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  • posted a message on "Why don't you like me?" game
    Voiddrinker BB2
    Whenever a player discards a card, Voiddrinker gets -1/-1 until end of turn.
    Whenever a player removes a card in the graveyard from the game,
    Voiddrinker gets +1/+1 until end of turn.
    It feeds upon the destruction of death itself.
    Posted in: Custom Card Contests and Games
  • posted a message on The FDC! Discussion Thread (Yes, It's still alive)
    Quote from Weirdling »

    Force Cast
    Silent Stalkers


    Well, I always try to do things... differently. For a while, I was considering making it a white/green deck, but I decided against it in the end.

    Force Cast 3
    Artifact - Equipment
    1: Prevent the next 1 damage that would be dealt to equipped creature.
    U: Counter target spell targeting equipped creature.
    Equip 0

    Silent Stalkers G2
    Creature - Elf Assassin
    T: Destroy target tapped flying creature.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on The Masochist Game
    Well, that makes it a bit easy, but I like this game so lets keep it moving.

    Countalistor 2
    Artifact Creature
    Sacrifice Vitalistor: Destroy target enchantment.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Artificial Spells
    Yeah, you got it kinda wrong in the end... I meant to have it be the spells color. However, I think that might be overpowered with delve combos (lots of free cards).

    Using your wording here is my ability, as well as a weak alternative...
    Fabricate (You may remove this card from the game if it is in your graveyard while playing a spell. The cost of that spell is reduced by one mana of the spell's color.)
    Fabricate (You may remove this card from the game if it is in your graveyard while playing a spell. The cost of that spell is reduced by 1.)
    Posted in: Custom Card Creation
  • posted a message on Artificial Spells
    Fabricate (Whenever this card is in the graveyard, you may remove it from the game. If you do so, the next spell you cast costs one colored mana less.)

    Right, I KNOW thats the wrong wording, but I am having trouble finding wording that works, so I would appreciate help with this. Yes, it is for a forum game, but I am just having a lot of trouble with this.

    The purpose is simple: remove your graveyard to play cards with less color. If you think it's overpowered, please say so. Card cost will have very little to do with weather it is overpowered, as mostly it will never be payed if the mechanic is used. If it IS overpowered, I will probably make it colorless instead of colored, or perhaps limit it to one sac per card.

    So, what do you all think?

    (I will post cards soon, though I doubt they are necessary.)
    Posted in: Custom Card Creation
  • posted a message on The Mechanics Workshop
    *deleted*

    Never mind, I read the rules and such, and will post elsewhere.
    Posted in: Custom Card Rulings
  • posted a message on The FDC!
    redloh ecalp
    Posted in: Custom Card Contests and Games
  • posted a message on Opposite Keyword Game
    Yeah, this also has been done (Relentless Rats). Here is a implementation:

    Pile Moss G3
    Creature - Fungus
    Horde (A deck can have any number of cards named ~)
    Sacrifice Pile Moss: Target creature named pile moss gets +2/+2 until end of turn.
    2/2

    (I rather like that card... great flavor Smile )

    How about banding?
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Shrapnel Elemental RR5
    Whenever a artifact is put into a graveyard from play, put a charge counter on Shrapnel Elemental.
    All artifact creature tokens have +1/+1 for each charge counter on Shrapnel Elemental.
    Remove a charge counter from Shrapnel Elemental: Put a colorless 3/0 artifact creature token into play under your control.
    7/4

    Next: 0/3 wall creature tokens with defender.
    Posted in: Custom Card Contests and Games
  • posted a message on One's lonely, two's company, three's a ... card? [game]
    Deathpowered Shackles 2
    Equip 2
    Deathpowered Shackles can only be attached to non-black, non-artifact creatures.
    Whenever equipped creature deals damage, put a counter on Deathpowered Shackles.
    Equipped creature gets -1/-1 for each counter on Deathpowered Shackles.

    Next:
    - Artifact
    - Turns into a creature
    - Haste
    Posted in: Custom Card Contests and Games
  • posted a message on The FDC! Discussion Thread (Yes, It's still alive)
    Meh, I'll try. What the heck. Grin
    Posted in: Custom Card Contests and Games
  • posted a message on [The Apprentice - Salvation] Infinite Storm Count (ISC)'s Discussion Thread
    I like this proposal:
    Each color takes the ability of the color two to the right of it on the color wheel.
    White uses a black ability (Tutoring is the only workable choice that comes to mind that still fits and is relatively original)
    Blue uses a red ability (destruction sounds OK)
    Black uses a green ability (Good, but keep Evil Presence in mind...)
    Red uses a white ability (I don't like damage prevention here. Damage prevention just isn't very spectacular in any way)
    Green uses a blue ability (Control sounds the awesome: best idea so far)

    I will comment more soon, (and put up my own ideas) as soon as I have a spare moment.

    I think we just go with this (and tweak it a lot, of course) just so we have a nice framework to build from.
    Posted in: Custom Card Contests and Games
  • posted a message on Gladitorial Combat?
    The thing that bothers me most about the death penalty is the possibility of someone innocent getting convicted. I'm pretty sure that life in solitary prison is a good enough deterrent for any crime that can be deterred.
    Posted in: Debate
  • posted a message on [The Apprentice - Salvation] Infinite Storm Count (ISC)'s Discussion Thread
    I'm still a bit unclear on this...
    Are we making 2 cards (planeshifed + ability demo), or 10 (one set for each color)?
    Posted in: Custom Card Contests and Games
  • posted a message on Gladitorial Combat?
    Murders fight Murders, Rapist fight Rapists, etc etc etc. No one crime would be excluded, if it's serious enough to get you in jail for the rest of your life, it'ld be allowed.
    Wow, I would pay a lot of money for Fat Corrupt Businessmen fight Fat Corrupt Businessmen. Grin

    I just think some people have been playing too many Unreal games (although I can't argue that they aren't fun...)
    Posted in: Debate
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