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  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Overpower :7mana::symr:
    Instant
    Destroy target creature. Then, Overpower deals damage equal to that creatures converted mana cost divided as you choose among that creatures controller and creatures that player controls. Creatures that player controls can't block this turn.

    Next:

    Peaceful Colossus 11 Mana
    Creature - Colossus
    Peaceful Colossus can't attack or block.
    11/11
    Posted in: Custom Card Contests and Games
  • posted a message on July FCC- Signups Thread
    I'll try it Smile
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Griffin Stable :3mana::symw::symw:
    Enchantment
    :2mana::symw: : Put an Aura enchantment token into play with "Enchant creature you control" and "Enchanted creature gets +2/+2 and has flying".
    When Griffin Stable leaves play, put two 2/2 Griffin creature tokens with flying into play.

    (Yes, I like Griffin Guide )

    Now, how about a non-Aura enchantment token?
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Why is Blue / White Boros? It ought to be Azorius... Boros is Red / White.

    However, here is the next card:

    Robot Factory 5 mana
    Artifact
    X , tap symbol : Put a 0/0 construction creature token named Clockwork Robot into play with X +1/+1 counters on it and "Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.".
    XX : Put X +1/+1 counters on target construction.


    Next:

    Any noncreature enchantment token.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Brainburn :3mana::symr:
    Instant
    As an additional cost to play ~, remove any number of cards from the top of your library from the game.
    Brainburn deals X damage to target creature or player, where X is the number of cards removed from the game this way. (I think you wanted it to work like this)
    If Brainburn would deal damage to a player, that player may put half that many cards from the top of his or her library to his or her graveyard instead.

    Next:

    Loxodon Warrior :symg::symw:
    Creature - Elephant
    Trample, Lifelink
    At the beginning of your upkeep, you may put a +1/+1 counter on Loxodon Warrior, then you gain life equal to its power.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Diminiras, Hidden School of Thievery :2mana::symu::symb:
    Legendary Enchantment
    Shroud
    :1mana::symu::symb: : Put a 1/1 blue and black Thief token with shadow into play with "Whenever this creature deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard".
    Part of House Dimir, nobody could ever see the school, but everyone knew well enough that it existed.


    Next:

    2/2 white and blue creature tokens with flying.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    I'll participate with a red lifegain.

    Delay Fate :symr::symr:
    Instant
    When Delay Fate is put on the stack, if you didn't play it from your hand, you lose the game.
    You gain 20 life.
    Remove Delay Fate from the game with three time counters on it. It gains suspend.
    Some wizards that were hunted for their cruel deeds tried to evade their fate by manipulating the time streams. They didn't manage to evade their fate completely, however, they could delay it long enough to hunt down those who hunted them.



    I'm not here until 23.6. - so should it be over before that and should I win, someone else may post a new task.
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I Grow Up, I Wanna Be..." Game
    Asumed, Auriok Stonecaster :3mana::symw::symw:
    Legendary Creature - Human Soldier Wizard
    Prtoection from artifacts
    :symw::symw:, tap symbol : Tap target artifact. it doesn't untap during its controllers next untap stap.
    Tap two untapped Soldiers you control: Destroy target tapped artifact.
    3/5


    Next: Withered Wretch
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Curse of Kamigawa :symu::symu:
    Enchantment- Aura
    Flash
    Enchant Creature
    Enchanted Creature is a Spirit in addition to it's other creature types.
    :symu::symu: : Tap or untap target Spirit.


    Raid the Fields
    :symr::symg:
    Sorcery
    Put 3 artifact tokens named "Black Lotus" into play tapped with ":symtap:, sacrifice Black Lotus: Add 3 mana of any one color to your mana pool."
    Raid the Fields deals 10 minus X damage to you, where X is the number of lands you control. Then sacrifice all lands you control.


    Prismatic Bunny :symw::symu::symb::symr::symg:
    Creature - Bunny
    :symw::symu::symb::symr::symg: : Prismatic Bunny gets protection from the color of your choice until end of turn.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I Grow Up, I Wanna Be..." Game
    Selendor, Wurm of Assault 8:symg::symg::symg:
    Legendary Creature - Wurm
    Convoke
    Whenever Selendor attacks, creatures you control get +2/+2 and gain trample until end of turn.
    8/8

    Next:

    Deftblade Elite
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Ancient Force 5:symg::symg:
    Creature - Force
    Trample
    green mana : Regenerate Ancient Force.
    Spend only mana produced by basic lands and/or green creatures to play Ancient Force.
    11/8


    Next: :symw::symr:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Good ol' Classic Knight
    Creature - Knight :symw::symw:

    First Strike
    :symw:: Good ol' Classic Knight gains protection from red or black until end of turn.

    2/2

    Actually, this seems perfectly balanced to me. Costs 1 Mana less than Paladin en-Vec , but you have to pay the difference every time you need the protection. It costs the same as Silver Knight or White Knight , has no protection, but can get both protections at a cost of one mana. So I won't change anything...


    Next one:

    Wall of Salvation :symw::symw:
    Creature - Wall
    Reach
    Prevent all damage that would be dealt to Wall of Salvation.
    Wall of Salvation may block any number of creatures.
    Whenever Wall of Salvation blocks, you gain 10 life.
    0/20
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I Grow Up, I Wanna Be..." Game
    Spirit of Seven Winds 5:symu::symu:
    Creature - Spirit
    Flash
    When Spirit of Seven Winds comes into play, return target permanent to its owners hand.
    When Spirit of Seven Winds blocks, return it, all creatures its blocking and two other target permanents attacking player controls to their owners hands.
    Spirit of Seven Winds may block an additional creature.
    5/9


    Next:

    Festering Goblin
    Posted in: Custom Card Contests and Games
  • posted a message on Double-Keyword (or Multi-Keyword) Game
    Quite a strange and broken card you made there, getting 16 life by sacrificing a beeble into a sliver! (by the way, what is a beeble? - I'm from switzerland, but is it even an english word?)

    However

    Essence of Strength 2:symg:
    Creature - Elemental
    Split Second
    This creature comes into play with two +1/+1 counters on it.
    Splice onto Creature :symg::symg: (As you play a Creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this cards text to the creature spell, so the creature spell has split second and the creature will come into play with two +1/+1 counters on it.)
    0/0

    Did I get that right?



    Next:

    Flash, Aura Swap (look at Arcanum Wings )
    Posted in: Custom Card Contests and Games
  • posted a message on Double-Keyword (or Multi-Keyword) Game
    Fanatic Goblin Thinker 1:symr::symu:
    Creature - Goblin Wizard
    Haste, provoke
    Whenever Fanatic Goblin Thinker deals combat damage, you may scry 2.
    :symr::symr: : Fanatic Goblin Thinker gains double strike until end of turn.
    2/1



    Next:

    Defender, Haste, Lifelink
    Posted in: Custom Card Contests and Games
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