Quote from Ohpea »Played this deck at WNM and ate all the mid-range decks alive running Rakuto's list. Felt really good. I've been sour on Tidehollow for a while and have been meaning to try Freebooter. It was fantastic in my games. I missed not getting value though if I had a lot of Mana and a Displacer out.
I like that the list ran some Displacers since that card is a fantastic late game draw.
Ended up 3-1 losing to Mardu on some rusty play.
Cast down also felt really good with the current meta. Was able to remove things when a push would have been a dead draw. Specificly Hollow One or Depve Fish.
Quote from Kocomour »I agree with Tiemuuu that the splash is bad even if jhoira seems quite good.I think Karn is far superior for the outcome version (free spell with statuary in play) and Jhoira is probably better than karn if you go the colossus way. And you can't play more 4 drops in the outcome version without cutting key cards.
Karn is a good card but you cant realy compare it to Jhoira in the Outcome version.. Just an example of a difference between playing Jhoira and Karn, when the deck is comboing of
For me the discussion about Jhoira and Karn shows very nicely the approach to the deck. Karn version is similar to the (banned) CopyCat deck, that played a reasonable midrange game while threatening a combo win. Jhoira version is a true combo deck. I am not saying any version is better (though I prefer the combo version in bad matchups as monoG and mirror), but only want to show, that it is really hard to compare those 2 cards, as each one fills completaly different role.
I agree with Tiemuuu that the splash is bad even if jhoira seems quite good.I think Karn is far superior for the outcome version (free spell with statuary in play) and Jhoira is probably better than karn if you go the colossus way. And you can't play more 4 drops in the outcome version without cutting key cards.
Quote from elconquistador1985 »Bummer that you ran into some unfortunate luck, but it happens sometimes.
I can see the appeal of the hand you kept in game 3 against Lantern. I might have been tempted to do it, but it's tough keeping a hand so heavy in 2s. If I were the Lantern player, I probably would have been milling lands away. Leyline is the thing you're hoping not to see by playing without Wear//Tear or DRev. I think the risk is worth it. After having played that way and gotten burned (har har) doing it, would you do it again?
Hatebears decks can be rough in general.
At least the post-gaming activities were enjoyable!