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  • posted a message on Elephant's Guise, Till, and Essence Adjustment
    Quote from Hvirfilvindr »
    Till is Fallow Earth.

    Is Shape an enchantment or aura subtype, and how are you planning on expanding on the subtype?
    Oops. At least I guessed the cost right. I initially was debating putting it at GG but that seemed a little too good.

    And Shape was initially conceived as something similar to Curse but I don't as of yet have enough design space thought out to justify it so I'm likely going to cut it.

    Twitch in gold. A little bland. It would have to serve a specific purpose before I would put it into those colors specifically.
    It is a little bland I admit, but the initial idea was to make a unique one mana draw spell which in this case evolved into a two mana spell that could effectively cost one. Could the following variant perhaps work as well?

    Fallow Earth G
    Sorcery
    Tap or untap target land.
    Draw a card.
    Posted in: Custom Card Creation
  • posted a message on Enchantments with Flashback
    Quote from Doombringer »
    Because unearth can't be used on all card types as cleanly as expanding flashback
    How do you mean? Unless I'm missing something it seems almost perfectly like a 'flashback for creatures' and seems like for the same reason it could be applied with almost no change to other permanents (other than removing haste.) I can understand if you don't want it to have the functionality of sticking around for a turn, but honestly that seems like it would only serve to open up additional design space.
    Posted in: Custom Card Creation
  • posted a message on Elephant's Guise, Till, and Essence Adjustment
    Elephant's Guise G
    Enchantment - Aura Shape (C)
    Enchant creature
    Enchanted creature is a green Elephant with base power and toughness 3/3.
    Totem Armor
    'The art of Shaping had long been lost to the tribes of Mal, but in recent years it has been rediscovered.'

    Sudden Tilling UG
    Instant
    Split Second
    Return target non-basic land to its owners hand.
    Till 2G
    Sorcery (U)
    Put target land on top of its owners library.
    'Improper tilling can be the most frustrating process to correct.'
    Quote from Hvirfilvindr »
    Till is Fallow Earth.
    Essence Adjustment UG
    Instant (C)
    Tap or untap target permanent.
    Draw a card.
    'Just the slightest twist can change everything.'
    Posted in: Custom Card Creation
  • posted a message on Enchantments with Flashback
    Why not use Unearth?
    Posted in: Custom Card Creation
  • posted a message on Mercenaries: Priest of Rot, Anki Poisoner, and Guild Boss
    Quote from Dice_Rifel »
    I like Anki Poisoner, but isn't it strictly better than typhoid rats?
    Probably, unfortunately. I guess the simplest way to fix that would be to bump it up to uncommon, which is probably closer to where it belongs anyways.
    Posted in: Custom Card Creation
  • posted a message on Mercenaries: Priest of Rot, Anki Poisoner, and Guild Boss
    Quote from Creedmoor »
    I like the 2/color costs for mercenaries. Perfect fit for some thugs willing to seek their sword skills to anyone! Plus it makes them functional in various decks.
    I'm glad you like it, I hoped it wasn't too aggressive to give any color access to deathtouch.
    Posted in: Custom Card Creation
  • posted a message on [SHR] Killer!
    Quote from Creedmoor »
    For Shandalar Core Set:

    Malevolent Shade 2BB
    Creature - Shade (Common)
    B: Malevolent Shade gets +1/+1 until the end of the turn.
    B: Regenerate Malevolent Shade.
    2/2
    I think I'd be more comfortable with this at uncommon, just because of how nuts it can be in limited. Otherwise interesting idea.

    Devastate 4RRR
    Sorcery (Rare)
    Choose a land type, then destroy all lands of the chosen type.
    "The earth is not kind to those who abuse it."
    Seems... fine? It's sure to be hugely frustrating but at the cost its probably okay.
    Posted in: Custom Card Creation
  • posted a message on Chitter Call, Maniacal Ride, etc
    Think Fast should probably read, "Shuffle a card from your hand into your library, then draw two cards."
    Or 'Draw two cards, then place a card at random from your hand on top of your library.' perhaps? To keep it from being to enabling and also in color randomness while still being a mini-Brainstorm.
    Posted in: Custom Card Creation
  • posted a message on Mercenaries: Priest of Rot, Anki Poisoner, and Guild Boss
    Priest of Rot 1B
    Creature - Zombie Mercenary Cleric (U)
    When ~ enters the battlefield you may may Bribe ~, if you do, target player loses two life and you gain two life. (To Bribe a card sacrifice an artifact named Gold.)
    2/2
    'Make the right donation and the gods will blight your enemies and bless your soul.' -Kuri, Priest of Rot


    Anki Poisoner (2/B)
    Creature - Lizard Mercenary Assassin (U)
    Deathtouch
    1/1
    'They'll sell their skills to anyone, and those skills are truly without compare.' -Tivyn, Mercenary Lord


    Anki Poisoner (2/B)
    Creature - Lizard Mercenary Assassin (C)
    Deathtouch
    1/1
    'They'll sell their skills to anyone, and those skills are truly without compare.' -Tivyn, Mercenary Lord

    Guild Boss BB
    Creature - Human Mercenary Lord
    Other Mercenaries you control have +1/+1.
    B, T: Target Mercenary gains Looter. (Whenever it deals damage to a player put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool.")
    2/2
    ‘Break their legs or I break yours.’ -Boryn, Guild Boss
    Posted in: Custom Card Creation
  • posted a message on Landscape cycle
    So Landscape removes the other lands original land type? How does that work with non-basics?

    That said I really like the idea. It seems like an amazingly clever way to make dual lands in a very balanced way. Though I would think it might be easier to do something like

    Landscape TYPE(s) (You may pair this with another untapped, unpaired land when either enters the battlefield. Paired lands are TYPE(s) in addition to their other types.)

    Or if you meant for it to remove the lands other functionality.

    Terraform TYPE(s) (You may pair this land with another unpaired land when either enters the battlefied. Paired lands are TYPE.)
    Posted in: Custom Card Creation
  • posted a message on Anki Looter, Dragon's Hoard, Goldstorm and Spiritual Release
    Anki Looter is an amazingly flavorful design. So is Dragon's Hoard, altough that one is just to good. Spiritual Release is pretty cool as well.
    Thanks!

    Goldstorm... I don't get it. Kicker, gold and Gravestorm seem like an odd mash-up, and I don't really see the flavor.
    The flavor is a little out there and the mechanics a little hodgepodge, I have to agree, but the idea behind it is that its either white getting a little mana fixing / acceleration or, with Gravestorm, its a new take on Second Sunrise. Originally I believe I conceived it without kicker and always having Gravestorm but it seemed a little too situational, which led to me dropping the cost and turning it into a choice where its either acceleration or a combo in itself. Whether or not that justifies the bloat is... questionable. It'd probably make more sense flavorwise and potentially mechanically as

    Macabre Alchemy BB
    Sorcery (R)
    Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
    Gravestorm
    'Anki Alchemists never lack for fresh material.'
    Posted in: Custom Card Creation
  • posted a message on [LYA] Fantasies: Blue/Green
    Maybe if it cantrip'd? On its own its somewhat weak as an enabler that your opponent will likely first get to take advantage of. It's an interesting idea but as is feels somewhat difficult to get off the ground which is unfortunate. Perhaps if there were other ways to enable flash as well it would make the theme more approachable but with just the one card it seems a little harder to justify.

    That said I think its a very clever idea for opening up design space and would be interested to see what other enablers you might come up with.
    Posted in: Custom Card Creation
  • posted a message on RED/WHITE or GREEN/WHITE?
    Quote from Legend »
    This mechanic seems to me to be mechanically {GW} but favors Boros in flavor. Is it possible for either guild? For any guild?

    Armored Soldier (Common)
    (R/G)W .
    Creature - Human Soldier
    1/1
    Armored 1 (This enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter on it, instead remove a +1/+1 counter and all damage from it.)
    I have to agree on the mono-white call, maybe maybe maybe G/W based on the Judgement Phantom Cycle. It's a very strong, but also very cool mechanic that is strictly better than the Phantom's take on things.

    e: Phantom's http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name= [phantom]&set=+[%22Judgment%22]
    Posted in: Custom Card Creation
  • posted a message on How much should these cost?
    Quote from MajoraX »
    Ballparking it:
    1U; 2R.
    With the fact that it cantrips I'd probably think 2U but 2R seems spot on.
    Posted in: Custom Card Creation
  • posted a message on Anki Looter, Dragon's Hoard, Goldstorm and Spiritual Release
    Quote from void_nothing »
    Tribute is already a thing (the punisher-style make my monster grow mechanic from Born of the Gods) so "pay tribute" needs to be named something else, despite how flavorful that keyword action is.

    Teaser for a set incorporating gold and gravestorm, like some sort of dystopian feudal low-fantasy place? Cool premise, but gravestorm is probably as inherently degenerate as storm is. Bitter Ordeal is a pretty good card and all, and the only reason no one has said anything much else about gravestorm is that literally only one card has it.
    You got it exactly. And I think you're probably right about Gravestorm, though the fact that it cares about permanents helps a lot it doesn't entirely solve the problem, though I think that these two cards would work with it... probably.

    And somehow I completely forgot about Tribute being a thing. For now I'll change it to the spelled out wording until I can track down a suitable replacement flavorwise.

    Dragon's Hoard is incredibly powerful, but I really like it as it is. I hope it isn't too broken, but it would probably replace Glimmervoid in Affinity, while spawning several new archetypes in legacy and modern.

    My fix would be:

    Dragon's Hoard
    Land (R)
    T: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control.
    I'm not as familiar with these formats so I didn't notice the potential issue but I can definitely see how it could be an issue. I really like your solution too!
    Posted in: Custom Card Creation
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