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    posted a message on Burn
    Which was actually my concern. A creature-less Burn would have a hard time stopping the incoming onslaught methinks, but Path and Palm should be enough if playing smart, as you mention.

    What with all people proclaiming the death of Burn, I am not really sure this is the case. I don't want that to be the case, because, as I said earlier, I am fascinated by the beautiful simplicity and consistency of Burn. Not saying this is a mindless deck to pilot, it has actually opened my eyes that all play styles should be respected.
    Posted in: Modern Archives - Proven
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    posted a message on Jeskai Control
    Yes, figured. No problem! I found Nahiri Jeskai wasn't the Control Deck suited to me, and ever since going straight Control without her I got better results for myself. Keep the fight on.

    Best of luck Jeskai brothers!
    Posted in: Control
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    posted a message on [Primer] RUG Scapeshift
    Quote from Draken »
    Hey guys! Just started with the deck (was playing RG Valakut previously) and I love it. Haven't really played a good blue deck since Twin got banned but I really like the flow and inevitability of this deck. Went 3-1 last night (first time playing it). Beat RG eldrazi, Melira Company and Jund. Lost to mono-W hatebears. I can try to do a little write up in a bit but I had some questions that are all kind of related.

    1) How does this deck beat Ad Nauseum? Particularly if they have 4(!) SB leyline of sanctity
    2) What are the decks bad MU's? (I'm assuming Ad Nauseum)
    3) Is there any SB guide floating around? Or good stuff to have in the board for different MU's?

    Thanks guys!

    Cryptic Command is an all-star. It effectively stalls and clears the path against aggro and combo. Leyline has never been a problematic card for me, even if they begin with it on their first turn. Again, Cryptic Command-ing it (bounce) is a real play, especially on their turn before you win on your own. It also may clear any Phyrexian Unlife they may have it in addition to Leyline. I has not been uncommon to counter one and bounce the other when my opponent plays the second one (unsure whether this is a good play on their part anyways. Perhaps they feel more secure with double the enchantments?)
    Posted in: Combo
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    posted a message on [Primer] Collected Company Elves
    I was imagining something like:

    T1: Forest, Llanowar Elf
    T2: Forest, Nettle Sentinel, Heritage Druid, Elvish Archdruid
    T3: Dwynen's Elite, Eldritch Evolution (sac the token) for Mirror Entity for 3 9/9 attacking-capable elves.

    In modern, even if one if blocked, 18 damage is usually game.

    I am sure more clever people can figure a better play than me.
    Posted in: Modern Archives
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    posted a message on R/G Werewolves
    Amen to that fellow packmate, or should I say 'awooooo'? They're the reason I am returning to Standard after a couple of years of hiatus.

    Agreed that the 2-CMC spot is very important. I initially though Lambholdt Pacifist would be awesome, but without so much Lords this time compared to last time we visited Innistrad (2 vs 1) she's not so good. Better to leave her for Modern Werewolves. I think going 4x of both Kessig Forgemaster and Duskwatch Recruiter is the way to go.
    Posted in: Standard Archives
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