Lost Technology
Legendary Artifact
Suspend 5 1U
Lost Technology is blue. T, Sacrifice Lost Technology: you may put any non-type 2 legal card you own from outside the game into your hand. For the remainder of this game, that card is legal.
Explanation: the "non-type 2 legal" clause reflects "lost technology"
Bruce Banner 2U
Legendary Creature - Human Scientist
If damage would be dealt to Bruce Banner, flip it instead.
//////////////////////////////////////////////// The Incredible Hulk
Legendary Creature - Beast
Trample
The Incredible Hulk is green.
Whenever no opponent controls a creature, flip The Incredible Hulk.
Mudhole2
Instant
Target player removes all land cards in his or her graveyard from the game. Search your library for that many basic lands and put them into play tapped.
Widespread Propaganda :2mana::symu:
Enchantment
When ~ comes into play, choose a creature type.
Creatures of the chosen type can't attack or block unless their controller pays for each creature of the chosen type he or she controls that's attacking or blocking.
Activated abilities of creatures of the chosen type cost an additional to play.
Insurgency3R
Instant
Target permanent which required a type to be chosen as it was played is set to a new type of your choice. (The new type must be a legal choice.) "How do you like them apples?"
FermentG
Enchantment - Aura
Enchant creature
Cumulative upkeep G
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Encanted creature can’t attack or block. Activated abilities of enchanted creature can’t be played.
Target Aquired!
Tribal Instant - Weird
Choose new a target or targets for target spell targeting a Weird you control. "My head hurts!" - Serox, Izzet Initiate
Wildly Erratic Mutation 3U
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. If you don't control the chosen creature, it's controller may then do the same.
Radical Zapper :5mana::symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr:
Planewalker - Radical!
+20: Remove all artifacts, creatures and lands from the game. You may put an artifact, creature, enchantment or land from your hand in play. Each player discards his/her hand. Until end of turn, target opponent may play an ability of ~.
-21: Flip a coin for each card in your library, for each flip you win, put that card in your hand. Shuffle your library afterward.
-0: Radical Zapper deals 1 damage to target non-articaft creature
Cycling :symr::symr:
Suspend 15 -
Loyalty: 3.14159265358979.....
When ~ comes into play, put a Planeswalker token into play named Exponential Devotee with the Planewalker type Devotee and "+1: Put a copy of ~ into play." The Planeswalker rule doesn't apply to tokens named Exponential Devotee.
Whenever you flip a coin, any opponent may groan in frustration. If they do, sacrifice ~.
Scream of Death BBB
Enchantment B: Target player discards a card. If a creature card is deiscarded this way you may pay BB. If you do all players lose X life where X is equal to the converted mana cost of the disacrded card.
Great Wall 2W
Enchantment
All creatures gain plainswalk.
Creatures you don't control that have plainswalk can be blocked as though they didn't have plainswalk.
Assassin's Den
Land - Lair
Assassin's Den comes into play tapped.
T: Add B to your mana pool.
,T: Destroy target tapped creature.
Next: make a five color creature of a normally monocolored type (eg Elves, Goblins, Zombies ect.) and have it make sense flavor-wise.
Maybe (U/R)(U/R)
Instant
Flip a coin. If you win the flip, counter target spell.
Vigilance
Whenever aplayer plays a spell, creatures can't attck this turn.
8/8
Next: a red Mana Short
Edit: You're right jokulhaups, should have been defender instead of vigilance.
Lost Technology
Legendary Artifact
Suspend 5 1U
Lost Technology is blue.
T, Sacrifice Lost Technology: you may put any non-type 2 legal card you own from outside the game into your hand. For the remainder of this game, that card is legal.
Explanation: the "non-type 2 legal" clause reflects "lost technology"
Legendary Creature - Human Scientist
If damage would be dealt to Bruce Banner, flip it instead.
////////////////////////////////////////////////
The Incredible Hulk
Legendary Creature - Beast
Trample
The Incredible Hulk is green.
Whenever no opponent controls a creature, flip The Incredible Hulk.
Mudhole 2
Instant
Target player removes all land cards in his or her graveyard from the game. Search your library for that many basic lands and put them into play tapped.
Insurgency 3R
Instant
Target permanent which required a type to be chosen as it was played is set to a new type of your choice. (The new type must be a legal choice.)
"How do you like them apples?"
Enchantment - Aura
Enchant creature
Cumulative upkeep G
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Encanted creature can’t attack or block. Activated abilities of enchanted creature can’t be played.
Next: Confluence
Supersonic :symur::symur::symur:
Instant
Split second
Target creature gains flying and first strike until end of turn.
Tribal Instant - Weird
Choose new a target or targets for target spell targeting a Weird you control.
"My head hurts!" - Serox, Izzet Initiate
Next: Ninja
Instant
Target player draws three cards. Play Ancestor Worship only if you control three or more white creatures.
Next: Reiterate - Green
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. If you don't control the chosen creature, it's controller may then do the same.
Next: Eternity Snare
Radical Zapper :5mana::symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr: :symr::symr::symr::symr::symr::symr:
Planewalker - Radical!
+20: Remove all artifacts, creatures and lands from the game. You may put an artifact, creature, enchantment or land from your hand in play. Each player discards his/her hand. Until end of turn, target opponent may play an ability of ~.
-21: Flip a coin for each card in your library, for each flip you win, put that card in your hand. Shuffle your library afterward.
-0: Radical Zapper deals 1 damage to target non-articaft creature
Cycling :symr::symr:
Suspend 15 -
Loyalty: 3.14159265358979.....
When ~ comes into play, put a Planeswalker token into play named Exponential Devotee with the Planewalker type Devotee and "+1: Put a copy of ~ into play." The Planeswalker rule doesn't apply to tokens named Exponential Devotee.
Whenever you flip a coin, any opponent may groan in frustration. If they do, sacrifice ~.
Enchantment
B: Target player discards a card. If a creature card is deiscarded this way you may pay BB. If you do all players lose X life where X is equal to the converted mana cost of the disacrded card.
Next: Fix Mudhole
Enchantment
All creatures gain plainswalk.
Creatures you don't control that have plainswalk can be blocked as though they didn't have plainswalk.
Next: Fix Mudhole
EDIT: Oops, a bit slow there.