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  • posted a message on [CLB][CUBE] Minsc & Boo, Timeless Heroes
    No one has really commented on how many cards this works well with in red and green aside from the 1/1 token. I have 16 cards in red and green with haste / trample or give other cards that ability (looking at you rancor).
    Not a Tom of absurd interactions, but plus +3/+3 and swing turns 2/2 into 5/5, and can be saved the next turn is going to end a lot of games fast
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SNC][CUBE] All-Seeing Arbiter
    I think it might be worth testing as well. Lots of ways to abuse this and draw 3 card per turn is pretty good. I don't think this is better than sphinx though,
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Bloodthirsty Adversary
    Good card. If we start getting to many flexible cards my cube is going to start to look funny when all my 5 drops are actually other Mc with flex modes Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Falkenrath Pitfighter
    My cube is 415 currently running

    Falkenrath Gorger
    Firedrinker Satyr
    Goblin Guide
    Goblin Welder
    Grim Lavamancer
    Jackal Pup
    Monastery Swiftspear
    Zurgo Bellstriker

    Have not picked up ragavan yet which would replace jackal pup.
    This is better than falkenrath gorgeour but I could see some cubes cutting the satyr instead if they have more of a vampire theme going on
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Augur of Autumn
    Getting coven should be easy enough. 1 mana dork into this and then anything else. Probably relegated to slower cubes though since it would be easy to get blown out with a board wipe. Not sure if this makes it, might be worth testing. Seems to be more swing than courser
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Intrepid Adversary
    Cool card. I think this will have lots of little interactions the way it is worded. Blinking it etc if you cast it on 4 and then paying 4 more to get +2/+2. Will be played is any white midrange or white weenie type deck and lifeline might make it playable in control decks since 3 power and gaining 3 life against midrange can help stabilize a lot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MID] Light up the Night
    I like this card a lot. I think the replacement for me might be firebolt.
    1/2 the time this will function as firebolt killing a 1 mana 1 toughness creature anyway but has the ability to scale. I find most decks that have firebolt struggle to get to 5 mana, and the decks that can make use of the 5 mana can run PW and benefit from this. Plus this will find more decks, I look forward to try and break this with Karn or Ugin for lethal damage on the flashback.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR][CUBE] Cave of the Frost Dragon
    I like this card, every deck that drafts this will play it, but the question is ofif its worth a spot in the cube
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFC} [CUBE] Death Tyrant
    This needs testing i think. My cube in black 5s amare custodi lich and shriekmaw which i think are better. but this is a card than can find homes in lots of different decks though.

    If fails the vindicate test on an empty board, but also can return or provide value if you have some way to abuse its text the turn you play it so it only 1/2 fails? My cube is a vitage cube but i more heavily support legacy style decks and fairish strategies so it might be worth a few test runs. If this seems to overperdorm it might make it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AFR] [CUBE] Portable Hole
    I am not sure is the difference between 1 and 2 is greater than 3 vs 4.

    For example, 6 vs 7 is a very big difference since even decks with lots a mana / lands, it can often take 2 or more turns to draw the extra land to hit 7 vs 6. At the same time the difference between 1 and 2 mana is also a big deal since at 1 mana you can effectively go turn 1, 1 drop, turn 2 this and another 1 drop. I think it really comes down to the types of decks. Tempo decks love this way more. control decks probably don't care about the mana of 1 vs 2 but probably want less temporary effects with their removal. It probably comes down to what your cube needs, but I find non red aggro difficult to support and so I would be more inclined to run this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Liquimetal Torque
    I like this card as well. Lots of little ways to abuse it, even green ramp can find use with recoimation sage

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Grist, the Hunger Tide
    This card is awsome.

    This also makes my cube 1 step closer to a pseudocycle of walkers is each guild... selesnya really needs some help though. Its easily the worst color combination.

    Cutting a removal spell from golgari is going to be really tough though!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C21][CUBE] Incarnation Technique
    I would agree with you that it is probably better than the cards you listed. I don't think this is 360 material, probably will make its way into some 450 cubes and solid at 540

    I like that this can be played in both reanimate combo decks and in midrange value decks as well.

    While there will be times where you might get burned by allowing opponents to copy it, by the time 5 mana comes around you should have a good idea of what kind of threats your opponents deck might have and decide if it's worth the risk so you should come out ahead more often than not.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Strixhaven (STX) cards for the cube!
    Quote from wtwlf123 »

    Thanks! Glad you enjoyed it. And ya, Mastery is Inquisition proof, which is sweet. Which card ranking were you looking for in particular?


    Top 3 /4 in izzet / boros / Orzhov with Prismari command, Rip Apart, Vanishing Verse fit.
    How would you rank the black 3 drops now with Sedgemore
    Rankings for Removal suite in B with Baleful mastery now
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [C21] [CUBE] Laelia, the Blade Reforged
    Card is Gas. For those complaining you can't cast the card on turn 3, that's fine, it'll be a 4/4 next turn if it lives and you can probably play a card then which is good enough for most Red 3s. maybe not really tight360 cubes though. Flo or is a little lower compared to the rabblemaster variants if it's removed, but the ceiling is a lot higher. Connecting 2x (once for 3 and once for 4 + a draw) should make it pretty easy to close out games and anything on top of that should be game over 99% of the time.

    This card really helps the warrior package out as well
    Mardu-Woe Reaper is already a warrior for Najeela, but when you cast this you can exile a card to trigger Laelia

    Few other cards it combo's well with that havn't been mentioned
    Remorseful cleric
    All the Escape Creatures (woe Strider, etc)
    Earthshaker Khenra
    Karn, Scion of urza
    I think it also works with Mimic Vat as well? - Sometimes I hate that card, weird rules always seem to pop up with it.
    Posted in: Cube Card and Archetype Discussion
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