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  • 2

    posted a message on 8Rack
    11-3 at gp madrid with 8rack! good for 11th place, it was teams but my record was also 11-3



    played against:
    5 storm
    2 titanshift
    2 ur breach
    2 humans
    1 affinity
    1 nauseam
    1 sultai white shadow

    so basicaly good pairings overall and got rewarded for ignoring dredge and tron

    the losses where against storm, nauseam and ur breach, they are favourable but those where the rounds where i took more mulligans, missed landrops or couldnt cast spells because of mutavault

    overall im happy with the list, thoughtseize is very good turns 1-2 but later in the game you cant afford the 2 life in a race or to waste mana and not making him discard a card because the 1 or 2 cards he has in hand are lands

    i think 4 muta + 4 urborg its to greedy and 24 lands are to many

    infernal tutor as a one of was quite good, helps a lot in topdeck mode and its fine without hellbent

    4 skeins and 4 reckoning might be 1 to many because sometimes you just want 2 or 3, but the 4th copy its gold when you need to see one of them in order to win the game (white leyline, humans, etc)

    i liked the list but i could see myself cutting the 3rd brutality for a packrat or something
    Posted in: Control
  • 1

    posted a message on Jund
    you can watch them on the scg channel archive at twitch

    https://www.twitch.tv/scgtour/videos/all
    Posted in: Midrange
  • 1

    posted a message on 8Rack
    from my experience burn its very favorable

    having 4 fatal push main and death shadow in the side helps

    the burn player cant hold spells to burn you from 9 to 0 to avoid making the shadow big because we are playing to much discard

    also being on the draw helps a lot, it denies him to many cards to even threaten lethal damage
    Posted in: Control
  • 2

    posted a message on Jund
    lists from the online ptq

    http://magic.wizards.com/en/articles/archive/mtgo-standings/modern-ptq-2017-04-03

    2 jund in the top 4, one of them ended up winning the event

    both lists without lightning bolts, maybe its the way to adapt
    Posted in: Midrange
  • 1

    posted a message on Death's Shadow Jund
    well done on the guide, the structure its great

    why do you think merfolks its a great matchup? i strugle with it a lot, mostly because of spreading seas, mutavault and vial+harbinger. i only lost once against it but all the matches were hard mode
    Posted in: Midrange
  • 1

    posted a message on Death's Shadow Zoo
    they are playing white for renegade rallier maindeck and lingering souls, kataki, ranger of eos sideboard

    the stream comes back in an hour or so i think, but you can check the past videos in the "magic" channel at twitch, the deck was on camera a lot of times
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Death's Shadow Zoo
    sam black and gerry thompson went 9-0 on day one of gp vancouver with the new version! some more pros on the scg an the gp are also playing the deck. the deck will have a lot more exposure and thats somewhat bad for the people that are playing it but we will know about new techs and read some articles, so theres that
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Death's Shadow Zoo
    for a one drop narnam renegade its quite good

    surgical extraction might not be what we need, probe was good because it didnt cost you a card and you could play it turn 1. i think trying to replace it its not the correct aproach, we are already playing the closests replacements in street wraith and mishra's bauble. i think we have to look for cheap cards that are at least a 1 for 1 and make us pay life, maybe dismember

    in the delirium build i would also try to maintain the number of sorcerys, maybe add the fourth inquisition
    Posted in: Modern Archives - Proven
  • 1

    posted a message on 8Rack
    Quote from Forestsguy »
    Four Drops, Card Draw and Creatures.

    Why are we not playing with four drops? I find it very weird that we are a control deck that "assumes" we won't get to turn four. Also the control deck that does not run draw (other than asylum visitor).


    raven's crime and smallpox don't fit well with high cost cards

    in post side boarded games some 4 mana cards can be so good that you can afford to wait on using the already mentioned cards at its full value (night of souls betrayal for example)
    Posted in: Control
  • 1

    posted a message on Dredge
    thanks lantern, very useful analysis.

    i might drop the haunted dead for the devil, but im hesitant to drop to 20 lands. having an extra land in hand means casting loam later and using the mana to impact the board now

    in regards to playing shriekhorn for curve purposes, its not because he is playing 20 lands instead of 21. its because it adds to 14 turn 1 plays, tapped lands also counts

    http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/

    you can apply the information given in this article in the casting costs curve also
    Posted in: Combo
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