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  • posted a message on A Vorthos Guide to Magic Story
    As always, a great read!

    I do have one odd note: I'm not convinced that ANY of Magic's vampires are undead. The Zendikar lore says those ones aren't, and Ravi got vamped by Baron Sengir without losing her Spark. I think that may just be how vampirism is in the multiverse.

    Otherwise, good stuff, and I appreciate the soft touch around the ambiguities of the Cursemute.
    Posted in: Vorthos Content
  • posted a message on Lore Wise...Who are the strongest Planeswalkers?
    That is roughly how I look at it, too, Jay, however:
    Quote from Jay13x »
    Ob Nixilis: Human Warlord turned Demon, was more powerful than a Special planeswalker before re-ascending, since he defeated three Special Walkers with ease
    Ob was resparked when he tore through the Gatewatch, and that did increase his power - before that, he had just lost to Nissa alone. He is probably near the lower "end" of Ancient tier.
    Posted in: Magic Storyline
  • posted a message on Black Magic on Jund Pre-Conflux
    It's broader than that, I'd say, since a lot of mono-Red dragons seem pretty territorial.
    Posted in: Magic Storyline
  • posted a message on Zendikar Art Book Discussion
    That makes sense - thanks for the info, Flish.

    Serves me right for ignoring Duels.
    Posted in: Magic Storyline
  • posted a message on Zendikar Art Book Discussion
    Interesting. I prefer Nahiri's card art, and was saddened when something else took it's place in the art book.

    Good to know that so many people love the new piece!
    Posted in: Magic Storyline
  • posted a message on What worlds/storylines do you want to see?
    Quote from ForPortal »
    The strength of Magic is the settings more than the plot, and those settings do not benefit from some Outside Context Problem showing up and squeezing everyone into an Us vs. Them. I do like the idea of the Guildless of Ravnica upsetting the apple cart as a replacement for RtR, but it would be important to keep that point in mind - it should be a conflict with eleven parties involved, not two, and it should be about sufferage and giving the Guildless a say in how the city is run, not "The Guildless are going to kill us all!"
    I'm no Magic designer, but I can certainly think of more card concepts based on fighting Cthulhu than I can based on attaining suffrage.

    I certainly agree that Magic's settings are almost always stronger than its plots. And I also agree that it's easy to fall back on the “existential threat” button in fiction. But I'm not sure we've reached that point so far – Theros wasn't an example of that, nor Return to Ravnica. Meanwhile, Innistrad was totally based around an existential threat (if not an out-of-context one) from the word go, so I feel that returning to it would feel odd without some terrible doom looming. And with such early sets as Fallen Empires and Antiquities dealing with calamities which ruined the continents they took place, it's hard for me not to see it as a Magic tradition.

    Like a lot of things, it wears thin with undue repetition, and certainly can be executed either well or poorly. But a blanket statement against it as even an element of Magic lore doesn't quite ring right with me.
    Posted in: Storyline Speculation
  • posted a message on The angels of Zendikar and Tazri's halo
    It has not.

    Previously, the story was that "The angels of Zendikar bear a harsh, bizarre reminder of their early opposition to the Eldrazi. Each angel's halo is worn down over her eyes, symbolizing her mystical blindness to the Eldrazi's atrocities and her powerlessness to aid her world. The halo stings when worn this way, letting the angel see only stark, glaring whiteness and barring her from coming to the aid of the Eldrazi's hapless victims. Ultimately the halo serves as a shameful kind of leash, shackling her to acquiescence, preventing her from interfering with the destructive progress of the Eldrazi." Those stories have some overlap - in both cases, the odd halos serve as a painful reminder of the second struggle with the Eldrazi - but have ultimately opposite views on what it means.

    In one case, the halos exhort the angels to help, in the other, they prevent them from doing so. The new version is still cool, though it does leave me confused about what it means that the most proactive angels don't wear their halos that way. I suppose the new implication is that instead of brooding about their failures, those angels gave their halos to deserving mortals?
    Posted in: Magic Storyline
  • posted a message on What worlds/storylines do you want to see?
    Quote from Teysa_Karlov »
    Get your asses back to Ravnica so Teysa can undo whatever she's gotten herself into. Seriously, don't write a cliffhanger like that and leave the best character in Ravnica in limbo like that. Jerks.
    From your keyboard to Wizards' ears.

    To be fair, I am betting on a Return Even More To Ravnica in 2017.
    Posted in: Storyline Speculation
  • posted a message on Which major characters don't have cards?
    Quote from 5colors »
    We where also told in the planeswalker guild to Avacyn Restored that some werewolves were not cured and many fled to the continent of Innistrad where more exotic werewolf breeds are. I'd dig it up but the archives are done.
    For anyone who wants to refer back to EXACTLY what we heard about the Cursemute (as I certainly did during this discussion), check here - though I fear Jay is right, and the renegade weres got retconned. At the least, you'll see the reference to "other lands beyond the great seas harbor[ing] exotic species of lycanthropes," which I would love to see expounded upon. Nautical Innistrad forever!
    Quote from TearingEons »
    Regarding Turg, I know he used electricity, but that was due to his bond with Laquatus and the impact the bond had on his mind. Turg was able to learn magic outside anything he could have learned otherwise. His natural powers were geared toward stealth and camouflage. The card Anurid Brushhopper seemed like a nod toward Turg's species. So if anything, I could see him as Green and Blue and having a 'cannot be blocked' ability.
    The Turg we knew totally did have that link to Laquatus, though - right up until he died, anyway. The Annurid is probably a good model for Laquatus-less Turg, but I want the full deal, lightning and all.

    Then again, re-reading Odyssey, I think the Blue characters' color identities are kinda questionable anyway, so maybe there's a way to mechanically represent that lightning in mono-Blue.
    Posted in: Storyline Speculation
  • posted a message on A Vorthos Guide to Magic Story
    I must opine for staying topical - Zendikar wrap-up all the way!
    Posted in: Vorthos Content
  • posted a message on Zendikar Art Book Discussion
    I'd say Pia And Kiran made sense, in that Baral's card would pretty clearly be non-Red. I don't what to say about Random Elf Leader Who Nissa Talked To For Maybe Five Minutes, but that's Chandra's Origin all over.

    The Raven Man... well, if he IS a Planeswalker, they couldn't very well put him into a cycle of (non-Mythic) Rares, and if he's something else, they surely don't want to reveal what. That said, I am surprised they didn't use one of the other pieces in the Taigam's Scheming style, to make people who don't read the stories aware of this guy. I assume there was such a card, which got killed late in Development. But I could be wrong!
    Posted in: Magic Storyline
  • posted a message on Zendikar Art Book Discussion
    The one where Ob eats a combo attack was also unused... when the book came out.

    This seems to happen a lot. URs around Origins showed off a few pieces of The Raven Man, for example, but nothing to do with him ever made it into the cards (which I see as a mistake, but hey). I'm never sure whether they're all pieces for unused cards, or if sometimes they commission a few extras for supplementary materials.
    Posted in: Magic Storyline
  • posted a message on Which major characters don't have cards?
    Quote from Jay13x »
    Characters who are represented on cards but don't have their own legend or planeswalker card count as not having a card for the purpose of this thread... Besides which, much like Sleeper Agent - [Blind Seer] may partially represent the character but it isn't a Legend so for the purposes of this it doesn't count. If it can't be a commander, it doesn't count, basically.
    People always miss this because it's a weak, boring card without a proper noun on it, but Blind Seer is totally a Legendary Creature!

    A real Urza Planeswalker would be fun - being myself, I'd like to see those for a ton of Pre-Mending types - but Urza (or at least, a mono-Blue version of him) is actually MORE legal as a Commander than any Planeswalkers outside of the Origins 5 and the 2014 crew. Food for thought.
    Posted in: Storyline Speculation
  • posted a message on The angels of Zendikar and Tazri's halo
    Also of note in the art book: it is now canon that - instead of the Eldrazi moving the angels' halos to cripple them - the angels themselves pulled their halos down as a show of penance for failing to stop the Eldrazi the first time around. Six thousand years ago.

    Who knew - immortal personifications of duty don't let things go.
    Posted in: Magic Storyline
  • posted a message on What worlds/storylines do you want to see?
    Quote from ForPortal »
    I hate your suggestion so, so much. Phyrexia and the Eldrazi are existential threats that have no place in the story, as their purpose amounts to simply ruining things that people once liked about the setting. It's what they did to Mirrodin, and it's what they did to Zendikar.
    Yes, the story really has been in a downward spiral ever since Antiquities.

    More seriously, I have some appreciation for your point. I never cared much for Mirrodin, but as someone who came into Magic during the Weatherlight Saga, I was enraged to see that massive plot undone. And I do prefer Eldraziless Zendikar as a setting over the chalk-and-bismuth version.

    However, I don't believe that thinking along those lines would play to Magic's strengths. One of the great things about its plane-hopping nature is how they can make really massive changes to any given world or character, yet still keep the core of the franchise intact. More world-bound serials would hesitate to shake things up in their grand finales the Magic does most years. And that's great! One could even argue that it's crucial to keeping things fresh and exciting - look at the lukewarm response to Return to Ravnica's story. Ravnica was one of the most popular Planes of all time, but a plot aimed solely at reiterating the old status quo didn't hold peoples' interest. In lacking an existential threat, Ravnica became a victim of its own success.

    So I say, bring on the Eldrazi and the dragons and, yes, even the Phyrexians. Nobody is taking the old cards and Guides away, and so long as things keep moving and keep changing, they're bound to give rise to new worlds which I'll love just as much.
    Posted in: Storyline Speculation
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