +x/+x etc until EOT, at least that makes it worth something and seems more fitting to the guilds partnership
Love the flavor text on these. Not a bad card, most of the 4-5cmc sorcery yard to battlefield spells have some sort of upside, but I believe this is the first that grants haste.
I really like the sagas and build a casual standard deck using this and thud not long back. I can't see how this would be particularly relevant unless you were also planning to Fling the thing, so maybe in 1vs1, but the opponent has multiple turns to try and prepare. Could always try Intervention Pact in response to it damaging you..
I guess it's greedy, but I sort of expected a little more. Death has still done Bontu good, but he's far from a definite add to anything I currently run. I could argue a place for him in Varina or Glissa, maybe Varina more, but even then I'm squinting to see what he adds to any of my decks.
I like him for Mazirek, Kraul Death Priest albeit I'm not actually sure what I'll be able to cut for him. There are certainly times where I have a glut of tokens and another sac to draw would be nice, saccing say 4-6 of them would give great draw and a nice pump to Bontu and the team. In fairness even sacing two things, even lands late game, is decent value when you get a reasonable body to boot.
Not had a good luck at the ratio of draw, removal etc.
But right away a big concern for me is that a lot of your cards granting +1 counters are single use sorceries/instants, you have a few ways to give the Dog hexproof or no combat damage occurring, but it can still be removed reasonably often if you don't have the right card to hand and there's not too many ways to have it say survive a board wipe, where now all your counters are lost with its death.
So a few more permanent ways to give it counters repeatedly...
Artifact/Equipment wise which was my main idea, since they'll survive at least creature removal.. Armory of Iroas Blade of the bloodchief (assuming you're in a multiplier environment they'll be enough death going on, 1vs 1 maybe not as impactful but still decent) Dragon Blood Yes its a horribly overcosted ability, but being green you may well have a bit of mana to spare at times, and its guaranteed counters and I highly doubt many would waste removal on it.. Power Conduit, as long as he has a counter on to start with (or something does to start it off), it's take one give two..
Few enchantments which are relevant.. Curse of Predation, politics and benefits you a fair bit Death's Presence high cmc but I'd say you run enough creatures to make this relevant..
There are a few more albeit also high cmc and as you say you want to keep it low as possible
Thinking about a casual Tiana deck myself, finding it difficult to work out exactly what route to go down though. I want to focus on sticking frustrating Auras on opponents/their stuff and if I somehow win via likely commander damage great, but it's the journey.. and their salt, not the destination as they say.
I've done one which is very defensive, making it difficult for them to attack me, but not really providing that much ability to go on the offense.
The other is a bit more about Tiana being able to get through with commander damage, but obviously I have no instant responses at the moment...who needs interaction anyway! Not done custom categories for this yet, disruptive auras are basically the same, rest differs.
I posted a brew a few months back but I've made a few adjustments since (trying to lower the cmc) and I'm on the verge of getting everything. My only concern is if the cmc is still too high despite the card draw/ramp options, mainly that some of these themselves may be too high of a cmc. Put them in categories of their main function though obviously some can play dual roles (be ramp & draw, for instance)
So it's Horobi, Death's Wail, with a slant towards reanimating mainly opponents choice creatures. Pretty casual, budget $250-300..
Although Oaths show Bolas doesn't kill everyone and win (which was obvious), they don't necessarily show he's totally defeated. For instance Bolas could slaughter many walkers, wreck Ravnica with the immortals, but whatever he wants to ultimately do he can't because of interference of some sort, and Bolas leaves the plane. I mean they always seem to want Bolas as a recurring villain so it wouldn't surprise me, it could just be an Oath to fight on, not give up etc. Or hell Bolas takes their sparks somehow and traps them somewhere, an Oath to fix what's happened (sort of like in the Thanos situation).
cheers guys, it just puzzles me as although the Oracle text seems fine, the cards themselves say, for instance on Necromancy. "Put that creature into play as though it were just played and Necromancy becomes an aura that targets the creature.". Obviously that'll turn heads at EDH if you take it literally, so basically will have to explain the wording on gatherer is phrased differently now..
The cards written text Animate DeadNecromancy and oracle text seem slightly different. So they target a creature in a graveyard, but do they count as targeting it when they attach themselves? Cards seem to say yes to me but Oracle text says attach it to that creature, is that the same thing?
Basically if Horobi, Death's Wail is out, would the reanimated creatures be destroyed instantly by the auras triggering horobi, or do they not trigger him?
Oracle for Necromancy..
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it.
I think for a genuine Rakdos Demon tribal now you surely have to give Rakdos, the Showstopper a whirl. Makes his 50/50 wipe one sided, strong flavor etc.
With Rakdos, Lord of Riots you can do the usual group pain cards and put big demons in instead of other fatties usually used (Eldrazi etc), though you might need some sac fodder for certain demons.
Alternatively, with Showstopper, you'd just need a reasonably amount of artifact ramp to afford your demons early enough.
but yeah, fantastic value, either with superfriends or there's enough counters on creatures for it to be very impactful.
Ah yeah of course didn't absorb the wording very well.....Purity and Pariah it is?
I like him for Mazirek, Kraul Death Priest albeit I'm not actually sure what I'll be able to cut for him. There are certainly times where I have a glut of tokens and another sac to draw would be nice, saccing say 4-6 of them would give great draw and a nice pump to Bontu and the team. In fairness even sacing two things, even lands late game, is decent value when you get a reasonable body to boot.
But right away a big concern for me is that a lot of your cards granting +1 counters are single use sorceries/instants, you have a few ways to give the Dog hexproof or no combat damage occurring, but it can still be removed reasonably often if you don't have the right card to hand and there's not too many ways to have it say survive a board wipe, where now all your counters are lost with its death.
So a few more permanent ways to give it counters repeatedly...
Creatures..
Immaculate Magistrate
Ivy Lane Denizen
and just a shout out to these single use but decent options..
Jugan, the Rising Star
and Vastwood Hydra
Artifact/Equipment wise which was my main idea, since they'll survive at least creature removal..
Armory of Iroas
Blade of the bloodchief (assuming you're in a multiplier environment they'll be enough death going on, 1vs 1 maybe not as impactful but still decent)
Dragon Blood Yes its a horribly overcosted ability, but being green you may well have a bit of mana to spare at times, and its guaranteed counters and I highly doubt many would waste removal on it..
Power Conduit, as long as he has a counter on to start with (or something does to start it off), it's take one give two..
Few enchantments which are relevant..
Curse of Predation, politics and benefits you a fair bit
Death's Presence high cmc but I'd say you run enough creatures to make this relevant..
There are a few more albeit also high cmc and as you say you want to keep it low as possible
I've done one which is very defensive, making it difficult for them to attack me, but not really providing that much ability to go on the offense.
1x Aurification
1x Ghostly Prison
1x Island Sanctuary
1x Smoke
1x Sphere of Safety
1x Archangel of Tithes
1x Baird, Steward of Argive
1x Magus of the Moat
1x Michiko Konda, Truth Seeker
1x Windborn Muse
1x Norn's Annex
Defensive Auras
1x Cho-Manno's Blessing
1x Eland Umbra
1x Felidar Umbra
1x Gift of Immortality
1x Hyena Umbra
1x Mammoth Umbra
1x Pentarch Ward
1x Unquestioned Authority
1x Ward of Lights
Disruptive Auras
1x Brand of Ill Omen
1x Captured by the Consulate
1x Choking Restraints
1x Curse of Bloodletting
1x Curse of Exhaustion
1x Curse of the Nightly Hunt
1x Darksteel Mutation
1x Fatal Attraction
1x Frenzied Fugue
1x Instill Furor
1x Overwhelming Splendor
1x Pariah
1x Shifting Shadow
1x Soul Tithe
1x Capashen Standard
1x Land Tax
1x Smothering Tithe
1x Sage's Reverie
1x Knight of the White Orchid
1x Kor Spiritdancer
1x Mesa Enchantress
1x Sram, Senior Edificer
1x Boros Locket
1x Boros Signet
1x Commander's Sphere
1x Endless Atlas
1x Hedron Archive
1x Mind Stone
1x Mind's Eye
1x Sol Ring
1x The Immortal Sun
1x Tithe
Instant responses&Wipes
1x Chaos Warp
1x Comeuppance
1x Deflecting Palm
1x Swords to Plowshares
1x Cleansing Nova
1x Divine Reckoning
1x Hour of Revelation
1x Bludgeon Brawl
1x Sigil of the Empty Throne
1x Bastion Protector
1x Umbra Mystic
Lands
1x Battlefield Forge
1x Clifftop Retreat
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
8x Mountain
1x Myriad Landscape
15x Plains
1x Rugged Prairie
1x Sacred Foundry
1x Secluded Steppe
1x Slayers' Stronghold
1x Sunhome, Fortress of the Legion
1x Temple of Triumph
The other is a bit more about Tiana being able to get through with commander damage, but obviously I have no instant responses at the moment...who needs interaction anyway! Not done custom categories for this yet, disruptive auras are basically the same, rest differs.
1x Bludgeon Brawl
1x Brand of Ill Omen
1x Capashen Standard
1x Captured by the Consulate
1x Choking Restraints
1x Curse of Bloodletting
1x Curse of Exhaustion
1x Curse of Opulence
1x Curse of the Nightly Hunt
1x Darksteel Mutation
1x Daybreak Coronet
1x Eldrazi Conscription
1x Ethereal Armor
1x Faith Unbroken
1x Fatal Attraction
1x Felidar Umbra
1x Gift of Immortality
1x Hyena Umbra
1x Instill Furor
1x Land Tax
1x Latulla's Orders
1x Mammoth Umbra
1x Mortal Obstinacy
1x Overwhelming Splendor
1x Pariah
1x Sage's Reverie
1x Shifting Shadow
1x Sigarda's Aid
1x Sigil of the Empty Throne
1x Smothering Tithe
1x Soul Tithe
1x Squee's Embrace
1x Unquestioned Authority
1x Ward of Lights
1x Blackblade Reforged
1x Boros Locket
1x Boros Signet
1x Champion's Helm
1x Commander's Sphere
1x Endless Atlas
1x Forebear's Blade
1x Hedron Archive
1x Mask of Memory
1x Mind Stone
1x Mind's Eye
1x Sol Ring
1x Swiftfoot Boots
1x Sword of the Animist
1x Sword of Vengeance
Creatures
1x Alms Collector
1x Champion of the Flame
1x Danitha Capashen, Paragon
1x Eidolon of Countless Battles
1x Heliod's Pilgrim
1x Hero of Iroas
1x Kor Spiritdancer
1x Solemn Simulacrum
1x Sram, Senior Edificer
1x Umbra Mystic
1x Valduk, Keeper of the Flame
1x Cleansing Nova
1x Divine Reckoning
1x Hour of Revelation
1x Winds of Rath
Lands
1x Battlefield Forge
1x Clifftop Retreat
1x Command Tower
1x Evolving Wilds
1x Forgotten Cave
8x Mountain
1x Myriad Landscape
15x Plains
1x Rugged Prairie
1x Sacred Foundry
1x Secluded Steppe
1x Slayers' Stronghold
1x Sunhome, Fortress of the Legion
1x Temple of Triumph
already in the list under reanimation, I hope it will be haha, paints a huge target mind.
So it's Horobi, Death's Wail, with a slant towards reanimating mainly opponents choice creatures. Pretty casual, budget $250-300..
1 Cauldron of souls
1 Dauthi Embrace
1 Hex Parasite
1 Retribution of the Ancients
1 Sorceress Queen
1 Staff of Nin
1 Tetzimoc, Primal Death
1 Touch of Darkness
Reanimation
1 Animate Dead
1 Bone Dancer
1 Demon of Dark Schemes
1 Geth, Lord of the Vault
1 Grave Betrayal
1 Grim Return
1 Ink-Eyes, Servant of Oni
1 Mimic Vat
1 Necromancy
1 Reanimate
1 Scion of Darkness
1 Sepulchral Primordial
1 Thrilling Encore
Cos I love them
1 Grave Titan
1 Lord of the Void
Potential wincons
1 Exsanguinate
1 Gray Merchant of Asphodel
1 Revel in Riches
1 Torment of Hailfire
1 Ashes to Ashes
1 Hero's Downfall
1 Mutilate
1 Necromantic Selection
1 Snuff out
Sac outlets
1 Altar of Dementia
1 High Market
1 Phyrexian Tower
1 Vampiric Rites
Shenanigans
1 Karn, Silver Golem
1 Liquimetal Coating
1 Xenic Poltergeist
Ramp
1 Black Market
1 Caged Sun
1 Charcoal Diamond
1 Commander's Sphere
1 Crypt Ghast
1 Hedron Archive
1 Jet Medallion
1 Liliana of the Dark Realms
1 Mind Stone
1 Sol Ring
1 Thaumatic Compass
1 Thought Vessel
1 Worn Powerstone
1 Ambition's Cost
1 Ancient Craving
1 Bloodgift Demon
1 Erebos, God of the Dead
1 Harvester of Souls
1 Kothophed, Soul Hoarder
1 Ob Nixilis Reignited
1 Phyrexian Arena
1 Read the Bones
1 Sign in Blood
1 Syphon Mind
1 Underworld Connections
Lands
1 Arcane Lighthouse
1 Cabal Coffers
1 Cabal Stronghold
1 Nykthos, Shrine to Nyx
1 Reliquary Tower
1 Shizo, Death's Storehouse
27 Swamp
1 Urborg
1 Urborg, Tomb of Yawgmoth
Basically if Horobi, Death's Wail is out, would the reanimated creatures be destroyed instantly by the auras triggering horobi, or do they not trigger him?
Oracle for Necromancy..
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it.
With Rakdos, Lord of Riots you can do the usual group pain cards and put big demons in instead of other fatties usually used (Eldrazi etc), though you might need some sac fodder for certain demons.
Alternatively, with Showstopper, you'd just need a reasonably amount of artifact ramp to afford your demons early enough.