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  • posted a message on What does inverter of truth do?
    Quote from genini2 »
    It shuffles your GY into your library so you don't automatically lose you the game, but if you are playing this on t4 you will usually only have a couple turns to win. Which is why it was never actually played by any tier deck in standard.

    Knew it was a crummy card. If you're playing Eldrazi stompy you probably won't even have one card in your graveyard by the time you can cast it.
    Posted in: Magic General
  • posted a message on What does inverter of truth do?
    I have no comprehension of what inverter of truth does or why. It seems like it loses you the game, because it exiles your library and if you have no cards in your library...you lose the game. Why would they bother printing a card that automatically makes you lose the game as soon as you play it? You're basically using Jace, The Mind Sculptor's final ability on yourself.
    Posted in: Magic General
  • posted a message on Can you search for tribal instants/sorceries?
    If I card says "search your library for a <insert creature type> card..." even though you'd normally search for a creature, can you search for an instant/sorcery card that's tribal to that type?
    Posted in: Magic Rulings
  • posted a message on Shapeshifter + tribal/stompy = ?
    Okay, I guess that clears it up. I remembered there were cards with "changeling" somewhere and reading that ability.
    Posted in: Magic Rulings
  • posted a message on Shapeshifter + tribal/stompy = ?
    If you have a card that only applies creatures of a certain type in your hand, like say cavern of souls, since shapeshifters are all creature types at once, would it gain the benefit of being able to use that mana? Why not?
    Posted in: Magic Rulings
  • posted a message on [DECK] Nic Fit
    How do people ever have the capacity to get these 3-5 mana creatures out? They can just be killed by swords or force of will or any number of efficient spells, assuming you survive long enough to get them out.
    Posted in: Midrange
  • posted a message on Is there a solid G/R deck?
    Whoa, one single primeval in the entire deck, I'm so impressed. I'm thinking more along the lines of elves that don't instantly die to burn and delver.
    Posted in: Legacy Archives
  • posted a message on Is there a solid G/R deck?
    Well that's certainly a good start, but I mean more along the lines of a 8/8. There's still plenty of decks that can run small creatures that inevitably surpass a mere 5/3.
    Posted in: Legacy Archives
  • posted a message on Is there a solid G/R deck?
    I'm looking for something aggressive that also has big creatures, but I'm always disappointed at how everything in legacy is based simply around small, uninteresting kniving tactics that more or less ruin the game on the average. I want a deck that actually focuses on creatures and maybe some burn, something like Valakut+elves.
    Posted in: Legacy Archives
  • posted a message on How can this deck do what it does better?
    Well the problem with deathrite shaman is...what if they get out multiple creatures in one turn and...what if there's something with hexproof and...what if there's something that's indestructible and...what if my creature destruction spells get countered...Relying on the painfully slow deathrite shaman is kind of like running a mil deck with 0 creatures. Yeah, you can start milling fast, but you'll lose all your life pretty quickly. With scavenging ooze, the overall strategy is to use stuff in graveyards to get the opponent's life to 0, which, a 10/10 scavenging ooze could do. Only one problem: swords to plowshares / path to exile. That's why nimble mongoose would be decent if I wanted to only use spells in my graveyard and the sac-lands for threshold, but other than that I don't know, the only other cards that really scale from graveyard is a very limited selection of stuff with threshhold, tarmogoyf and I guess spellheart chimera.
    Oh, did I Mention the constant burn and force of will from delver decks? How am I going to protect deathrite shaman?
    Posted in: Legacy (Type 1.5)
  • posted a message on How can this deck do what it does better?
    Alright I have a different strategy. Since deathrite shaman is really the only decent g/b card that can deal consistent damage from non-creature stuff in the graveyard, I'm wondering if there's something more threshhold based and still keep scavenger ooze to remove the creatures that are destroyed in an opponents graveyard. Because what I could do is use spells to destroy creatures as well as use sac-lands like wastelands and terramorphic expanse to build it up the graveyard threshhold like with what delver decks do sometimes, but it seems like nimble mongoose is really the only card good for that.
    Posted in: Legacy (Type 1.5)
  • posted a message on How can this deck do what it does better?
    Yeah I've seen those decks plenty of times, but what I'm looking for is something that relies on taking stuff out of the graveyard, not keeping it in as required by goyf and nimble mongoose and cabal. It's not really meant to be junk or tournament, it's just meant to be an overall competitive deck that has a fair chance against a wide variety of plain random decks for playing with friends and open-play nights. It can't be plain casual because that's just too slow and simple and none of us have any starter decks any more, we've all moved on. Instead the deck has to be more brutal like win-on-turn-3/4 capability, like say if I got lotleth out by turn 2 and discarded 4 slitherheads and used abrupt decay on whatever cheap blockers they had.
    The only real problem is the initiation to allow this deck to guarantee it scales into mid-game compared to something that runs goyf and cabal and zenith, there's no built in guarantee of getting the synergy it needs so far, otherwise there's no reason why I wouldn't run the expensive lands like Bayou and Verdant Catacombs. If I had something else that scaled from removing things from the graveyard instead of lotleth troll, something that relied on instants and sorceries that was faster than deathrite shaman I wouldn't need something like slither-head or dead-bridge golaith, I'd have the means to always have something that can scale from destroying creatures.
    But, the goal is simple: Let no card in the graveyard go to waste. If I use abrupt decay to destroy a creature, get something out of having those things in the graveyard. One thing I could do is run a more scavenge oriented deck and play like Varolz and Death's Shadow, but that would require me getting that one card out and having it survive removal.
    Posted in: Legacy (Type 1.5)
  • posted a message on How can this deck do what it does better?


    Basically the idea is to use up spells to destroy stuff and then use everything that's in the graveyard to some advantage.
    But, it's susceptible to removal like Swords to Plowshares especially, and, it has early game but falls off very easily if the start of the game doesn't go well. If I get only removal it doesn't do much, if I get only creatures it doesn't do much.
    Posted in: Legacy (Type 1.5)
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