Overgrown Experimental Plant :1mana::symg::symu:
Defender
Overgrown Experimental Plant comes into play with 7 +1/+1 counters on it. Whenever another creature comes into play, move a +1/+1 counter from Overgrown Experimental Plant on it.
0/0 The Simic tried to combine a defense with a steady supply of natural resources. However, the experiment failed, and the plant grew so big that also their enemies could profit from it.
Angel of Expensive Knowledge :symb::symu:
Creature - Angel
Flying
At the beginning of your upkeep, you draw a card and lose 2 life and target opponent gains 2 life.
2/1
Bottle of Eternal Flames
Artifact
:symr:, :symtap:, discard a card: Put a red enchantment token named Eternal Flame into play with "Whenever an instant or sorcery source deals damage to a creature or player, Eternal Flame deals 1 damage to that creature or player." into play.
Dwarven Instructor 2:symr:
Creature - Dwarf
:symw:, :symtap:, tap an untapped red dwarf you control: Put a 1/1 white Dwarf creature token with first strike into play. Here's how a dwarven "instruction" looks like: "If you don't want us to blast your cave away, fight for us!"
Next: A 1/1 blue Wizard creature token with ":symtap: : Draw a card."
Magus of the Glass 1:symu:
Creature - Wizard , : Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
1/1
Draining Illusion 2:symu:
Creature - Illusion
Flying
Whenever Draining Illusion becomes the target of a spell or ability, sacrifice two permanents.
5/5
Rageburst Elemental
Creature -- Elemental
Whenever an opponent plays a spell or a nonland permanent an opponent controls becomes tapped, Rageburst Elemental gets +5/+5 until end of turn.
Whenever you play a spell or a nonland permanent you control becomes tapped, Rageburst Elemental gets -5/-5 until end of turn.
1/1
Unreal Phantasm 4:symu::symu:
Creature - Illusion
When Unreal Phantasm becomes the target of a spell or ability, blocks or becomes blocked, sacrifice it.
2/3
Equipped creature gets +6/+6 has protection from all colors.
Whenever equipped creature deals combat damage to a player, Iridescent Sword deals 2 damage to target creature or player, you draw a card, gain 3 life, and may return target creature card from your graveyard to your hand. Then put two +1/+1 counters on equipped creature.
Concrete Rain :4mana::symr:
Sorcery
Destroy three target lands. Concrete rain deals 10 damage divided as you choose among you and/or creatures you control. You can't assign more damage to a creature than it has toughness.
Twilight Shade
Creature - Shade
Shadow, Lifelink, Deathtouch : Twilight Shade gets +1/+1 until end of turn.
2/2
Delayed Fate
Instant
Split Second
When Delayed Fate is put on the stack, if you didn't play it from your hand, you lose the game.
You can't lose the game this turn and your opponents can't win the game this turn.
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Remove Delayed Fate from the game with three time counters on it and it gains suspend.
Some notorious wizards tried to manipulate tha time streams to avoid their righteous punishment. Although they didn't manage to avoid it completely, they managed to delay it, buying enough time to hunt those who hunted them.
next:
A nonblack spell that has restictions at what colors/types of permanents it can target (like Terror , but doesn't have to be removal)
Modeling Clay
Artifact
:xmana:: Search target player's library for an artifact with converted mana cost x or less and put it into play under its owners control. Modeling Clay becomes a copy of that artifact, except for it retains this ability. Then, that player shuffles his or her library.
Lazy World Swallower 8:symu::symu::symu::symu:
Creature - Leviathan
If Lazy World Swallower would come into play, sacrifice all permanents you control instead. If you do, put it into play. If you don't put it into its owners graveyard.
0/15
Hungry Vultures 2:symb:
Creature - Bird
Flying
Entomb (You may discard this card any time you could play an instant.) Scavenge 1 (At the beginning of your upkeep, sacrifice this unless you remove the top card of your graveyard from the game.) 4/1
Wee Fly
Creature- Insect
Flying
Whenever Wee Fly attacks, defendig player can't play spells this turn and during his or her next turn.
Threshold- If you have seven or more cards in your graveyard, ~ gets +1/+1.
0/0 Wee, but annoying...REALLY annoying!
Akroma's Avenger
Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black, protection from red
3/3
Defender
Overgrown Experimental Plant comes into play with 7 +1/+1 counters on it. Whenever another creature comes into play, move a +1/+1 counter from Overgrown Experimental Plant on it.
0/0
The Simic tried to combine a defense with a steady supply of natural resources. However, the experiment failed, and the plant grew so big that also their enemies could profit from it.
Next: :symw::symw:
Creature - Angel
Flying
At the beginning of your upkeep, you draw a card and lose 2 life and target opponent gains 2 life.
2/1
Next: Anything with suspend which might be similar to Pardic Dragon or Deep-Sea Kraken or to the Aeon Chronicler Cycle - just do something creative with the time counters.
Artifact
:symr:, :symtap:, discard a card: Put a red enchantment token named Eternal Flame into play with "Whenever an instant or sorcery source deals damage to a creature or player, Eternal Flame deals 1 damage to that creature or player." into play.
Next: A noncreature artifact token.
Creature - Dwarf
:symw:, :symtap:, tap an untapped red dwarf you control: Put a 1/1 white Dwarf creature token with first strike into play.
Here's how a dwarven "instruction" looks like: "If you don't want us to blast your cave away, fight for us!"
Next: A 1/1 blue Wizard creature token with ":symtap: : Draw a card."
Creature - Wizard
1/1
I actually like the Grandeur-Legends, what about a new Arcanis the Omnipotent ?
Creature - Illusion
Flying
Whenever Draining Illusion becomes the target of a spell or ability, sacrifice two permanents.
5/5
Next: A nonblue counterspell.
Creature -- Elemental
Whenever an opponent plays a spell or a nonland permanent an opponent controls becomes tapped, Rageburst Elemental gets +5/+5 until end of turn.
Whenever you play a spell or a nonland permanent you control becomes tapped, Rageburst Elemental gets -5/-5 until end of turn.
1/1
Unreal Phantasm 4:symu::symu:
Creature - Illusion
When Unreal Phantasm becomes the target of a spell or ability, blocks or becomes blocked, sacrifice it.
2/3
Artifact - Equipment
Equipped creature gets +6/+6 has protection from all colors.
Whenever equipped creature deals combat damage to a player, Iridescent Sword deals 2 damage to target creature or player, you draw a card, gain 3 life, and may return target creature card from your graveyard to your hand. Then put two +1/+1 counters on equipped creature.
Equip
Sorcery
Destroy three target lands. Concrete rain deals 10 damage divided as you choose among you and/or creatures you control. You can't assign more damage to a creature than it has toughness.
Twilight Shade
Creature - Shade
Shadow, Lifelink, Deathtouch
2/2
Instant
Split Second
When Delayed Fate is put on the stack, if you didn't play it from your hand, you lose the game.
You can't lose the game this turn and your opponents can't win the game this turn.
Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Remove Delayed Fate from the game with three time counters on it and it gains suspend.
Some notorious wizards tried to manipulate tha time streams to avoid their righteous punishment. Although they didn't manage to avoid it completely, they managed to delay it, buying enough time to hunt those who hunted them.
next:
A nonblack spell that has restictions at what colors/types of permanents it can target (like Terror , but doesn't have to be removal)
Artifact
:xmana:: Search target player's library for an artifact with converted mana cost x or less and put it into play under its owners control. Modeling Clay becomes a copy of that artifact, except for it retains this ability. Then, that player shuffles his or her library.
Lazy World Swallower 8:symu::symu::symu::symu:
Creature - Leviathan
If Lazy World Swallower would come into play, sacrifice all permanents you control instead. If you do, put it into play. If you don't put it into its owners graveyard.
0/15
Creature - Spirit
When Orzhova Acolyte comes into play, target opponent loses 1 life and you gain 1 life.
2/2
Next: Sliver Overlord
Creature - Bird
Flying
Entomb (You may discard this card any time you could play an instant.)
Scavenge 1 (At the beginning of your upkeep, sacrifice this unless you remove the top card of your graveyard from the game.)
4/1
Futureshift Silvos, Rogue Elemental - Grandeur please !
Creature- Insect
Flying
Whenever Wee Fly attacks, defendig player can't play spells this turn and during his or her next turn.
Threshold- If you have seven or more cards in your graveyard, ~ gets +1/+1.
0/0
Wee, but annoying...REALLY annoying!
Akroma's Avenger
Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black, protection from red
3/3