The game has always been this way. You either play something degenerate or lock out the opponent. Even jund midrange just wants to kill everything until you're left with nothing in hand and a pile of lands. It's just a different flavor of prison.
The fun is in trying to poke holes in the metagame, or craft sideboards that give you an edge. Or just take a break and play more casual with decks that revolve around junk rares.
But yeah, I did enjoy the format more when there was less graveyard decks running around.
- BloodyRabbit_01
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ed06288 posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern Archives -
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idSurge posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from BloodyRabbit_01 »Deck has been just developed. As always, time will tell, and in the meantime people will adapt.
And, again, I don’t get all of all this ‘playing fair’. Three Tiers in Modern are Humans, UW Control and Phoenix. Two of them are fair decks, the last is the same, just disguised.
Yep, mostly agree. You have a fair Disruptive Aggro deck, a fair Super Friends Control deck, and a deck that can kind of pivot into something fair (which is my preference as a way to play it) with an unfair game 1 plan.
This is fine. The format has shift, fundamentally imo, within the last year. Its not going to go back now. -
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GrayFox posted a message on UW ControlAlso with Relic you can choose when to cycle and exile your grave. RIP won't give you that option. So running snaps and relic is doable, but still anti-synergy.Posted in: Control -
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pinkmex posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from ktkenshinx »Re: Challenge results
i'm really happy that there's folks like u in this thread
i just wish those that love to hold onto that big throbbing banhammer would make the effort to follow this advice -
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Cody_X posted a message on Modern Esper Draw-GoTraditionally speaking, the deck has never wanted mainboard discard because you're trying to get to turn 20 before winning with rev > zenith.Posted in: Control
Things are a little bit different these days, but fundamentally, you are still trying to play a long game.
The nature of playing a pile of lands over everyone else in the format means you need to draw that many more cards in order to balance out on interaction for their threats.
The more cards you add that neither draw cards nor (reliably) answer something, the more you stress the card advantage you already have.
The nature of planeswalkers means that discard is probably better now than its ever been, but you are still fundamentally trying to play a long game, which discard doesn't work well with, not to mention the fact that thoughtseize causes lifeloss (while iok/duress miss a lot of important things we're scared of), discard doesnt require them to spend mana, and lets them spend their turn still deploying a threat, and of course the fact that a lot of the format is simply not that weak to discard, especially discard thats not on turn 1/2.
Its better in the board because its functional (but not great) in a lot of matchups (shadow, tron, etc) where some of our interaction is very bad (cryptic command, supreme verdict) so making the swap lets us keep the same amount of interaction post board. -
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CurdBros posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )I will make sure I that if there is another platform that we have a topic for all of us to share ideas for jeskai players. Thank you as well for your help and contribution to the topic as well. This forum topic wouldn't be anything without all of the great people that come here and post with positive attitudes and respect for each other. Everyone takes constructive criticism for what it is and everyone is very respectful with their suggestions. It has been truly great being able to be the OP for this deck. I will post the updated primer on the new site or platform as soon as it is up and running. I hope to see you all there. I think they will give us an even better platform to post on.Posted in: Deck Creation (Modern) -
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Bearscape posted a message on The State of Modern Thread (B&R 20/05/2019)Boy, between RtRtR, Modern Horizons and the London mulligan, these are turbulent times for modern. I am incredibly excited.Posted in: Modern Archives
Let's just hope there will be a good place to discuss all these changes once the meta forms -
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Mikefon posted a message on The State of Modern Thread (B&R 20/05/2019)Wizards said they see from data that there isn't much difference in the mw%, so I don't know how it can be said that it would be a disaster. They also said that if there will be a problem bans could address it.Posted in: Modern Archives
One can complain about this policy, but surely it won't make modern fall.
I personally like the change for what is worth. -
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ktkenshinx posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from javert »Gotta say I'm also disappointed by MH, looks like 60% draft fodder, 20% Commander and 20% Modern maybes. Laughed at the Commander Masters meme.
My idea of a MH draft is to pick some Fatal Pushes or Accumulated Knowledge at common, Sinkholes and Berserks at uncommon and Armageddons or Back to Basics at rare. I'm surprised that even in the set for Spikes they didn't dare to put land destruction that actually cuts people of mana.
But whatever, at least my Life from the Loam deck will lose by having different cards uncast in the hand this time.
I really don't understand the negative reception to MH. It feels like many of the people who are disappointed set their own expectations and standards based on personal preferences, and then when Wizards failed to meet those subjective, personal, impossible expectations, they were disappointed/frustrated. Can people who are unhappy with MH actually cite a Wizards pitch, advertisement, promise, or claim that justified expectations of stuff like Sinkhole at uncommon?
From what I've found, here was the most definitive promise Wizards made about MH: https://magic.wizards.com/en/articles/archive/news/announcing-modern-horizons-2019-02-28
"Powerful new options mixed with flavorful updates for favorite characters means Modern Horizons is going to be a wild ride. The set is full of cards that build up favorite Modern strategies, create new ones, and bring plenty of flavor to matches where Modern cards are legal."
Breaking this promise down, I'd identify five distinct expectations we should have:
1. "Powerful new options"
2. "Flavorful updates for favorite characters"
3. "Cards that build up favorite Modern strategies"
4. Cards that "create new ones"
5. Cards that "bring plenty of flavor to matches where Modern cards are legal
Three of these have unquestionably been met: 1, 2, and 5. Two of those objectives are flavor-based, not even power-based, and #1 has plenty of cards that fit the mold. 3 and 5 remain to be seen. I will remind everyone that even pros and pundits are notoriously inconsistent at card evaluation. Almost everyone missed the impact of stuff like Narset in non-rotating formats. Literally every author I've read missed Arclight Phoenix as a Tier 1 Modern enabler.
If someone can point me towards a different promise or advertisement by Wizards that promised something else/more, I'd love to read it. But most people who are disappointed with MH are not citing a claim that was unmet. -
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DaveJacinto posted a message on The State of Modern Thread (B&R 20/05/2019)I was saying that but then I though I had some comprehension issue and scrapped it.Posted in: Modern Archives
My LGS everyone is super competitive and only plays T1/T1.5 decks... Sometimes it's cool but can be a nuisance if you're looking to brew something new you'll just get stomped really hard. Then since it's super diverse, almost GP level diversity, you can't build your deck around that (specially important when playing UW Control which is one my main decks).
What should I take from this? Is this supposed to be a bad meta and thus Modern be a bad format? Should this be a good meta and Modern should be understood as being amazing?
In reality, I believe the format is ok, even though I hate playing against Dredge and Tron (specially when I know they are bad players...). What matters is what Wizards sees with the paper and online results and that's the objective discussion I believe we should have when addressing this issue. Even if our LGS has a stupid and obnoxious meta. - To post a comment, please login or register a new account.
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2 Blast Zone
2 Celestial Colonnade
3 Waterlogged Grove
4 Flooded Strand
3 Misty Rainforest
1 Hallowed Fountain
1 Breeding Pool
1 Temple Garden
5 Snow-Covered Island
1 Snow-Covered Plains
1 Snow-covered Forest
Planeswalkers (5)
2 Teferi, Time Raveler
2 Jace, the Mind Sculptor
1 Teferi, Hero of Dominaria
4 Path to Exile
1 Winds of Abandon
2 Blessed Alliance
Counters (6)
4 Force of Negation
2 Cryptic Command
Consistency (6)
4 Opt
2 Sleight of Hand
Creatures (12)
4 Ice-Fang Coatl
3 Snapcaster Mage
2 Vendilion Clique
2 Restoration Angel
1 Mystic Snake
2 Celestial Purge
2 Surgical Extraction
4 Rest In Peace
1 Vendilion Clique
2 Dovin's Veto
1 Blessed Alliance
1 Timely Reinforcements
2 Settle the Wreckage
Faced Mono Red Phoenix (2-1), GR Titanshift (2-0), Mono Red Blistercoil (2-0), Altarvine (2-1). The list is working the way it’s intended to do.
About Growth Spiral, I already pinpointed the problem with the card: moving between turns 2-4 doesn’t apport much to us, most of the time.
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Jeskai Saheeli is probably better than both.
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There are 20 blue sources in the list, they’re more than enough to support Charm and Cryptic. If it happens that you lack the third blue on turn three, well, you just play Esper Charm or interact with the opponent.
Blast Zone is by far the best sweeper this deck could play. Uncounterable, doesn’t require spell slots, it deals with planeswalkers too.
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It seems to me that this strategy (Jundish) is good at grindy games, while sucks against Big Mana and Graveyard based strategies. Now, I see most of you willing to cut things such as Blood Moon and Kaya’s Guile in favor of other grindy cards.
This sounds to me as a complete non-sense.
I would probably maindeck four Leyline of the Void, counting on Faithless Looting to discard them if unneeded.
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a) the deck can afford another graveyard based creature alongside Goyf and Mandrills,
b) Elvish Reclaimer can consistently be a 3/4 on turn two (and, if it’s not, Hexdrinker is better than this by miles),
c) we can make use of Blast Zone out of the board while playing low cc creatures ourselves,
d) 23 istant/sorcery can be even remotely the right path,
e) doing all of this is worth sacrificing turn 0 counterspells.
Honestly, the build looks cute, but it does little to none compared to where I want to be at in the current Modern.
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Mid Tier: Amulet Titan, Eldrazi Tron, Burn, Titanshift, Infect, Hollow One, Affinity, Death’s Shadow, Bant Spirits.
Lesser Tiers: Jund, Jeskai Control, Blue Moon, Collected Company, Whirl Prison and so on.
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Metagame is VERY balanced, right now. If you want to play interactive decks, there are some you can definitely pick out. If you want to play your 75-cards aficionado is another thing.
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Jund has plenty of new toys to meddle with. None of them, though, answer in the slightest this deck’s major issues. Which is being too soft against half of the Tier 1. It preys on middle to low Tiers, but struggles too much vs the top dogs (and anything which ramps).
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