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  • posted a message on freed from the real and genesis hydra
    if i have a voyaging satyr and simic growth chamber in play and i cast a genesis hydra for more than 3 and it revealed a freed from the real and i attach it to the satyr. what part of that interaction can my opponent react to prevent me from using the satyr and freed abilities?
    Posted in: Magic Rulings
  • posted a message on Emerge from the Real deck help
    Thank you D90Dennis14!

    I went with freed from the real due to the fact that i can also be used a blue pacifist at worst in the deck and just go normal ramp-cast big titan/elder/genesis hydra well as grand architect/pili pala is going to be pure combo that has the same weaknest to removal anyway plus i would need to wait a full turn for each creature before comboing off rather that just wait for the my satyr or elf to loose summoning sickess then cast the enchantment then go off.

    if games goes long i can put fertile ground and freed on an animated lumbering fall.

    walking ballista is definitly an upgrade finisher in the deck if i can get one hehe. may a one of as i wont be help in the emerge part of the deck.

    utopia sprawl is my next upgrade for the deck will replace feetile grounds once i get a playset of it. maybe 4/2 utopia/fertile?

    not a fan of mana dorks though if you could tell why it is going to be better in this kind of deck as it kind does the same thing and more with the enchantment that mana dorks cant do, ill definitly test it out.

    kiora's follow is an interesting one but i think the ug cc will be a problem and im going to untap lands anyway with it. though attacking for two is kinda good.

    wood elves without breeding pool is kinda meh. with breeding pool it's going to be awesome!

    i tried foul emissary but i think duskwatch does a much better job of finding creatures and is a turn ealier to come down for defence. and it is in effect a 3 mana creature for emerge if it flips.

    on lumbering falls i think the being able to make a manland is better for the deck that the scry as i already have a lot of tutor in the deck (farhaven and sanctum of ugin)

    you are definitly correct about the interaction the deck needs and in looking to get atleast the set of venser for the deck.

    thank you so much for the input.

    Posted in: Deck Creation (Modern)
  • posted a message on Emerge from the Real deck help
    Hi, looking to get some advise on this modern deck im developing before ii enter it in big modern tournament coming this month in our lgs. the meta im looking to face is probably tron, infect, and burn base in the last couple of tourney we had here.

    the deck basically an idea to put UG emerge and Freed from the real together. any tips on improving it on a low budget and what will be your take on it given a high budget.

    thanks

    //creatures
    4 Arbor Elf
    3 Duskwatch Recruiter
    4 Genesis Hydra
    3 Voyaging Satyr
    1 Welder Automaton
    4 Farhaven Elf
    1 Temur Sabertooth
    1 Thragtusk
    3 Frost Titan
    4 Elder Deep-Fiend
    1 Decimator of the Provinces

    //spells
    4 Fertile Ground
    4 Freed from the Real
    1 Verdant Haven

    //lands
    8 Forest
    2 Island
    4 Lumbering Falls
    4 Sanctum of Ugin
    4 Yavimaya Coast

    //sideboard
    1 Cyclonic Rift
    4 Negate
    1 Tormod's Crypt
    2 Kiora, Master of the Depths
    3 Field of Ruin
    2 Pulse of Murasa
    2 Mockery of Nature
    Posted in: Deck Creation (Modern)
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