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  • posted a message on Request a Card Based on an Art from Your Imagination!
    Mass Zombification 3BB
    Sorcery
    Sacrifice each creature you control. Then, put all creatures from your opponents graveyard into play under your control. Those creatures are zombies in addition to their other types.
    The people of Mercvest Vale never suspected that their army would be the one to destroy their supposedly impenetrable city.

    Next: A young man dressed in robes holds a staff above his downed opponent. His shadow, however, looks monstrous and alive. Reaching out towards this downed man with it's large claws and sizable teeth. The opponent is a muscular warrior and is bleeding profusely.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Search for Worth black mana
    Sorcery
    Search your library for a card and put it into your hand. Shuffle your library afterwards.
    When you play ~ choose one: Target opponent gains 3 life or, you lose 3 life.
    This is still completely broken. Vampire Tutor is BANNED in legacy and it has this affect only it puts the card on top of your library and you lose 2 life.

    Try This:
    Search for Worth black mana
    Sorcery
    Search your library for a card and put it into your hand. Shuffle your library afterwards.
    As an additional cost to play this, discard a card and target opponent draws a card or pay
    4.

    Hayate Renge :2mana::symu::symr::symr:
    Legendary Creature-Human Ninja
    Double Strike Haste
    :2mana::symu::symu:, T: Bunshin 1 (Put 1 creature tokens into play that is a copy of this creature. Tokens that would be put into play this way, are not legendary creatures)
    Double Strike, Haste
    Whenever ~ deals combat damage, you lose 1 life.
    2/1

    Next:
    Flickering Beast 2R
    Creature-Beast Spirit
    Whenever this attacks, return ~ to your hand at the beginning of the end step.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Tran Mana Machine 0 mana
    Artifact
    :symw:: Add red mana to your mana pool and gain 2 lifes.
    :symu:: Add green mana to your mana pool and draw a card then discard a card.
    :symb:: Add white mana to your mana pool and target player discard a card.
    :symr:: Add blue mana to your mana pool and this deal 1 damage to target creature.
    :symg:: Add black mana to your mana pool and target creature gains a +1/+1 counter.
    : Add 2 mana of any color to your mana pool
    Whenever you play an ability of ~, sacrifice a permanent.

    Next:
    Experiment Gone Wrong 6U
    Creature-Mutant
    At the beginning of your upkeep, you lose the game.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Fiery Gladiator :symr::symr::symr:
    Creature - Human Warrior
    Whenever Fiery Gladiator attacks, you may pay :xmana:. If you do, Fiery Gladiator deals X damage to each creature you don't control.
    Whenever a card is put into an opponents graveyard from anywhere, sacrifice a creature.
    5/5

    Vengeful Necromancer GB
    Creature-Human Shaman
    When ~ comes into play, return up to 2 cards from your graveyard to your hand.
    When ~ leaves play, you may remove it from the game, if you do, destroy 2 target permanents.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on How high is Lightning bolt really in M10?
    Assassinate.

    Bolt is fine and all BUT Black is probably the best color in M10 draft and a good removal spell in the best color is going to be better than a higher quality card in the worst color. You can splash either just fine of a single expanse and a land. I'd splash assassinate.

    Armorsmith? First of all he's kind weak for a 2nd pick second of all he commits to a base white deck on the 2nd pick. Bolt and Assassinate are both much better IMO.
    Posted in: Limited Archives
  • posted a message on Random Cards by a Random Guy

    Valken, Soldier of Fortune red mana
    Planeswalker - Valken

    [+2]: Target creature gains haste until end of turn or target creature can't block until end of turn.
    [-1]: Valken deals 3 damage to target creature or player.
    [-3]: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn
    [1]


    Wait..... let me get this straight. You took lightning bolt, the strongest burn spell in existance, and made it STRONGER?! Can I get an overpowered? Also, that last ability is really weak..... I honestly think they are very few situations where a threaten is going to be better than 9 DAMAGE which is how much you'd deal by bolting them. Strengthen the last ability and make it cost more..... alot more. Remeber, incinerate was a torunament quality card so making this guy cost anything less than RRi s ridiculous. At RR it's still very strong.
    Posted in: Custom Card Creation
  • posted a message on Drafting 3-0 decks and going 2-1 is annoying
    Agreed. I've had a number of SCR draft decks which have been almost 50% Reborn cards, none of which was fixing.

    +1. In fact, I like to pick up almost all my fixing in the 1st pack.... tri-lands and panormamas are just soooo much better than Landcyclers or Borderposts. Additionally, even if you move out of the those colors the fixers will still have alot of value by allowing splashes. I've picked a Jund Tri-Land early in the first pack, went into Esper and then used my tri-land to splash Terminate in the last pack..... see how that works out?
    Posted in: Limited Archives
  • posted a message on Esper dead in limited?

    My problem with esper is that if more than one person goes esper, both decks end up mediocre. Being able to table cloudheath drake, darklit gargoyle, and shieldbearer is key.

    This is just un-true..... I've never once drafted Esper where I was the only drafter at the table and I've never NOT made top eight with it at my FNM....... seriously it easily easily supports two drafters but it has trouble supporting 3.
    Posted in: Limited Archives
  • posted a message on Esper dead in limited?
    I've seen an Esper Aggro deck only occasionally before.... but I think the archeytpe is basically dead now.... theres not much reason to draft it over Bant anyway.... Leotau is really good and black really doesn't give that much to Esper Aggro.

    On the other hand, Esper Control is still competley fine. Epser Sheildmage randomly wins the game and generally stalls the ground, Esper Stormblade is a 3/2 flying for 2 and just kill them will you stall. Messenger Falcons is a 2-for-1 flyer and Glasdust Hulk is an excellent finisher. Bant Sure-Blade is good in aggro to be sure, but don't underestimate the sheer board-clogging power of a 3-power first striker. Crystalization is of course an awesome removal spell and Aresenal Thresher is generally a 4/4 or 5/5 for 4. Thopter Foundry stalls, gains life and generally wins races very effectively. Additionally, if you're trading creatures it will win you the game.

    Also, theres WALL OF DENIAL!!! Just say to big dudes! This guy is so inane..... nothing gets past him, exalted cries itself to sleep, Naya needs like 2-3 big guys to get in any damage..... he even blocks flyers against esper and is immune to their copious removal and great against unearth againt Grixis.

    Finally, notice that almost every card listed is W/U allowing Esper Control to have a much more consistent mana base, just splashing black for removal and tri-colored bombs.



    Just got back from another FNM and I'm finding my opinions continually vindicated. Even in the hands of a competent player, I didn't see an Esper deck beat anyone except scrubs all evening (over 3 drafts, 2 of which I played in). On the other hand, Bant is waaaay better than I even had previously thought, and I'm talking full blown WUG Bant. You have a ludicrous amount of good creatures, quite a few of which end up being UW, so you really need to have a consistent mana base. Also, I'm beginning to think that Grixis is almost dead as a deck as well, because it's just so much worse in Reborn. There was still a lot of great quality unearth stuff even in Conflux, but there's just so little in Reborn, and you lose all of your good cards to BR aggro, which is just better.

    Esper is not dead.... just draft control. In a control deck, Esper gets the nod over bant every time. The additional removal supplemented by great cards unplayable in bant (Mechanist, Parasitic Strix, Santcum Gargoyle) makes it a much better choice.

    Grixis.... is in bad shape. However, if it's under-drafted (and right fully so) you can do ridiculous things. Like table Creepers in pack 1 for example.
    Posted in: Limited Archives
  • posted a message on Cascade might really be viable in Standard Constructed.
    This might be playable in standard, but I like it better in Extended with spells like Ancestral Vision and Hypergenesis and Living End. 0cc spells FTW!

    I am sure that there are some really good cascade combos or decks that can be made in standard, but it seems much more suited for limited or extended comboliciousness.
    I'm pretty sure this is not a combo..... no mana cost is not the same as 0 mana cost.

    Nothing is not less than 1. BUT when prompted for the CMC you get 0. However when asked to see if nothing meets a condition, you always get no.

    If anybody knows differently, please explain.
    Posted in: New Card Discussion
  • posted a message on [ARB] lets see your top 10!
    1. Terminate
    2. Maestorm Pulse
    3. Soul Manipulation
    4. Meddling Mage
    5. Thought Hemorage
    6. Sen Triplets (No... it's not that good. I just like it for causal. My competive decks are staying far away from it)
    7. Identity Crisis
    8. Quasil Pride Mage
    9. Double Negative
    10. Lord of Extinction
    (11) Jenara, Asura of War
    (12) Jund Hackblade


    Seems like another 2 for 1 card for control... while Faeries can use this, this actually seems better in 5 color, as they can counter your creature spell and get back a Mulldrifter, or some other creature that breaks your back.

    Disagree. The Fae have creatures they can cast without taping out making it better in the mid-game. Additionally, the Fae can recur counter spells, (Sprite) disruption,(Vendillion) , removal spells with a bonus (sower) AND timewalk (Mistbind Clique).

    5-Color can get finishers and card draw, both of which cannot really be cast till turn 6-7 while the Fae can cast thiers earlier and w/o tapping out. Not nearly as good is it? The card is still excellent but it's much better in Fae.
    Posted in: New Card Discussion
  • posted a message on Sigil of the Empty Throne deck I've been working on.
    Needs more land! You want to reach 5 mana ASAP but you have only 22 lands+sol ring. I'd go up to 23 lands plus sol ring at the very least.

    Additionally, you may need Idealic Tutor or some such to tutor for Sigil.
    Posted in: Casual & Multiplayer Formats
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Um didn't you just lecture me about improper wording (yeah you're right BTW) and then use an improper wording?
    -1/-1 alone means nothing. You want "~ get's -1/-1 until end of turn or possibly "Put a -1/-1 on counter on ~".

    Fixed Wording:
    Walrus Wall white mana
    Creature-Fish
    Defender
    ~ gets -1/-1 until end of turn: ~ loses defender until end of turn.
    4/4

    Fixed Card:
    Walrus Wall white mana
    Creature-Fish
    Defender
    ~ gets -1/-c1 until end of turn: ~ loses defender until end of turn.
    Whenever ~ deals damage to a player, sacrifice ~.
    4/4

    EDIT: Forgot to post next:
    More overpowered Faries!

    Lesser Clique 1UU
    Creature-Faerie
    Flash, Flying
    When ~ comes into play, tap all lands you don't control.
    4/2
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Dark Palace
    Land
    :symtap:: Untap all swamps you control.
    When ~ comes into play, pay 4 or sacrifice ~.

    Next:
    Unkillable Annoyance 1BB
    Creature-Human Wizard
    Whenever ~ would leave play, instead it doesn't.
    ~ can't block.
    Whenever you would draw a card, you lose 1 life intead.
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Laugh of God - blue mana
    Sorcery
    Remove all creatures you control from the game. Gain control of all creatures target player controls. That player returns the removed creatures to play under his control.
    Sacrifice all but X creatures. Where X is the number of creatures you removed from the game in this way.

    EDIT: Actually, that's still kinda powerful. However, now control can't play it. Maybe a B/W tokens deck would splash blue for it? Unclear, anyway it probably needs some other disadvantage also.

    Spellshatter Sprite 1U
    Creature-Faerie Wizard
    Flash
    When ~ comes into play, counter target spell.
    Draw a card.
    1/1
    "You thought counterspell was good?"
    Posted in: Custom Card Contests and Games
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