Eh, really? Even when it doesn't draw you cards if you keep playing lands or even fetchelands? (yes, I chose that wording so that if you fetch a land in your main phase, you don't get to draw)
As for Prioritize, I'm not sure how this works.... So, the moment something happens, YOU suddenly get to play cards before your opponent whip out his Split second spells? Seems much too situational for my tastes...... 3cc is way too much for this.
Next
Price of Pride2W
Enchantment (R)
At the beginning of each player's upkeep, if that player controls a permanent with the highest converted mana cost or tied for the highest converted mana cost among permanents on the battlefield, that player discards a card. Pride costs you your common sense.
Discard in white. Comments?
It should be black. Moving on.
Messenger of Peace WW
Creature - Human Knight (U)
First Strike
Sacrifice Messenger of Peace: Prevent all combat damage that would be dealt this turn. W, Exile Messenger of Peace in your graveyard: Prevent all combat damage that would be dealt this turn.
2/2
So this deck can sometimes be really fun once I get the big guys on the field. But it takes time to setup and sometimes I run into real mana issues when I am stuck with expensive spells and no way to cast them. This deck depends on TRON and cloudpost/vesuva comba for mana accel. Any help would be appreciated
Creatures: 15
1x Emrakul, the Aeons torn
3x It that betrays
1x Darksteel Colossus
2x Artisan of Kozilek
1x Sundering Titan
1x Bosh, Iron golem
2x Duplicant
4x Lodestone golem
So let's talk about the deck a bit. Expedition map is a must have to get either additional posts or missing piece of Tron. The Lodestone golems are good early deterrants against attack and make their spells cost more which slows em down a little. I put one on a Soul Foundry once and got an immediate concesson. People also tend to concede the minute they see Emrakul on the stack. That time walk ability of his is no joke!
Artisans give so much card advantage with their come into play ability, especially if they kill one of your duplicants then you bring it back with the Artisan and exile another creature! So what are some suggested cuts and or additions to make this deck better or to speed it up so it can handle the weenie decks better? Elves just fold once you use the stone, but artifact-kill heavy decks are a problem. I like the coalition relics for the extra +1 mana but it sucks when they get killed because then I can't use the Academy or Bosh's ability.
I really like the Leper cycle. What about "Creatures can't be sacrificed," "Players can't discard cards," & "Spells and abilities can't be countered?"
I like those. Only had 5 colors to work with though. And the last one would probably be considered too strong for a 1 mana card, but it's definitely a good ability.
Dude, read the RULES. That card isn't even multicolored!
Howling Packaderm 5:symgb::symgb::symgb:
Creature - Elephant Horror
Trample
When Howling Packderm comes into play, destroy up to two nonland permanents or target player discards 2 cards.
5/5
There isn't really much to say. It's definitely not overpowered, but it doesn't feel too weak either. And planar chaos showed that these cards can also fit in black.
Lich's BargainBBB
Enchantment
If you would gain life, instead exile that many cards from the top of your library face down.
If you would lose life, instead sacrifice that many permanents.
You may look at and play the cards exiled with ~.
This originally had the first part "draw that many cards instead", but fetchlands could eliminate the drawback without losing the advantages by destroying it. I really want to make a balanced lich variant, but I'm starting to think that isn't possible.
Too strong. It's necropotence + yawgmoth's bargain wrapped into one card and even allows you to play exiled cards again and again, so it's stronger than bargain.
Here's my card. Might also be considered too strong, only grip gets rid of it easily. But there is a MAJOR drawback.
Void Mind
Discard a card: Counter target spell.
When you have no cards in hand, you lose the game.
"There is no spell."
Void Mind 5
Discard a card: Counter target spell.
When you have no cards in hand, you lose the game.
"There is no spell."
Icy Port
Land
T: Add 1 to your mana pool.
3, T: Tap target permanent.
"I've heard of landlock but this is ridiculous."
Diseased Leper B
Creature - Leper
Cards in graveyards cannot be targeted.
1/1
"They take refuge in graveyards, and not even the dead would bother them."
Woodland Leper G
Creature - Leper
Nonbasic lands cannot be played.
1/1
"Those woods are voided by travelers, and for good reason."
Spellbound Leper W
Creature - Leper
More than one spell cannot be played per turn.
1/1
"Don't look at them, maybe they'll go away."
Chaotic Leper R
Creature - Leper
Life cannot be gained.
1/1
"Not even magic can heal them."
Studied Leper U
Creature - Leper
Libraries cannot be searched.
1/1
"This library has been quarantined."
I think I agree with reducing the planeswalker's ultimate, but maybe make the casting cost 1WW to force it into a more white-focused deck. I feel that since its almost a wrath with suspend 2, it would still make $20
Just Another Zombie Lord3BB
Creature - Zombie Assassin
Other Zombies you control gain +1/+1 and have "B: Regenerate this permanent."
Other Assassins you control get swampwalk.
Whenever an Assassin you control deals combat damage to a player, that player sacrifices a creature.
3/3
Just seems a bit too busy and wordy for my tastes. I appreciate that you're trying to make a lord for two different creature types though...
Here is something worded very simple, yet very powerful.
Simplicity 2WW
Enchantment
Other noncreature spells cannot be played.
Avatar of Death 3B/B/B/
Creature - Avatar
Cardlink [When this creature deals damage to an opponent, draw a card]
When Avatar of Death attacks, choose one: Destroy target creature or return target creature to its owner's hand.
5/5
Avatar of Aggression 3G/G/G/
Creature - Avatar
Haste
When Avatar of Aggression attacks, choose one: Deal 2 damage to each creature target opponent controls, or destroy target noncreature permanent.
5/5
Avatar of Wilds 3G/G/G/
Creature - Avatar
Shroud
When Avatar of Wilds attacks, choose one: Put a 3/3 beast token into play attacking or creatures you control get +2/+2 and trample until end of turn.
5/5
Avatar of Discord 3B/B/B/
Creature - Avatar
Fear
When Avatar of Discord attacks, choose one: Target opponent discards a card or target opponent loses 2 life and you gain 2 life.
5/5
Avatar of Wisdom 3W/W/W/
Creature - Avatar
Flying
When Avatar of Wisdom attacks, choose one: Target player draws 2 cards and discards a card or gain 4 life.
5/5
Soul Healer 4WW
Creature - Angel Cleric
Flying
When Soul Healer comes onto the battlefield, return target creature card from your graveyard to play. You gain life equal to its converted casting cost.
3/4
Lord of the Underworld 6BB
Creature - Demon Lord
Fear
When Lord of the Underworld comes onto the battlefield, destroy all other creatures.
1B, Exile target creature card in a graveyard: Draw a card.
6/6
Lord of the Wild 5GG
Creature - Beast Lord
Creatures you control have shroud.
Whenever Lord of the Wild attacks, creatures you control get +2/+2 and trample until end of turn.
6/6
Ancient Scroll 2
Artifact
T, Shuffle a card from your hand into your library: Draw a card.
1, T: Exile target card in a graveyard from the game.
X, T: Return an exiled card you own with converted mana cost X to your hand.
Quick Fix U
Instant
Search your library for a card with converted mana cost 2 or less, reveal it to all players, then put it in your hand. Shuffle your library afterwards.
Inscrutable W
Instant
You gain shroud until end of turn.
Flasback: 1W
Dragon Seeker 2R
Creature - Viashino Lord
When Dragon Seeker comes onto the battlefield, search your library for a dragon card, reveal it, then place them on top of your library.
R: Target dragon gets haste and intimidate until end of turn.
2/2
Contingency Plan 1W
Enchantment
When contingency plan comes onto the battlefield, name a card. Cards of the chosen name cannot be cast or put onto the battlefield.
Doom Bolt B
Instant
Doom Bolt deals 2 damage to target creature. You gain 2 life.
Flashback: 1B
Feast of Death 1BB
Sorcery
Exile all cards in target graveyard from the game. You gain an equal amount of life.
Kicker 1B: Target opponent loses an equal amount of life.
Nightmare Dragon 8BB
Creature - Dragon Nightmare
Flying, Fear
Affinity for Swamps.
When Nightmare Dragon comes into play, target player discards 2 cards.
5/5
Survivor 1W
Creature - Human Rebel
Lifelink
Sacrifice a creature: Put a +1/+1 counter on Survivor.
When Survivor goes to the graveyard from play, you may move all +1/+1 counters that were on it to target creature.
1/2
Master Librarian 1U
Creature - Human Wizard
1: Discard a card.
Whenever you discard a card, you may draw a card.
1/1
Elite Forester 1G
Creature - Elf Ranger
Forestwalk
Discard a land card: Elite Forester gets +1/+1 until end of turn. If that land card is a forest, Elite Forester gets +2/+2 instead.
2/2
Razorclaw Goblin Elite 1R
Creature - Goblin Warrior
First Strike
When Razorclaw Goblin Elite attacks, you may have it deal 1 damage to target creature that defending player controls.
2/1
Deatheater 1B
Creature - Zombie Horror
Fear
1: Exile target card in a graveyard, Deatheater gets +1/+1 until end of turn. If the exiled card was a creature card, it gets +2/+2 instead.
2/1
-----------------------
The last dragon of the Ravnica cycle:
Tamun-Than of the Cycle2BBGG
Legendary Creature - Dragon Shaman
Flying, fear
Whenever a land would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a 3/3 green and black Plant Zombie creature with "1: Regenerate this creature."
Whenever a creature would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a Forest Swamp land with "T:Add G or B to your mana pool."
4/4[/quote]
Too complicated and I don't really like the abilities. Needs to be simplified. Some of the best cards are simple.
Tiny Colossus 2G
Creature - Beast
When Tiny Colossus attacks, its power becomes 7.
When Tiny Colossus blocks, its toughness becomes 7.
1/1
Miracle Witness W
Creature - Human Cleric
At the beginning of your upkeep, you may return target creature card in your graveyard to your hand.
1/1
Full Pardon 1W
Enchantment
Sacrifice Full Pardon: Prevent all damage that would be dealt this turn.
Uniformity 1U
Enchantment
When Uniformity comes into play, name a creature type. All creatures gain that creature type in addition to any other creature types that they have.
Peeping Tom U
Creature - Human Rogue
Opponents play with their hands revealed.
0/1
Goblin Aggressor R
Creature - Goblin Rogue
Attacking creatures you control get +1/+0.
0/1
Chaotic Meltdown 1R
Instant
Exile target white or blue permanent.
Nature's Revival G
Sorcery
Return target land from your graveyard to play or return target green creature from your graveyard to your hand.
Primal Decree 1G
Enchantment
The text of all other enchantments are considered blank.
Desecrate BB
Sorcery
Destroy target creature, planeswalker, or land. Lose 2 life.
Mind Maggot B
Sorcery
Target player chooses whether to reveal their hand and allow you to discard any card from it or to discard a card and then return Mind Maggot to your hand from the graveyard.
It should be black. Moving on.
Messenger of Peace WW
Creature - Human Knight (U)
First Strike
Sacrifice Messenger of Peace: Prevent all combat damage that would be dealt this turn.
W, Exile Messenger of Peace in your graveyard: Prevent all combat damage that would be dealt this turn.
2/2
Lands: 24
1x academy ruins
1x arena
1x urza's factory
1x ghost quarter
4x cloudpost
4x vesuva
4x urza's tower
4x urza's mine
4x urza's power plant
Noncreature Spells: 21
1x orochi hatchery
1x aladdin's ring
1x darksteel forge
1x myr matrix
1x soul foundry
3x staff of domination
2x oblivion stone
2x cloud key
2x coalition relic
3x mindstone
4x expedition map
Creatures: 15
1x Emrakul, the Aeons torn
3x It that betrays
1x Darksteel Colossus
2x Artisan of Kozilek
1x Sundering Titan
1x Bosh, Iron golem
2x Duplicant
4x Lodestone golem
So let's talk about the deck a bit. Expedition map is a must have to get either additional posts or missing piece of Tron. The Lodestone golems are good early deterrants against attack and make their spells cost more which slows em down a little. I put one on a Soul Foundry once and got an immediate concesson. People also tend to concede the minute they see Emrakul on the stack. That time walk ability of his is no joke!
Artisans give so much card advantage with their come into play ability, especially if they kill one of your duplicants then you bring it back with the Artisan and exile another creature! So what are some suggested cuts and or additions to make this deck better or to speed it up so it can handle the weenie decks better? Elves just fold once you use the stone, but artifact-kill heavy decks are a problem. I like the coalition relics for the extra +1 mana but it sucks when they get killed because then I can't use the Academy or Bosh's ability.
I like those. Only had 5 colors to work with though. And the last one would probably be considered too strong for a 1 mana card, but it's definitely a good ability.
Howling Packaderm 5:symgb::symgb::symgb:
Creature - Elephant Horror
Trample
When Howling Packderm comes into play, destroy up to two nonland permanents or target player discards 2 cards.
5/5
Too strong. It's necropotence + yawgmoth's bargain wrapped into one card and even allows you to play exiled cards again and again, so it's stronger than bargain.
Here's my card. Might also be considered too strong, only grip gets rid of it easily. But there is a MAJOR drawback.
Void Mind
Discard a card: Counter target spell.
When you have no cards in hand, you lose the game.
"There is no spell."
Void Mind 5
Discard a card: Counter target spell.
When you have no cards in hand, you lose the game.
"There is no spell."
Icy Port
Land
T: Add 1 to your mana pool.
3, T: Tap target permanent.
"I've heard of landlock but this is ridiculous."
Diseased Leper B
Creature - Leper
Cards in graveyards cannot be targeted.
1/1
"They take refuge in graveyards, and not even the dead would bother them."
Woodland Leper G
Creature - Leper
Nonbasic lands cannot be played.
1/1
"Those woods are voided by travelers, and for good reason."
Spellbound Leper W
Creature - Leper
More than one spell cannot be played per turn.
1/1
"Don't look at them, maybe they'll go away."
Chaotic Leper R
Creature - Leper
Life cannot be gained.
1/1
"Not even magic can heal them."
Studied Leper U
Creature - Leper
Libraries cannot be searched.
1/1
"This library has been quarantined."
Just seems a bit too busy and wordy for my tastes. I appreciate that you're trying to make a lord for two different creature types though...
Here is something worded very simple, yet very powerful.
Simplicity 2WW
Enchantment
Other noncreature spells cannot be played.
Avatar of Death 3B/B/B/
Creature - Avatar
Cardlink [When this creature deals damage to an opponent, draw a card]
When Avatar of Death attacks, choose one: Destroy target creature or return target creature to its owner's hand.
5/5
Avatar of Aggression 3G/G/G/
Creature - Avatar
Haste
When Avatar of Aggression attacks, choose one: Deal 2 damage to each creature target opponent controls, or destroy target noncreature permanent.
5/5
Avatar of Wilds 3G/G/G/
Creature - Avatar
Shroud
When Avatar of Wilds attacks, choose one: Put a 3/3 beast token into play attacking or creatures you control get +2/+2 and trample until end of turn.
5/5
Avatar of Discord 3B/B/B/
Creature - Avatar
Fear
When Avatar of Discord attacks, choose one: Target opponent discards a card or target opponent loses 2 life and you gain 2 life.
5/5
Avatar of Wisdom 3W/W/W/
Creature - Avatar
Flying
When Avatar of Wisdom attacks, choose one: Target player draws 2 cards and discards a card or gain 4 life.
5/5
Soul Healer 4WW
Creature - Angel Cleric
Flying
When Soul Healer comes onto the battlefield, return target creature card from your graveyard to play. You gain life equal to its converted casting cost.
3/4
Lord of the Underworld 6BB
Creature - Demon Lord
Fear
When Lord of the Underworld comes onto the battlefield, destroy all other creatures.
1B, Exile target creature card in a graveyard: Draw a card.
6/6
Lord of the Wild 5GG
Creature - Beast Lord
Creatures you control have shroud.
Whenever Lord of the Wild attacks, creatures you control get +2/+2 and trample until end of turn.
6/6
Ancient Scroll 2
Artifact
T, Shuffle a card from your hand into your library: Draw a card.
1, T: Exile target card in a graveyard from the game.
X, T: Return an exiled card you own with converted mana cost X to your hand.
Quick Fix U
Instant
Search your library for a card with converted mana cost 2 or less, reveal it to all players, then put it in your hand. Shuffle your library afterwards.
Inscrutable W
Instant
You gain shroud until end of turn.
Flasback: 1W
Dragon Seeker 2R
Creature - Viashino Lord
When Dragon Seeker comes onto the battlefield, search your library for a dragon card, reveal it, then place them on top of your library.
R: Target dragon gets haste and intimidate until end of turn.
2/2
Contingency Plan 1W
Enchantment
When contingency plan comes onto the battlefield, name a card. Cards of the chosen name cannot be cast or put onto the battlefield.
Doom Bolt B
Instant
Doom Bolt deals 2 damage to target creature. You gain 2 life.
Flashback: 1B
Feast of Death 1BB
Sorcery
Exile all cards in target graveyard from the game. You gain an equal amount of life.
Kicker 1B: Target opponent loses an equal amount of life.
Nightmare Dragon 8BB
Creature - Dragon Nightmare
Flying, Fear
Affinity for Swamps.
When Nightmare Dragon comes into play, target player discards 2 cards.
5/5
Survivor 1W
Creature - Human Rebel
Lifelink
Sacrifice a creature: Put a +1/+1 counter on Survivor.
When Survivor goes to the graveyard from play, you may move all +1/+1 counters that were on it to target creature.
1/2
Master Librarian 1U
Creature - Human Wizard
1: Discard a card.
Whenever you discard a card, you may draw a card.
1/1
Elite Forester 1G
Creature - Elf Ranger
Forestwalk
Discard a land card: Elite Forester gets +1/+1 until end of turn. If that land card is a forest, Elite Forester gets +2/+2 instead.
2/2
Razorclaw Goblin Elite 1R
Creature - Goblin Warrior
First Strike
When Razorclaw Goblin Elite attacks, you may have it deal 1 damage to target creature that defending player controls.
2/1
Deatheater 1B
Creature - Zombie Horror
Fear
1: Exile target card in a graveyard, Deatheater gets +1/+1 until end of turn. If the exiled card was a creature card, it gets +2/+2 instead.
2/1
The last dragon of the Ravnica cycle:
Tamun-Than of the Cycle 2BBGG
Legendary Creature - Dragon Shaman
Flying, fear
Whenever a land would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a 3/3 green and black Plant Zombie creature with "1: Regenerate this creature."
Whenever a creature would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a Forest Swamp land with "T:Add G or B to your mana pool."
4/4[/quote]
Too complicated and I don't really like the abilities. Needs to be simplified. Some of the best cards are simple.
Tiny Colossus 2G
Creature - Beast
When Tiny Colossus attacks, its power becomes 7.
When Tiny Colossus blocks, its toughness becomes 7.
1/1
Miracle Witness W
Creature - Human Cleric
At the beginning of your upkeep, you may return target creature card in your graveyard to your hand.
1/1
Full Pardon 1W
Enchantment
Sacrifice Full Pardon: Prevent all damage that would be dealt this turn.
Uniformity 1U
Enchantment
When Uniformity comes into play, name a creature type. All creatures gain that creature type in addition to any other creature types that they have.
Peeping Tom U
Creature - Human Rogue
Opponents play with their hands revealed.
0/1
Goblin Aggressor R
Creature - Goblin Rogue
Attacking creatures you control get +1/+0.
0/1
Chaotic Meltdown 1R
Instant
Exile target white or blue permanent.
Nature's Revival G
Sorcery
Return target land from your graveyard to play or return target green creature from your graveyard to your hand.
Primal Decree 1G
Enchantment
The text of all other enchantments are considered blank.
Desecrate BB
Sorcery
Destroy target creature, planeswalker, or land. Lose 2 life.
Mind Maggot B
Sorcery
Target player chooses whether to reveal their hand and allow you to discard any card from it or to discard a card and then return Mind Maggot to your hand from the graveyard.
Tarmogoyf - cheap to cast but gets powerful quick
Bitter Blossom - constant flying token pressure
Maelstrom Pulse - destroys multiple nonland perms
Path to Exile - cheap and powerful creature removal
Cryptic Command - versatile counter
Bloodbraid Elf - leads to cascade madness and card advantage
Banefire - Uncounterable/unpreventable finisher
Volcanic Fallout - Instant/Uncounterable pyroclasm
Mulldrifter - draw 2 cards or get a 2/2 flyer + 2 cards
Kitchen Finks - destroys RDW matchups, tough to kill, helps when racing for life/damage
What's your top 10, and your reasons why?