Without Ravnica's Proclamation of Rebirth Martyr decks are done even if they could find a way to get around the missing Tron with something like Gauntlet of Power. Of course ever since sulfer elemental showed up they have not been very popular.
Martyr decks aren't done because they have Beacon of Immortality and/or Enduring Renewal.
I'll guess we'll see quite a number of Martyr decks in the early new Standard meta because it is strong against most creature based decks, and there will be many of them with Lorwyn.
Edit: Tron is out since 10th Edition, did T2 Martyr ever use it, anyway?
I really like bethebunnies planeswalkers, couldn't have thought of much better abilities.
Only the white one seems to be quite weak, especially the -8 ability. The token can just be Terrored or something like that.
If we keep the +1/-2/-8 cycle, those abilities are quite probable to really show up.
However, yes, there is much design space left, so I'm not sure if we'll really see that cycle.
Let me have a try:
Jace Beleren
:3mana::symu::symu:
Planeswalker - Jace
+2: You may tap or untap target permanent.
-2: Draw two cards, then discard a card unless you have Jace Beleren lose 1 additional loyalty.
-X: Choose one - Scry 2*X; or Fateseal X.
3
Chandra ________
:1mana::symr::symr:
Planeswalker - Chandra
+1: Choose one - Chandra deals 2 damage to target creature or player; or target planeswalker loses 2 loyalty.
-3: You may put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, return the creature to its owner's hand.
-8: Chandra deals 10 damage to target player.
4
Ajani Goldmane
:2mana::symw::symw:
Planeswalker - Ajani
+1: You gain 4 life.
-1: Tap target creature. It doesn't untap during its controller's next untap step.
-5: Untap all creatures you control. They get +2/+2 and gain vigilance and lifelink until end of turn.
7
Garruk Wildspeaker
:3mana::symg::symg:
Planeswalker - Garruk
+2: Add :symg::symg::symg: to your mana pool.
-1: Search your library for a land card and put it into play. Then shuffle your library. If you put a nonbasic land into play this way, Garruk loses and additional 2 loyalty.
-5: Creatures you control get +3/+3 and gain trample until end of turn.
8
Cursed Blizzard :symbw::symbw:
Snow Instant
Cursed Blizzard deals X damage to each attacking creature. You gain life equal to the amount of damage dealt this way.
Leyline of Harmony :2mana::symg::symg:
Enchantment
If Leyline of the Harmony is in your opening hand, you may begin the game with it in play. If you do, remove a card from your hand from the game.
When Leyline of the Harmony comes into play, draw four cards.
Creatures you control have defender.
Next:
Life Devourer :symw::symb:
Creature - Horror
When Life Devourer comes into play, it deals 3 damage to target creature and that creature's controller loses 3 life. You gain 6 life.
3/4
Another thing about the "Each Wolf..:" wording: The reminder text works better when it's worded like that: (whenever it deals damage...). Otherwise it would have to be worded (whenever a wolf you control deals damage...), which would have used up another line of text in a card which is already full.
Mimicry
Enchantment - Aura
: Choose a creature in play or a creature card in a graveyard. Enchanted creature becomes a copy of that creature until end of turn.
Use this ability only twice each turn.
I didn't really think it was too strong, just a bit strong because you could switch creatures back and forth as often as you wish.
Next:
Dominate :symu::symb::symw:
Instant
Buyback
Choose one - Counter target spell; or destroy target permanent.
Firestorm Elemental :symr::symr::symr:
Creature - Elemental
Haste
: Firestorm Elemental deals 5 damage to target creature or player and at end of turn, return Firestorm Elemental to your hand. If you can't, sacrifice all creatures you control.
7/1 If this fire dies, it comes back to take revenge...
Next:
413.2i A spell is put into play from the stack under the control of the spell's controller (for permanents) or is put into its owner's graveyard from the stack (for instants and sorceries) as the final step of the spell's resolution.
Drilling Larvae :symb::symb::symg::symg:
Creature - Larva
As an additional cost to play Drilling Larvae sacrifice three artifacts and/or lands.
:symg::symb: : Destroy target artifact or creature. It can't be regnerated.
: Destroy target land.
1/1
Next:
Awamezujetti, Broken Sword
Legendary Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, put two charge counters on Awamezujetti.
Remove a charge counter from Awamezujetti: Choose one - draw two card, or destroy target permanent, or add three mana of any one color to your mana pool, or counter target spell.
Equip
Belther, Defiled Lord :3mana::symb::symb:
Legendary Creature - Zombie Dwarf
All Minions get +2/+1 and have fear.
:symb::symr: : Return target black or red creature card from your graveyard to play. It gains haste until end of turn. Sacrifice it at end of turn. Grandeur - Discard another card named Belther, Defiled Lord: Creatures you control are Minions in addition to their other types until end of turn.
(Sorry, MDenham, but you were too slow and your card is SO complicated that I don't get if it is too weak or too strong so I won't fix it)
Spectacle :2mana::symu::symu:
Sorcery
Replicate
Draw a card.
Each of your opponents draws two cards.
Now, it might be useful as a win condition, for example.
Next:
Raging Demon of Madness :5mana::symr::symb:
Creature - Demon
Raging Demon of Madness can't block.
Whenever Raging Demon of Madness attacks, sacrifice it unless you sacrifice four lands, discard three cards and sacrifice two creatures.
3/1
Martyr decks aren't done because they have Beacon of Immortality and/or Enduring Renewal.
I'll guess we'll see quite a number of Martyr decks in the early new Standard meta because it is strong against most creature based decks, and there will be many of them with Lorwyn.
Edit: Tron is out since 10th Edition, did T2 Martyr ever use it, anyway?
Only the white one seems to be quite weak, especially the -8 ability. The token can just be Terrored or something like that.
If we keep the +1/-2/-8 cycle, those abilities are quite probable to really show up.
However, yes, there is much design space left, so I'm not sure if we'll really see that cycle.
Let me have a try:
Jace Beleren
:3mana::symu::symu:
Planeswalker - Jace
+2: You may tap or untap target permanent.
-2: Draw two cards, then discard a card unless you have Jace Beleren lose 1 additional loyalty.
-X: Choose one - Scry 2*X; or Fateseal X.
3
Chandra ________
:1mana::symr::symr:
Planeswalker - Chandra
+1: Choose one - Chandra deals 2 damage to target creature or player; or target planeswalker loses 2 loyalty.
-3: You may put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, return the creature to its owner's hand.
-8: Chandra deals 10 damage to target player.
4
Ajani Goldmane
:2mana::symw::symw:
Planeswalker - Ajani
+1: You gain 4 life.
-1: Tap target creature. It doesn't untap during its controller's next untap step.
-5: Untap all creatures you control. They get +2/+2 and gain vigilance and lifelink until end of turn.
7
Garruk Wildspeaker
:3mana::symg::symg:
Planeswalker - Garruk
+2: Add :symg::symg::symg: to your mana pool.
-1: Search your library for a land card and put it into play. Then shuffle your library. If you put a nonbasic land into play this way, Garruk loses and additional 2 loyalty.
-5: Creatures you control get +3/+3 and gain trample until end of turn.
8
Snow Instant
Cursed Blizzard deals X damage to each attacking creature. You gain life equal to the amount of damage dealt this way.
Next:
:symg::symu:
Enchantment
If Leyline of the Harmony is in your opening hand, you may begin the game with it in play. If you do, remove a card from your hand from the game.
When Leyline of the Harmony comes into play, draw four cards.
Creatures you control have defender.
Next:
Life Devourer :symw::symb:
Creature - Horror
When Life Devourer comes into play, it deals 3 damage to target creature and that creature's controller loses 3 life. You gain 6 life.
3/4
Sorcery
Target creature can't block this turn. Scary Flames deals 3 damage to that creature's controller.
So your opponent was correct.
Enchantment - Aura
: Choose a creature in play or a creature card in a graveyard. Enchanted creature becomes a copy of that creature until end of turn.
Use this ability only twice each turn.
I didn't really think it was too strong, just a bit strong because you could switch creatures back and forth as often as you wish.
Next:
Dominate :symu::symb::symw:
Instant
Buyback
Choose one - Counter target spell; or destroy target permanent.
Creature - Elemental
Haste
: Firestorm Elemental deals 5 damage to target creature or player and at end of turn, return Firestorm Elemental to your hand. If you can't, sacrifice all creatures you control.
7/1
If this fire dies, it comes back to take revenge...
Next:
413.2i A spell is put into play from the stack under the control of the spell's controller (for permanents) or is put into its owner's graveyard from the stack (for instants and sorceries) as the final step of the spell's resolution.
Creature - Larva
As an additional cost to play Drilling Larvae sacrifice three artifacts and/or lands.
:symg::symb: : Destroy target artifact or creature. It can't be regnerated.
: Destroy target land.
1/1
Next:
Awamezujetti, Broken Sword
Legendary Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, put two charge counters on Awamezujetti.
Remove a charge counter from Awamezujetti: Choose one - draw two card, or destroy target permanent, or add three mana of any one color to your mana pool, or counter target spell.
Equip
Legendary Creature - Zombie Dwarf
All Minions get +2/+1 and have fear.
:symb::symr: : Return target black or red creature card from your graveyard to play. It gains haste until end of turn. Sacrifice it at end of turn.
Grandeur - Discard another card named Belther, Defiled Lord: Creatures you control are Minions in addition to their other types until end of turn.
Next:
Teferi, Mage of Zhalfir
Dominate Mind :xmana::symu::symu::symb:
Instant
Counter target spell unless its controller pays X. Its controller loses X life.
Next:
:2mana::symgw:
Spectacle :2mana::symu::symu:
Sorcery
Replicate
Draw a card.
Each of your opponents draws two cards.
Now, it might be useful as a win condition, for example.
Next:
Raging Demon of Madness :5mana::symr::symb:
Creature - Demon
Raging Demon of Madness can't block.
Whenever Raging Demon of Madness attacks, sacrifice it unless you sacrifice four lands, discard three cards and sacrifice two creatures.
3/1