Phasing is NOT complicated
Banding is NOT complicated
Original Regenerate is NOT complicated
...I just don't get those arguments but hey thats me
Some of the stuff they do nowadays is complicated with a wall of text on cards and multiple triggers and multiple interactions
- SavannahLion
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1
Max Rebo posted a message on Banned and restricted announcement June 1st and change to companionPosted in: The Rumor Mill -
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Xcric posted a message on Secret Lair: The Path Not Travelled (Alternate Lives of Planeswalkers)these look ******* awful.Posted in: The Rumor Mill
3 secret lairs announced in one day, sandwiched inbetween heaps of product. like, i get it, times are tough, stock is down... but come the **** on here.
yeah yeah, not every product is for everyone, sure fine great, but bombarding your customers with products intended for that particular audience or not burns people out really quick.
i want reasons to buy product longer, not have something new thrown in my face every week. i want my decks to feel finished, to hone them, to actually play them for awhile. instead we're stuck on this perpetual treadmill of buy buy buy buy buy buy buy!
edit: oh, and on top of the bad art these choices aren't really enticing because while they're not bad cards... they're also not good cards, and they're extremely cheap right now. -
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Narvuntien posted a message on Why Wizards of the Coast Has No Real Competitive Answer to EDH / CommanderWell, Saffron Olive (Seth) of MTG Goldfish tweeted that it is simply because Commander/EDH players are playing EDH because they don't want to be competitive, so there is nothing WoTC can do about it.Posted in: Commander (EDH)
https://twitter.com/SaffronOlive/status/1259486632857698305
I have a slightly different perspective, and that is about how WoTC has pushed new players towards Commander. I don't think all these new players are just non-compedative but more that there is no way to be a casual standard player. You have to learn the metagame, then get all the best (expensive) cards then learn to play against all the best cards. All before you actually know if you will like MTG long term. Plus will you move onto a new deck once your current one rotates? (Keep in mind I am talking about paper not Arena)
For Commander you buy one of the pre-cons and just start playing and either you like it or you don't or.. better yet you like it but want to improve the deck or swap to a new commander etc. Honestly, I wouldn't recommend Commander to a new player, it creates such hard to understand boardstates with ancient cards that interact strangely with the rules and basically anything goes as far as broken combos goes. I'd prefer players play a few standard seasons first so they can make good decisions around threat detection and are familiar with the basic rules.
Standard needs pre-cons/event decks/challenger decks and it needs to have 4 ofs and most importantly they need to provide a competitive mana base. I have played the same combination of colours just rotating out half my lands at a time and picking up the next set allowing me to cheaply play standard for years. Secondly they need to stop making Mythics including planeswalkers so stupidly powerful, to be honest it wasn't even that long ago when you could play that Mono blue evasion tempo deck composed of mostly commons/uncommons. The stupidly strong over-pushing of mythics has to stop, they should not be soo much more powerful and difficult to interact with as the rares. The core cards of a deck need to be rare or lower, your core interactive spells need to uncommons/commons.You can't have format warping cards that require very specific answers to deal with them, because that warps the format further.
I digress, Its important that WotCo just reprint the needed cards (THE LANDS) in standard precon decks and they need to avoid causing the prices to skyrocket by having the key cards be mythic and you need to be able to build interactive and aggressive decks from mostly uncommons with a few key rares. this also allows for easier reprinting of standard precons. -
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TheOnlyOne652089 posted a message on What is the general opinion on the increased amount of special versions of cards?Posted in: Magic GeneralQuote from 5colors »For me its just the trying to figure out where to find certain things. Buy-a-box, collector boosters/themed booster only, top boxers and such gets a little confusing and much.
If they would simply give every product its own "set symbol" that would be way easier (even if its an added "star" to the set symbol or whatever else).
Having all the cards in the same set, and cards not in regular booster packs is essentially FRAUD against the customer so they might just assume a normal booster box has them. -
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rowanalpha posted a message on All That BindsThis is so all over the place.Posted in: Custom Card Creation
First, your mechanic doesn't "hyper-accelerate" the game, it slows it down, because you are losing card advantage. You cast your spell with it's negligible effect and are therefore down a card after you wheel. Cycling, which you poopooed above, gives you card parity.
Secondly, wheeling is far from "stylish and proficient". Just look at how fetch lands impacted standard play and ground play to a halt with repeated shuffling to see how inefficient repeatedly wheeling multiple cards would be. Add that you still cling to your "as this is cast it leaves the stack" trigger that actually triggers twice even though you don't want it to and the mechanic is clunky, inefficient, and slows down play.
Finally, claiming that Magics creator and professional design teams are being "shy and boyish" about about what you perceive is a problem and it's "obvious solution" (it isn't, btw) and then saying what you created is "the work of an artisan" is hubris and foolish.
By the way, you said "Let me just say that a lot of thought DID NOT go into this effect." And the a few posts later "This is the work of an artisan. This is not some makeshift implementation." Did you put a lot of thought and planning in or were you flying by the seat of you pants? You can't have it both ways.
If you want to post cards here to get feedback and become a better designer, then listen, take criticism and iterate. But if you are just looking for people to tell that you've revolutionized card design, then you're wasting your time here. -
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mikeyG posted a message on Home Interview of MaRo by The 'Professor' at Toarian Community CollegePosted in: The Rumor MillQuote from WarMachinePrime »Hahahaha, no they aren't. Which isn't to say those businesses aren't important to those financially or socially supported by them, they just aren't essential in the context of a global pandemic.
Who gets to define "essential"?
That would be the government, under the advisement of health experts. In times of emergency (and a deadly global pandemic qualifies), it's our elected officials who should be making decisions to create a pathway through the emergency that ensures the survival of most people, including a plan to handle the consequences of whatever actions need to be taken.
I see a lot of liquor stores, pot stores, lotto/gambling available at this time. How are they "essential" at all? You know the answer. Taxes and Special Interests.
I don't disagree when it comes to some businesses that get deemed essential, but when it comes to pot and booze the answer is actually practical. Access to pot/booze prevents avoidable hospital visits from alcoholism withdrawal symptoms and people who use marijuana for medical purposes. Concerns were raised about burdening the healthcare system at a time when some centres could be overrun by covid patients. Though I have no doubt that those stores are seen as harm reduction in other ways, particularly in regards to calming an anxious population, plus of course revenue.
But if the problem is a perceived double standard, the solution still isn't opening up other stores. You can't squint at gaming stores until they look essential, and gathering for in person gaming is still a substantial risk of infection.
Government does need to "protect and serve" the people. But they need to do it the least obtrusive fashion that provides that help.
Sure. Though I don't think the current social distancing measures are more obtrusive than necessary, I'm of the opinion that a lot of nations have been half assing their response and could be much more purposefully aggressive.
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mikeyG posted a message on Home Interview of MaRo by The 'Professor' at Toarian Community CollegePosted in: The Rumor MillQuote from Card Slinger J »Quote from mikeyG »So he admits that the game is still largely played offline, often at an LGS, but how are players going to do that in the next many months (potentially year or more)? In person play is not happening at LGSes, if they're even open, and I highly doubt the average playgroup is getting together for game night. Is MaRo expecting a dramatic spike of people playing paper Magic via Zoom?
Don't get me wrong, I'm glad the company is at least signalling a continued commitment to paper Magic, I just don't see it as anything other than a platitude given that in person play is largely impossible right now and LGSes are going to start dying soon, if they haven't already.
That's because LGSs are treated as non-essential businesses by the government and health officials when they don't understand that EVERY business is essential.
Hahahaha, no they aren't. Which isn't to say those businesses aren't important to those financially or socially supported by them, they just aren't essential in the context of a global pandemic.
They're the ones who are deciding on which businesses survive and which ones go out of business without the consent of the customer who should have the final say on the matter. The customer is the one who is keeping certain businesses alive so why should the government and health officials be the ones to decide for them? That's basically someone telling you how to spend your own money when customers should have a choice of who they want to support.
Yes, the job of the government (among other things) is to keep people safe. The Market is not a reliable advisor during a health crisis when compared to the people who should be determining health policy.
Should governments be doing their best to ensure small businesses survive? Absolutely, and most governments could be doing much more (if they weren't so busy ensuring the ultra wealthy and their corporations were taken care of first). That doesn't mean that customers should be the ones deciding anything right now, because those old consumption patterns are exactly the transmission vectors covid can seize upon. And that is far more important than your desire for customers to save businesses they like. -
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Elostirion(again) posted a message on Home Interview of MaRo by The 'Professor' at Toarian Community CollegePosted in: The Rumor MillQuote from Card Slinger J »
That's because LGSs are treated as non-essential businesses by the government and health officials when they don't understand that EVERY business is essential. They're the ones who are deciding on which businesses survive and which ones go out of business without the consent of the customer who should have the final say on the matter. The customer is the one who is keeping certain businesses alive so why should the government and health officials be the ones to decide for them? That's basically someone telling you how to spend your own money when customers should have a choice of who they want to support.Quote from mikeyG »So he admits that the game is still largely played offline, often at an LGS, but how are players going to do that in the next many months (potentially year or more)? In person play is not happening at LGSes, if they're even open, and I highly doubt the average playgroup is getting together for game night. Is MaRo expecting a dramatic spike of people playing paper Magic via Zoom?
Don't get me wrong, I'm glad the company is at least signalling a continued commitment to paper Magic, I just don't see it as anything other than a platitude given that in person play is largely impossible right now and LGSes are going to start dying soon, if they haven't already.
You're trying to make a basic free market economics argument through the haze of several layers of politics and social/public good. If you want to successfully make a point, then as a professor of both economics and communications, I suggest you 1) reduce your scope, 2) increase the explication and length of your thesis and 3) do it elsewhere.
(And I intend all of that as 99.9% honestly helpful and 0.1% playful snark.) -
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Dontrike posted a message on Jumpstart set delayedPosted in: The Rumor MillQuote from Dom4419 »Am i the only one that had to google this to remember what it was?
Nope, I completely forgot about it because there are too many products coming out lately. -
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Rosy Dumplings posted a message on Sylvan FarmerWell, you successfully outlined why it doesn’t exist and will likely never exist.Posted in: Custom Card Creation
Any new 2-card combos that locks most players out of the game with Linvala or Elesh Norn are very unlikely to ever see print.
Showing what such a card would look like in an “ideal world” doesn’t mean that it isn’t broken.
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This is the exact reason why my WPN store is not taking part in the FNM@Home events. Honestly, I'm a bit disappointed, but I fully understand why they don't want to do it and it helps cut the sting a bit when all the prizes are cosmetic anyways (I refuse to spend money on MTGA cosmetics).
I don't agree with the first part of that comment. LGSes have greater overhead so their typical offerings for card X will be on the low end or even lower. The advantage is you can easily haggle higher prices or whatever to negotiate higher premiums. Sellers have all sorts of other avenues to sell of their cards via eBay, Craigslist, Facebook, or online merchants. These avenues each have their own advantages and disadvantages. Can't argue the last point.
Well... yes and no. Paper is too much of a cash cow to completely do away with the format. I don't believe that MTGA and MTGO are where they need to be to completely get rid of paper. For WotC/Hasbro, this is more like icing on a cake, not the cake itself.
To understand where MTG might be headed, compare the My Little Pony, Transformers, D&D, Nerf, and the recent Ikoria Godzilla cards with the hundreds of Monopoly IP variations introduced since Hasbro bought Parker Bros. Not counting the war time versions, Monopoly really only had two significant versions for sale. Looking at the list, it appears that Hasbro has introduced something on the order of 50 (my calculations may be off) different versions of the game each year since acquiring the IP. There are only a handful or two of digital versions of the game. This is not counting the Monopoly licensing such as for McDonalds and the weird city variations.
MTG isn't going to die, but we are seeing a (horrendous) transformation into something Monopoly-Like by Hasbro as long as Hasbro controls WotC. It doesn't seem like the Planeswalkers thing is working out like how Hasbro wants it to, so we're going to see more crossover marketing that will possibly expand into something making Magic barely recognizable. Every time I think about what Hasbro seems to be pushing onto WotC, I'm just reminded of the merchandising scene from Space Balls. "Merchandising, merchandising, where the real money from the game is made. Magic-the T-shirt, Magic-the Coloring Book, Maagic-the Lunch box, Magic-the Breakfast Cereal, Magic-the Flame Thrower. The kids love this one. And last but not least, Jace the doll."
I believe that WotC is treating LGSes like garbage but it's because big box stores and Amazon probably offer better return on the volume. LGSes require a certain amount of support whereas big box stores just want you to hand them product en-masse. If WotC is given any opportunity to cut costs, you can bank they'll do it.
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Remarkably good question. Was Field of the Dead, Oko, and Hogaak someone's pet card?
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I hear you. I had to build my own Excel spreadsheet tools to pull relevant data when and how I want them because the existing databases (yes, plural) are such patch jobs.
The real beauty is we started our upgrade probably... five years ago (give or take a year and ramp up) and we're only about half way through. Even better it's live and no one can find the source code to finish the remaining portion for the project. All of the people from the beginning of the project retired.
So I get to sit here and decide whether I want to craft new queries or use Perl to massage the UI data into something useful.
Good luck on your project
Note that my comments in no way shape or form is intended to give WotC an excuse on their crockery. I'm of the firm opinion that WotC discarding the DCI and not porting the data to the new architecture is either lazy or a cost cutting measure or both. Neither of which is excusable.
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It may be a "minor" thing on the surface but underneath the hood, it's possible that the DCI database is horribly complex. When the original database was born, it very likely had a very small number of tables with a limited amount of interaction across them. But I guarantee that as the years went by, the original developers probably left. New developers came in. Time marched on and some pointy haired boss told those later developers to add a new feature or start tracking something else. They probably looked at the code and the table structure, looked at the clock, and said, "screw it, I'll just add a new table with some new keys and call it done." And that's exactly what they did. Added a new feature without ever actually touching the old code or old database. Then someone else came along looked at those tables , query strings and old code with orders to add a new feature. So instead of changing the table which would likely break old code, they added another table, or two, or three then added more code. Then some feature was obsoleted and that table sat disused but never dropped because dropping that table would break code somewhere else.
So twenty years later, you have a database with dozens upon dozens upon dozens of tables, half of which the programmer has no idea what they're for or why they're there with so much legacy code that they just write they're own functions to do their own thing because they have no idea what a similarly named function actually does and they don't have the time to figure it out because the boss said they have to produce the code by Monday 9AM and it's already 2AM. Oh, and don't forget that they have to fix an entire block of code they wrote 3 years ago on a whim because they read all about refactoring in "Code Complete" Chapter 24 but completely ignored all the commenting requirements because they thought they would never forget what they wrote at 2AM.
So yeah, there are times that a simple box that allows a specific entry can be extremely convoluted and far more complex that it seems on the surface.
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Yeah... I'm going to have to call that out as false. Catalyst? Maybe. But the real reason? No.
It was bound to happen. If not now, then sometime in the next few years.
I'm going to agree with some of the other posters, this is a lazy move on WotC's part. To be honest, I was puzzled as to why Arena didn't utilize the DCI for registration when it first came out. Then it hit me while working on my own company database. The DCI database is probably so old and so kludged together that no one at Wizards really understands how it works anymore. How long ago was the DCI number introduced? About 20 years? How many admins worked on it and how many features were added during that time?
So the Arena guys probably came on board and, due to some combination of inexperience and hard headedness, decided to build the Arena player database from scratch. Or it could have been managements plan the entire time. Either way, management probably decided the cost of maintaining or exporting the old database to a new system wasn't worth the cost so they decided to drop the tables.
Changing databases isn't easy or cheap but it is always doable, it's just a matter of how much money anyone wants to throw at it.
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Absolutely. Keep in mind that my post isn't about minimizing those who have died or their relatives. 2009 flu saw about 12,500 deaths in the U.S. but their deaths aren't any less than COVID-19. This is about how this gesture from WotC isn't what it's cracked up to be.
Think about this. The vast majority of the people sqawking about a Godzilla Corona card having some bizarre relationship to COVID-19 are just stirring the pot. Just like the bizarre relationship with thr beer.
The general populous have extremely short term memories over even large events and in five years, give or take, something else will hit the radar and most people will only have the vaguest memory.
The fact that a game that just happened to have a card of the same unrelated name as the disease is, and will be, completely irrelevant, even amongst those that directly experienced this pandemic five years from now. A lot of people cite 1918 but they do so only because of the media. Two years ago, how many people do you think were even aware of the 1918 flu much less cared about it?
I think a far better and meaningful gesture would have been to create a Secret Lair Godzilla (even with the new name) and actually donated all the profits to the Red Cross. Players and detractors would absolutely eat that up.
Feel free to come back to this post in five years and prove me wrong.
1
It's way too easy to screw up the heat technique. Especially if someone who doesn't actually understand how it all works tries it. Can you imagine? Someone triying to iron their cards? Yeah...
I'll second the book method, it's the same technique used for decades to flatten, dry and preserve flowers, leaves, and fairies for generations. Care should be taken with foils not to crack the foiling or wrinkle it.
1
R.I.P. Magic: the Gathering (1993-2020)
Magic appeared at a time when LGS wasn't even a thing, we all had to play in cramped sports card shops, in the backs of video rental stores and pizza parlors. Heck, I played Magic in a comic book store that was smaller than most bathrooms. We had to stand on opposite sides of the counter.
What kills an LGS, even en masse, is usually a pretty easy answer. So Card Slinger J is probably not too far off on that.
What can kill MtG isn't quite so easy to answer. Equating the closure of approximately 40% (whatever that number ultimately turns out to be) of all LGSes isn't going to equate to the death of Magic.
The title is misleading and... what's the term? Click bait?
edit: removed some saltiness
1
Huh... I really thought the first leaked creature was just well... the only one but this second looks very much the same style. I guess Yu-Gi-Oh is influencing the card art direction for this set? We're going to see a ton of nearly comical spiky beasts from this point forward?
1
Since different printings will cause the text to expand or contract due to how Wizards likes to mess around with things, I examined each individual printing and noted that printing here. More to the point, if there were two printings with identical text, I chose one.
Due to how cards are typically kept in databases, non alphanumeric characters such as mana symbols count as three characters. In addition some cards have font markup (such as italics), I made no effort to strip that out either. I also didn't filter out unsets or er... that set that no one ever really plays, Planechase? Whatever....
Top 200 cards with the most text in their box (not including flavor text)
Bureaucracy - (760) Unglued
Greater Morphling - (674) Unhinged
Seek Bolas's Counsel - (579) Mystery Booster Playtest Cards
Morphic Tide - (496) Planechase Anthology Planes
Spark Fiend - (476) Unglued
Talon Gates - (473) Planechase Anthology Planes
Bottle of Suleiman - (469) Arabian Nights
Shahrazad - (468) Arabian Nights
Will Kenrith - (459) Battlebond
The Grand Calcutron - (459) Unstable
Underdark Beholder - (455) Mystery Booster Playtest Cards
Bronze Tablet - (433) Antiquities
Vesuvan Doppelganger - (430) Unlimited Edition
Grixis - (427) Planechase Anthology Planes
Tawnos's Coffin - (425) Antiquities
Free-Range Chicken - (424) Unglued
Guardian Beast - (415) Arabian Nights
Selesnya Loft Gardens - (409) Planechase Anthology Planes
Ral, Izzet Viceroy - (407) Mythic Edition
Glimmervoid Basin - (407) Planechase Anthology Planes
Trail of the Mage-Rings - (405) Planechase Anthology Planes
Everythingamajig - (405) Unstable
Domri, Chaos Bringer - (402) Mythic Edition
Chandra, Pyromaster - (401) Archenemy: Nicol Bolas
Tidal Influence - (401) Fallen Empires
Grand Ossuary - (391) Planechase Anthology Planes
Higure, the Still Wind - (390) Planechase Anthology
Head to Head - (389) Unhinged
Rowan Kenrith - (387) Battlebond
The Aether Flues - (386) Planechase Anthology Planes
Daretti, Scrap Savant - (385) Commander Anthology Volume II
Transmute Artifact - (385) Antiquities
Kharasha Foothills - (383) Planechase Anthology Planes
Garbage Elemental (d) - (380) Unstable
Tetravus - (378) Antiquities
Animate Spell - (377) Mystery Booster Playtest Cards
Ral's Vanguard - (377) Mystery Booster Playtest Cards
Corpse Connoisseur - (377) Archenemy
The Maelstrom - (377) Planechase Anthology Planes
Oubliette - (375) Arabian Nights
Jumbo Imp - (374) Unglued
Tezzeret, Agent of Bolas - (373) Mythic Edition
Jalum Grifter - (373) Unglued
Kaya, Ghost Haunter - (372) Mystery Booster Playtest Cards
Everythingamajig (f) - (370) Unstable
Primal Growth - (369) Commander Anthology
Gideon Blackblade - (368) Mythic Edition
Necroplasm - (368) Commander Anthology Volume II
Abian, Luvion Usurper - (367) Mystery Booster Playtest Cards
Jace, the Mind Sculptor - (366) Mythic Edition
Hangman - (366) Unstable
Diabolic Servitude - (365) Commander Anthology
Mine, Mine, Mine! - (365) Unglued
Bow to My Command - (364) Archenemy: Nicol Bolas Schemes
Extractor Demon - (364) Archenemy
Lich - (363) Unlimited Edition
Karn, Scion of Urza - (362) Mythic Edition
B.O.B. (Bevy of Beebles) - (362) Unsanctioned
Riftwing Cloudskate - (362) Duel Decks Anthology: Jace vs. Chandra
Aretopolis - (362) Planechase Anthology Planes
Liliana, the Last Hope - (361) Mythic Edition
Alexander Clamilton - (361) Unsanctioned
Ol' Buzzbark - (356) Unstable
Wrexial, the Risen Deep - (354) Commander Anthology Volume II
Plane-Merge Elf - (354) Mystery Booster Playtest Cards
Banshee of the Dread Choir - (352) Commander Anthology
Ink-Eyes, Servant of Oni - (352) Planechase Anthology
Blaze of Glory - (352) Unlimited Edition
Last Stand - (352) Planechase Anthology
Banding Sliver - (351) Mystery Booster Playtest Cards
Nantuko Shaman - (351) Modern Masters
Grusilda, Monster Masher - (350) Unstable
Mount Keralia - (349) Planechase Anthology Planes
Extirpate - (349) Modern Masters
Grove of the Dreampods - (349) Planechase Anthology Planes
Jund - (349) Planechase Anthology Planes
Buzzing Whack-a-Doodle - (347) Unstable
Over My Dead Bodies - (347) Unstable
Arahbo, Roar of the World - (345) Secret Lair Drop
Walker of Secret Ways - (345) Planechase Anthology
Free-for-All - (345) Unglued
Enigma Sphinx - (344) Planechase Anthology
Stone-Cold Basilisk - (344) Unhinged
Gaea's Liege - (342) Unlimited Edition
Psychic Network - (341) Unglued
Puresteel Angel - (341) Mystery Booster Playtest Cards
Strategy, Schmategy - (341) Unglued
Search for Tomorrow - (341) Planechase
Bant - (340) Planechase Anthology Planes
The Scarab God - (340) Amonkhet Invocations
Pools of Becoming - (339) Planechase Anthology Planes
Kaya, Orzhov Usurper - (338) Mythic Edition
Celestine Cave Witch - (338) Mystery Booster Playtest Cards
Tibalt the Chaotic - (337) Mystery Booster Playtest Cards
Tourach's Gate - (337) Fallen Empires
Largepox - (337) Mystery Booster Playtest Cards
Phthisis - (336) Modern Masters
Mosswort Bridge - (336) Archenemy
Windbrisk Heights - (335) Modern Event Deck 2014
Jack-in-the-Mox - (335) Unglued
Garruk, the Veil-Cursed - (333) From the Vault: Transform
Epochrasite - (332) Commander Anthology Volume II
Seasinger - (331) Fallen Empires
Nicol Bolas, Dragon-God - (330) Mythic Edition
Quicksilver Sea - (330) Planechase Anthology Planes
Nissa, Worldwaker - (328) Archenemy: Nicol Bolas
Goblin Kites - (328) Fallen Empires
Whammy Burn - (328) Mystery Booster Playtest Cards
Tangle Wire - (326) From the Vault: Twenty
Goblin Tutor - (326) Unglued
Priest of Yawgmoth - (325) Antiquities
Syr Cadian, Knight Owl - (324) Unsanctioned
Meren of Clan Nel Toth - (324) Commander Anthology
Entirely Normal Armchair - (323) Unsanctioned
Ivory Giant - (323) Modern Masters
Bridge from Below - (322) Modern Masters
Bloodspore Thrinax - (320) Commander Anthology
Slaying Mantis - (320) Unsanctioned
Dwarven Weaponsmith - (320) Antiquities
Khalni Heart Expedition - (319) Archenemy: Nicol Bolas
Ajani, Mentor of Heroes - (318) Mythic Edition
Very Cryptic Command (c) - (317) Unstable
Ebon Praetor - (316) Fallen Empires
Kilnspire District - (316) Planechase Anthology Planes
Molten Disaster - (315) Modern Masters
Sakashima's Student - (315) Planechase Anthology
Nahiri, the Harbinger - (314) Mythic Edition
S.N.O.T. - (314) Unhinged
Goblin Artisans - (314) Antiquities
Illusionary Mask - (313) Unlimited Edition
Gluttonous Troll - (313) Throne of Eldraine
Jaya Ballard, Task Mage - (313) Premium Deck Series: Fire and Lightning
Silent-Blade Oni - (312) Planechase Anthology
Reyhan, Last of the Abzan - (312) Commander Anthology Volume II
Angel's Grace - (312) Modern Masters
Lotus Bloom - (312) Modern Masters
Clone - (312) Unlimited Edition
Auntie's Snitch - (311) Modern Masters
Agyrem - (311) Planechase Anthology Planes
Very Cryptic Command (e) - (310) Unstable
Raging River - (310) Unlimited Edition
Baron Von Count - (309) Unstable
Korozda Guildmage - (309) Commander Anthology
Flickerform - (308) Commander Anthology
Tamiyo, the Moon Sage - (307) Mythic Edition
Velis Vel - (307) Planechase Anthology Planes
Voracious Dragon - (307) Duel Decks: Knights vs. Dragons
Twilight Shepherd - (307) Duel Decks: Divine vs. Demonic
Throat Wolf - (307) Mystery Booster Playtest Cards
Stet, Draconic Proofreader - (306) Unsanctioned
Garbage Elemental (e) - (306) Unstable
Garbage Elemental (b) - (306) Unstable
Karmic Guide - (305) Commander Anthology
Earwig Squad - (305) Modern Masters
Once More with Feeling - (305) Unglued
Torgaar, Famine Incarnate - (303) Game Night 2019
Wave of Vitriol - (303) Commander Anthology
Problematic Volcano - (303) Mystery Booster Playtest Cards
Combustible Gearhulk - (302) Kaladesh Inventions
Dance, Pathetic Marionette - (302) Archenemy Schemes
Water Gun Balloon Game - (301) Unsanctioned
Old Man of the Sea - (301) Arabian Nights
Momir Vig, Simic Visionary - (301) From the Vault: Lore
Everythingamajig (c) - (301) Unstable
Jhoira of the Ghitu - (301) Modern Masters
Interplanar Brushwagg - (300) Mystery Booster Playtest Cards
My Undead Horde Awakens - (299) Archenemy Schemes
Jaya Ballard - (299) Mythic Edition
Simulacrum - (299) Unlimited Edition
Dr. Julius Jumblemorph - (299) Unstable
Stinkweed Imp - (299) Duel Decks: Divine vs. Demonic
Merseine - (299) Fallen Empires
Garruk, Apex Predator - (298) Mythic Edition
Myr Battlesphere - (298) Commander Anthology Volume II
Interplanar Tunnel - (298) Planechase Anthology Planes
Landfill - (297) Unglued
Nature Shields Its Own - (296) Archenemy Schemes
Boomstacker - (296) Unsanctioned
Double Cross - (296) Unglued
Deep Spawn - (296) Fallen Empires
Auratouched Mage - (296) Planechase Anthology
X - (295) Unstable
Pallid Mycoderm - (295) Modern Masters
Shriekmaw - (294) Archenemy
Urza's Science Fair Project - (294) Unglued
Mary O'Kill - (294) Unstable
Gideon Jura - (293) Archenemy: Nicol Bolas
Ineffable Blessing - (293) Unstable
Centaur Vinecrasher - (293) Commander Anthology
Keldon Marauders - (293) Premium Deck Series: Fire and Lightning
Hammer Jammer - (292) Unstable
The Ur-Dragon - (291) Secret Lair Drop
Hunting Moa - (291) Archenemy
Side Quest - (291) Unstable
Modular Monstrosity - (290) Unstable
Everythingamajig (d) - (290) Unstable
Sorry - (289) Unglued
Sword of War and Peace - (289) Kaladesh Inventions
Infernal Spawn of Infernal Spawn of Evil - (289) Unsanctioned
Aethermage's Touch - (289) Commander Anthology