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  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from xBattleSpawnx »
    What version are you playing? I've been playing with Caleb Durward's R/B version a ton lately and Ux decks have felt fine. I could see shoal or even the grixis deck having a harder time with it though.
    YEAH im running the grixis shoal version. just seems like you need the t2 or hope you get good splices.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    anyone play against u/r moon? this match feels literally unplayable
    Posted in: Combo
  • posted a message on Jund Midrange
    Quote from bugmage95 »
    This is Brian kibler's list of his version of Jund in standard.

    Creatures (17)

    4 Den Protector
    3 Goblin Dark-Dwellers
    4 Sylvan Advocate
    3 Kalitas, Traitor of Ghet
    3 Nissa, Vastwood Seer
    Planeswalkers (4)

    2 Chandra, Flamecaller
    2 Ob Nixilis Reignited
    Lands (25)

    3 Forest
    2 Mountain
    2 Swamp
    4 Bloodstained Mire
    2 Cinder Glade
    4 Hissing Quagmire
    2 Llanowar Wastes
    2 Smoldering Marsh
    4 Wooded Foothills
    Spells (14)

    4 Fiery Impulse
    2 Grasp of Darkness
    2 Kolaghan's Command
    2 Murderous Cut
    2 Duress
    2 Ruinous Path
    Sideboard

    2 Kozilek's Return
    2 Pia and Kiran Nalaar
    1 Duress
    2 Flaying Tendrils
    3 Painful


    its a cool list but i dont see any good finishers besides chandra
    Posted in: Standard Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    i feel it takes making use of the splice mechanic not as great with Defense Grid . sad you beat fury of the horde version thats my favorite variance of the deck:(
    sweet showing though
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    how is defense grid. just seems so weird to me especially as a deck that can win at instant speed if they tap out.
    Posted in: Combo
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from idSurge »
    When you have people willing to drop $1K on a deck, AND you have people brewing and playing T2 and below, its both bocephus.

    What you dont ever budge on is that bans can impact the community as well, not everyone lives in a big city where there are 100's of players.
    pst theres plenty of decks worth over 1k that are t2
    Posted in: Modern Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator


    hey just came back from fnm 3-1 [cause im trash]

    rant into 3 naya burn and infect

    m1 2-0 burn

    G1: got lucky g1 with a early worldspine wurm, ******* got real close though
    sided: -2 nwhisp -ttb -blood moons/ +leyline +pyroclasm

    G2: got leyline down and pyroclasm into a combo.

    M2: infect 2-1

    G1: played inkmoth first i did a turn 2 blood moon. combo'd turn 4
    -blood moons -1ttb -1DR [ i dont know why]
    +pyroclasm +inquistion

    G2: killed me turn 2

    G3: t2 killed him

    M3: naya burn 1-2

    G1: combo turn 2 [ got the nuts]

    -same sb as match1

    G2: milled to 5 cause i really had to but i got a leyline so i kept it. mother ****er destructive reveled me and it went all down him from there even with a shoal Worldspine heal.

    G3: just didnt have anything and misplayed playing a pyroclasm that costed me the match.

    M4: naya burn 2-0

    G1: he had 2 rift on suspense 2 swift spears and a grim lavamancer ready to kill me next turn. top decked goryo with an early griselbrand in the gy for the win

    -sideboard plan the same

    G2: in my opening hand got leyline down and he didnt expect it and ended up winning around turn 7.

    ended with some decent pack pulls and store credit, didnt get any free matchups like jund/azban/or tron like usually shows up. played all fast decks and it was spooky. playing griselhoalbrand against burn or infect is literally straining my life but it was still fun.

    thoughts: i dont feel like the splash of blue is needed. i would run the grixis if i was planning on playing fury of the horde version but i want to see how the new format is going to adjust before i make any changes. even though i played all fast decks i still REALLY like blood moon in the mb and i think it will be better in the new format.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    thats insane to me. theres two writes for fireball that play the deck too.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    i like how any article on it makes it seem like its an invincible turn 2 always... sometimes the deck literally does nothing.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from Lord Hazanko »
    What are you guys doing against this eldrazi deck?
    combo. also leyline and i keep blood moon in against them. if they really do become a problem then chalice.
    Posted in: Combo
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    i know its good you just seemed worried which made me confused, honestly probably against our deck and i actually do see some control decks coming in
    Posted in: Combo
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Shodai »
    Quote from xegaseggz »
    Quote from Shodai »
    Quote from xegaseggz »
    Quote from Shodai »
    Twin made the format a lot more interactive. The question deck builders had to start with a lot of the time was: "can your deck answer a 3 mana creature with a 4 mana enchantment on it, at instant speed? If not, go home and add some more cards to your deck that care about what your opponent is doing."

    And now that is lost.

    I seriously hope modern doesn't just devolve into an uninteractive turn 3 infect/affinity/burn + tron format.
    thank god it got banned then.


    Thank god the card that was making the format a much more interactive one got banned? Are you confused or something? Unless you like uninteractive goldfish magic, in which case fair enough, but most don't.
    do you mean how stale the format is forced into playing a certain way? are you confused or something?

    No, I literally meant: "the card Splinter Twin significantly increases interaction in the modern format of magic the gathering by altering people's card and deck choices in order to combat it."

    Do you agree with this statement or not?

    Don't try and avoid the issue by bringing something else up like you did in the post I'm quoting.
    i did? try reading :^)
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Shodai »
    Quote from xegaseggz »
    Quote from Shodai »
    Twin made the format a lot more interactive. The question deck builders had to start with a lot of the time was: "can your deck answer a 3 mana creature with a 4 mana enchantment on it, at instant speed? If not, go home and add some more cards to your deck that care about what your opponent is doing."

    And now that is lost.

    I seriously hope modern doesn't just devolve into an uninteractive turn 3 infect/affinity/burn + tron format.
    thank god it got banned then.


    Thank god the card that was making the format a much more interactive one got banned? Are you confused or something? Unless you like uninteractive goldfish magic, in which case fair enough, but most don't.
    do you mean how stale the format is forced into playing a certain way? are you confused or something?
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from CosmoKramer »
    Quote from xegaseggz »
    Quote from Shodai »
    Twin made the format a lot more interactive. The question deck builders had to start with a lot of the time was: "can your deck answer a 3 mana creature with a 4 mana enchantment on it, at instant speed? If not, go home and add some more cards to your deck that care about what your opponent is doing."

    And now that is lost.

    I seriously hope modern doesn't just devolve into an uninteractive turn 3 infect/affinity/burn + tron format.
    thank god it got banned then.


    So, you want more uninteractive decks? OMG What is harder to interact with, Twin or Burn/Affinity/Infect?
    twin. now you just adjust your deck accordingly to the new meta. ezpz
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Shodai »
    Twin made the format a lot more interactive. The question deck builders had to start with a lot of the time was: "can your deck answer a 3 mana creature with a 4 mana enchantment on it, at instant speed? If not, go home and add some more cards to your deck that care about what your opponent is doing."

    And now that is lost.

    I seriously hope modern doesn't just devolve into an uninteractive turn 3 infect/affinity/burn + tron format.
    thank god it got banned then.
    Posted in: Modern Archives
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