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  • posted a message on Standard post Lorwyyn
    Quote from Mr. Frost
    Without Ravnica's Proclamation of Rebirth Martyr decks are done even if they could find a way to get around the missing Tron with something like Gauntlet of Power. Of course ever since sulfer elemental showed up they have not been very popular.


    Martyr decks aren't done because they have Beacon of Immortality and/or Enduring Renewal.
    I'll guess we'll see quite a number of Martyr decks in the early new Standard meta because it is strong against most creature based decks, and there will be many of them with Lorwyn.

    Edit: Tron is out since 10th Edition, did T2 Martyr ever use it, anyway?
    Posted in: Speculation
  • posted a message on other planeswalkers
    I really like bethebunnies planeswalkers, couldn't have thought of much better abilities.
    Only the white one seems to be quite weak, especially the -8 ability. The token can just be Terrored or something like that.

    If we keep the +1/-2/-8 cycle, those abilities are quite probable to really show up.

    However, yes, there is much design space left, so I'm not sure if we'll really see that cycle.

    Let me have a try:

    Jace Beleren
    :3mana::symu::symu:
    Planeswalker - Jace
    +2: You may tap or untap target permanent.
    -2: Draw two cards, then discard a card unless you have Jace Beleren lose 1 additional loyalty.
    -X: Choose one - Scry 2*X; or Fateseal X.
    3

    Chandra ________
    :1mana::symr::symr:
    Planeswalker - Chandra
    +1: Choose one - Chandra deals 2 damage to target creature or player; or target planeswalker loses 2 loyalty.
    -3: You may put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, return the creature to its owner's hand.
    -8: Chandra deals 10 damage to target player.
    4




    Ajani Goldmane
    :2mana::symw::symw:
    Planeswalker - Ajani
    +1: You gain 4 life.
    -1: Tap target creature. It doesn't untap during its controller's next untap step.
    -5: Untap all creatures you control. They get +2/+2 and gain vigilance and lifelink until end of turn.
    7


    Garruk Wildspeaker
    :3mana::symg::symg:
    Planeswalker - Garruk
    +2: Add :symg::symg::symg: to your mana pool.
    -1: Search your library for a land card and put it into play. Then shuffle your library. If you put a nonbasic land into play this way, Garruk loses and additional 2 loyalty.
    -5: Creatures you control get +3/+3 and gain trample until end of turn.
    8
    Posted in: Speculation
  • posted a message on UGRW Threshgronauts - Extarbags, eat your heart out
    What about Gelectrode ? most decks with Dragonaut play it too, and I think it's very good with that many cantrips.
    Posted in: Standard Archives
  • posted a message on The Mana Cost Game
    Cursed Blizzard X mana:symbw::symbw:
    Snow Instant
    Cursed Blizzard deals X damage to each attacking creature. You gain life equal to the amount of damage dealt this way.


    Next:

    :symg::symu:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Leyline of Harmony :2mana::symg::symg:
    Enchantment

    If Leyline of the Harmony is in your opening hand, you may begin the game with it in play. If you do, remove a card from your hand from the game.

    When Leyline of the Harmony comes into play, draw four cards.

    Creatures you control have defender.


    Next:

    Life Devourer :symw::symb:
    Creature - Horror
    When Life Devourer comes into play, it deals 3 damage to target creature and that creature's controller loses 3 life. You gain 6 life.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on Create the Commons Challenge - Trial version
    Scary Flames :1mana::symr:
    Sorcery
    Target creature can't block this turn. Scary Flames deals 3 damage to that creature's controller.
    Posted in: Custom Card Contests and Games
  • posted a message on September FCC - Player Signups
    I'll try it again.
    Posted in: Custom Card Contests and Games
  • posted a message on [LOR] Scrye: 5 full cards including Galepowder Mage and Packmaster
    Another thing about the "Each Wolf..:" wording: The reminder text works better when it's worded like that: (whenever it deals damage...). Otherwise it would have to be worded (whenever a wolf you control deals damage...), which would have used up another line of text in a card which is already full.
    Posted in: The Rumor Mill
  • posted a message on devouring light
    Once a creature is blocked, it stays blocked and doesn't deal damage to the defending player unless it has trample or a similar ability.

    So your opponent was correct.
    Posted in: Magic Rulings Archives
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Mimicry
    Enchantment - Aura
    0 mana : Choose a creature in play or a creature card in a graveyard. Enchanted creature becomes a copy of that creature until end of turn.
    Use this ability only twice each turn.

    I didn't really think it was too strong, just a bit strong because you could switch creatures back and forth as often as you wish.

    Next:

    Dominate :symu::symb::symw:
    Instant
    Buyback U/B mana
    Choose one - Counter target spell; or destroy target permanent.
    Posted in: Custom Card Contests and Games
  • posted a message on THE RULES!!! (comp rules game)
    Firestorm Elemental :symr::symr::symr:
    Creature - Elemental
    Haste
    tap symbol : Firestorm Elemental deals 5 damage to target creature or player and at end of turn, return Firestorm Elemental to your hand. If you can't, sacrifice all creatures you control.
    7/1
    If this fire dies, it comes back to take revenge...

    Next:

    413.2i A spell is put into play from the stack under the control of the spell's controller (for permanents) or is put into its owner's graveyard from the stack (for instants and sorceries) as the final step of the spell's resolution.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Drilling Larvae :symb::symb::symg::symg:
    Creature - Larva
    As an additional cost to play Drilling Larvae sacrifice three artifacts and/or lands.
    :symg::symb: : Destroy target artifact or creature. It can't be regnerated.
    tap symbol : Destroy target land.
    1/1

    Next:

    Awamezujetti, Broken Sword 1 mana
    Legendary Artifact - Equipment
    Equipped creature has double strike.
    Whenever equipped creature deals combat damage, put two charge counters on Awamezujetti.
    Remove a charge counter from Awamezujetti: Choose one - draw two card, or destroy target permanent, or add three mana of any one color to your mana pool, or counter target spell.
    Equip 1 mana
    Posted in: Custom Card Contests and Games
  • posted a message on Create a Granduer Card Game
    Belther, Defiled Lord :3mana::symb::symb:
    Legendary Creature - Zombie Dwarf
    All Minions get +2/+1 and have fear.
    :symb::symr: : Return target black or red creature card from your graveyard to play. It gains haste until end of turn. Sacrifice it at end of turn.
    Grandeur - Discard another card named Belther, Defiled Lord: Creatures you control are Minions in addition to their other types until end of turn.

    Next:

    Teferi, Mage of Zhalfir
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    I think the second "library" should be "graveyard" Wink

    Dominate Mind :xmana::symu::symu::symb:
    Instant
    Counter target spell unless its controller pays X. Its controller loses X life.


    Next:

    :2mana::symgw:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    (Sorry, MDenham, but you were too slow and your card is SO complicated that I don't get if it is too weak or too strong so I won't fix it)

    Spectacle :2mana::symu::symu:
    Sorcery
    Replicate 1 mana
    Draw a card.
    Each of your opponents draws two cards.

    Now, it might be useful as a win condition, for example.

    Next:

    Raging Demon of Madness :5mana::symr::symb:
    Creature - Demon
    Raging Demon of Madness can't block.
    Whenever Raging Demon of Madness attacks, sacrifice it unless you sacrifice four lands, discard three cards and sacrifice two creatures.
    3/1
    Posted in: Custom Card Contests and Games
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