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  • 2

    posted a message on [CUBE][OTJ] Shoot the Sheriff
    Should have been "Destroy target non-deputy creature".

    I still like the 2CMC removal spells and this seems like one of the best of them. I will definitely find a slot for it, maybe over Heartless Act?
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH3][CUBE] Psychic Frog
    Disappointed no-one is calling it psycofrog, that's really my only complaint.

    I've ran Strix for years so I may give this a shot over it for variety now that I cut tinker. Is its the correct swap? Likly not, but this little guys too cut not to try.
    Posted in: Cube New Card Discussion
  • 1

    posted a message on [BLB][CUBE] Mabel, Heir to Cragflame
    Quote from Mangolassi »
    This is so cool, but even with three powerlevel exclusions from Boros I don't know if this can compete. No immediate impact is a hard ask from a card that's multicolor of the two most aggressive colours. Will test either way.

    I wouldn't say no impact; it adds 2 perminants to the board, represents a 4/4 with a bag of keywords or you can put the sword elsewhere.

    It can't be cleanly answered by 1 spell so I'd never be worried about being blown out casting this. The equipment is going to make attacks alot easier on later turns if it hangs about and the mouse is a 3/3 for 3, so not an underwhelming stat line on attack or defence.
    Posted in: Cube New Card Discussion
  • 1

    posted a message on [SLP][SCH] Wrenn and Six, and the Store Championship Promos
    Textless Voidwalker? They do love making wordy cards textless. I expect questing beast in textless promo any month now.
    Posted in: The Rumor Mill
  • 1

    posted a message on [CUBE] Thopter Foundry + Sword of the Meek Combo
    Going to test this. I've added kiki-jiki and its has been a fun addition despite not going all in on the combo. I always thought this looked a bit weak but as pointed our there are afew more ways to pay it off these days.

    Honestly, my main drive is I'm gonna cut my tinker package, so I will have some open spot in various places. Bored with tinkers play patterns.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][NEO] Invoke Despair
    Quote from LucidVision »
    Quote from TheGroglord »
    What the average effect on this? Sac a creature, 4 damage, draw 2?

    I just can't get over the colour intensity, it feels like you need to be near mono-black to get it off before the very late game. What turn is it coming down on average?

    Would have been spicy if it swapped enchantment for land


    The colour intensity is harsh no doubt and by far the biggest strike against it. If it was 3BB it wouldn’t be on the fringe of my cube.

    I’d argue it isn’t quite as harsh as it appears. Heavy black decks come up relatively frequently for us (black splashing a color) , maybe once every other cube?
    Black has dark ritual, urborg, phyrexian tower. In a deck 75-80%+ black with good fixing casting it between 5th and 6th land is the average case scenario.

    If the deck was decidedly 2+ color (50-70% black) without incredible fixing, I’d consider it an unplayable.

    My cube doesn't produce alot of mono colour decks, although black is the most likly from that small pool. 2 colours, maybe splashing a 3rd is generally where my environment tends to be.

    I would probably think about it at 3BB as I'm a big fan of braids/smokestack style decks and it seems good there.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][ZNR] Kargan Intimidator
    This guy has really been over performing for me and has became a fairly high pick for any red decks looking to beat down.

    It just has so many abilities and they all have their uses; the pump let's him smash in or trade up well in combat, making a creature a coward can help him (or other warriors) slip past a specific blocker, and granting trample to any single warrior helps force though damage over chump blockers.

    Threat of activation is a big deal on the pump and trample abilities. I've been on the defence against him before, and having to plan around all 3 abilities is a real pain on alot of boards.

    He does pretty well outside of agro too. Midrange can use it as an early drop to get under control and has more spare mana to pay his abilities.

    He has really earned his spot in my cube and I recommend him very highly. He has done alot more work than the other cards it's being compared to in the thread like Abbot or Direfleet Daredevil.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [SNC][CUBE] Night Clubber
    I have been convinced; plague engineet has been solid for us and I have a Grim Hautspex that hasn't been doing much of note.

    An odd play pattern I forsee is blitzing it in post combat to sweep away creatures that blocked but survived, then drawing a card. Sometimes your gonna get more value from that than the extra 2/2 body.

    Blinking this also seems strong as it never risks killing your own board. Unlike engineer it's not a static effect on the creature so it can stack.even blinking it once for -2/-2 is going to wreck alot of boards.

    The name is also fantastic, I'm always down for cheesy puns and this one is especially gouda.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [LTR][CUBE] Shire Scarecrow


    Artifact Creature - Scarecrow
    Defender
    1: Add one mana of any color. Activate only once each turn.


    So, extremely niche card, but if you run a Turbo Cube this thing is really good. The "once a turn" rider is perfect as it let's you generate a mana on each players turn without just generating infinite mana like most of the rocks that filter for 2.

    It is basically a second copy of salvaged manaworker with less power, and that card has been great for me.

    Sorry if we aren't meant to make threads for non-standard cubes.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [SDC][MOM]Dance with Calamity
    Its like magical black jack!

    I think its a bit expensive for my cube for having a random payoff, but damn it seems fun. I might try it in turbo cube.

    I like the balance of weighting up your average CMC vs your current count, feels a "push your luck" style of game.


    I've found Tinder to be pretty unreliable, although that could just be my local meta.
    Posted in: Cube Card and Archetype Discussion
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