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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac
    Eh, really? Even when it doesn't draw you cards if you keep playing lands or even fetchelands? (yes, I chose that wording so that if you fetch a land in your main phase, you don't get to draw)


    As for Prioritize, I'm not sure how this works.... So, the moment something happens, YOU suddenly get to play cards before your opponent whip out his Split second spells? Seems much too situational for my tastes...... 3cc is way too much for this.


    Next

    Price of Pride 2W
    Enchantment (R)
    At the beginning of each player's upkeep, if that player controls a permanent with the highest converted mana cost or tied for the highest converted mana cost among permanents on the battlefield, that player discards a card.
    Pride costs you your common sense.

    Discard in white. Comments?


    It should be black. Moving on.

    Messenger of Peace WW
    Creature - Human Knight (U)
    First Strike
    Sacrifice Messenger of Peace: Prevent all combat damage that would be dealt this turn.
    W, Exile Messenger of Peace in your graveyard: Prevent all combat damage that would be dealt this turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Fix my Eldrazi deck
    So this deck can sometimes be really fun once I get the big guys on the field. But it takes time to setup and sometimes I run into real mana issues when I am stuck with expensive spells and no way to cast them. This deck depends on TRON and cloudpost/vesuva comba for mana accel. Any help would be appreciated

    Lands: 24
    1x academy ruins
    1x arena
    1x urza's factory
    1x ghost quarter
    4x cloudpost
    4x vesuva
    4x urza's tower
    4x urza's mine
    4x urza's power plant

    Noncreature Spells: 21
    1x orochi hatchery
    1x aladdin's ring
    1x darksteel forge
    1x myr matrix
    1x soul foundry
    3x staff of domination
    2x oblivion stone
    2x cloud key
    2x coalition relic
    3x mindstone
    4x expedition map

    Creatures: 15
    1x Emrakul, the Aeons torn
    3x It that betrays
    1x Darksteel Colossus
    2x Artisan of Kozilek
    1x Sundering Titan
    1x Bosh, Iron golem
    2x Duplicant
    4x Lodestone golem

    So let's talk about the deck a bit. Expedition map is a must have to get either additional posts or missing piece of Tron. The Lodestone golems are good early deterrants against attack and make their spells cost more which slows em down a little. I put one on a Soul Foundry once and got an immediate concesson. People also tend to concede the minute they see Emrakul on the stack. That time walk ability of his is no joke!

    Artisans give so much card advantage with their come into play ability, especially if they kill one of your duplicants then you bring it back with the Artisan and exile another creature! So what are some suggested cuts and or additions to make this deck better or to speed it up so it can handle the weenie decks better? Elves just fold once you use the stone, but artifact-kill heavy decks are a problem. I like the coalition relics for the extra +1 mana but it sucks when they get killed because then I can't use the Academy or Bosh's ability.
    Posted in: Decks for Critique
  • posted a message on VJC's Card Compendium
    Icy Port is neat. The ability is too cheap.

    I really like the Leper cycle. What about "Creatures can't be sacrificed," "Players can't discard cards," & "Spells and abilities can't be countered?"


    I like those. Only had 5 colors to work with though. Smile And the last one would probably be considered too strong for a 1 mana card, but it's definitely a good ability.
    Posted in: Custom Card Creation
  • posted a message on Open Poll: MTGS Design Idol Season 6, Round 10
    Knight of the Heavens is my favorite card out of that cycle. This is what Mirror Golem should have been!
    Posted in: Custom Card Contests and Games
  • posted a message on The Multicolor Card Game
    Dude, read the RULES. That card isn't even multicolored!

    Howling Packaderm 5:symgb::symgb::symgb:
    Creature - Elephant Horror
    Trample
    When Howling Packderm comes into play, destroy up to two nonland permanents or target player discards 2 cards.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Candlejack
    There isn't really much to say. It's definitely not overpowered, but it doesn't feel too weak either. And planar chaos showed that these cards can also fit in black.

    Lich's Bargain BBB
    Enchantment
    If you would gain life, instead exile that many cards from the top of your library face down.
    If you would lose life, instead sacrifice that many permanents.
    You may look at and play the cards exiled with ~.

    This originally had the first part "draw that many cards instead", but fetchlands could eliminate the drawback without losing the advantages by destroying it. I really want to make a balanced lich variant, but I'm starting to think that isn't possible.


    Too strong. It's necropotence + yawgmoth's bargain wrapped into one card and even allows you to play exiled cards again and again, so it's stronger than bargain.

    Here's my card. Might also be considered too strong, only grip gets rid of it easily. But there is a MAJOR drawback.

    Void Mind 5 mana
    Discard a card: Counter target spell.
    When you have no cards in hand, you lose the game.
    "There is no spell."
    Posted in: Custom Card Contests and Games
  • posted a message on VJC's Card Compendium
    Void Mind, Icy Land, and Leper cycle! 2/13/2010

    Void Mind 5
    Discard a card: Counter target spell.
    When you have no cards in hand, you lose the game.
    "There is no spell."

    Icy Port
    Land
    T: Add 1 to your mana pool.
    3, T: Tap target permanent.
    "I've heard of landlock but this is ridiculous."

    Diseased Leper B
    Creature - Leper
    Cards in graveyards cannot be targeted.
    1/1
    "They take refuge in graveyards, and not even the dead would bother them."

    Woodland Leper G
    Creature - Leper
    Nonbasic lands cannot be played.
    1/1
    "Those woods are voided by travelers, and for good reason."

    Spellbound Leper W
    Creature - Leper
    More than one spell cannot be played per turn.
    1/1
    "Don't look at them, maybe they'll go away."

    Chaotic Leper R
    Creature - Leper
    Life cannot be gained.
    1/1
    "Not even magic can heal them."

    Studied Leper U
    Creature - Leper
    Libraries cannot be searched.
    1/1
    "This library has been quarantined."
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Bryndon
    I think I agree with reducing the planeswalker's ultimate, but maybe make the casting cost 1WW to force it into a more white-focused deck. I feel that since its almost a wrath with suspend 2, it would still make $20 Wink

    Just Another Zombie Lord 3BB
    Creature - Zombie Assassin
    Other Zombies you control gain +1/+1 and have "B: Regenerate this permanent."
    Other Assassins you control get swampwalk.
    Whenever an Assassin you control deals combat damage to a player, that player sacrifices a creature.
    3/3


    Just seems a bit too busy and wordy for my tastes. I appreciate that you're trying to make a lord for two different creature types though...

    Here is something worded very simple, yet very powerful.

    Simplicity 2WW
    Enchantment
    Other noncreature spells cannot be played.
    Posted in: Custom Card Contests and Games
  • posted a message on VJC's Card Compendium
    2/2/2010 Avatar Cycle

    Avatar of Death 3B/B/B/
    Creature - Avatar
    Cardlink [When this creature deals damage to an opponent, draw a card]
    When Avatar of Death attacks, choose one: Destroy target creature or return target creature to its owner's hand.
    5/5

    Avatar of Aggression 3G/G/G/
    Creature - Avatar
    Haste
    When Avatar of Aggression attacks, choose one: Deal 2 damage to each creature target opponent controls, or destroy target noncreature permanent.
    5/5

    Avatar of Wilds 3G/G/G/
    Creature - Avatar
    Shroud
    When Avatar of Wilds attacks, choose one: Put a 3/3 beast token into play attacking or creatures you control get +2/+2 and trample until end of turn.
    5/5

    Avatar of Discord 3B/B/B/
    Creature - Avatar
    Fear
    When Avatar of Discord attacks, choose one: Target opponent discards a card or target opponent loses 2 life and you gain 2 life.
    5/5

    Avatar of Wisdom 3W/W/W/
    Creature - Avatar
    Flying
    When Avatar of Wisdom attacks, choose one: Target player draws 2 cards and discards a card or gain 4 life.
    5/5
    Posted in: Custom Card Creation
  • posted a message on VJC's Card Compendium
    1/21/2010 Soul Healer, Fatties, and more!

    Soul Healer 4WW
    Creature - Angel Cleric
    Flying
    When Soul Healer comes onto the battlefield, return target creature card from your graveyard to play. You gain life equal to its converted casting cost.
    3/4

    Lord of the Underworld 6BB
    Creature - Demon Lord
    Fear
    When Lord of the Underworld comes onto the battlefield, destroy all other creatures.
    1B, Exile target creature card in a graveyard: Draw a card.
    6/6

    Lord of the Wild 5GG
    Creature - Beast Lord
    Creatures you control have shroud.
    Whenever Lord of the Wild attacks, creatures you control get +2/+2 and trample until end of turn.
    6/6

    Ancient Scroll 2
    Artifact
    T, Shuffle a card from your hand into your library: Draw a card.
    1, T: Exile target card in a graveyard from the game.
    X, T: Return an exiled card you own with converted mana cost X to your hand.

    Quick Fix U
    Instant
    Search your library for a card with converted mana cost 2 or less, reveal it to all players, then put it in your hand. Shuffle your library afterwards.

    Inscrutable W
    Instant
    You gain shroud until end of turn.
    Flasback: 1W

    Dragon Seeker 2R
    Creature - Viashino Lord
    When Dragon Seeker comes onto the battlefield, search your library for a dragon card, reveal it, then place them on top of your library.
    R: Target dragon gets haste and intimidate until end of turn.
    2/2

    Contingency Plan 1W
    Enchantment
    When contingency plan comes onto the battlefield, name a card. Cards of the chosen name cannot be cast or put onto the battlefield.

    Doom Bolt B
    Instant
    Doom Bolt deals 2 damage to target creature. You gain 2 life.
    Flashback: 1B

    Feast of Death 1BB
    Sorcery
    Exile all cards in target graveyard from the game. You gain an equal amount of life.
    Kicker 1B: Target opponent loses an equal amount of life.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Strike is subpar unless you're playing monored.

    Nightmare Dragon 8BB
    Creature - Dragon Nightmare
    Flying, Fear
    Affinity for Swamps.
    When Nightmare Dragon comes into play, target player discards 2 cards.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on VJC's Card Compendium
    8/8/09 Versatile Weenies

    Survivor 1W
    Creature - Human Rebel
    Lifelink
    Sacrifice a creature: Put a +1/+1 counter on Survivor.
    When Survivor goes to the graveyard from play, you may move all +1/+1 counters that were on it to target creature.
    1/2

    Master Librarian 1U
    Creature - Human Wizard
    1: Discard a card.
    Whenever you discard a card, you may draw a card.
    1/1

    Elite Forester 1G
    Creature - Elf Ranger
    Forestwalk
    Discard a land card: Elite Forester gets +1/+1 until end of turn. If that land card is a forest, Elite Forester gets +2/+2 instead.
    2/2

    Razorclaw Goblin Elite 1R
    Creature - Goblin Warrior
    First Strike
    When Razorclaw Goblin Elite attacks, you may have it deal 1 damage to target creature that defending player controls.
    2/1

    Deatheater 1B
    Creature - Zombie Horror
    Fear
    1: Exile target card in a graveyard, Deatheater gets +1/+1 until end of turn. If the exiled card was a creature card, it gets +2/+2 instead.
    2/1
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    -----------------------
    The last dragon of the Ravnica cycle:

    Tamun-Than of the Cycle 2BBGG
    Legendary Creature - Dragon Shaman
    Flying, fear
    Whenever a land would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a 3/3 green and black Plant Zombie creature with "1: Regenerate this creature."
    Whenever a creature would go to the graveyard from play, you may pay 2 and and return it to play face down under your control. It's a Forest Swamp land with "T:Add G or B to your mana pool."
    4/4[/quote]

    Too complicated and I don't really like the abilities. Needs to be simplified. Some of the best cards are simple.

    Tiny Colossus 2G
    Creature - Beast
    When Tiny Colossus attacks, its power becomes 7.
    When Tiny Colossus blocks, its toughness becomes 7.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on VJC's Card Compendium
    7/12/2009 Do you believe in Miracles?

    Miracle Witness W
    Creature - Human Cleric
    At the beginning of your upkeep, you may return target creature card in your graveyard to your hand.
    1/1

    Full Pardon 1W
    Enchantment
    Sacrifice Full Pardon: Prevent all damage that would be dealt this turn.

    Uniformity 1U
    Enchantment
    When Uniformity comes into play, name a creature type. All creatures gain that creature type in addition to any other creature types that they have.

    Peeping Tom U
    Creature - Human Rogue
    Opponents play with their hands revealed.
    0/1

    Goblin Aggressor R
    Creature - Goblin Rogue
    Attacking creatures you control get +1/+0.
    0/1

    Chaotic Meltdown 1R
    Instant
    Exile target white or blue permanent.

    Nature's Revival G
    Sorcery
    Return target land from your graveyard to play or return target green creature from your graveyard to your hand.

    Primal Decree 1G
    Enchantment
    The text of all other enchantments are considered blank.

    Desecrate BB
    Sorcery
    Destroy target creature, planeswalker, or land. Lose 2 life.

    Mind Maggot B
    Sorcery
    Target player chooses whether to reveal their hand and allow you to discard any card from it or to discard a card and then return Mind Maggot to your hand from the graveyard.
    Posted in: Custom Card Creation
  • posted a message on Top 10 Cards in MTGO Standard
    In no particular order:

    Tarmogoyf - cheap to cast but gets powerful quick
    Bitter Blossom - constant flying token pressure
    Maelstrom Pulse - destroys multiple nonland perms
    Path to Exile - cheap and powerful creature removal
    Cryptic Command - versatile counter
    Bloodbraid Elf - leads to cascade madness and card advantage
    Banefire - Uncounterable/unpreventable finisher
    Volcanic Fallout - Instant/Uncounterable pyroclasm
    Mulldrifter - draw 2 cards or get a 2/2 flyer + 2 cards
    Kitchen Finks - destroys RDW matchups, tough to kill, helps when racing for life/damage

    What's your top 10, and your reasons why?
    Posted in: Other Formats
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