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  • posted a message on Stack resolution and triggered abilities
    Vengeful Warchief does indeed die. Creatures die to lethal damage due to something called state-based actions, which occur automatically whenever a player receives priority. Triggered abilities, by contrast, need to trigger and then resolve to do anything, which makes them much slower than state-based actions.
    Posted in: Magic Rulings
  • posted a message on Major changes to Magic announced at SDCC? (New booster variants and premium styles)
    Quote from LeoninKha »
    Fix Mana-Screw and Mana Flood for once... its been 25 years already. Dont tell me you can't come up with a solution. L5R made it look easy.

    Methinks you'd have better luck seeking out a different game if you can't accept a variance-based resource system.
    Posted in: The Rumor Mill
  • posted a message on Lake of the dead combos
    Quote from Gabryz »
    Ok thank you, but it is not really clear, because one of the used combo is lake of the dead and dark ritual that basically is the same concept, so what is the difference?

    Dark Ritual and Lake of the Dead don't interact with each other at all. They both produce black mana, not swamps. Lake of the Dead only lets its controller sacrifice land permanents that have the Swamp subtype.
    Posted in: Magic Rulings
  • posted a message on My local MTG Shop is Adult only, 18 and Up. Having some problems with this.
    I don't think there's much you can do here to create the kind of environment that you want other than just trying to convince your friends to change this policy. Unless somebody has a story about company intervention changing a shop's culture for the better overnight, I doubt that reporting the shop will achieve what you want.

    Does this shop do business in any "adult-oriented" products such as alcohol? Otherwise, it just sounds like a bad business decision to ban children from a shop that sells games. Unhappy folks like yourself aside, it sounds like a bad way to grow a community. Maybe you could convince your friends to just have designated "adult-only" nights, which creates the kid-free environment they want without banning you and your family from the store outright.
    Posted in: Magic General
  • posted a message on A Few More Selesnyan Designs
    Quote from BlackWaltz3 »
    I don't understand what you're saying about the counters being placed before the token is made. The effects happen in the order of the wording. You make the token and then if you have charge counters you can put that many +1/+1 counters on any target including your token.

    That isn't how triggered abilities work. Targets, as a game mechanic designed to allow response and interaction, must be chosen as soon as an ability is put onto the stack, and this ability has to resolve for the token to be on the battlefield. If you want the ability to work the way you want, then the creatures that receive the counters must be chosen on resolution, so no targeting can be involved.

    How about Timble?

    The second kicker ability must be reformatted to be an ETB trigger, since the current version doesn't say when it happens.

    Its power level is pretty high, considering it both can do a few different things including the ability to have great stats for its cost, though I suppose it's comparable to Knight of Autumn in that respect.
    Posted in: Custom Card Creation
  • posted a message on Mox Topaz
    From the moxen designs that we've seen so far, it seems that WoTC is far more comfortable making moxen that restrict the card's ability to produce mana rather than spend mana, which explains why such a design has not appeared on a 0 CMC artifact.
    Posted in: Custom Card Creation
  • posted a message on [RUMOR] The Commander 19 decks will be based on keywords
    Quote from Sephon19 »
    But I just run out of money... Frown

    I hope Populate somehow integrates black. Black tokens are neat and this is an opportunity to go outside Selesnya colors. Red or blue could be cool too, but regular Selesnya tokens should be playable with the deck and four colors is too much.

    If populate expands into any new colors, I expect blue to be first on the list. It is a copy mechanic, after all. While black can do some really interesting things with tokens, there are more flavorful and mechanically appropriate avenues than populate.
    Posted in: The Rumor Mill
  • posted a message on Five Eminence Commanders
    Finally, there's also the option of abandoning putting the counters on the commander entirely. To preserve interactivity, all of the commanders could put counters on permanents already on the battlefield, like Anastasia does.

    Mmh, but that would encourage never casting your commander, i thing that i hate about eminence

    Not if the counters don't do anything unless your commander is on the battlefield.
    Posted in: Custom Card Creation
  • posted a message on Ignore List
    I can see what you're trying to do with the flavor, but, at the end of the day, this is a variation on Pacifism that doesn't even try to connect to black or red on a mechanical level. Not only are damage prevention and anti-sacrifice effects something white can do by itself, but they are directly antithetical to what red and black do, respectively.
    Posted in: Custom Card Creation
  • posted a message on Five Eminence Commanders
    Quote from Morphic_Tide »
    The clause could just be "X counters remain on ~ when it goes from the command zone to the battlefield", neatly excluding all other zone changes and counter types in the process.

    Except the creature never moves straight from the command zone to the battlefield. Only a few creatures, like Derevi, Empyrial Tactician, can do that. The creature moves from the command zone to the stack to the battlefield, which are the usual two zone changes associated with casting a permanent spell. You can't just shrug away the stack here.

    There are a few options here. One is specifying both zone changes involved in casting the spell. Another is a full Skullbriar clause that excludes leaving the battlefield. Finally, there's also the option of abandoning putting the counters on the commander entirely. To preserve interactivity, all of the commanders could put counters on permanents already on the battlefield, like Anastasia does.
    Posted in: Custom Card Creation
  • posted a message on Mono Black Jund
    Jund is a color combination, not a strategy. What you're looking for is mono-black midrange.

    My first thought is that you run way too much discard in this deck. It looks like an 8-rack deck without any of the cards that really let you capitalize on suppressing your opponent's hand size. Unlike actual midrange decks, your means of dealing with your opponent's present board state are extremely limited, consisting of a handful of edicts and a few pieces of targeted removal. Ultimately, this means that all of your discard doesn't mean much if your opponent resolves a few threats and beats you down.

    Asylum Visitor is an extremely cool card, as well as one of my favorite SOI block madness cards. It's actually an interesting budget Bob alternative if you're discarding a lot of cards. Gifted Aetherborn sucks in modern, plain and simple. It doesn't present a serious threat or form of disruption against most decks, even burn, and its body dies to every piece of relevant removal in the format. It's also a low value play with Unearth.

    Rotting Regisaur is untested in modern. It resists all of the format's toughness-based removal, and it presents a fast clock unblocked. On the other hand, it has neither trample, evasion, nor immediate impact. If the decline of Tarmogoy is any indication, just being a big ground threat might not be enough anymore.

    My first recommendation for this deck is Collective Brutality, which has a lot of functions this deck values. The Aetherborn can go out for Bloodghast. Also, step up your removal game. Dismember is great, but you really need something for big targets, which is surprisingly a blind spot for mono-black in modern. If you want more creatures, start with Geralf's Messenger.
    Posted in: Deck Creation (Modern)
  • posted a message on Five Eminence Commanders

    Damn, that's a problem. Honestly i wanted the card to have counters, exactly to not be like experience and also to be more interactable, meaning that you can kill the creature to reset the counters

    Wait, so you designed the card with the zone-change reset in mind, but you only accounted for a single kind of zone change? To achieve that, not only do you need a Skullbriar clause, but you also need to say that it doesn't apply when the creature dies. It's also very bizarre to see you talk about interactivity in a post creating eminence creatures, given that Crusch is the only truly interactive one of the bunch. Emilia/Priscille is only going to be cast when her controller wants to dump all of her counters, anyways, and Anastasia is only going to be on the battlefield long enough to yoink every creature you can.
    Posted in: Custom Card Creation
  • posted a message on End of an Era
    Quote from arcane7828 »
    Quote from drmarkb »
    Where is the new site?

    I think ... it is practically the same? I followed the link for MagicFind in the first post, found mtgsalvation and... it looks the same? So I guess minimally the current site materials are all migrated there.... the other site some members are pushing I think is mtgnexus.

    so some or all the staff is moving or something like that... but Sally is still around I guess Smile I find it weird but oh well... stranger things have happened

    The poster wasn't asking about the fate of MTGSalvation. I believe he was asking about MTGNexus.
    Posted in: Modern
  • posted a message on Lands that cost mana - a hypothetical
    Quote from pierrebai »
    My guess it should work if you give it another additional card type, like enchantment creatures. For example a land sorcery could follow the rules for lands and rules for sorcery.

    Simultaneously? How? That would still be entirely new territory that would require new rules. The game doesn't have anything in place for cards with both permanent and non-permanent types at the same time. They're mutually exclusive.
    Posted in: Custom Card Rulings
  • posted a message on Brineborn Cutthroat (Fishin preview)
    Quote from Gjxyz »
    Does playing itself during the opponent's turn add a counter to itself?

    No. It has to be already on the battlefield to "see" its controller cast a spell.
    Posted in: The Rumor Mill
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