My eye of Ugin isn't an expedition,... but the rest is all real. I have an a lot of vintage cards from the early 90's.
Strategy: 1 Ramp hard, 2 Board Wipe, 3 Play eldrazi, 4 draw cards to refill your hand, repeat.
Definitely non-budget, but you don't have to break the bank, even on a 5 color mana base. Processing is a trap, so ditch blight herder. The one exception is Void Attendant. It stops blink/suspend shenanigans and combos great with Eldrazi Displacer who might be the best eldrazi ever printed. If people complained about Siege Rhino in standard, or prophet of Kruphix in commander, prepare yourself. This thing is unreal.
I've made a 5 Color Karona deck tribal eldrazi deck when BFZ came out. I want to share some things I've discovered.
1. Eldrazi are SLOW. You need a lot of ramp AT LEAST 10 cards. A mix of green spells, artifacts, creatures and enchantments that provide/reduce/increase your mana. Cultivate, explosive vegetation, treasure map, eye of Ugin, Urza's Incubator, Prismatic lense, Gilded Lotus, Mirarri's Wake/Zendikar Resurgent
2. If you are ramping, you are behind on board, so board wipe. Especially board wipes that don't affect you All is Dust, Ugin the spirit dragon, Spreading Plague, or grant you an advantage like Decree of Pain.
3. You need card draw, try about 10 cards that draw/refill your hand.
4. You want to protect your giant tentacled creatures, so Swiftfoot Boots/Lightning Greaves are great.
Strategy: 1 Ramp hard, 2 Board Wipe, 3 Play eldrazi, 4 draw cards to refill your hand, repeat.
http://tappedout.net/mtg-decks/the-call-of-karona/
Definitely non-budget, but you don't have to break the bank, even on a 5 color mana base. Processing is a trap, so ditch blight herder. The one exception is Void Attendant. It stops blink/suspend shenanigans and combos great with Eldrazi Displacer who might be the best eldrazi ever printed. If people complained about Siege Rhino in standard, or prophet of Kruphix in commander, prepare yourself. This thing is unreal.
1. Eldrazi are SLOW. You need a lot of ramp AT LEAST 10 cards. A mix of green spells, artifacts, creatures and enchantments that provide/reduce/increase your mana. Cultivate, explosive vegetation, treasure map, eye of Ugin, Urza's Incubator, Prismatic lense, Gilded Lotus, Mirarri's Wake/Zendikar Resurgent
2. If you are ramping, you are behind on board, so board wipe. Especially board wipes that don't affect you All is Dust, Ugin the spirit dragon, Spreading Plague, or grant you an advantage like Decree of Pain.
3. You need card draw, try about 10 cards that draw/refill your hand.
4. You want to protect your giant tentacled creatures, so Swiftfoot Boots/Lightning Greaves are great.