- BlazingRagnarok
- Registered User
-
Member for 8 years
Last active Sun, Nov, 1 2020 11:38:09
- 0 Followers
- 2,374 Total Posts
- 712 Thanks
-
Nov 20, 2017BlazingRagnarok posted a message on Jaya Ballard ReturnsMairsil's reappearance in card form absolutely can be a coincidence because Commander products are a dumping ground for neglected legendary figures, the vast majority of whom are irrelevant to contemporary sets.Posted in: Articles
-
Apr 4, 2016BlazingRagnarok posted a message on The Magic Market Index: Set Review of Shadows Over InnistradWhile its value probably won't spike, I disagree with your assessment of Bygone Bishop. It has applications outside of clue-based decks; for example, it makes every creature that Collected Company decks hardcast replace themselves. If any sort of white weenie crops up (human or spirit tribal?), Bishop would give the deck crucial staying power in the mid and late games.Posted in: Articles
- To post a comment, please login or register a new account.
Ah, a prerelease promo, that explains it. Actually, promo TKS is at $22, so it still didn't quite drop from 30 to 8.
I'd like a citation for that. According to TCGplayer, non-foil, non-promo TKS peaked around a $15 median price, and hovered around the $12 mark at the height of the Eldrazi craze in Modern.
Eye of Ugin is a better example, since the median price of the Modern Masters 2015 version spiked above $50 at one point, then dropped gradually as more and more people anticipated its Modern ban, until it hit it current, yet still respectable, $14 TCG mid price.
Every set has its fans and foes, but personally I loved Shards of Alara, Alara Reborn, Zendikar, Rise of the Eldrazi, New Phyrexia, Innistrad, Avacyn Restored, Return to Ravnica, Khans of Tarkir, Dragons of Tarkir, Oath of the Gatewatch, and Shadows Over Innistrad. Bolded ones are favorites.
Ok, so first of all, I have some rules corrections. Sen Triplets does not allow you to play cards for free because Omniscience only lets you play spells for free from your own hand. Second, the legendary rule doesn't work how you think it does. The legendary rule only cares about the EXACT NAMES of your legendary creature, not its subtypes. For example, you can have Akroma, Angel of Wrath and Akroma, Angel of Fury on the battlefield at the same time. You're confusing it with the planeswalker uniqueness rule, which does care about a card's subtypes.
Secondly, some recommendations:
Omniscience goes well with Eldrazi Titans since it allows their casing triggers. Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger.
Show and Tell lets you get Omni early.
Elesh Norn, Grand Cenobite is arguably the best praetor.
Phage the Untouchable works well with Thassa, God of the Sea and anything that grants haste.
Prime Speaker Zegana is more card draw.
As for your second question, refer to this ruling: "If Falkenrath Gorger leaves the battlefield before the madness trigger has resolved for a Vampire card that gained madness with its ability, the madness ability will still let you cast that Vampire card for the appropriate cost even though it no longer has madness."
Madness will trigger for any vampire discarded while he's in play, so killing him in response won't stop it.
For a second, let's pretend that HEX isn't a huge bugfest with unstable servers (they're down now as I type this) and focus on how it differs from Hearthstone, MTGO, Duels, and paper MTG. For all intents and purposes, Magic's digital platforms are secondary to paper, so all of paper's limitations are passed on to the digital versions. HEX can do things that would either be impossible or incredibly frustrating in a paper game, such as heavy randomization, permanent card modification, and putting one player's cards into another player's hand/deck. While physical card games can't support such mechanics, they also aren't subject to the whims of one's wifi. Physical card games also give a sort of social interaction that the internet can't replicate. It's funny that you'd call HEX a gold standard over Wizards, since they're currently in hot water of their own with fans over Steam pricing inconsistencies.
Hearthstone, unlike HEX, has the distinction of being a part of Blizzard's game universe, and was thus more of a side project at inception. I haven't played for a while, but I've heard the game has gotten more interesting recently.
Ah, so there are qualifiers involved, as I thought. Chances are, there will be a legendary werewolf in Eldrich Moon, and, given the design of the tribe as a whole, it will probably not be that good in EDH. While it would be presumptuous to say that it would be mono-colored or end up with a useless ability like poor Dragonlord Kolaghan, we're talking about an aggro-based creature type in a format that isn't friendly toward aggressive strategies.
I think you'll need to qualify what "lacking" means for minotaurs. Zedruu the Greathearted and Tahngarth, Talruum Hero are both legendary minotaurs. Now, if your "lacking" meant lacking tribal support, you'd be right on both counts, along with many other creature types with non-lord legends. Do you not like Zedruu for being a group-hug commander that clashes with the usual minotaur play style? Is Tahngarth being mono-red enough to act like he doesn't count?
Well, there are five mono-red hydras, and three of them use +1/+1 counters, plus one that uses +1/+0 counters. Creatures that enter with lots of +1/+1 counters is a very green mechanic, and has been for quite a while, so those mono-red hydras can largely be accounted to the unstable nature of the color pie early in the game. Three of them have red-centric pinging abilities, which appear in two of the three Red-Green hydras. Phytohydra and Clockwork Hydra utilize +1/+1 counters as well.
Based on this, Wizards has almost certainly decided that Hydras would be a mechanically unified creature type, rather than flavorfully unified as with dragons, sphinxes, demons, and angels. In the current color pie, blue and black care the least about +1/+1 counters and are thus poorly suited to have hydras. The one exception being, well, y'know.
Sorry, bucko, but Altar's Reap doesn't target (the word "target" does not appear in its text box). I mean, you can just sac the token for cards, but there are both better things to sac and better things to do with those wolf tokens.
I think the best place for this is a 2 or 3-of in a dedicated wolf/werewolf in order to draw removal away from stronger threats. As a 2/2, it's pretty squishy. Given Standard's card pool, a deck focused around abusing its ability would most likely end up as an inferior version of the heroic deck, which was a glass cannon archetype in the first place. A Partisan version would be even frailer, since it relies on a single card.
I predict a very chance for a legendary werewolf in EMN, given how close it was to ending up in SOI until Arlinn replaced it.
In regards to Emrakul-related theories, I'm struggling to see how it would relate to EMN mechanically. It has to be compatible with SOI due to limited concerns, so no colorless-matters. My best guess would be horror tribal, since they had a high presence in SOI.
Well, Boreal Druid does produce both and . While the latter doesn't apply to your deck, it could conceivably see use in some sort of Gruul Skred deck. The former, as mentioned, enables certain OGW Eldrazi.
You'd be better off just getting the 5 mana and 5 creatures with ramp and token producers.