This list is set up to fight well game 1 vs aggro decks and the midrange BG lists. I haven't played many 4 color Saheeli decks, but with all the removal and few counter magic, you are set!
Depending what you plan to face at your LGS or even PPTQ/RPTQ, you can change out spot removal for more counter magic. I just feel Disallow is a little, clunky currently vs this meta. Also considering taking out 1 shambling vent for another basic land.
Let me know any suggestions you have.
**PS** I will not run more than 1 Metallurgic Summonings, this is a 2nd wincon. I am not going to over commit to the card.
I shifted the Jim Davis list into an Esper Control list. White is 100% for Shamlbing Vents, Anguished Unmaking, and Quarantine Field. I also run 1 of Metallurgic Summonings. I have been going 4-0 at most my FNM/SNM. Placed few top 8 at PPTQ, did top 16 for RPTQ
So it's pretty safe to assume the missing green mythic is Goyf, right?
No
Yes
You asked if it was safe to assume goyf was the last green mythic, and it absolutely was not. Just because you win a big pot with 7-2 off suite doesn't mean it was a good idea to go all in pre flop.
I would've bet money on it being scapeshift but immediately after seeing goyf spoiled I preordered two boxes at $185. The ev of this set is so stupidly high.
Where were you able to get these boxes for $185 this late into the spoilers? Most I saw went back up after the Zend Fetch lands were spoiled.
If Mardu is what your looking to beat. Remove Disallow from the main to sideboard(atleast 1 or 2) Can fit the Blessed Alliance in there or something else.
Skywhaler's Shot is another reason I want to go white. in 3 color, i would remove all Murder. Hits all the same cards and scry 1 for you.
I agree with the Mardu Vehicles sideboarding suggestion.
However, I'm not as huge a fan of Skywhaler's Shot. There are a lot of things it doesn't hit (man-lands for instance).
In a 3 color deck, a lot harder to hit double B mana on turn 3. The deck runs 8-10 other removal that hits man-lands and all other creatures. Personally, I would run the Skywhaler's shot over Murders. The scry is also huge
If Mardu is what your looking to beat. Remove Disallow from the main to sideboard(atleast 1 or 2) Can fit the Blessed Alliance in there or something else.
Skywhaler's Shot is another reason I want to go white. in 3 color, i would remove all Murder. Hits all the same cards and scry 1 for you.
Lands 26
3x Plains
3x Island
8x Swamp
2x Prairie Stream
4x Port Town
3x Sunken Hollow
3x Choked Estuary
White-9 ,Blue-15 ,Black-14
Sideboard 15
changeable bases on meta
2x Anguished Unmaking
2x Blessed Alliance
2x Fumigate
2x Disallow
1x Glimmer of Genius
2x Ruinous Path
2x Lost Legacy
2x Yahenni's Expertise
Maybeboard
2x Liliana, the Last Hope
2x Jace, Unraveler of Secrets
The key behind the mana base is Anticipate helps fuel into your next set of Lands in the early turns and in the late game it pulls answers from your deck for the in response to cards. People hate that haha. The reason Yahenni's Expertise is in the main instead of Fumigate is that it doesn't kill the token tha rg is made with summonings. I've been for a couple of weeks using 3 Gearhulks and 4 Summonings but decided 4 hulks and 3 summonings was best. Unmakings are the catch alls. Blessed alliance answers Gideon and hexproof creatures. With gearhulk. You can buyback all of your good against the field spells. Blessed alliance just happens to also gain us life that we lose from anguished unmaking while taking care of 3 issues. Sphinx of the Final Word, Gideon, Ally of Zendikar and Hexproof Hydra. These are the only issues I've ever encountered that I can't deal with in blue black very well. This is a reactive deck. But can go for 8 counters with the sideboard for more control. The reason I use Revolutionary Rebuff is because it's a great early answer to issue Creatures and planeswalkers. It doesn't answer vehicles or artifacts, but grasps/murders and anguished unmaking do that very well. Lands two through 5 need to be untapped for sure. So anticipates draw into the lands that need to help keep you untapped on their turn. The reason I use anguished unmaking is because it catches artifacts and enchantments. I could use cards like decommission and other catch alls, but this card also answers Creatures and planeswalkers and having something that takes care of everything is worth the life it takes to do so.
Why no Concealed Courtyard or Shambling Vent?
Almost the only reason I want to add white is for the Shambling Vent\
I do agree with the Revolutionary Rebuff. x4 Disallow is to clunky in the main VS all these aggro decks
I personally prefer the esper Summonings list haha. With Metallurgic Summonings, you have the best late game now that Emrakul is banned. It's a shame because this deck could beat those two cards easily. The real n issue that I have with the deck is the new list my lgs came up with for gw tokens that uses the full set of 4mana Gideon and 3 mana nissa. It can come back after a board wipe with srams Expertise and a nissa off of it for free and I have to board wipe again just to live. So maybe 2 main and 2 side of Yahenni's Expertise may make this matchup easier. Blessed alliance is strictly good against Gideon as they can't stop it once I have the rest of the board under control. It's my only issue so far. I've played gb snakes, gb midrange, uw flash, rw vehicles, rg energy, and mono blue colossus. There are a couple of stragglers decks that can't beat the tempo plays that this deck can do. If I get a response I'll post my decklist. I really thing it is a strong contender. Also. Emerge and delirium sink against the deck as well. Snakes can be hard with Gearhulk, but not unwinnable maindeck. Sideboard is alot better.
What exactly does horribly awry do that removal spells don't. I mean, the only thing i can really think of is scrounger, but that only works on the play. On the draw, you're still forced to deal with his stupid recursion until you land gearhulk or exile it in some way shape or form. The big problem with cards like horribly awry is that they're only decent in match-ups where counter magic isn't great. I think jamming more fatal pushes, grasps, and removal in general is a better solution then trying to play at being ahead against decks that you'll always be behind with essence scatter clones.
Horribly Awry hits 90% of the threats everyone is playing. it is simply another 2 mana removal. Lot of these lists already run 4 push and 4 grasps. Rather than running another 3 mana removal, you run this card. a lot of pro players are running this card in the side, a few even in the main. Depending on the meta
Their deck doesn't mass produce energy, i don't feel running more than 1 board wipe in the main is needed(for my area)
Creatures(6)
4 Torrential Gearhulk
2 Kalitas, Traitor of Ghet
Planeswalkers(2)
2 Liliana, the Last Hope
Enchantments(1)
1 Metallurgic Summonings
Sorceries(3)
2 Ruinous Path
1 Yahenni's Expertise
Instances(23)
2 Skywhaler's shot
2 Anguished Unmaking
4 Grasps of Darkness
4 Fatal Push
4 Glimmer of Genius
3 Anticipate
2 Disallow
2 Negate
3 Island
4 Swamp
1 Plains
4 Shamlbing Vent
2 Prairie Stream
2 Concealed Courtyard
2 Evolving Wilds
4 Sunken Hollow
4 Choked Estuary
1 Ob Nixilis Reignited
2 Horribly Awry
1 Disallow
1 Negate
1 Blighted Fen
1 Sphinx of the Final Word
1 Descend upon the Sinful
1 Quarantine Field
1 Confirm Suspicions
2 Flaying Tendrils
2 To the Slaughter
1 Ruinous Path
This list is set up to fight well game 1 vs aggro decks and the midrange BG lists. I haven't played many 4 color Saheeli decks, but with all the removal and few counter magic, you are set!
Depending what you plan to face at your LGS or even PPTQ/RPTQ, you can change out spot removal for more counter magic. I just feel Disallow is a little, clunky currently vs this meta. Also considering taking out 1 shambling vent for another basic land.
Let me know any suggestions you have.
**PS** I will not run more than 1 Metallurgic Summonings, this is a 2nd wincon. I am not going to over commit to the card.
Maelstrom Pulse
Fulminator Mage
Kitchen Finks
Couple of them fit the theme for sacrificing creatures.
Where were you able to get these boxes for $185 this late into the spoilers? Most I saw went back up after the Zend Fetch lands were spoiled.
Anguished Unmaking and the Quarantine Field also deal with resolved Towers.
The new white instance, 3 drop destroy artifact or enchantment. has revolt to gain 3 life, might be viable as well in this meta.
In a 3 color deck, a lot harder to hit double B mana on turn 3. The deck runs 8-10 other removal that hits man-lands and all other creatures. Personally, I would run the Skywhaler's shot over Murders. The scry is also huge
Skywhaler's Shot is another reason I want to go white. in 3 color, i would remove all Murder. Hits all the same cards and scry 1 for you.
Why no Concealed Courtyard or Shambling Vent?
Almost the only reason I want to add white is for the Shambling Vent\
I do agree with the Revolutionary Rebuff. x4 Disallow is to clunky in the main VS all these aggro decks
Able to post a decklist?
Horribly Awry hits 90% of the threats everyone is playing. it is simply another 2 mana removal. Lot of these lists already run 4 push and 4 grasps. Rather than running another 3 mana removal, you run this card. a lot of pro players are running this card in the side, a few even in the main. Depending on the meta