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  • posted a message on Bant Eldrazi
    Quote from DuceMcCrappin »
    Hi all, I am looking for some imput on my list for the upcoming GP in Vancouver. Furthermore, I plan on getting a match-up rating/sideboard guide going. Any Constructive criticism is greatly appreciated.

    Edit: I am running a more traditional list (24 lands,4 mana dorks, 3/3 skyspawner-reshaper split) and I find that I like it better than the mana rock version. In the sideboard I went up two 2 rip and down to one cage. Rip helps a lot against grixis and any Goyf deck.



    This is the build I am currently using and I will explain my choices in the following 4 areas: mana base, creature selection, spell selection, and sideboard.

    Mana Base:

    Obviously, my mana base build is with blood moon in mind. Both waste and an island are included in this build in order to produce each type of mana this deck requires. Some of the cons are that it does not have as many green sources. However, this makes path a nice pseudo fetch and provides while always providing value if your creatures get pathed. In addition, I run the mana rock. These seem controversial on the board. It is true that they can and are eaten by EE on 2 and are not your best top decks; on the other hand, when playing I've found the loss of a rock to EE to be not that bad. The mana rock could have always been another land so top decking it is equivalent to top decking a land. Furthermore, they have helped provide consistency in the deck helping churn out t3 thought knots or smashers. With this build I can GQ my own lands in response to Blood Moon or path my own creature. I still debate putting in an Island over GQ. Unfortunately, there is not a reliably way to fetch an island.

    Creatures:

    My list is fairly standard. I do a 3/2 3/3 split for reshaper/skyspawner. Reshaper is great against grixis and jund while skyspanwer is helpful against infect and affinity. Spawner can help ramp & is a great answer to blood moon but I still run more reshaper over spawner. My mana base is built for blood moon and the mana rocks help with ramping as well. I've stuck with 3 drowner of hope. 4 has always felt like too many. Both skite and mimic have made appearances but I think neither will be great for this meta. I've yet to try endbringer (which sounds interesting), E-wit (mana base is strained) or duskwatch recruiter (I don't find this as appealing).

    Spells:

    My build is fairly standards,4/4 Path and strings, while running 2 EE's in the main. Two main Ee's have worked out well and I've thought of going three. Recently, I've added 1 Stubborn Denial to the main. It has worked out really well for me. It helps with g1 tron and valakut by giving us time, counter a t1 vial and protected many of my creatures.

    Sideboard:

    One of the hardest things about building a sideboard is ensuring that one has enough hate for popular decks while shoring the bad match ups. With the recent ban's my sideboard has changed somewhat but not too drastically. I going two cages and one rip because I think that decks which have been on the outs (coco, nahiri, melira combo) will make a bit of a come back with less dredge hate. Furthermore, we know valakut and tron will be more prevalent so addition of disdainful stroke seems like a good call.

    So now that I've discussed my deck choices I'd like to review MU's and sideboard planning. I'm not 100% on my sideboarding and any advice is appreciated. The match ups a broken down to Good, even and bad match ups.

    Jund/Junk (Good Match up)

    Our creatures tend to out value/preform theirs and we also top deck better than they do. They can win by ripping our hand apart and having a huge goyf.

    In: EE, Rip, Disdainful Stroke and 2x Stubborn Denial
    Out: 4 Nobles and 1 path

    The Nobles will eat a bolt/other removal so for this grindy game we take them out. Only Play EE when ya need to otherwise it can be abrupt decay'd early. Rip will turn goyfs into 0/1's and stop lingering souls, and also stops kalitas from producing tokens. Disdainful Stroke is questionable over path.

    Eldrazi (Even Match Up)

    Who is on the play seems to determine this match up. This is also a match up were displacer shines and can help lock down a board. If a worship resolves it is almost impossible to win against.

    In: 2x Worship, 2x Blessed Alliance
    Out: 3 Matter Reshaper, 1 Eldrazi Skyspawner

    Reshapers have the least impact on the board in this matchup so they come out. We are, however, leaving in the two EE's. They can take out tokens which can be a deciding factor in this MU. Likewise combat tricks with blessed alliance can also swing momentum. Untap and sack a great choices on blessed.

    Burn (Good Match Up)

    Burn is known for being fast but we're almost as fast and bigger so we tend to win this match up.

    In: 2x Blessed Alliance, 2x worship 2x Stubborn Denial, EE
    Out: 3x Drowner of Hope, 4x displacer

    I take out drowner cause he is too slow and displacer because it is too mana intensive while dying to bolt. EE does a lot of work, especially if they are on the kitty build, while blessed alliance is the best card in this MU. Worship and Stubborn are also great in this match up

    Affinity (Even Match Up)

    Of the times I think of playing 4 chalice of the voids it is usually due to this match. None the less, I think we still have a good post sideboard which does not necessitate the chalices.

    In: 2x Stony Silence, 2x Natural State, 2 blessed alliance, 1 EE
    Out: 4x Reality Smashers, 3x Matter Reshaper

    Stony kills in this match up. EE is also great on just about any number. Blessed alliance can lead to a blow out if they ravager sack to an inkmoth. Also if they attack with multiple creatures one can block and then cast blessed alliance after damage to have them sack the creature which wasn't blocked/killed. I think smashers do not lock the board down like drowner so they come out and reshaper will not be impactful enough to stay in.

    Mefolk (Bad Match Up)

    So these guys eat our lunch. EE (on 2) is an all-star here. We try to save path's for Master of Waves. Worship, if it lands, is another great card. With this mu we want to mull aggressively to find EE, Strings, or worship.

    In: EE, 2x Worship, 2x Natural State
    Out: 3x Matter Reshaper, 2x Reality Smasher

    Infect (Even Match Up)

    Infect can be fast but now with git probe ban they are more vulnerable to removal. If the game goes long and we resolve a displacer we are generally will win. EE is great for getting around their protection spells. This is one of the few match ups where I wish I had skite. Skyspawner is great for blocking inkmoth. We take out Reality Smasher due to lack of board interactions and one reshaper as well.

    In: 2x Blessed Alliance, 2x Stubborn Denial, EE
    Out: 4x Reality Smasher 1x Matter Reshaper

    Tron (Bad Match Up)
    I've personally done well against tron; however, I hear that it can be a problem match up for us as well. They go over the top of us so we need to be faster and stop them from landing as many of their bombs as possible. EE does nothing in this mu so we take it out and drowner is too slow.

    In: 2x Stony Silence, 2x Stubborn Denial, 1x Disdainful Stroke
    Out: 3x Drowner and 2x EE

    Grixis Delver/Control (Good Match Up)
    I've heard we're favored in this MU but I've felt the opposite. For Delver we leave in EE for control we take out the EE. This is one of the matchups where I do not like Skyspawner. Having got to play against this deck more I feel better about our match up. Cryptic can be frustrating to play against and visions can help them pull a head. With that said, we can go faster than them and out value them. Reality Smasher is an all star in this match up.
    Skyspawner is great against delvers while RIP forces them to hard cast their big threats. By that time we either have answers or bigger threats of our own.

    In: 2x Stubborn Denial, Disdainful Stroke,12 Rip
    Out: 2x Skyspawner 2x EE/Displacer 4 Displacer, 1 GQ

    Nahiri Control (Good Match Up)

    Cavern of Souls does work in this MU. We must be careful not to overextend however due to supreme verdict. We have a clock that is faster than they can answer and our creatures beat their removal.

    In: 2x Stubborn Denial, 2x Grafdigger's Cage, 1 Disdainful Stroke
    Out: 2x EE, 3 Path to Exile

    Dredge (Even Match Up)

    This match up I do not know very well due to lack of experience against it. I think Cages, EE, Rip, and Worship are all good card for this MU.

    In: 2x1 Grafdigger's cage, 2x Worship, 12x Rip, 1 EE
    Out: Stubborn Denial, 4 Reality Smashers, 1 Displacer


    That is all I have for now. I plan on adding a few decks (boggles, Valakut, ect) to the sideboard guide at a later time. I hope this helps some people & I look forward to some feedback so I can improve my build/play. Thanks all!

    New Sideboard Guide:

    Boggles (Good Match Up)

    EE on 1 wins us this match up. We can also use scions to block and then sac to prevent them from gaining life. Eventually we can swarm with scions for a win. Landing a blessed alliance or worship can be game ending for them.

    Out: 4x path to exile, 1 Matter Reshaper
    In 1 EE, 2x Blessed Alliance, 2x Worship

    Lantern Control (Bad Match Up)

    If they land a bridge with a pithing needle on EE that's game for us unless we can get in the noble beats or mill them with displacer/thought-knot. We bring in stony to stop them from milling us while allowing us to mill them with thought-knot
    In: 2x Stony Silence, 2x Stubborn Denial, 2x Natural State, 1 EE
    Out: 4x Path, 3x Drowner of Hope

    Scapeshift, BTL Scapeshift, Through the Breach (Bad Match Up)

    These decks tend to go over the top of us while being able to stall for answers (E.g. cast cryptic, tap draw, block with STEve sac for a land, ect). Our best bet is to go fast, have counters ready, and hopefully stang their key cards with a counter or a thought-knot. Always make scapeshift players show you the damage. They may have mountains in hand which will stop them from having lethal when they go off. I am up in the air if worship should be added to this match up. On one hand it requires that they damage our creatures and not us potentially saving us; on the other hand, it does nothing if we do not have creatures out and is a bad top deck.

    In 2x Stubborn Denial, 2x Worship, 1x Disdainful Stroke
    Out: 2x EE, 3x Path to exile

    Blue Moon (Bad Match Up)

    Decks that mainboard Blood Moon can wreck us when they catch us off guard with it. Luckily, our deck is more resilient to Blood Moon than people think. With this match up we might have to do some funky things (Path our own creature) but we will eventually grind them out.

    In: 1x EE, 2x Stubborn Denial, 2x Natural State
    Out: 3x Matter Reshaper, 1x Drowner of Hope, 1x Reality Smasher


    Hiya all! I've rearranged my deck a bit. The mana base now runs 24 lands with no rocks. I played it against blue moon and was very successful with it so I think I am sticking with this build. Really Like having more threats i there as well. Furthermore, I've added a few more match ups to the sideboard guide. Thank you for the feed back.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Hi all, I am looking for some imput on my list for the upcoming GP in Vancouver. Furthermore, I plan on getting a match-up rating/sideboard guide going. Any Constructive criticism is greatly appreciated.

    Edit: I am running a more traditional list (24 lands,4 mana dorks, 3/3 skyspawner-reshaper split) and I find that I like it better than the mana rock version. In the sideboard I went up two 2 rip and down to one cage. Rip helps a lot against grixis and any Goyf deck.



    This is the build I am currently using and I will explain my choices in the following 4 areas: mana base, creature selection, spell selection, and sideboard.

    Mana Base:

    Obviously, my mana base build is with blood moon in mind. Both waste and an island are included in this build in order to produce each type of mana this deck requires. Some of the cons are that it does not have as many green sources. However, this makes path a nice pseudo fetch and provides while always providing value if your creatures get pathed. In addition, I run the mana rock. These seem controversial on the board. It is true that they can and are eaten by EE on 2 and are not your best top decks; on the other hand, when playing I've found the loss of a rock to EE to be not that bad. The mana rock could have always been another land so top decking it is equivalent to top decking a land. Furthermore, they have helped provide consistency in the deck helping churn out t3 thought knots or smashers. With this build I can GQ my own lands in response to Blood Moon or path my own creature. I still debate putting in an Island over GQ. Unfortunately, there is not a reliably way to fetch an island.

    Creatures:

    My list is fairly standard. I do a 3/2 3/3 split for reshaper/skyspawner. Reshaper is great against grixis and jund while skyspanwer is helpful against infect and affinity. Spawner can help ramp & is a great answer to blood moon but I still run more reshaper over spawner. My mana base is built for blood moon and the mana rocks help with ramping as well. I've stuck with 3 drowner of hope. 4 has always felt like too many. Both skite and mimic have made appearances but I think neither will be great for this meta. I've yet to try endbringer (which sounds interesting), E-wit (mana base is strained) or duskwatch recruiter (I don't find this as appealing).

    Spells:

    My build is fairly standards,4/4 Path and strings, while running 2 EE's in the main. Two main Ee's have worked out well and I've thought of going three. Recently, I've added 1 Stubborn Denial to the main. It has worked out really well for me. It helps with g1 tron and valakut by giving us time, counter a t1 vial and protected many of my creatures.

    Sideboard:

    One of the hardest things about building a sideboard is ensuring that one has enough hate for popular decks while shoring the bad match ups. With the recent ban's my sideboard has changed somewhat but not too drastically. I going two cages and one rip because I think that decks which have been on the outs (coco, nahiri, melira combo) will make a bit of a come back with less dredge hate. Furthermore, we know valakut and tron will be more prevalent so addition of disdainful stroke seems like a good call.

    So now that I've discussed my deck choices I'd like to review MU's and sideboard planning. I'm not 100% on my sideboarding and any advice is appreciated. The match ups a broken down to Good, even and bad match ups.

    Jund/Junk (Good Match up)

    Our creatures tend to out value/preform theirs and we also top deck better than they do. They can win by ripping our hand apart and having a huge goyf.

    In: EE, Rip, Disdainful Stroke and 2x Stubborn Denial
    Out: 4 Nobles and 1 path

    The Nobles will eat a bolt/other removal so for this grindy game we take them out. Only Play EE when ya need to otherwise it can be abrupt decay'd early. Rip will turn goyfs into 0/1's and stop lingering souls, and also stops kalitas from producing tokens. Disdainful Stroke is questionable over path.

    Eldrazi (Even Match Up)

    Who is on the play seems to determine this match up. This is also a match up were displacer shines and can help lock down a board. If a worship resolves it is almost impossible to win against.

    In: 2x Worship, 2x Blessed Alliance
    Out: 3 Matter Reshaper, 1 Eldrazi Skyspawner

    Reshapers have the least impact on the board in this matchup so they come out. We are, however, leaving in the two EE's. They can take out tokens which can be a deciding factor in this MU. Likewise combat tricks with blessed alliance can also swing momentum. Untap and sack a great choices on blessed.

    Burn (Good Match Up)

    Burn is known for being fast but we're almost as fast and bigger so we tend to win this match up.

    In: 2x Blessed Alliance, 2x worship 2x Stubborn Denial, EE
    Out: 3x Drowner of Hope, 4x displacer

    I take out drowner cause he is too slow and displacer because it is too mana intensive while dying to bolt. EE does a lot of work, especially if they are on the kitty build, while blessed alliance is the best card in this MU. Worship and Stubborn are also great in this match up

    Affinity (Even Match Up)

    Of the times I think of playing 4 chalice of the voids it is usually due to this match. None the less, I think we still have a good post sideboard which does not necessitate the chalices.

    In: 2x Stony Silence, 2x Natural State, 2 blessed alliance, 1 EE
    Out: 4x Reality Smashers, 3x Matter Reshaper

    Stony kills in this match up. EE is also great on just about any number. Blessed alliance can lead to a blow out if they ravager sack to an inkmoth. Also if they attack with multiple creatures one can block and then cast blessed alliance after damage to have them sack the creature which wasn't blocked/killed. I think smashers do not lock the board down like drowner so they come out and reshaper will not be impactful enough to stay in.

    Mefolk (Bad Match Up)

    So these guys eat our lunch. EE (on 2) is an all-star here. We try to save path's for Master of Waves. Worship, if it lands, is another great card. With this mu we want to mull aggressively to find EE, Strings, or worship.

    In: EE, 2x Worship, 2x Natural State
    Out: 3x Matter Reshaper, 2x Reality Smasher

    Infect (Even Match Up)

    Infect can be fast but now with git probe ban they are more vulnerable to removal. If the game goes long and we resolve a displacer we are generally will win. EE is great for getting around their protection spells. This is one of the few match ups where I wish I had skite. Skyspawner is great for blocking inkmoth. We take out Reality Smasher due to lack of board interactions and one reshaper as well.

    In: 2x Blessed Alliance, 2x Stubborn Denial, EE
    Out: 4x Reality Smasher 1x Matter Reshaper

    Tron (Bad Match Up)
    I've personally done well against tron; however, I hear that it can be a problem match up for us as well. They go over the top of us so we need to be faster and stop them from landing as many of their bombs as possible. EE does nothing in this mu so we take it out and drowner is too slow.

    In: 2x Stony Silence, 2x Stubborn Denial, 1x Disdainful Stroke
    Out: 3x Drowner and 2x EE

    Grixis Delver/Control (Good Match Up)
    I've heard we're favored in this MU but I've felt the opposite. For Delver we leave in EE for control we take out the EE. This is one of the matchups where I do not like Skyspawner. Having got to play against this deck more I feel better about our match up. Cryptic can be frustrating to play against and visions can help them pull a head. With that said, we can go faster than them and out value them. Reality Smasher is an all star in this match up.
    Skyspawner is great against delvers while RIP forces them to hard cast their big threats. By that time we either have answers or bigger threats of our own.

    In: 2x Stubborn Denial, Disdainful Stroke,12 Rip
    Out: 2x Skyspawner 2x EE/Displacer 4 Displacer, 1 GQ

    Nahiri Control (Good Match Up)

    Cavern of Souls does work in this MU. We must be careful not to overextend however due to supreme verdict. We have a clock that is faster than they can answer and our creatures beat their removal.

    In: 2x Stubborn Denial, 2x Grafdigger's Cage, 1 Disdainful Stroke
    Out: 2x EE, 3 Path to Exile

    Dredge (Even Match Up)

    This match up I do not know very well due to lack of experience against it. I think Cages, EE, Rip, and Worship are all good card for this MU.

    In: 2x1 Grafdigger's cage, 2x Worship, 12x Rip, 1 EE
    Out: Stubborn Denial, 4 Reality Smashers, 1 Displacer


    That is all I have for now. I plan on adding a few decks (boggles, Valakut, ect) to the sideboard guide at a later time. I hope this helps some people & I look forward to some feedback so I can improve my build/play. Thanks all!

    New Sideboard Guide:

    Boggles (Good Match Up)

    EE on 1 wins us this match up. We can also use scions to block and then sac to prevent them from gaining life. Eventually we can swarm with scions for a win. Landing a blessed alliance or worship can be game ending for them.

    Out: 4x path to exile, 1 Matter Reshaper
    In 1 EE, 2x Blessed Alliance, 2x Worship

    Lantern Control (Bad Match Up)

    If they land a bridge with a pithing needle on EE that's game for us unless we can get in the noble beats or mill them with displacer/thought-knot. We bring in stony to stop them from milling us while allowing us to mill them with thought-knot
    In: 2x Stony Silence, 2x Stubborn Denial, 2x Natural State, 1 EE
    Out: 4x Path, 3x Drowner of Hope

    Scapeshift, BTL Scapeshift, Through the Breach (Bad Match Up)

    These decks tend to go over the top of us while being able to stall for answers (E.g. cast cryptic, tap draw, block with STEve sac for a land, ect). Our best bet is to go fast, have counters ready, and hopefully stang their key cards with a counter or a thought-knot. Always make scapeshift players show you the damage. They may have mountains in hand which will stop them from having lethal when they go off. I am up in the air if worship should be added to this match up. On one hand it requires that they damage our creatures and not us potentially saving us; on the other hand, it does nothing if we do not have creatures out and is a bad top deck.

    In 2x Stubborn Denial, 2x Worship, 1x Disdainful Stroke
    Out: 2x EE, 3x Path to exile

    Blue Moon (Bad Match Up)

    Decks that mainboard Blood Moon can wreck us when they catch us off guard with it. Luckily, our deck is more resilient to Blood Moon than people think. With this match up we might have to do some funky things (Path our own creature) but we will eventually grind them out.

    In: 1x EE, 2x Stubborn Denial, 2x Natural State
    Out: 3x Matter Reshaper, 1x Drowner of Hope, 1x Reality Smasher

    Posted in: Midrange
  • posted a message on [Primer] Infect
    This is neither my list or my side board guide but I thought this might make for an interesting discussion.

    Hey, In my preparation for the upcoming WMCQ i have prepared a starter sideboard guide for my current build. I thought i would post it here for people to use as a starting reference for their own lists or criticize / question me, all discussion welcome, let me know what you think of my current plan.
    4 Noble Hierarch
    4 Glistener Elf
    4 Blighted Agent
    1 SpellSkite
    4 Gitaxian Probe
    4 Become Immense
    2 Apostle's Blessing
    4 Might of Old Krosa
    4 Vines of Vastwood
    4 Mutagenic Growth
    1 Distortion Strike
    1 Twisted Image
    2 Spell Pierce
    1 Dismember
    3 Wooded Foothills
    3 Windswept Heath
    4 Inkmoth Nexus
    2 Pendelhaven
    2 Breeding Pool
    2 Forest
    2 Misty Rainforest
    2 Verdant Catacombs
    SB: 2 Nature's Claim
    SB: 1 Spell Pierce
    SB: 2 Dismember
    SB: 1 Dispel
    SB: 2 Twisted Image
    SB: 3 Kitchen Finks
    SB: 2 Grafdigger's Cage
    SB: 1 Dryad Arbor
    SB: 1 Spellskite
    Sideboarding:
    Bant Eldrazi:
    +2 Dismember
    +2 Twisted Image
    +1 Spellskite
    -2 Apostle’s Blessing
    -1 Spell Pierce
    -2 Mutagenic Growth
    Dredge:
    +2 Grafdigger’s Cage
    +1 Spell Pierce
    +3 Kitchen Finks
    +1 Spellskite
    -1 Twisted Image
    -1 Dismember
    -4 Gitaxian Probe
    -1 Mutagenic Growth
    Burn:
    +3 Kitchen Finks
    +1 Spell Pierce
    +1 Dispel
    +1 Nature’s Claim
    +1 Dryad Arbor
    +1 Spell skite
    -2 Gitaxian Probe
    -1 Twisted Image
    -1 Dismember
    -2 Apostle’s Blessing
    -1 Distortion strike
    -1 Mutagenic Growth
    Abzan Coco:
    +2 Dismember
    +2 Twisted Image
    +2 Grafdigger’s Cage
    +1 Dispel
    +1 Spell pierce
    -4 mutagenic Growth
    -1 Distortion Strike
    -2 Apostle’s Blessing
    -1 Spell Skite
    Infect:
    +2 Dismember
    +2 Twisted Image
    +1 dispel
    +1 Spell pierce
    +1 Spellskite
    -2 Apostle’s Blessing
    -4 Mutagenic Growth
    -1 Become Immense
    Storm:
    +2 Dismember
    +1 Spell Pierce
    +2 Nature’s Claim
    -1 Twisted Image
    -1 Distortion Strike
    -1 Spellskite
    -2 Apostle’s Blessing
    Affinity:
    +2 Twisted Image
    +2 Nature’s Claim
    +2 Dismember
    +1 Spellskite
    -4 Gitaxian Probe
    -1 Spell pierce
    -2 Mutagenic Growth
    BTL Scapeshift:
    +1 Spell pierce
    +1 dispel
    -1 Dismember
    -1 Distortion Strike
    Death Shadow Zoo:
    +3 Kitchen Finks
    +1 Spell Pierce
    +1 Dispel
    +1 Dryad Arbor
    +1 Spellskite
    -1 twisted image
    -4 Gitaxian Probe
    -1 Dismember
    -1 Distortion Strike
    Merfolk:
    +2 Dismember
    +2 Twisted Image
    +1 Dispel
    -2 spell pierce
    -2 mutagenic Growth
    -1 Spellskite
    If no skites cut images for growths/counters
    Jund:
    +1 Spell pierce
    +1 dispel
    +3 kitchen finks
    +1 Dryad Arbor
    +1 Spellskite
    +1 Dismember
    -1 twisted image
    -1 distortion strike
    -4 might of old krosa
    -2 Mutagenic Growth
    Abzan:
    +1 Spell Pierce
    +1 dispel
    +2 twisted Image
    +1 Dryad Arbor
    -1 dismember
    -1 Spellskite
    -3 Might of old krosa
    Eldrazi Death and taxes:
    +2 Nature’s Claim
    +2 Dismember
    +1 Spellskite
    -1 twisted Image
    -2 Apostle’s blessing
    -2 Mutagenic growth
    RG Tron:
    +1 Spell pierce
    +2 Twisted Image
    +1 Spellskite
    -1 Dismember
    -1 Distortion Strike
    -2 Apostle’s Blessing
    Jeskai Nahiri:
    +2 Grafdiggers Cage
    +1 Spell pierce
    +1 dispel
    +1 Spellskite
    -1 distortion strike
    -1 dismember
    -1 twisted image
    -2 Mutagenic Growth
    Bogles:
    +2 Nature’s Claim
    +1 spell pierce
    +1 Spellskite
    -1 dismember
    -1 twisted image
    -1 Distortion Strike
    -1 Mutagenic Growth
    Grixis Control:
    +1 Spell pierce
    +1 dispel
    +1 Spellskite
    -1 distortion strike
    -1 dismember
    -1 twisted Image
    Zoo:
    +3 Kitchen Finks
    +1 Dryad Arbor
    +1 Dispel
    +1 Spellskite
    -1 Twisted Image
    -1 Dismember
    -2 Gitaxian Probe
    -2 Mutagenic growth
    Ad Nauseam:
    +1 Spell Pierce
    +1 Dispel
    +2 Nature’s Claim
    +1 Twisted Image
    -1 Dismember
    -1 Spellskite
    -1 Distortion Strike
    -2 Apostle’s Blessing
    Living End:
    +1 Spell Pierce
    +1 Dispel
    -1 Dismember
    -1 Spellskite
    Grixis Delver:
    +1 Spell Pierce
    +1 Dispel
    +1 Spellskite
    -1 Dismember
    -1 Twisted Image
    -1 Mutagenic Growth
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Quote from MyDarkerHalf »
    Quote from DuceMcCrappin »
    I recently did well at a tournament with this build. However, I'm thinking of going back to having two twisted image main and perhaps cutting a skite for another Kitchen Finks. One deck which I had problems with was bushwacker zoo. It's not in my local meta much and I struggled against it. I recall taking out git probe and one mutagenic for finks, skite and pulse which didn't feel like the right call afterwords. Does anyone have any advice on how to take on that deck?





    I wouldn't cut growth in that matchup. People seem to forget that mutagenic growth is just a ridiculous combat trick. The blowout potential is worth taking damage for. Even against burn I keep that card. Turn 1 Noble, then they turn 1 Goblin Guide and attack. I get a free shot at a land, and get to kill your guy in combat. I was going to take 2 damage anyway. Card's great. Plus, it enables kills out of nowhere in a matchup where you need to race.


    Ah, good advice. I felt like I was hemorrhaging life which is why I cut the muta. However, I now see that combat trick working out well in this match up. Thanks for the insight!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    I recently did well at a tournament with this build. However, I'm thinking of going back to having two twisted image main and perhaps cutting a skite for another Kitchen Finks. One deck which I had problems with was bushwacker zoo. It's not in my local meta much and I struggled against it. I recall taking out git probe and one mutagenic for finks, skite and pulse which didn't feel like the right call afterwords. Does anyone have any advice on how to take on that deck?



    Posted in: Aggro & Tempo
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