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  • posted a message on Azorius Runecuffs
    Yeah, soulbond can't be used on other players' creatures...
    Posted in: Custom Card Creation
  • posted a message on Orzhov Knights
    I made Top 8 in the 72-player MCQ, going 5-1 over the first six rounds into an ID in round 7. Unfortunately, I scrubbed out in the first round of the single elimination due to some incredible mana flood.

    I faced a lot of Oko in the tournament, including the middle four rounds that I played, and I went 3-1 against them. Those Oko matches were bookended by an Azorius deck that never really interacted with me in a meaningful way and a Golgari adventure deck that sputtered in games 2 and 3 after beating me in game 1.

    I ended up playing a playset of Noxious Grasp for the tournament alone, though I'd never get away with that in my LGS meta. I was highly relevant and useful every time I drew it, except when my opponent had Summer Veil.

    Overall, Corpse Knight was an absolute all-star. It forced through life loss in situations where I could not attack, tore through opposing life totals in conjunction with Worthy Knight, and acted as a valuable source of reach to enable Knight of the Ebon Legion. Sorin and Archon were decidedly less than impressive in the Oko matchup, unfortunately.
    Posted in: Deck Creation (Standard)
  • posted a message on [Deck] Orzhov Aristocrats - looking for feedback
    You would probably better off swapping Witch's Oven and Cauldron Familiar out for something like Pitiless Pontiff, Plaguecrafter, or Priest of Forgotten Gods. The combo, with two pieces, is decent, but it needs other combo pieces present to really get rolling. The cat, by itself, is a pretty underwhelming 1-drop, and the oven is, quite frankly, a lousy sac outlet when you're not doing something busted with the food tokens. With only four cards that make food and two cards that use food in a profitable manner, that just doesn't seem enough.
    Posted in: Deck Creation (Standard)
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from Gutterstorm »
    Interesting that Typhons are a kind of creature rather than a specific creature.

    Pegasus and Medusa (well, not in MTG, but in many other media) welcome Typhon to the club.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Quote from Jiyor »
    @ haloreaper117- Your uninformed. Standard has only ever had fetches in them three times in M:tG’s history. The only time they caused a problem was when WotC, after saying for years fetches are fine in Standard without fetchable dual lands, included them in a Standard with fetchable duals.
    And the shuffling taking up to much streaming time is a hollow excuse because not enough people watch streams of players playing games with real cards because there boring to watch. The heavy stream watchings are from Arena where shuffling time isn’t an issue.

    Of all of the standards with fetch lands, wouldn't that make the ugly Khans-BFZ format the most salient to pioneer precisely because the format has fetchable duals?
    Posted in: The Rumor Mill
  • posted a message on Orzhov Knights
    Quote from pzbw7z »

    Six-drops seem awfully ambitious, but I have certainly played some games where I've gotten to six mana but many games just don't. I'm interested to hear how this plays out for you. Does the Archon make Witch's Vengeance more appealing for the side-board?

    Excluding the odd complete non-game, I've had more games where I have hit six mana than ones where I have not. On certain board states, dropping Archon is akin to Elesh Norn, Grand Cenobite in some ways. It just ends games. It's not always relevant, of course, but then it's pretty easy to side out.

    I don't think I would ever put Witch's Vengeance in this deck's sideboard, for any reason. It's too darn unreliable. Sure, the best-case scenario is a Plague Wind against a tribal deck or a deck that happens to line up tribally, but knights is already one of standard's few tribal decks. I would expect the card to be like Victim of Night most of the time, in that it has some huge blind spots. Sure, it would be a sideboard card, but that would beg the question of what I would board it in against. Most of the good times to use the card are actually decent matchups, and I'd like to use my sb slots for either really popular matchups (like Oko) or really bad matchups (like Fires of Invention decks or anything else with lots of sweepers).
    Posted in: Deck Creation (Standard)
  • posted a message on Orzhov Knights
    Quote from pzbw7z »
    The thought has occurred to me that twenty-four lands just might be too many - even if one is a Blast Zone. What are you running? Are you running anything over three-CMC?

    I'm on 24 lands as well, including two Castle Ardenvale and a full playset of Castle Locthwain, so I can dig my way out of flooding pretty quickly. I also have five cards over 3-CMC, consisting of three Sorin, Vengeful Bloodlord and two Harmonious Archon.
    Posted in: Deck Creation (Standard)
  • posted a message on Temporal Excision
    This could get away with being Orzhov, and almost even mono-black if you keep the current wording, which still excludes permanents and spells.

    Using reminder text to refer to permanents doesn't work because, well, it's too clever. It's clever in the same way that the wordings of certain Hearthstone cards, such as Zephrys, who tells players to "wish for the perfect card," are clever, in that it prioritizes its cleverness over clarity. Magic is a game that overwhelmingly prioritizes clarity to the point that people who write its rules text are willing to create clunky pieces like Syr Konrad, the Grim or every discard-matters card in Amonkhet. Those examples are generally unpopular, especially given how popular clever and ultra-concise wordings are with many custom card creators, but they get the job done.

    If you want to keep the card's wording clever, I would expand the reminder text to include spell copies as well, which are non-card entities quite distinct from tokens. If you want a wording that gets the job done, simply expanding the rules text to "Choose up to two cards, nontoken permanents, or noncopy spells and exile them." would suffice. Mentioning spells and making the card an instant also conveniently gives the card a reason to be blue as well.
    Posted in: Custom Card Creation
  • posted a message on Orzhov Knights
    Quote from pzbw7z »
    The deck is tremendously improved. I won all four matches and the tournament.

    Congratulations, that's impressive. Corpse Knight is a really cool card that I didn't consider myself, so I'm considering running it over Wintermoor Commander. Commander is a fine card in many aspects, but it sometimes doesn't feel impactful enough.

    I'm taking my own Orzhov Knights brew to a big MCQ this weekend, so the news that another player is succeeding with the deck, especially versus Oko, is heartening.
    Posted in: Deck Creation (Standard)
  • posted a message on The Pioneer Format
    Quote from Izor »

    Green has lost its top 3-4 mana dorks and its top 3 tutors (GSZ, NO, Chord), only leaving Company behind. They also lost Goyf.

    Chord of Calling will be legal in this format via its M15 reprint.
    Posted in: The Rumor Mill
  • posted a message on Orzhov Knights
    Quote from pzbw7z »
    Sorin has been on the radar. I agree that he should be added; probably as a two-of. A four-drop isn't going to help against mono-R so I'll have to think about other sources of life gain. Curry Favor is a pretty cheap way of doing some damage as well as gaining some life and having a creature to boot.

    I think you're underestimating how red decks can crumble before giving your whole team lifelink. Unless your opponent has Tibalt or you have very few creatures, your opponent will likely have to deal with Sorin immediately to not fall behind, buying you plenty of valuable time. If aggro is still a problem, I would recommend Disfigure in the main or side to pick off some early threats.
    Posted in: Deck Creation (Standard)
  • posted a message on The Pioneer Format
    Quote from mapccu »
    Who's ready for dork > 3-feri to ruin this out of the gate...

    I think while everyone is trying to be cute there are going to be a non-zero amount of people getting curbed by elves players curving dork, into steel leaf champion into Coco all over people. I'm not even sure if shaman of the pack is worth the effort?

    Black has some very powerful one drops at it's disposal in a format that is pretty slow. thoughtseize, push, deathrite... I expect black to be a major cornerstone of the format. Also, leyline of the void is probably going to be the best GY removal tool, which means Gary could be showing up to too.

    Blue delve spells are going to be redic alongside cards like stitcher's supplier and satyr wayfinder.

    White seems pretty weak at first glance.

    Fatal Push is going to take a major hit to its playability without fetchlands. It's still a great card, but that represents a precipitous drop in the ability of many decks to enable revolt.

    3-color (and up) decks are also going to take a big hit in this format compared to modern. Without the shock+fetch fixing combo, Mana Confluence and Aether Hub might well be the only lands in the format that enter untapped and produce more than two colors without being a filter or having a restriction on how the mana is spent. Noble Hierarch and Birds of Paradise are gone, so the format's playable multicolor mana dorks will fall to Sylvan Caryatid and maybe Gilded Goose or Servant of the Conduit.
    Posted in: The Rumor Mill
  • posted a message on Orzhov Knights
    You need Sorin, Vengeful Bloodlord in this list. He's probably standard's strongest Orzhov card at the moment because he does so many useful things. He turns the tide against aggro decks. He generates a stream of card advantage against midrange and control. He picks off Teferi, Time Raveler. His sheer lifegain capacity also lets you swap Smitten Swordmaster for something a little more impactful.

    I notice that you're also missing a few great knights in this list. Blacklance Paragon is a 3/1 with flash at worst and is "1B: Destroy target Questing Beast. You gain 3 life." at best. Midnight Reaper is a strong source of value that makes it easier for you to recover from sweepers.

    You might also want some sort of powerful top-end card. Cavalier of Night provides some great value and is a fantastic Sorin target after an uptick. Gruesome Menagerie is a board in a can for a tribe with some powerful low-CMC creatures. Harmonious Archon is a ten-power windmill slam that will sometimes shrink your opponent's board while never weakening your own.
    Posted in: Deck Creation (Standard)
  • posted a message on Cascade and crashing footfalls
    Yes. It has a CMC of 0, just like Living End and the rest of the Time Spiral block suspend-only cards, which allows cascade to cast it.
    Posted in: Magic Rulings
  • posted a message on The reason for no cycles of trilands
    I don't get where that thing about not wanting to "devaluate" (sic) dual lands comes from. That's like accusing Wizards of not wanting to print cards that are strictly better than other cards, which they do all the damn time.

    It can't possibly be about money because the majority of dual lands aren't actually worth much. Of the dual lands with value, the horizon, filter, and manlands have special uses that wouldn't compete with tri-lands, fetches and shocks (or ABUR duals) are still more flexible than any reasonable etb untapped tri-land without basic land types, and fastlands are the only painless early game duals in Modern. Every other dual in the game has been worth a few bucks in standard only to tank into obscurity after rotation. What is there left to protect that doesn't protect themselves?

    Not to mention, Wizards knows that people love power creep and flock to it. People flock to high-powered sets and throw money at them, which is why they constantly cycle their power creep to keep standard's power level in an MC Escher-style infinite staircase. The only reason such card haven't appeared yet is appropriateness, not some sort of conspiracy theory.

    Oh, and Wizards already designed an ETB untapped tri-land that's fetchable, and it sees no play. It's Murmuring Bosk, and it's proof that Wizards can design conditional ETB untapped tri-lands that are just as ephemeral as the rest of the forgotten duals.
    Posted in: Magic General
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