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  • posted a message on how strong is "captured by the consulate" really?
    so i recently got this nice looking foil card called captured by the consulate
    but i noticed that redirect spells n stuff is often less good than it seems.
    so mostly of all. will this enchantment still change the target of a single target spell even when the new target is invalid?
    naturalize or counterspell for example.
    or can it only absorb creature pump spells and removal spells?
    (edit) just looked it up myself to understand it a bit better more... yeah okay once again spell target changing stuff fails again.

    o yeah another small thing. is true-name nemesis resistant to boardwipes? i believe he will survive any damage based boardwipe like starstorm but i am not sure about for example damnation for the same reason hexproof does not provide protection from boardwipers
    Posted in: Magic General
  • posted a message on change the target of a counterspell to the spell that changed the target of that counterspell
    paradox?
    lets say the counterspell was played to counter a spell
    but the other player responds with his only answer which changes the target of a spell. something like wild ricochet(ignore the copy spell part
    the counterspell has no other target to be changed to so the player makes the counterspell target his own response spell.
    now what?

    also side question, you know how sometimes you cast a spell by accident and the wanted target is invalid but everyone is like: well than you have to choose a new target you already cast it. and that happens to be your own stuff? is that true? or are you allowed to let the spell just fizzle like if there was no target at all?
    Posted in: Magic General
  • posted a message on is it legal to reveal cards from your hand to everyone?
    for politics reasons in multiplayer games but also to for example stop your opponent from attacking.
    or lets say you play telepathy
    and you want to show your hand because people are saying: hey we can see all each other's hands... what about yours? GET HIM!!!
    Posted in: Magic General
  • posted a message on know any assasin deck vs ramp+large creatures?
    Quote from jamis »
    If he is using green to ramp with things like Llanowar Elves and Kodama's Reach, then a Wildfire deck is a hard counter to that. Play some artifacts that produce mana, along with creatures with 5+ toughness, Wildfire, and some smaller red damage sweepers like Pyroclasm and Fiery Confluence (also a good answer to Sol Ring).

    No matter how he's ramping, the best plan is to prevent him from getting to the mana to cast the eldrazi rather than try to answer the eldrazi themselves.

    though that is true it is not the complete story imo. again from what hear the main cards are it that betrays, some 15/15 worm that splits up in 3 more 5/5s. that eldrazi tutor/cost reducer, wild pair and ofcourse much more nonsense.
    so ideas that are in my head are right now name removal and enchantments that give everything -2-2. beutiful thing is that the viashino heretic has 3 toughness.


    Quote from Rezzahan »
    Quote from the_jevry »
    forgot to answer back here earlier XD. well Dictate of Erebos looks fricking amazing Grin Grave pactless as his main annihilator is it that betrays

    The two cards work the same (except for the flash on Dictate). Both are not ideal against It That Betrays, since he gets control of what you sacrifrice, even though the annihilator will be dead before its triggers resolve. But he won't get those cards in time to sacrifice to the Dictate/Pact, if the sacrifice is due to the annihilator ability.

    no i mean that the sacced cards wont even reach the graveyard as they come onto the field on his side instead.
    also interested in the viashino heretic and shattering pulse as those are in the colors trending amongst card ideas here.
    ack may need also white or something for the enchantment removal though...


    so something i am noticing is there are not alot of creatures... may also need something to actually end the game...
    oh you know what would be cruel? a life drainer like torment of scarabs or stab wound
    Posted in: Magic General
  • posted a message on know any assasin deck vs ramp+large creatures?
    forgot to answer back here earlier XD. well Dictate of Erebos looks fricking amazing Grin Grave pactless as his main annihilator is it that betrays
    i will definitely need name removal as he mentioned he wants his stuff to go back into libraries and stuff.
    i will note spree as that seems good anti artifact indeed...
    to be honest the cards Rezzahan suggested would make a better version of my other friends deck that focuses on making sure your cards are safe nowhere.
    i am not very good with counterspells so i will set that on filler spot for now XD

    also got an idea myself: a permanent that gievs all creatures -2/-2 as this will block many mana ramp creatures. including eldrazi scions.
    also, does anyone know re-occuring artifact/enchantment removal? i think that would really take the cherry on the cake

    also instead of tappers, i have a 1R1W card that says t: target creature cannot attack or block till end of turn.
    Posted in: Magic General
  • posted a message on know any assasin deck vs ramp+large creatures?
    primarily this dude is going a bit tryhard at my school in mtg
    and since most of us play the usual casual play 2 copies of a card at most in our decks because we have only 2 copies of that card gammode while he just orders 4 copies of the most bs cards he can find...

    well what i need is:
    something that stops bs eldrazi like it that betrays
    something that stops bs enchantments like wild pair and sunbird's invocation
    something that stops them stopping me from stopping their *****(yeah probably read that sentence twice). like them plaing uncounterable or hexproof stuff.. the deck will need that spyglass and lighthouse land that removes hexproof
    last but not least, something that stops bs ramping like sol ring (altough we all made him very clear sol ring goes 1 step too far, especially 4 in 1 deck)


    he also does other kinds of big late game monsters as early possible with for example dragons and a dragon that gives 5 mana when he attacks


    i know rush decks counter this strat very well but i already have such decks and kind of just want to shove his face in the dirt when he already has his ***** on the field to be like: ha you got you BS cards on the field and still you lost. suck it!



    also if someone knows a deckstyle that counters decks tht destroy creatures and make you discard non-creature cards.... help me plss another dude who imo actually plays fair just made the most evil deck and im scared i will be seeing it alot more often
    Posted in: Magic General
  • posted a message on what set should i go invest in?
    cards to play with... mostly fun cards, not neccesarily all too Op cards or anything.
    Posted in: Magic General
  • posted a message on what set should i go invest in?
    okay so i am considering making a invest in magic cards. i will note right away i am a casual player looking to just have godo oevrall cards to play with with friends.
    and i am not sure what to do: i am going to the championship thing solely for the awesome elder dinosaur fuull art card, i really just want one.
    however, my card store is far away from where i live so i rarely go there. i usually play other places with friends.
    so should i just buy some kaladesh and revolt packs when i am there, wait for rivals
    or wait even longer until dominaria arrives? ofcourse you guys arent wizards either. but what would you pick?

    i will note that i am a big fan of the older fashion cards, i have always liked the cards from my old mtg 2015 toolkit tyhe most though sadly i have lost most due to the event of my first card trade, which as you can imagine... went badly. so if dominaria is that route i will give it some extra points to buy packs from that set. i slightly dislike basically all current standart legal sets. merfeolk mehhhh, mummies mehhhhh, vehicles ehhhh? innistrad... oh F*** that set i have never had so many bad cards from a set as innistrad, it can die in a hole.. only good came from it is the commander decks.
    Posted in: Magic General
  • posted a message on why is card hoarder selling cards 1/20th of the price of other card selling websites like card kingdom?
    the question stands in the title
    what is this?
    okay i was like: hey this edh deck sounds pretty cool what is the price?
    card kingdom among others: 190-230 dollars!
    cardhoarder: 50 bucks
    me: *removes the landcard that had sprung up to rediculous price in the last few months standing at 50 dollars.*
    cardhoarder: 25 bucks! and about 80% of the cards you selected are less then 10 cents! isn't that great? sliver overloard is only 2.50 too! just for you!
    me: this is too good to be true... i should annoy some mtg forum members with this suspicious activity...


    btw, so u guys all know. for me i live in europe and there is no thing showing the cost in euros but i know its only like 50 cents more expensive here.
    Posted in: Magic General
  • posted a message on usefull stuff for a blue-green commander deck. (Kruphix, god of Horizons is commander)
    i just mostly just need more creatures now guys, prefferably strong creatures so 5/5 and above i guess

    i have 28 creatures atm, wel 29 counting cackling counterpart
    Posted in: Commander (EDH)
  • posted a message on usefull stuff for a blue-green commander deck. (Kruphix, god of Horizons is commander)
    Quote from VidarThor »
    Quote from the_jevry »
    Seedborn Muse is great with Kruphix's mana retention ability.


    little expensive at 24.00
    i think one of the cards on the list does the same thing though


    Nothing else untaps all permanents during each untap step.


    Oh you youngsters who do not know your history, you all need a good awakening.


    pronlem is that one untaps ALL creatures and lands, also your enemies. and i need my lands untapepd i don't give a ***** about my creatures

    and i'm sure the ppl i am playing with won't even notice that is prophet of kruphixofficially actually banned
    edit: they noticed
    Posted in: Commander (EDH)
  • posted a message on usefull stuff for a blue-green commander deck. (Kruphix, god of Horizons is commander)
    Seedborn Muse is great with Kruphix's mana retention ability.


    little expensive at 24.00
    i think one of the cards on the list does the same thing though
    Posted in: Commander (EDH)
  • posted a message on usefull stuff for a blue-green commander deck. (Kruphix, god of Horizons is commander)
    well my commander basicly says: whenever unused mana is in your manapool, you may save the mana to use in a future step or turn. rendering mana vault completely usseless
    sol ring is an auto in commander decks imo. just like all the other cards you find in littarly all premade commander decks. (skullclamp, commander's sphere etc.)
    nissa's renewal i will add to the list though
    simic signet? meh
    elvish mystic il probably play.
    skyshroud claim, hell to the yes

    o yeah now i think about it, any cards that lower mana cost of spells? i have one that lowers the cost of white spells by one in my forged in stone deck, i assume there is a variant for each color. but any that does both green and blue or even all?
    Posted in: Commander (EDH)
  • posted a message on usefull stuff for a blue-green commander deck. (Kruphix, god of Horizons is commander)
    this is a remake of a quite crappy thread i made earlier, first thread and all.

    so i am wanting to create a commander deck with blue and green. the deck is also euh, hypothetical. it is an idea. i don't and for a long time won't have the physical cards.
    i do have a possibly pretty thight budget of 100 euro

    i think that Kruphix, god of Horizons 6.50 is a good option as my commander
    i also own a Nissa, Steward of elements
    and Polymorphist's jest

    now for the rest i am no very good deckbuilder
    but i do have a general idea of how the deck should work out playing.
    i want some good manaramp first of all.
    strong, cost efficiënt creatures
    and also a few good control spells like temporal adept 73 cents and plasm capture 35 cents
    i also have interest in doing some of those fun spells like MindSlaver 4.40 temporal mastery 4.00
    as foretold 7.00 defenitely going in as well.
    also have my eyes on. also elite arcanist 0.40

    allosaurus rider 3.10
    beastmaster ascension 1.00
    biomass mutation 1.30
    animist's awakening 60 cents
    fathom mage 40 cents
    mystic snake 60 cents
    trygon predator 40 cents
    altered ego 30 cents
    sol ring 3.00
    argentum armor 90 cents
    arcane lighthouse 2.65
    Rhonas's monument (already owned

    possibly telepathy as it would help me to know where and when to save a counterspell for?
    also clones might be usefull and/or fun.
    that is basicly all my ideas that would be nice in the deck imo.

    also to note. the other 2 i play with on a regular basis both have a saskia the unyielding deck(a.k.a many many super strong creatures and much much damage). (yes... both... and yes... i know)
    and one of those to is extremely buffed with cards like iroas, god of victory in it. the other one is stock though.

    i also look mostly look negative towards the evolve ability

    other cards till now

    Nissa's Renewal 50 cents
    Mind Stone (i already own this card so why not right?
    skyshroud claim 2.20
    elvish mystic 15 cents
    prime speaker zegana 97 cents
    Artisan of Kozilek 50 cents(though is a colorless)
    i want to play with the colorless void winnower but that is just TOO mean.
    gaea's liege 30 cents(possibly sideboard) just because it screws with multicolorord decks. like my friend's 4 color deck
    Mosswort Bridge 66 cents
    Lighthouse Chronologist 12.00 because i LOVE extra turns for me, but phew 12 bucks!
    platinum angel about 5.00 (don't worry, hard to flip the massive tables at where we play magic)
    propaganda 3.78
    planar bridge(already owned)
    desolation twin 52 cents(yeah i'l take 5 of those please, 1 with extra dip. that will be $2.30 sir)
    note: maybe go for an eldrzi commander deck instead? seems hella fun and OP
    probably add planar bridge 0 cents (owned)
    Rashmi, Eternities Crafter 1.30
    Seal of the Guildpact 70 cents
    Yeva, Nature's Herald 90 cents
    cultivate 1.25 (though seems out of stock atm at most places)
    Genesis Hydra 88 cents
    Vastwood Hydra 95 cents
    Coiling Oracle 14 cents
    Karametra's Acolyte 20 cents avg
    Courser of Kruphix 3.50 avg
    Oblivion Sower 1.30 avg
    endless one 83 cents avg
    abundance 2.83 avg (a.k.a the holy grail. don't tell me that is a card)
    sphinx ambassador 3.78 avg
    willbreaker 32.avg
    Vizier of the Menagerie $6.12 avg
    Nimbus Swimmer 16 cents avg
    Wurmcalling 56 cents avg

    I am mostly (actually just) looking for creatures now. prefferably a few strong ones. terrastomper level strong

    nonland card count 54 now, 29 are creatures. and funily enough the price is around 90 euro's
    Posted in: Commander (EDH)
  • posted a message on creatures for green-blue commander deck
    first of all. thanks for the advice and all.
    i think probably i will make a new thread that is better thought out and stuff
    as well... first thread and all.

    also, the reason it is a random bunch of cards grabbed together is because i am a quite *****ty deckbuilder.

    now the thing i was going for is a massive manaramp, thuss god of horizons as commander. (and indestructible commander c'mon what is not to love about it)
    and the second thing was to have a good amount of strong green creatures like terrastomper while having a few counterspells from blue
    as in my opinion green creatures are often very cost efficient compared to blue.
    counterspells i do also really need. as my group of totally more then 3 including me... they both use the premade saskia the unwielding deck. and one has many strong cards in them. including god of victory. because menace and basicly indestructible while attacking for all creatures is not op noooooo.
    Posted in: Commander (EDH)
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