Quote from sibin »Playing Merfolk for a while, now breweing with the green side of the force too =) Tribal are just too amazing !!
Anyone have any very cool elves image to make an amazing playmat ??
Quote from Syreal94 »Quote from dutchwizard »Good to hear from you Syreal. What does your list look like these days?
Still straight GB:
GB ChordMagic OnlineOCTGN2ApprenticeBuy These Cards
//Lands: 184 Forest4 Blooming Marsh4 Cavern of Souls4 Gilt-Leaf Palace1 Overgrown Tomb1 Pendelhaven//Creatures: 344 Elvish Mystic4 Heritage Druid4 Llanowar Elves4 Nettle Sentinel4 Dwynen's Elite4 Elvish Visionary4 Elvish Archdruid4 Shaman of the Pack2 Ezuri, Renegade Leader//Spells: 84 Collected Company3 Chord of Calling1 Lead the Stampede//Sideboard: 153 Thoughtseize2 Dismember2 Kitchen Finks2 Lead the Stampede1 Phyrexian Revoker1 Spellskite/Melira1 Yixlid Jailer1 Reclamation Sage1 Creeping Corrosion1 Fracturing Gust
Not all foil yet either unfortunately.
Quote from dutchwizard »Good to hear from you Syreal. What does your list look like these days?
Quote from from="Dimmez » »
Thought-knot seer exiles so you cant use surgical extraction any targets - it does however take combocards.
I play a similar list (but without the chalice) - what do you put them on 2 and 3? against them. Doesnt seem to do much on 0 and 1 where they are good against other decks. Also not sure if i want to keep them in if i have any other card in my sideboard agaisnt them.
I only play 1 spellskite MB but it hasnt really helped much. Dont think 3 does much unless you get multiples out?
I dont run eldrazi mimic - but i kinda see how it could be useful as a SB card to add against combo without disruption. Not sure if i have the space in my SB for that, but i do dislike valakut variants - so i might dedicate some slots for it. What other matchups are they useful?
I play 4-of ghost quarters and 2 surgical SB too - havnt really found them to be that useful - it does break potential scapeshift wins if you draw surgical but usually you dont, and i dont really see myself mulling too one of them, or should I?. Also if i somehow manage to break their combo by saccing lands im too far behind and die to their Titans (primeval and inferno)
Gemstone caverns - i dont run, do they really help you? I usually lose game 1 and they should really accelerate you if you are on the play game 2 (which i also lose)
Quote from Dimmez »Ok guys - how would you make this deck, with MB and SB if your only opponent was scapeshift/titanshift/valakut?
Quote from Flipdipple »Warping Wail is actually really good vs. Jund and Abzan both. Kills BoB's, Lavamancers, Birds, Nobles, Wall of Roots, Seer, E-Wit, Spellskite and Spirit Tokens. It also counters Sorcery's i.e. Maelstrom Pulse, Thoughtseize, Inquisition of Kozilek, Crumble to Dust and Lingering Souls. Also, in a pinch make a dude to sac to for Liliana of the Veil trigger. So I would advise not cutting them vs. either and actually bring in your 3rd, I already run 3 MD as they have so much game right now vs. a lot of the faster archetypes.
Wurmcoil Engine is a card I dropped all together as he was in that weird spot that required Tron and didn't work well with Temple's. So, to shore up the loss of Deathtouch and Lifelink I really liked adding Basilisk Collar to the mix, extremely brutal if equipped to an Endbringer, of which is a really good card vs. both Jund and Abzan.
Relic of Progenitus is a no-brainer sb vs. both
Ratchet Bomb super good vs. Abzan especially if they are Lingering. It is ok vs. Jund as the biggest target is mainly Tarmagoyf and we should already match up well vs. Goyfs with Dismember and early fatties of our own.
Spatial Contortion is not so good vs. Jund, but really good vs. Abzan as they run a bunch of small duders.
Pithing Needle is really good against Jund, only problem is what to target with it as they have multiple good options but game 2 and 3 best option is probably going to be Fulminator Mage, Abzan not so much as about the only real good target would be Viscera Ser and to some lesser extent Spike Feeder, if they are on that game plan.
Quote from Billiondegree »Thoughts on Elder Deep Fiend in this deck?
Sacrifice a matter reshaper and pay 2UU seems like a good deal. Tap down their lands at instant speed like a Mistbind Clique to time walk them or tap down dudes to clear blockers/attackers out of the way
I will certainly test it
Quote from yannzup »
I think i will tune the sb to improve the affinity mu, it is one of our worst i guess! (And affinity represent a decent part of the field...)
Quote from Exatraz »Quote from guigoveia »Im not sold on 2 spellskite md, what do you guys think could best take their place?
I like Eldrazi Skyspawner. It comes down on turn 2 a LOT and can enable T3 Smasher more frequently. The added bonus of having a 2/1 flier and an extra scion when Drowner comes down has been noticed a lot. I don't like things like Duskwatch Recruiter because he is another whiff on Anchient Stirrings.
Quote from guigoveia »Im not sold on 2 spellskite md, what do you guys think could best take their place?