Quote from FuneralofGod »My problem with LOTV in this deck (and metagame) is just like you said: when she's bad, she's awful. She's near useless against Spirits, Affinity, Tron, and barely a Tribute to Hunger against Burn. She's only ok against Humans but mostly if you're on the offensive. I've played 1-2 copies in quite a few competitive events and I was disappointed to see 90% of the time. I dropped her when I started running manamorphose and haven't looked back. It gives the deck more of a "Exarch Twin" feel than an "Aggressive Jund" feel. It streamlines the approach: disrupt, fatty, protect, lethal
Quote from IamHANDSOME »1. Why is it uncommon to play 4 Lightning Bolt in Grixis Death's Shadow? I get the point that Fatal Push and Terminate are better "removoals" but sometimes you can play the last Bolt to the players face for the last damage instead of having a "dead card" on your hand when you control the board with a big Death's Shadow and Gurmag Angler anyway? Or is Lightning Bolt really that bad of a removal in Modern and you NEVER play it on your opponents face not even for last damage?
Quote from IamHANDSOME » 2. Why does the deck play Thought Scour? I mean I think it is for Delve but aren't there better cards then Thought Scour? With Faithless Looting you can choose which cards you discard which should be better than Thought Scour then and also it has Flashback without a Snapcaster so you can use it late game also.
How about Chart a Course? You draw 2 cards and only discard 1, also works perfect for Delve but generates much more card quality and advantage... The only point about Thought Scour is it being Instant but is the Instant speed THIS important to the deck?
Quote from IamHANDSOME » 3. How is the deck in the current meta game? Worth building it? I am also very very interested in WUR Midrange (Geist, Snapcaster, Spell Queller and Counter Burn/Removal) but people told me WUR Midrange is to slow in Modern and Grixis Death's Shadow is a better deck.
Quote from Doomfall19 »Brian DeMars posted a list on CFB that is essentially a brew with The Gitrog Monster and Dakmor Salvage for a "oops I win" mid-range combo deck. What is the consensus on his list?
Quote from mykatdied »I would trim the 2nd mountain in the mainboard for a 2nd ghost quarter. I would also trim a fetchland if I REALLY had to hedge towards the tron match up. The sideboard bog can easily become the 3rd ghost quarter however. You have 2 grafdiggers cage and sorcery speed bog is often just garbage. You would be better off with Ravenous Trap if you really want that graveyard dump.
Quote from Capt. Nick » Goyf is just a fairly big guy for an easy to use casting cost. While Goyf can get big, you don't usually need more than a 4/5 to represent a big threat and 4 card types is pretty common. The finding late game gas with Crusher is solid and outside of not having the space for him, I don't remember what I had against the card years ago.
Quote from Capt. Nick »I'm glad the 3 color list worked for you. It looks more streamlined and sounds like it worked well for you. Faithless Looting has been on of the biggest beneficial cards for Jund Loam lists. The early game filtering is important for digging for Assaults and stacking your graveyard. It is no Ponder but without access to Blue, it's about as good as it gets. It is a pretty miserable top deck but as long as Loam is online and you have lands in hand, it basically reads "Draw two cards."
Quote from Capt. Nick »2 Lightning Bolts seems really odd to me. I've always been of the opinion that you either want 4 of them or it isn't something your deck needs. It's the most efficient damage-to-mana ratio burn spell. Thoughtseize could get moved to the 'board to get the other 2 Bolts in the main. Other than that minor gripe, I really like your list.
Quote from mykatdied »Should have at least 3 ghost quarter in your 75 and tron should be a bye as a result. You can always your ancient Grudge or board in some needles for relic of Progenitus. Between abrupt decay k command and pulse you have some mainboard answers but I would love to see some additional decay for that exact reason. It will give you more mainboard answers to non creatures which is really where we struggle. Assault usually wipes the board itself.
Quote from Capt. Nick »@inwiththenoose - I think having the utility of Ghost Quarter in the MB is very beneficial against most decks in the format. There are tons of utility lands in Modern and having an easy out to things like man-lands or Tron can't be understated.
Quote from Capt. Nick »
I don't know if BoP is worthwhile. If you have a hand with Assault and Loam, you're already in a solid position. I don't think a turn 2 Assault does more than allow you to stabilize a bit earlier but it's not going to auto win you a game on turn 2, for example. It might be worth giving it a shot for a handful of games if you think it might work better but it falls into the "win-more" category for me.
Quote from Mazereon »Playing a 4 color deck definitely is challenging, in this deck most likely even more so, but it is not something I would just write off. I dont remember that many games where I got manascrewed so heavily that I couldnt put up a fight at least. The manabase in a 4 color deck has to be perfect, that is the challenge.
And I for one just love to be greedy and I love my KotRs, especially post board they can be a major factor in a game, because creature removal just ísnt very good against us.
Quote from Mazereon »
The idea of including collective brutality is very tempting. The synergy it has with basically everthing we are trying to accomplish cant be denied and I am going to test out 2 copies instead of the 2 Thoughtseize I was running, but loosing 2 life in combination with the damage dealt by my manabase always left a bitter taste.
Quote from Mazereon »@inwiththenoose:
Acutally I do not really like either of those 2 creatures. Birds would make the deck more explosive, but we need some time to assemble our value engine regardless. Drawing a Bird in later stages off the game does not feel very good either, it can just be discarded to faithless looting but thats not really why you want to include a card, except for loam and lands. We can not take advantage of playing mana dorks as CoCo or Chord decks can. Playing bird also makes removal better, cards that would have been kind of dead otherwise.
Regarding the crusher, I do think that its just an overcosted beater that gets blocked all day by anything.
But I am not that experienced with this deck as the majority of the people in this thread, maybe someone has already tried out birds and can give you a better feedback.