So, what? Both players shock and you get a 2/2 with no evasion on turn 2?
Following this logic Death Shadow dies immediately if I can't magically loose 8 life in turn 1 and is therefore not "on curve". Makes Death's Shadow obviously a bad card...
I mean you essentially already mentioned how to play the card... You need some for of enabler to abuse its ability. And yes, it will need different enabler from death's shadow.
Well not really worse. Different. If both players are on 10 life or less - which is a typical scenario - this thing can close the game.
And I am not convinced that people will stop playing a fetch land to not get hit by it. Too much mana fixing depends on these. I can see a delayed shock land play however.
In addition the German translations separates subtypes with comma adding 5 more characters to the type line. And I assume this is what broke the camels back in this chase.
The weirdest thing about this being an ability is that Mutate is in rotation so suddenly Godzilla is a Cleric Rogue Warrior Wizard.
I've never heard anyone complain about Praetor's Counsel, or monstrosity, or exert, etc. Do you get frustrated by effects that prevent you from untapping a given permanent on your next turn?
*Praetor's Counsel should create an emblem.
*Monstrosity usually was represented by the +1/+1 counter on the permanent so it was easy to see if something was monstrous or not.
*Exert and freeze are both pretty annoying mechanic for however there are degrees. Getting frozen in the other players turn is usually not an issue. I know what not to untap. Getting frozen in my turn (or exerted for that matter) plays a lot less nice. And yes, I think exert was a pretty bad mechanic.
I am actually well aware of Wizards' decision (and reasoning) on the whole emblem thing. I think that all "for the rest of the game" effects should be represented by something (and emblems are already in the rules). In fact Elspeth's original effect has the same wording.
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Yes, Mark's opinion is opposed to mine. Doesn't change that I find his reasoning on that incredibly weak, since it boils down to "BuT PlaNEsWaLKer aRe SPeCIaL" without any consideration for consistency or gameplay.
I also find it amusing that an "argument from authority" comes from someone with DefundThePolice in their posts.
Card draw and Regeneration on a card is just very solid.
Following this logic Death Shadow dies immediately if I can't magically loose 8 life in turn 1 and is therefore not "on curve". Makes Death's Shadow obviously a bad card...
I mean you essentially already mentioned how to play the card... You need some for of enabler to abuse its ability. And yes, it will need different enabler from death's shadow.
And I am not convinced that people will stop playing a fetch land to not get hit by it. Too much mana fixing depends on these. I can see a delayed shock land play however.
https://mtg.gamepedia.com/Characteristic-defining_ability
Veteran Adventuerer
Creature - Human
~ is also a Cleric, Rogue, Warrior, and Wizard.
Abenteuererveteran
Kreatur - Mensch
~ ist auch ein Kleriker, Räuber, Krieger, und Zauberer.
The problem is that the type line in English would already be as long as Sen Triplets in German.
Legendary Artifact Creature — Human Wizard
Legendäre Artefaktkreatur — Mensch, Zauberer
Creature - Human Cleric Rogue Warrior Wizard
Kreatur - Mensch Kleriker Räuber Krieger Zauberer (without comma)
Kreatur - Mensch, Kleriker, Räuber, Krieger, Zauberer
In addition the German translations separates subtypes with comma adding 5 more characters to the type line. And I assume this is what broke the camels back in this chase.
The weirdest thing about this being an ability is that Mutate is in rotation so suddenly Godzilla is a Cleric Rogue Warrior Wizard.
*Praetor's Counsel should create an emblem.
*Monstrosity usually was represented by the +1/+1 counter on the permanent so it was easy to see if something was monstrous or not.
*Exert and freeze are both pretty annoying mechanic for however there are degrees. Getting frozen in the other players turn is usually not an issue. I know what not to untap. Getting frozen in my turn (or exerted for that matter) plays a lot less nice. And yes, I think exert was a pretty bad mechanic.
I am also not of the opinion that I should accept the status quo if I disagree with it and lower my expectations to not be disappointed if the status quo is delivered.
Yes, Mark's opinion is opposed to mine. Doesn't change that I find his reasoning on that incredibly weak, since it boils down to "BuT PlaNEsWaLKer aRe SPeCIaL" without any consideration for consistency or gameplay.
I also find it amusing that an "argument from authority" comes from someone with DefundThePolice in their posts.
Since both effects are functional identical and the only reason why emblems were created is to track memory issues with these kind of effects.