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  • posted a message on Double-Keyword (or Multi-Keyword) Game
    Tempest of Time :2mana::symr::symu:
    Instant
    Split Second
    Remove target nonland permanent from the game and put time counters equal to the number of spells on the stack on it. (As this spell is resolving, it is still on the stack. Count each storm copy as a single spell) If it doesn't have suspend, it gains suspend.
    Storm
    Some mages played around with the time rifts too frenzied and chaoticly, which caused a sudden tempest, and those struck by lightnings of time got lost anywhere in time.


    Next:

    Defender, Haste
    (You're quite free, so make it a cool card!)
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Terrageddon :symr::symw:
    Instant
    Destroy all lands.
    Then, Terrageddon deals damage equal to the number of lands destroyed this way to you and to each creature without flying you control.

    Next:
    (Posted a similar one once, but that's some time ago and it's fun)

    Path to Death
    Path to Death is black.
    Path to Death can't be countered. You lose the game.
    Suspend 20 - black mana
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Manaforce Mage :0mana::5mana::symr:
    Creature - Wizard
    Creatures you control get +1/+0 for each symbol in their mana costs.
    3/3

    Next:

    :1mana::symw::symg:
    Posted in: Custom Card Contests and Games
  • posted a message on July FCC- Round 1

    Blazing Elemental :symr::symr:
    Creature - Elemental (uncommon)
    Blazing Elemental's power is equal to the number of charge counters on it.
    Whenever an opponent is dealt damage, put a charge counter on Blazing Elemental.
    :symr::symr:, sacrifice Blazing Elemental: Blazing Elemental deals damage equal to its power to target creature or player.
    */1
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    I agree with Kenaron. However, with "you lose the game", you can still do something:

    Piss on Cost red mana
    Instant
    When you play Piss on Cost from your hand, you lose the game.
    Piss on Cost deals 15 damage to target creature or player.
    Suspend 15 - red mana
    Whenever you play a red spell, remove a time counter from Piss on Cost.

    Now you can either suspend it or combo it with something like Sunforger .


    Next (I won't complete this "cycle" because I don't like it at all)

    Shy Guy :3mana::symu::symu:
    Creature - Guy
    Shy Guy can't attack or block.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Salt the Wounds - :2mana::symr::symb:
    Instant — Arcane
    Put a -1/-1 counter on target creature that's been dealt damage this turn.
    If that creature is put into a graveyard this way, destroy all creatures you don't control that were dealt damage this turn. They can't be regenerated.

    Next:

    Luna Ring 1 mana
    Artifact
    tap symbol : Add :symb::symb: to your mana pool.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    @ white Lich: I don't think I was supposed to know the article about Martyr of Sands + Lich, so I couldn't know it was too strong - Black Lich isn't that good so I thought I should make a really good Lich. So I do think things like this do not belong to this game unless you explain why your posted card is too strong/weak.

    Goblin Hordemaster :1mana::symr:
    Creature - Goblin Lord
    If no opponent controls a creature, Goblin Hordemaster costs 2 mana more to play.
    All other goblins get +1/+1 and have haste.
    Creatures you don't control have first strike.
    With the fear of their master at their backs, the hordes stormed towards the welcoming blades of the Benalians.
    2/2



    Next:

    No-Stick 2 mana
    Artifact
    :2mana:,:symtap: : Counter target spell.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Mind-Devouring Leviathan :5mana::symu::symb:
    Creature - Leviathan
    Flying, Trample, Shroud
    Mind-Devouring Leviathan comes into play tapped and doesn't untap during your untap step.
    Discard two cards, remove the top ten cards from your library from the game: Untap Mind-Devouring Leviathan and put two +1/+1 counters on it. Play this ability only once each turn.
    Whenever Mind-Devouring Leviathan attacks or blocks, discard your hand. Put a +1/+1 counter on it for each card discarded this way.
    Whenever Mind-Devouring Leviathan deals combat damage to a player, that player discards three cards at random and removes the top twenty cards from his or her library from the game, then you put three +1/+1 counters on Mind-Devouring Leviathan.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Your fixing doesn't quite work. It's an instant, so you can play it during an opponnents turn. Even if you write "End the Turn", its not balanced because you get to use all the cards during your turn. (You don't have to discard down at an opponent's end of turn)

    Ovnecaronian :symb::symb::symb::symb:
    Creature - Weird
    Play Ovnecaronian only if an opponent has less life than you.
    When Ovnecaronian comes into play, each players life totals become 0
    1/1

    (So you can still make the game a draw, however only if you aren't about to die)

    Try again:

    Greatest Knowledge blue mana
    Instant
    Put your library into your hand.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Please don't post existing cards (even if they are in another color) - its more fun with CLEARLY overpowered/underpowered cards.

    Good Lich :symw::symw::symw::symw:
    Enchantment
    :symw::symw::symw: : Good Lich gains shroud until end of turn.
    As Good Lich comes into play, your life total becomes 0.
    You don't lose the game for having 0 or less life.
    If you would gain life, draw that many cards instead.
    Whenever you're dealt damage, sacrifice a permanent. If you were dealt 5 or more damage, sacrifice two permanents instead. If you were dealt 10 or more damage, sacrifice three permanents instead.
    When Good Lich leaves play, you lose the game.


    Next:

    Greatest Knowledge blue mana
    Instant
    Put your library into your hand.

    (Be careful: A "At end of turn, you lose the game" clause won't stop most combos!)
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    The Unspeakably Bad :6mana::symu::symu::symu:
    Legendary Creature - Spirit
    :symu::symu: : The Unspeakably Bad gains shroud until end of turn.
    :symb:, pay 1 life: Counter target spell.
    2/1

    Next:

    Condemnation black mana
    Instant
    Destroy target creature. Its controller loses life equal to its power.
    //
    Purification white mana
    Instant
    Remove target creature from the game. You gain life equal to its toughness.
    Posted in: Custom Card Contests and Games
  • posted a message on Complete a Cycle Game, V.2
    Jodah's Treefolk :5mana::symg: (The cycle actually is ****'s Avenger Urza's Avenger , but since rAYZ made a Jodah's ***)
    Creature - Treefolk
    :0mana:: Until end of turn, Jodah's Treefolk gets -1/-1 and gains your choice of Trample, Haste, protection from blue or Reach.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Shrug Off
    :1mana::symg:
    Sorcery
    Play Shrug Off only if you have 8 or more life. If you have less than 14 life, pay an additional :1mana::symg::symg: to play Shrug Off.
    Your life total becomes 20.

    Next:

    Greater Knowledge :symu::symu::symu::symu::symu:
    Sorcery
    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Seed and Harvest :symgw::symgw:
    Sorcery
    Tap any number of untapped nontoken creatures you control. Put a 1/1 green Saproling creature token into play for each creature tapped this way.
    //
    Burn and Freeze :symur::symur:
    Instant
    Tap target permanent. Burn and Freeze deals 3 damage to target creature or player.

    Next, something simple:

    blue mana
    Posted in: Custom Card Contests and Games
  • posted a message on The Timeshift and Planeshift Game
    Nullify :symu::symu:
    Instant
    Counter target creature, artifact, enchantment or planeswalker spell.
    Regain (Untap each permanent whose activated ability has been used to procude mana used to play this spell)

    Not sure about the wording, but the meaning should be clear.

    Next:

    Futureshift Baron Sengir (Grandeur)
    Posted in: Custom Card Contests and Games
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