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  • posted a message on [ELD] Fires of Invention
    Why, yes, I would like to cast a kicked Rite of Replication for only five mana.


    Wouldn't you need to have 9 lands on the board to do so?

    I certainly like the card, but the land drawback will keep this one in check a bit.

    Nope, land drawback only cares about CMC, which makes this card really good with cards that have expensive kicker effect.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Fires of Invention
    Why, yes, I would like to cast a kicked Rite of Replication for only five mana.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Irencrag Feat— Matthew Nass preview
    Quote from buffntuff »
    How does this work with finale of promise? Does it not work with finale of promise?

    Nope, because Finale requires you to cast the spell it targets. Likewise, Rule of Law also stops the card from working.

    This card is probably going to see standard play, if only because a turn 4 Drakuseth, Maw of Flames is a terrifying prospect.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Opportunistic Dragon
    Quote from CatParty »
    Urza is a human...and Thopter Foundry is an artifact...
    I can't see this card played in modern, not even against a bolt-free deck with plenty of targets like tribal humans. Four mana is a lot to ask for a 4/3 flier, and the ETB trigger is more of a red take on Banisher Priest than even a full Control Magic.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Throne of Eldraine Previews: Modern Discussion
    Quote from kanoyugoro »
    She can come down for one mana and cast a mox opal or mox amber and refund herself while also filling the yard. I think this card has a really high ceiling and is very powerful.

    Her only weakness is that she has to tap to cast an artifact from the graveyard. Giving your opponent an entire turn to respond isn't something that combo can always afford to do.
    Posted in: Modern
  • posted a message on [ELD] Mystical Dispute
    My own head-canon is that the only reason that this thread hasn't been moderated yet is that having an argument in a thread about a card called "Mystical Dispute" is terribly appropriate.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Feasting Troll King— Piotr 'kanister' Głogowski preview
    Quote from Dontrike »
    Did they just create a card that will make your opponent say "Stop feeding the troll!" like they're on a MTG forum?

    Yes, and people will feed the trolls anyways, like they're in a MTG forum.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Legendary Merfolk (Lady of the lake) and 3 green adamant cards.
    Quote from Dontrike »
    Return from Clouds exiling only if you make it better is interesting.

    It exiles itself regardless.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Murderous Rider- StarCityGames preview
    Quote from NGW »
    I absolutely love this card. Easy replacement for Hero's Downfall where I run that. The life loss is negligible for the added value and self-recursion.

    Now, I can't recall, have they addressed how Adventures work outside of the hand/field? Can I mystical tutor for one for instance? Or if one is in my yard (obviously not here), can I Snapcaster it?

    Adventures are just creatures outside of the battlefield. While their visuals resemble split cards, the handling of their rules baggage has more in common with DFCs, and for good reason. The rules explicitly prevent instants and sorceries from ever being on the battlefield, with plenty of extra loophole-closing text to stop players from getting any funny ideas.

    "While Beanstalk Giant is on the battlefield, just ignore the Adventure and all its text. While the card is in your hand, your graveyard, your library, even exile, it has only the characteristics of the creature, not the Adventure. For example, if you cast a spell that lets you search your library and find a creature card, you can find Beanstalk Giant. But if you cast a spell that lets you search your library and find an instant or sorcery card, you won't be able to find Fertile Footsteps."
    Posted in: The Rumor Mill
  • posted a message on [ELD] Destructoid - Doom fortold
    Quote from liminal18 »
    Black White tokens seem to be getting a lot of love this set. With Smothering Tithe in play for instance your opponent basically has to spend 2 per turn to avoid giving you an easy sacrifice token. Combos well with afterlife creatures too. It's also not legendary like Rankle the fairy. Piper of the Swarm also can produce tokens for this and then let you take whatever creatures your opponent refuses to play as long as this is out.

    Sorry mate, you can't sac tokens to this.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Questing beast
    Quote from RSSR »
    This seems super pushed, but why do I get the feeling it’s not going to largely impact Standard. Pestilent Spirit was pushed and it never took off in Standard or Modern.
    It's all about context. Pestilent Spirit is a decently-sized, squishy, evasive deathtouch creature with an ability that grants deathtouch. Nightshade Peddler is a less efficient creature that is even squishier and also grants deathtouch, but it saw vastly more play than the spirit because it shared standard with Izzet Staticaster.

    For Questing Beast here to be in the right context, it needs one or more of the following:
    • A competitive green stompy/zoo deck
    • A preponderance of weenie strategies
    • A defensive pro-green creature to punch through
    • A competitive superfriends strategy
    • A dearth of efficient instant removal for 4+ toughness bodies

    Alternately, a card that synergizes will with its abilities will also do the trick.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Witch's Vengeance- Masters of Modern Podcast preview
    Quote from Mishotem »
    I don't understand why they went with the Warlock creature type "because witch is a name for members of a current real-world religion" (per blogatog) but continue to put "witch" in the card names.

    I suppose the other question is what the role is for a new type here, given that the game's previous witches are mostly wizards and shamans, with the occasional spellshaper or cleric as flavor dictates.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Destructoid - Doom fortold
    If I can, with the trigger on the stack, use a token copy of Aether Vial to put Flickerwisp onto the battlefield, exile Doom Foretold until my end step, and return Flickerwisp to my hand with Coastal Wizard, then I can rummage, trigger all of my (token or land) cards that care about losing or gaining life, and get a 2/2 knight token.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Questing beast
    It appears they've killed Gideon for a second time. Gideon Blackblade might be indestructible on your own turn, but, with a Questing Beast controlled by an opponent, he'll still lose loyalty when he takes damage.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership 9/9 - cards based from Cinderella (no Cinderella card...yet atleast)
    Quote from ChaozPuttatos »
    Two "free" mana on turn two seems to be strong. You can fix Your hand with OUtT, then cast another 2 mana spell.

    Why turn 2 when you can slam it turn 1? I would wager that more than a few combo decks will use this to keep otherwise unusable hands.
    Posted in: The Rumor Mill
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