- BlazingRagnarok
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Member for 8 years and 24 days
Last active Sun, Nov, 1 2020 11:38:09
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Nov 20, 2017BlazingRagnarok posted a message on Jaya Ballard ReturnsMairsil's reappearance in card form absolutely can be a coincidence because Commander products are a dumping ground for neglected legendary figures, the vast majority of whom are irrelevant to contemporary sets.Posted in: Articles
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Apr 4, 2016BlazingRagnarok posted a message on The Magic Market Index: Set Review of Shadows Over InnistradWhile its value probably won't spike, I disagree with your assessment of Bygone Bishop. It has applications outside of clue-based decks; for example, it makes every creature that Collected Company decks hardcast replace themselves. If any sort of white weenie crops up (human or spirit tribal?), Bishop would give the deck crucial staying power in the mid and late games.Posted in: Articles
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If yes, would causing the highest life total to decrease or exiling Scourge with the mutate trigger on the stack cause the mutate ability to fizzle in that scenario?
Negligible in most limited decks, maybe. Negligible for some aggro and midrange decks, maybe. But many decks in constructed like to spend mana outside of their main phases. Any control deck, any tempo deck, and any other deck that runs instants, permanents with flash, or activated abilities is going to prefer a basic. A land can't be strictly better than a basic if entire archetypes turn their noses up at it.
Giving Cryptic Command (and others) the Arcane subtype would be a power level errata of variable quality. Splice isn't the most powerful mechanic, but it can be competitive in some unexpected locations.
Also, in attempting to impose subtypes on preexisting cards, you actually do not have the privilege of using WoTC design philosophy because you are not designing anything new. If you create your own cards, you may apply any subtype you wish in that "function over flavor" approach because flavor can be determined after everything else is said and done.
On the other hand, preexisting cards already have their flavor in place. You cannot roll back the design process to before flavor was determined to find a subtype that fits the function if the perfect functional subtype does not jive with the name, art, and flavor text already in place. Simply charging ahead with subtypes without taking previously designed flavor elements into account risk bizarre choices that may jeopardize the merits of your project.
It's also easy to visualize in the form of color combinations, since they are both 5. 5 colors + 10 pairs + 10 arcs and wedges + 5 four color combinations + 1 of all five colors = 31.
1: Creatures you control with defender lose defender and gain vigilance and first strike until end of turn. Activate this ability only if there are exactly two colors among permanents you control and cards in your graveyard. You may only pay blue, black, red, or green mana to activate this ability.
Your second design is more balanced and interactive, but putting casting restrictions on a titan trigger is super clunky and often useless. Your opponent will either cast their spells before the trigger resolves or save their one spell.
I knew that. I'm saying that isn't enough, that it doesn't give enough direction to actually achieve your goal.
In light of that, creating a card for the sake of "here are four great cards that share a CMC, shame red doesn't have one that good" means you aren't creating the card for its own sake. As a result, it will always stand in the shadow of the four cards you invoked. There's also something to be said for simplicity and flexibility, but that's another issue.
I think taxing/punishing effects fit white very well in commander, as it falls within white flavorfully and mechanically. On the other hand, sacrificing lands for card draw fits white neither flavorfully nor mechanically. The land searchers you alluded to are certainly no justification for something in the line of Aggressive Mining no more than white's token strategies justify a white Goblin Bombardment. Sacrificing lands for resources is so indelibly red that it would take a fairly tortuous twist to cram such a mechanic into white. As far as lands themselves that draw cards, white-based EDH decks have access to a number of decent colorless options.
Specific rules questions are best asked in the rules forum. Anything in this game that refers to "your turn" is talking about a period between your untap step and the end of the end phase. That is what a turn is. Lurrus lets you cast one permanent spell with converted mana cost 2 or less in that period.