A stand alone would be nice but i think that it would be something like Roe was. and if it was a fifth it would be more on the lines of planchase/archenemy/un-set, part of magic but not included in normal sanctioned events (standard/Extended/etc.).
i can't see a all AWC block as after a few cards the excitement would be gone for most people. Besides mil is mostly a blue/artifact type of win and poison would be mostly a green/black win. so where would white and red fit in on the AWC? Don't for get that for each mill card there will be a place your graveyard into your library card to balance out the block. Poison will bee some way to allow the player to remove poison counters a the game goes on.
i usually use coolstuffinc or cardkingdom instead of scg as i find that scg prices are a little bit to high. with coolstuffinc they do offer a discount for buying items from them and it increases the more you buy right now i get 10% off of the cards i buy. i do pick up packs from time to time just to see if i can get one of the expensive cards that is out there which i usually can get.
Ib allows you to sacrifice any goblin that is blocked, allowing removal of a bigger creature or doing damage to the player.
Wort, Boggart Auntie allows you to bring back the goblin just sent to the grave.
Whenever a goblin deals damage to a player then with Boggart Mob in play you can replace that goblin with another goblin
Top this all of with at least 1 Furnace of Rath in play it doubles any and all damage to creatures or players, so that you play Fodder Launch to deal at least 10 points of damage to the player.
Your champion card'swill take out your warden's (at best your tokens) and crib swap can remove your vigor before you could use it. Also what do you do if they are playing a life aggro deck?
The only way the judge of current equal infinite life is it use tap judge with second wind before casting a merfolk spell with merrow reejerey in play.
However i plan to use second wind on veteran of the depths to increas it's power and toughness before i cast a spell with merrow reejerey in play.
I don’t know if this is better then the first. As for the damnation and wrath or god, unless they are willing to remove their creatures and do a race to build the army then so be it (I'll take my chance). Again all suggestions are welcome.
I have thought of a way of gaining the +1/+1 counter on him and also life when combined with judge of currents using second wind and other merfolk that allows me to untap vetern of the depths.
6 Mountain
8 Swamps
4 Tresserhorn Sinks
4 Auntie’s Hovel
Creatures
4 Mudbottom Torchrunner
4 Facevaulter
4 Boggart Mob
4 Boggart Harbinger
2 Wort, Boggart Auntie
2 Siege-Gang Commander
2 Ib Halfheart, Goblin Tactician
4 Boggart Shenanigans
4 Fodder Launch
4 Furnace of Rath
4 Tarfire
4 Blades of Velis Vel
4 Nameless Inversion
4 Mogg War Marshal
3 Mogg Fanatic
A basic sacrificial Goblin deck that works if you have Furnace of Rath and Ib Halfheart, Goblin Tactician in play
Ib allows you to sacrifice any goblin that is blocked, allowing removal of a bigger creature or doing damage to the player.
Wort, Boggart Auntie allows you to bring back the goblin just sent to the grave.
Whenever a goblin deals damage to a player then with Boggart Mob in play you can replace that goblin with another goblin
Top this all of with at least 1 Furnace of Rath in play it doubles any and all damage to creatures or players, so that you play Fodder Launch to deal at least 10 points of damage to the player.
20 Plains
Creatures
3 Benalish Commander
3 Cloudchaser Kestrel
3 Goldmeadow Dodger
4 Field Marshal
4 Cenn’s Heir
3 Loyal Sentry
3 Soul Warden
3 Windborn Muse
4 Glorious Anthem
3 Militia’s Pride
3 Mobilization
4 Surge of Thoughtweft
3 Feldon’s Cane
4 Crib Swap
4 Disenchant
4 High Ground
A basic agrro/life deck that is can match the army building of the elves and can survive against dam/*** effects.
Windborn Muse limits the number of creatures that can attack.
Mobilization, Militia’s Pride, and Benalish Commander provide soldier tokens to fuel the attack as well as provide blockers.
Soul Warden provides life from all the creatures coming into play (both yours and your opponent).
Loyal Sentry provides removal of those creatures that are larger then life.
However i plan to use second wind on veteran of the depths to increas it's power and toughness before i cast a spell with merrow reejerey in play.
7 Plains
6 Islands
4 Adarkar Wastes
4 Wanderwine Hub
Creatures
4 Lord of Atlantis
4 Judge of Currents
3 Silvergill Adept
4 Merrow Reejerey
3 Veteran of the Depths
3 Streambed Aquitects
3 Stonybrook Angler
3 Fallowsage
3 Merrow Commerce
3 Aquitect’s Will
3 Summon the School
3 Second Wind
4 Mind Bend
4 Surge of Thoughtweft
4 Glorious Anthem
3 Ancestral Vision
I don’t know if this is better then the first. As for the damnation and wrath or god, unless they are willing to remove their creatures and do a race to build the army then so be it (I'll take my chance). Again all suggestions are welcome.
6 Plains
6 Islands
4 Boreal Shelf
4 Wanderwine Hub
Creatures
4 Lord of Atlantis
4 Judge of Currents
4 Silvergill Douser
4 Merrow Reejerey
4 Silvergill Adept
4 Harpoon Sniper
4 Tideshaper Mystic
4 Merrow Commerce
4 Arcanum Wings
4 Serra’s Embrace
4 Daybreak Coronet
4 Mind Bend
4 Surge of Thoughtweft
3 Teferi’s Moat
This deck is not perfect and I would like any and all suggestions on how to make this deck fly.