Quote from arcane7828 »Jund won the recent modern tournament in Brussels by CFB, just yesterday
There were 2 u/w control, 2 jund, 1 izzet phoenix, 3 bridgevine
Finals was u/w control vs Jund
Good show for the meta adapting!
Together with the results last week, i guess the meta is still in flux tho... hojaak does look fast so i would'nt say its out of the woods yet
Quote from islandpaint »Have you just seen the Javier Dominguez (Izzet Phoenix) against Devoted Vizier game in the RedBull Qualifier? Javier casted Aria 5 times, because it was bounced. And he won playing 1cmc spells with a Chalice in 1 counter in the battlefield and activating Aria. Are you still saying Aria is not good?
Quote from FuneralofGod »This deck is the real deal. I would like to request from the mods for a primer for this archetype because, while similar in ways to both Jund and Grixis, it is really a whole new Shadow variant and IMHO more powerful than it's predecessors. It has the staying power of Grixis Shadow while supplying more consistent threats as Traverse Shadow could. It doesn't rely as much on the graveyard as either of the archetypes though and that may be the best part.
(I'm not volunteering to write the primer per se..because Flying Delver and Izzetmage are the BEST, but if no one is interested I would be willing to get started on it..anyone else interested?)
Personally I'm not sold on the Baubles in Abe & Jeremy's list from the SCG lineup but its hard to argue with their results. I can't imagine playing Shadow without Temur Battle Rage though. It makes winning matches like Tron and Burn so much easier. Even Hogaak can be difficult because they make a lot of blockers (despite 3 of their main cards inability to block).
Here is my list and some thoughts:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (16)4 Death's Shadow4 Street Wraith4 Ranger-Captain of Eos3 Dreadhorde Arcanist1 Giver of RunesSpells4 Thoughtseize3 Inquisition of Kozilek4 Path to Exile2 Fatal Push2 Lightning Bolt2 Surgical Extraction2 Faithless Looting2 Unearth2 Temur Battle Rage2 Nihil SpellbombLands (19)4 Silent Clearing4 Bloodstained Mire4 Marsh Flats1 Arid Mesa2 Godless Shrine1 Blood Crypt1 Sacred Foundry1 Swamp1 PlainsSideboard:4 Yixlid Jailer3 Fulminator Mage1 Lingering Souls1 Plague Engineer1 Lightning Bolt1 Grim Lavamancer1 Burrenton Forge-Tender1 Collective Brutality2 Kolaghan's Command
I'm always worried about losing to Tron and Burn so I've tailored my sideboard a bit. My biggest concern with the current stock list is that the sideboard has so many three-drops. It doesn't make sense to take out more than 1-2 captains so by bringing in something like 5-6 three drops I just worry it increases the curve too much post board. There are a few other lists that run zero baubles and instead run 3x Nihil Spellbomb and 20x land and then Seasoned Pyromancer as an additional way to help mitigate flooding. Seems promising but again, such a high mana curve with 5-6 maindeck three drops.
I really like Lightning Bolt in the deck as it gives another spell for Arcanist to target and it helps shore up the Infect and Humans match-ups. I won a game against Tron just by Bolting them twice and flashing it back twice with Arcanist (and a single attack from a 5/5 Shadow). In the few games I tried with the Bauble list I found that Arcanist often times swings blank because my graveyard has only Wraiths and Baubles. And regarding Arcanist and it's relevance against infect - he is sorcery speed even when your removal is instant, so it's good to have more instant speed removal in the case of Inkmoth Nexus. Bolt of course is also another way to hurt yourself when you need to swing big with Shadows.
Quote from idSurge »Decks always been decent, but never outstanding or doing anything broken consistently.
If the meta narrows however, I've always been successful enough with it.