This does not belong here.
Wizards and any affiliated companies, organizations, stores etc need to stay out of politics. What one gamer does is not the business of a franchise and their product has nothing to do with the behavior of single people.
Wizards getting involved, this website getting involved and others continuously commenting on this and getting involved is what is destroying not just this society but even the American one with the larger more political events.
There will always be sexism and racism what people need to do is stop being hyper sensitive and stop coddling wounds and focusing on the predators. Christine Sprankle lost when she stepped out of the community. Rather than just stick up for herself publicly or take it to court and use out judicial process available she simply gave up and whined about it.
This is a far deeper issue in not just this community but society. She expects us to do things for her, defend her, and react to her "sorrow"
This is the problem. People need to learn to grow a thick skin and defend themselves appropriately.
And wizards apologizing for things like the garruk and lili art coddles this childish behavior.
We cant even have our FU**ing game bc people are too sensitive. The hyper sensitivity and need to coddle those with these ideals seeps not only inot our game but into star wars and now marvel comics with their female iron man and captain america.
Its frustrating to see these companies getting involved in these ideals rather than staying true to their fans and the game/story.
This is the same for this website. We dont care about opinions anymore. State your opinions ONCE and move on. STOP lingering on emotions and the same thing and move on. Jeremy is so guilty of this i mean his videos are 20 minutes long because he rattles on about the same shi*.
He is out of hand and offending ppl unnecessarily but on the flipside others need to stop being offended and move on. And we must all recognize that he does have a point on the leftist philosophies seeping into our games and hobbies and that is very frustrating.
Young wolf could be used a sac lamb and to evolve experiment ones that are played later in the game
But i dont need alot of recurrence just a way to increase board power so dryad militant for a baloth is perfectly fine. You still do want that early buff tgat militant gives to E1. This isnt a EE heavy or reliant build. EE is just a tool to help increase power not a core of the deck.
Ill post my tapped put bc im posting from my phone and linking my deck is easier
http://tappedout.net/mtg-decks/08-06-17-jkq-mono-green-stompy/
There has been alot of talk about how collected company is just not what this deck wants or needs and that turn 4 land isnt always guaranteed.
I am here to make a case for collected company and eldritch evolution as they seem like very viable cards in a deck such as this one.
I will begin with the case against spot removal
As ceaseless hunger has stated before do we really need spot removal? Hunger as do I believe that using our creatures and pump effectively can mitigate the removaless deck. Force them to have to block with pump spells. Or use pump spells defensively which does hinder our gameplan a bit but hey the world isnt perfect.
Secondly, we all know a board wipe is disaster for us. From all is dust to ugin to sometimes pyroclasm and anger of the gods, these type of spells end our deck pretty badly as we have nothing to do other than hope we have a geist out.
Thirdly, as I mentioned above many in tgis forum believe that turn 4 land drop isnt guaranteed and a 4 mana spell is too intensive or theres not enough creatures etc. though if we look at gameplay of this deck we see it can be resiliant as it can and often does last to turn 6 and 7 when at times this deck is just out of gas.
With a deck so clearly dependent on creatures why are so many ready to discredit a spell that will cast 80% of them for four and potentially keep us in the game if not win.
My decklist runs a single copy as you do indeed want to keep the mana curve lighter. You will see alot of 2 ofs in my deck which is why I run eldritch evolution.
Eldritch evolution is a baby birthing pod as it does have a very similar effect (though yes not as powerful which is why i say a baby...or perhaps lets say fetus.. fetus is more appropriate :D)
I believe that dryad militant is the weakest card in the deck, she does indeed have a nice ability but thats nothing our scooze cant handle as he has been doing so since he was made.
Dryad militant serves now even more function as she is our sacrificial lamb to eldritch evolution. Now this isnt always so obvuously but she is the one I am likely to sacrifice to put more power out.
The second choice is the strangleroot geist. Undying IS NOT only for relsiliance. Undying is a very very good tool that we should also use to our advantage instead of waiting for our opponent to do so. A simple common play would be
T1 - experiment one
T2 - strangleroot geist
T3 - Eldritch evolution sac geist, tutor for baloth or whatever you see fit. If you have an avatar in hand then get another avatar and play your next one on T4
Eldritch evolution allows us to adapt and to be more of a threat.
My decklist is not the best and I am not claiming it to be. However I do see so many simply dont give tgese cards a try in the deck and jump to many conclusions on why they DONT work instead of attempt to see how they can work.
In a deck that runs 24+ creatures of which 80-100% of them are 3 mana or less I do not see why at least a 1 of collected company is not more common.
I can see why some dont like eldritch evolution however it is a strong tool and allows us to tutor for other tools (scooze) or a threat (thrun, baloth, dungrove, rhonas, etc etc.)
Magic is a game where like it or not you have to think about the next turn. Even burn aggro thinks about future turns with cards like eidolon (which is mainboarded often), Mono green stompy in my opinion doesnt allow for much of that and these two cards help us set up future turns and future wins with options and at times a bit more resiliency.
Let me know what you guys think
A pretty sweet combo is eldritch evolution sacing a geist and grabbing a baloth/avatar(if you had experiment one come out)/thrun
I really find eldritch evolution is extremely extremely good.
Collected company has gotten be double baloth a few times on turn 4. It should be highly considered as a main board staple in this deck tbh
Deff a sideboard card for sure maybe even a mainboard
And yes i realized 4 delver and 4 bolts are just essential in my opinion.
And my reasoning behind azorius charm is bc more than a few games ive had about 8-9 tokens out all with a counter on them and life link on all of them would have been seriously great but i was facing down a few flyers and i lost. And this type of scenerio has happened to me and it just so happened that i had a boros charm in my hand. Which made me think if i had azorius this would all be different. I think a one of of each charm could be worth testing but wel see.
Thank you guys for all the welcomes and for all the advice and critic i am very happy to be a part of this thread now
The solemnity i threw in there to play against infect. I seriously hate the deck and always have and id rather just play a game out very slowly and a more control route against infect than to try and race
Deflecting palm is good for sure and i used to run it as well but i find its best to not run extra multi colored spells
And im sorry vizier isnt supposed to be there im not sure why i included that card i guess i had the combo on my mind its supposed to be
2x fiendslayer paladin against burn and jund sorry about that
Shu could be dropped as he isnt necessary. I didnt like running only 3 delver but i didnt know what to cut out for the snapcaster because i added them last.
So i think i will drop shu add in a delver, drop young pyro and add in 1 more serum visions and 1 more titans strength.
As for the bolts you are right, ill drop a helix and go up with a bolt.
And i have one question for you guys concerning my list.. what do you guys think about azorius charm ? I really feel a one of would and could be really really good but im not sure. Thoughts?
And as for the sideboard I run the following
2x relic of progenitus
2x retract
3x silence
2x blood moon
2x vizier of remedies
2x solemnity
1x rest in peace
2x essence scatter
This side board answers almost every single deck in modern and has done me really well. Silence is extremely underated honestly as it really slows down a great deal of faster decks like affinity and especially infect. I highly recomend it.
Delver of secrets is one of my favorite creatures and i had alot of humans from a human deck i built when i first started playing. And what better color combo than jeskai.. so here i am.
I also had my eye on mentor though i wanted shu in there because i had a token generator like young puro mancer. And him being a 2 drop it helps alot to get the tokens going.
But i may cut him out entirely to put in more spells i had my eye on azorius charm because it adds alot of resiliance with the lifelink but i dont know im still tweaking it.
4x Champion of the Parish
3x Delver of Secrets Flip
4x Monastery Swiftspear
1x Shu Yun, the Silent Tempest
2x Snapcaster Mage
4x Thalia's Lieutenant
2x Young Pyromancer
Land
2x Arid Mesa
1x Cavern of Souls
2x Flooded Strand
2x Hallowed Fountain
1x Inspiring Vantage
1x Island
1x Mountain
1x Plains
1x Sacred Foundry
1x Scalding Tarn
1x Seachrome Coast
1x Spirebluff Canal
2x Steam Vents
2x Boros Charm
3x Lightning Bolt
2x Lightning Helix
3x Path to Exile
3x Remand
2x Spell Pierce
1x Titan's Strength
Sorcery
3x Gather the Townsfolk
3x Serum Visions
1x Slip Through Space
It literally shuts down eldrazi and taxes, Soul sisters, UB fairies,
I have found that to be the case for me
snapcaster mage
thought knot seer
eldrazi mimic
soul sisters get completely shut off
tidehollow sculler
all flicker and bounce effects
it is a great card to have in SB i also run 2