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  • posted a message on Foresight, Spelltouched Spike,...
    Foresight :3mana::symu::symu:
    Sorcery — Divination (C)
    Divination nexus (This spell costs 1 mana less for each divination spell played before it this turn)
    Draw two cards.

    Hostile Land :2mana::symg::symb:
    Sorcery — Necromancy (U)
    Target player loses 1 life for each land he or she controls.
    Flashback :6mana::symg::symb:

    Spelltouched Spike :2mana::symg::symg:
    Creature — Spike (R)
    ~ comes into play with four +1/+1 counters on it.
    :1mana:, remove a +1/+1 counter from ~: Add one mana of any color to your mana pool.
    :2mana:, remove a +1/+1 counter from ~: Destroy target artifact.

    And one card, which isn't original but I worry about his power level:

    Seismic Bolt :2mana::symr::symr:
    Sorcery — Evocation Force (C)
    Destroy target land.
    Suspend 4— red mana

    The idea is a land destruction spell that is supendable at first turn. Is it too strong?

    Posted in: Custom Card Creation
  • posted a message on Juggling Loyalties, Carbon Dog, etc
    Juggling Loyalties — I see I'm not the only one who uses spells subtypes Wink
    I really like all the cards, but my favorite by far is Sealed Savior.
    Posted in: Custom Card Creation
  • posted a message on Random Ideas
    It was supposed to mean that doucancel has wide effect, and has uses in multiplayer.
    Yes' it's true that sometimes you want player to kill each other, but sometimes you want to use it for political gain. Say, one guy is countering an akroma. Each player wants you to counter the other player's spell. to remain unaligned you counter both. 1 mana more to pay for the versatility is a fair price.
    And in 2HG it is the most useful. One opponent plays a spell, your teammate responds, the second opponent responds, you double counter. It happens a lot more that you might think.
    And in each case, if you need to counter one spell you always can.
    And anyway, how can I reduce it cost from :2mana::symu::symu: without making it strictly better than cancel?
    Posted in: Custom Card Creation
  • posted a message on Random Ideas
    Doucancel is wide and will be used in multiplayer.
    I think I can up the warden toughness by 1 if I change it's cost to :3mana::symw::symu:, can't I?
    Posted in: Custom Card Creation
  • posted a message on Build A Card *Salvation Version*
    Sakura Sabouteur :1mana::symu::symg:
    Creature - Snake Shaman Warrior
    For each card in your library...
    Posted in: Custom Card Contests and Games
  • posted a message on Creature-Habitat Game
    Taigan Elf :1mana::symg:
    Snow Creature — Elf Druid (U)
    :symtap:: Add :symg::symr: to your mana pool.
    When ~ comes into play, if you paid red mana to play it, it gains haste.
    1/2

    Next: A non-dwarf in a dwarven village/city
    Posted in: Custom Card Contests and Games
  • posted a message on Unrelated Cards
    Again, thanks for the critique.
    I know that the cardtype ripple is problematic. I keep that in mind, and make all the necromancies pricier.
    Demon Jester's Smile— I thought about using it with null profusion, but there is always use for three extra mana at instant speed.
    All the subtypes has reasons behind them.
    Posted in: Custom Card Creation
  • posted a message on Random Ideas
    Thanks for the comments.
    I agree with doubting dave's idea:

    Doucancel :2mana::symu::symu:
    Instant —Abjuration (U)
    Counter up to two target spells.

    Every one thinks that the invisible warden is off color. Maybe multicolor it with white?
    Posted in: Custom Card Creation
  • posted a message on The Winner is Judge Game.
    Black Sheep Pen :4mana::symb::symb:
    Enchantment (R)
    At the beginning of each player's upkeep, that player loses 1 life for each creature he or she controls.
    :1mana::symb:: Put a 0/1 black Sheep creature token into play under target opponent's control.
    "Never trust a farmer who rears black sheep" — Petven, Commoner
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Ultimate pain :symr::symr::symr:
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Choices Version*
    Chorus of Frenzy :xmana::ymana::symr::symb:
    Sorcery — Arcane
    Forecast —

    Next:
    1) :xmana::symb::symr:
    2):symb::symr:
    3):xmana::xmana::symr::symb:
    Posted in: Custom Card Contests and Games
  • posted a message on The Alliteration Game
    I didnt see there are more pages after that to this thread. I edited mine.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alliteration Game
    Tremendous Totem 4 mana
    Artifact (R)
    :symtap:: Add one mana of any color to your mana pool.
    :symw::symu::symb::symr::symg:: ~ becomes a 7/7 multicolored sliver creature until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I Grow Up, I Wanna Be..." Game
    Vicious Akuba :symb::symb:
    Creature — Spirit
    :symtap:: Deal 1 damage to target opponent.
    :symb:: Target player who was dealt damage this turn by ~ loses 1 life.
    2/1

    Next: Auriok Glaivemaster
    Posted in: Custom Card Contests and Games
  • posted a message on Unrelated Cards
    Artifice :2mana::symu:
    Sorcery — Conjuration creation (U)
    Put a blue artifact card from your hand into play tapped.



    Slow Reanimation :1mana::symb:
    Sorcery — Necromancy (U)
    Choose a creature card in your graveyard. Remove it from the game with three time counters on it. if it doesn't have suspend it gains suspend.

    Is it overpowered?

    Mana Flight 2 mana
    Artifact (U)
    Whenever a land comes into play, add one mana of any color to your mana pool.

    Demon Jester's Smile red mana
    Instant — Conjuration (C)
    Add :symr::symr: to your mana pool.
    Hellbent — Add :symb::symb: to your mana pool.


    Formchanger Wall :symu::symu:
    Creature — Wall (U)
    Defender, Protection from colorless.
    Whenever ~ blocks, turn all creatures it blocks face down.
    1/2

    Surging Screams :4mana::symb::symb:
    Instant — Necromancy (U)
    Destroy target creature. It can't be regenerated this turn.
    Necromancy ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any necromancy cards revealed this way without paying their mana costs. Put the rest on the bottom of your library.)
    Posted in: Custom Card Creation
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