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  • posted a message on The Mana Cost Game
    Overgrown Experimental Plant :1mana::symg::symu:
    Defender
    Overgrown Experimental Plant comes into play with 7 +1/+1 counters on it. Whenever another creature comes into play, move a +1/+1 counter from Overgrown Experimental Plant on it.
    0/0
    The Simic tried to combine a defense with a steady supply of natural resources. However, the experiment failed, and the plant grew so big that also their enemies could profit from it.


    Next: :symw::symw:
    Posted in: Custom Card Contests and Games
  • posted a message on The Crap Rare Game
    Angel of Expensive Knowledge :symb::symu:
    Creature - Angel
    Flying
    At the beginning of your upkeep, you draw a card and lose 2 life and target opponent gains 2 life.
    2/1


    Next: Anything with suspend which might be similar to Pardic Dragon or Deep-Sea Kraken or to the Aeon Chronicler Cycle - just do something creative with the time counters.
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Bottle of Eternal Flames 2 mana
    Artifact
    :symr:, :symtap:, discard a card: Put a red enchantment token named Eternal Flame into play with "Whenever an instant or sorcery source deals damage to a creature or player, Eternal Flame deals 1 damage to that creature or player." into play.


    Next: A noncreature artifact token.
    Posted in: Custom Card Contests and Games
  • posted a message on The Token Game
    Dwarven Instructor 2:symr:
    Creature - Dwarf
    :symw:, :symtap:, tap an untapped red dwarf you control: Put a 1/1 white Dwarf creature token with first strike into play.
    Here's how a dwarven "instruction" looks like: "If you don't want us to blast your cave away, fight for us!"


    Next: A 1/1 blue Wizard creature token with ":symtap: : Draw a card."
    Posted in: Custom Card Contests and Games
  • posted a message on The Timeshift and Planeshift Game
    Magus of the Glass 1:symu:
    Creature - Wizard
    3 mana , tap symbol : Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
    1/1


    I actually like the Grandeur-Legends, what about a new Arcanis the Omnipotent ?
    Posted in: Custom Card Contests and Games
  • posted a message on I ate yogurt!
    I just wanted to know why you think Black Lotus is bad!
    Posted in: Other Forum Games
  • posted a message on The Color Pie Game
    Draining Illusion 2:symu:
    Creature - Illusion
    Flying
    Whenever Draining Illusion becomes the target of a spell or ability, sacrifice two permanents.
    5/5


    Next: A nonblue counterspell.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Rageburst Elemental red mana
    Creature -- Elemental
    Whenever an opponent plays a spell or a nonland permanent an opponent controls becomes tapped, Rageburst Elemental gets +5/+5 until end of turn.
    Whenever you play a spell or a nonland permanent you control becomes tapped, Rageburst Elemental gets -5/-5 until end of turn.
    1/1


    Unreal Phantasm 4:symu::symu:
    Creature - Illusion
    When Unreal Phantasm becomes the target of a spell or ability, blocks or becomes blocked, sacrifice it.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on The revolving artifact [game]
    Iridescent Sword 9 mana
    Artifact - Equipment

    Equipped creature gets +6/+6 has protection from all colors.

    Whenever equipped creature deals combat damage to a player, Iridescent Sword deals 2 damage to target creature or player, you draw a card, gain 3 life, and may return target creature card from your graveyard to your hand. Then put two +1/+1 counters on equipped creature.

    Equip 6 mana
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Concrete Rain :4mana::symr:
    Sorcery
    Destroy three target lands. Concrete rain deals 10 damage divided as you choose among you and/or creatures you control. You can't assign more damage to a creature than it has toughness.


    Twilight Shade W/B mana
    Creature - Shade
    Shadow, Lifelink, Deathtouch
    W/B mana : Twilight Shade gets +1/+1 until end of turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Color Pie Game
    Delayed Fate red mana
    Instant
    Split Second
    When Delayed Fate is put on the stack, if you didn't play it from your hand, you lose the game.
    You can't lose the game this turn and your opponents can't win the game this turn.
    Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
    Remove Delayed Fate from the game with three time counters on it and it gains suspend.

    Some notorious wizards tried to manipulate tha time streams to avoid their righteous punishment. Although they didn't manage to avoid it completely, they managed to delay it, buying enough time to hunt those who hunted them.



    next:

    A nonblack spell that has restictions at what colors/types of permanents it can target (like Terror , but doesn't have to be removal)
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Modeling Clay 4 mana
    Artifact
    :xmana:: Search target player's library for an artifact with converted mana cost x or less and put it into play under its owners control. Modeling Clay becomes a copy of that artifact, except for it retains this ability. Then, that player shuffles his or her library.

    Lazy World Swallower 8:symu::symu::symu::symu:
    Creature - Leviathan
    If Lazy World Swallower would come into play, sacrifice all permanents you control instead. If you do, put it into play. If you don't put it into its owners graveyard.
    0/15
    Posted in: Custom Card Contests and Games
  • posted a message on The "When I was your age..." game
    Orzhova Acolyte :symw::symb:
    Creature - Spirit
    When Orzhova Acolyte comes into play, target opponent loses 1 life and you gain 1 life.

    2/2


    Next: Sliver Overlord
    Posted in: Custom Card Contests and Games
  • posted a message on The Timeshift and Planeshift Game
    Hungry Vultures 2:symb:
    Creature - Bird
    Flying
    Entomb (You may discard this card any time you could play an instant.)
    Scavenge 1 (At the beginning of your upkeep, sacrifice this unless you remove the top card of your graveyard from the game.)
    4/1

    Futureshift Silvos, Rogue Elemental - Grandeur please !
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Wee Fly green mana
    Creature- Insect
    Flying
    Whenever Wee Fly attacks, defendig player can't play spells this turn and during his or her next turn.
    Threshold- If you have seven or more cards in your graveyard, ~ gets +1/+1.
    0/0
    Wee, but annoying...REALLY annoying!

    Akroma's Avenger white mana
    Creature - Angel
    Flying, first strike, vigilance, trample, haste, protection from black, protection from red
    3/3
    Posted in: Custom Card Contests and Games
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