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    posted a message on Jund
    What does everyone think of Wrenn and Six? Cut down to 23 land maybe, and run 2-3 of him? The retrace late game could be great if you have him on the field, pitch a land to cast a spell from grave, get the land back to play it for turn. Or do it the other way if you have no land to pitch, get a land then pitch it to cast a spell. Seems like he could be pretty decent. Biggest problem I see is there are already a lot of 2-drops that we want to play. Overall though, I see some potential in him.
    Posted in: Midrange
  • 1

    posted a message on Grixis Delver
    My list is a little weird, but I have been playing a slower, more controlling version of the deck lately, running 1 Cryptic, 2 Search for Azcanta, and 1 Risk Factor main board (and a second risk factor side.) I feel that the risk factor is really nice. It is instant which is great for holding up counter magic or removal, and is always a tough decision for the opponent. You could run Search, or Risk Factor instead of painful truths for sure I feel. I think that Risk is strictly better than Painful as well. At worst it is 8 damage for 6 mana and a dead card the majority of the time (Or your OP burns 2 counterspells to stop you from drawing a few cards.) At best it's 6 mana for 6 cards. Perhaps I am "wrong" with my choices, but it works for me, and I enjoy playing the list I have haha. Never hurts to try something new.

    As for Azcanta, there is rarely a time I don't cast it T2 if able. About the only time I don't is if I am expecting something big from my OP so I need to hold a counter, or if I can cast a delve fatty. It's great for digging for lands and/or answers.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Jund
    As follow-up from yesterday, I went to my tournament with Damping Sphere in the board. Never came up to any relevant matches to side it in for, so no results on that front. Ended up 2-1-1 at the end of the night.


    Round 1 was a new player who had only been playing about 3 weeks he said. His deck was about 130 cards and mostly singleton. 2-0

    Round 2 was against Goblins. Game 1 he topdecked a blood moon turn 3 which shut me out of the game essentially from that point as I only kept a 1-fetch hand. Had a swamp and 2 "mountains" then drew nothing but green cards. Game 2 was a lot better. Turn 1 & 2 disruption. Kept a hand without a threat, but had a fair amount of removal and disruption and hoped to draw into some sort of threat, and did not. Game went for about 10 turns before he finally managed to finish me off. No blood moon at least. 0-2

    Round 3 was against a homebrew UG control type deck. Not too sure what his end-game plan was. Saw Goyf from him a couple times and that's about it aside from snapcasters. 2-0

    Round 4 was Blue prison as my opponent called it. Basically artifacts and Tezzeret. Things like Chalice of the Void, Ensnaring Bridge, Welding Jar, Engineered Explosives to lock you out of the game while they try and get their win-con, which I never saw. I scooped game 1 because I had no way out. Game 2 I killed him literally as time for round was called. 1-1

    Basically I just need to try and keep better hands. I have a hard time with that. I will think a hand looks great for the match, but then never draw into what I need to finish the game. This was also my first time back to 3 BBE and it was great. Saw it frequently, and cast it lots to good results. Usually into a second threat like a Goyf or Lilli. Overall it was a pretty good night. We are in a Snapcaster league, where top 8 after 6 weeks of point farming gets entered into a tournament where the winner gets a Snapcaster. After last night I think I am sitting in 4th about half way through.
    Posted in: Midrange
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