This is my current decklist. for a heavy control meta. I have found out that diversifying the amount of threats i put on the battlefield is good. Westvale abbey is great and has won me games that i have no business winning (Valakut for one). The land is also great at grinding against control and GB decks.
i was trying for a while in the right configuration of value cards that the deck needs to have. i tested 2 lead on main 2 on sideboard, 2 lead 2 shaper's sanctuary, but it was not enough. Shaper's is good against GB midrange decks and mardu, the matchups we often struggle. But i've decided to add 2 more cards to the mix, 1 being a creature. a third lead in the main is a bomb and wins games against heavy removal decks, and the eternal witness it's just pure value, returning a coCo in hand or a Shaman of the pack to finish the game is soo good.
So ever since i've seen Jacob Brooks piloting master Prison i've grown interested on the RB prison variaton of the archetype. I think it feels very complete and can't steamroll decks that are not prepared (like Shadow, creature decks, 4C whir). there's also small value changes that makes the deck slowly gain position against other decks. Think like Temple of malice, lavaclaw reaches, and master of cruelties.
I need some help against control and burn decks: i think that winning against control is winnable with this configuration. Olivia Voldaren is pure value but i think it's to slow, i'll prefer to use a good dragon. THoughts?
THere's to game plans with this deck: Combo out and swing to take the game, or play a midrange deck with big fatties and good utility cards (Fulminator mage, Kolaghan's command). Bloodbraid Elf makes the second gameplan much much better, but makes the first gameplan weaker. Also it's BBE is not a big body
The sideboard staples are normally Shriekmaw, Ingot chewer, Kolaghan's command, maybe a couple of leylines.
I`m looking at getting into Living End because the deck just looks awesome to play and I been eyeballing it for years but never got into it.
I got one small question. Why do you play Demonic Dread because as fas as I can see all spells cost more than 3 mana.
Thanks in advance.
Oh wait I got it. You get Living End with it of course. PLease correct me if I`m wrong.
Demonic dread is one of our two Living end enablers. There's other ways to cheat Living end but in the jund colors Demonic dread and Violent outburst.
THe deck is very powerful and is and very fun to play because it's very different from what you usually have in modern. Also it's a good investment since it's a deck that has been around for years and hasn't changed much.
The only argument against the Stoneforge mystic unban is that every white deck would run it, thus warping the usage of the card. BUT, most 1 drops are used already in tons of decks, like Noble hierarch and Faithless looting.
Every white deck? Company can't afford to play equipment (misses on CoCo), uwr and uw can't afford to cut slots, and it's too slow in stuff like uwr tempo and mardu pyro. SFM only powers up decks like taxes, abzan, and other lacking decks. And to argue that humans/spirits could play it? There is no way that humans could run a non-human maindeck, and spirits can't play another noncreature for CoCo.
Why are you arguing? did i not make myself clear that i also want SFM unbanned? jesus christ
The only argument against the Stoneforge mystic unban is that every white deck would run it, thus warping the usage of the card. BUT, most 1 drops are used already in tons of decks, like Noble hierarch and Faithless looting.
I was planning to invest in the elves archetype but seeing the new surge of Phoenix and loxobots (which are a real and powerful thing btw) i am second guessing my decision. these 2 decks for example are too linear, fast and powerful while little elves just can't compete. I am hoping that when the meta stabilizes, the ban something, or print new cards for the archetype, the gameplan for elves would get better. But until then the future of elves seems bleak in modern
On the other hand, i think that the format has already run long without a banning. What do you think that will be next in the chopping board? Seeing degenerate izzet decks, i think either Arclight Phoenix or Manamorphose. I would be inclined to also say Faithless looting, but if they ban it they would destroy hose a lot of other decks. I also thought about Ancient Stirrings but I don't think it's the worst offendre atm.
Has Stain the mind worked good for someone? I feel like it's to clunky. It's great for decks like Ad nauseam and Grishoalbrand, but other than that? Can it be sided against the UW control matchup?
The 20 lands make the whole deck so much better know it's incredible. I get it that we like to cycle, but many times the deck just folds to lack of curve. At least in my case, i want to be casting my fatties by turn 5 consistently. Also my kolaghan's command are due to come next week, so i'll add them to the SB, but for now this is the 75. Anyway here's the matchup recount:
4-0 Tuesday
Round 1:2-0 Green - red devotion
Weird deck but fast, played Strangleroot geist, birds of paradise. It was a heavy creature vanilla deck that got no chance against Living end to be honest, the fact that he didn't knew what living end was made this feel much more nasty. both games i got him easily on turn 5. I was pretty lucky to get this deck on the first round
Round 2: 2-1 Tron
First game my opponent won because he maindecked relics: he just got me locked down and i couldn't replenish my graveyard fast enough to mitigate the relic. Second game he mull to 6 and missed a landrop, while i turn 2 a fulminator and Beast within another land. I also used my ingot chewers against his eggs and maps, he promptly scooped after missing another land drop. Third game was more interactive and close but in the end i living ended 4 fatties with 2 fulminators in hand. It's pretty good to have 20 lands and consistently combo on turn 3
Round 3: 2-0 Sultai midrange
First game i won easily comboing on turn with 4 creatures on bin. he wasn't faster than the clock and his tarmogoyf weren't big enough. Second game he starts with leyline, then Inquisition away my Beast within.. On second turn he drops a Bob and starts having value. On turn 3 he uses Unmoored Ego and exiles my Living end. At this point i'm in a bad spot because on turn 4 he drops a tarmogoyf and starts swinging. The key to my salvation was to cycle my ***** and get enough lands to cast an Archfiend, that sweet sweet cards send down by the gods for us On turn 5 i cast Archfiend of Ifnir and cycle a street wraith and faerie macabre on the same turn to sweep the board. At last i get some relief, and he didn't got much removal because he sided it out for damnations, counterspells, and leylines. I finish the game with a lone Archfiend swinginf for 3 turns at his face while i sweep all his board every time. I ended the game with 1 life lol
Round 4: 2-1 Merfolk
First game he gets me good. He counters my Living end and then swings for lethal with a Master of waves. Second game i use an anger of the gods and a ricochet trap to clear his board when he splurged it all out on the table. Then i was able to cycle freely and then cast an archfiend and then an archfiend. He then proceeded to sweep every other threat on the board. Game 3 i destroy his Aether vial, kill one of his lords with a shriekmaw and blew up a Mutavault. He still had the pressure but i had the interaction. Seeing his mana base destroyed he taped out on turn 5 and i comboed in his turn, ricochet a Spell pierce and then had lethal in my next attack phase.
4 Bloodstained Mire
1 Swamp
2 Overgrown Tomb
1 Stomping Ground
1 Forest
4 Verdant Catacombs
2 Wooded Foothills
1 Nurturing Peatland
literally what the **** man
4 Dwynen's Elite
2 Elves of Deep Shadow
4 Elvish Archdruid
4 Elvish Mystic
2 Ezuri, Renegade Leader
4 Heritage Druid
4 Llanowar Elves
4 Shaman of the Pack
2 Scavenging Ooze
2 Elvish Clancaller
2 Nettle Sentinel
1 Eternal Witness
4 Collected Company
Lands (18)
4 Blooming Marsh
3 Cavern of Souls
4 Forest
4 Gilt-Leaf Palace
1 Horizon Canopy
1 Westvale Abbey
1 Pendelhaven
Sorcery (3)
3 Lead the Stampede
2 Damping Sphere
2 Essence Warden
1 Reclamation Sage
2 Shapers' Sanctuary
3 Assassin's Trophy
1 Fracturing Gust
1 Dismember
2 Surgical Extraction
1 Stain the Mind
This is my current decklist. for a heavy control meta. I have found out that diversifying the amount of threats i put on the battlefield is good. Westvale abbey is great and has won me games that i have no business winning (Valakut for one). The land is also great at grinding against control and GB decks.
i was trying for a while in the right configuration of value cards that the deck needs to have. i tested 2 lead on main 2 on sideboard, 2 lead 2 shaper's sanctuary, but it was not enough. Shaper's is good against GB midrange decks and mardu, the matchups we often struggle. But i've decided to add 2 more cards to the mix, 1 being a creature. a third lead in the main is a bomb and wins games against heavy removal decks, and the eternal witness it's just pure value, returning a coCo in hand or a Shaman of the pack to finish the game is soo good.
// 8 Artifact
4 Chalice of the Void
4 Ensnaring Bridge
// 7 Creature
1 Magus of the Moon
4 Simian Spirit Guide
1 Hazoret the Fervent
1 Master of Cruelties
// 4 Enchantment
4 Blood Moon
// 8 Instant
3 Bedevil
1 Abrade
2 Kolaghan's Command
2 Desperate Ritual
3 Mountain
2 Blood Crypt
4 Bloodstained Mire
9 Swamp
2 Graven Cairns
1 Temple of Malice
1 Lavaclaw Reaches
// 7 Planeswalker
3 Chandra, Torch of Defiance
3 Liliana of the Veil
1 Liliana, the Last Hope
// 4 Sorcery
4 Collective Brutality
I need some help against control and burn decks: i think that winning against control is winnable with this configuration. Olivia Voldaren is pure value but i think it's to slow, i'll prefer to use a good dragon. THoughts?
The sideboard staples are normally Shriekmaw, Ingot chewer, Kolaghan's command, maybe a couple of leylines.
Demonic dread is one of our two Living end enablers. There's other ways to cheat Living end but in the jund colors Demonic dread and Violent outburst.
THe deck is very powerful and is and very fun to play because it's very different from what you usually have in modern. Also it's a good investment since it's a deck that has been around for years and hasn't changed much.
Why are you arguing? did i not make myself clear that i also want SFM unbanned? jesus christ
On the other hand, i think that the format has already run long without a banning. What do you think that will be next in the chopping board? Seeing degenerate izzet decks, i think either Arclight Phoenix or Manamorphose. I would be inclined to also say Faithless looting, but if they ban it they would destroy hose a lot of other decks. I also thought about Ancient Stirrings but I don't think it's the worst offendre atm.
Creatures 28
4 Horror of the Broken Lands
2 Simian Spirit Guide
4 Street Wraith
4 Desert Cerodon
4 Faerie Macabre
4 Archfiend of Ifnir
4 Fulminator Mage
2 Monstrous Carabid
Instant and Sorceries
3 Demonic Dread
3 Living End
4 Violent Outburst
2 Beast Within
4 Blackcleave Cliffs
1 Blood Crypt
2 Forest
3 Grove of the Burnwillows
1 Overgrown Tomb
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
1 Blooming Marsh
1 Copperline Gorge
2 Brindle Boar
3 Shriekmaw
3 Ingot Chewer
1 Avalanche riders
2 Ricochet Trap
1 Jund Charm
2 Anger of the Gods
1 Lost Legacy
The 20 lands make the whole deck so much better know it's incredible. I get it that we like to cycle, but many times the deck just folds to lack of curve. At least in my case, i want to be casting my fatties by turn 5 consistently. Also my kolaghan's command are due to come next week, so i'll add them to the SB, but for now this is the 75. Anyway here's the matchup recount:
4-0 Tuesday
Round 1:2-0 Green - red devotion
Weird deck but fast, played Strangleroot geist, birds of paradise. It was a heavy creature vanilla deck that got no chance against Living end to be honest, the fact that he didn't knew what living end was made this feel much more nasty. both games i got him easily on turn 5. I was pretty lucky to get this deck on the first round
Round 2: 2-1 Tron
First game my opponent won because he maindecked relics: he just got me locked down and i couldn't replenish my graveyard fast enough to mitigate the relic. Second game he mull to 6 and missed a landrop, while i turn 2 a fulminator and Beast within another land. I also used my ingot chewers against his eggs and maps, he promptly scooped after missing another land drop. Third game was more interactive and close but in the end i living ended 4 fatties with 2 fulminators in hand. It's pretty good to have 20 lands and consistently combo on turn 3
Round 3: 2-0 Sultai midrange
First game i won easily comboing on turn with 4 creatures on bin. he wasn't faster than the clock and his tarmogoyf weren't big enough. Second game he starts with leyline, then Inquisition away my Beast within.. On second turn he drops a Bob and starts having value. On turn 3 he uses Unmoored Ego and exiles my Living end. At this point i'm in a bad spot because on turn 4 he drops a tarmogoyf and starts swinging. The key to my salvation was to cycle my ***** and get enough lands to cast an Archfiend, that sweet sweet cards send down by the gods for us On turn 5 i cast Archfiend of Ifnir and cycle a street wraith and faerie macabre on the same turn to sweep the board. At last i get some relief, and he didn't got much removal because he sided it out for damnations, counterspells, and leylines. I finish the game with a lone Archfiend swinginf for 3 turns at his face while i sweep all his board every time. I ended the game with 1 life lol
Round 4: 2-1 Merfolk
First game he gets me good. He counters my Living end and then swings for lethal with a Master of waves. Second game i use an anger of the gods and a ricochet trap to clear his board when he splurged it all out on the table. Then i was able to cycle freely and then cast an archfiend and then an archfiend. He then proceeded to sweep every other threat on the board. Game 3 i destroy his Aether vial, kill one of his lords with a shriekmaw and blew up a Mutavault. He still had the pressure but i had the interaction. Seeing his mana base destroyed he taped out on turn 5 and i comboed in his turn, ricochet a Spell pierce and then had lethal in my next attack phase.