Reporting in for today's Wednesday Night Magic! I went 2-2 sadly but the deck is super fun to play and I believe it'll be at least a tier 2 deck in the future. Threw the deck together the day before the actual tourney. I don't exactly remember play by play as my memory isn't that great but I will give some comments on the decks that I have faced.
Some mentions about the deck.
1. Didn't have a 4th Noble Hierach. Had to make do with what I had
2. Didn't have 2 Spellspkites so I opted for 2 Scavenging Ooze.
3. Went 3 Displacers and 3 Skyspawners.
4. Sideboard is very clunky due to the fact I didn't have most cards and had to make do with what I had at the very moment.
5. Also, no cavern of souls just cause I didn't have them.
Round 1 [Mono Red Kiln Fiend] - Seemed budget as the player just moved to modern from standard. 2-0
This match was pretty easy due to him not having enough threats to compete with my thought-knot and path. Not much to say about this match up except get rid of their creatures and board in some spell pierces to throw off their combo.
Round 2 [UW Thopter-Sword combo] - Haven't faced a thopter sword deck before [1-2]
Couldn't get any naturlize or celestial purge before he started going wider than me. Could've played this match-up a lot better IMO.
Round 3 [Naya Burn] - [1-2]
Couldn't stabilize fast enough with all those burn spells. Sideboard helped tremendously the second game. Went to game three couldn't and only had a timely reinforcements and wasn't able to stabilize.
Round 4 [GW Life Gain?] [2-0]
Some janky deck with life gain wasn't too great.
Overall, the deck feels really good when it goes off. Sometimes I'm stuck with a lot lands on board or in my hand. 24 might be too much..not sure yet. Other times I summon one reality smasher/drowner and it doesn't impact the board too much. Westvale Abbey was a pretty fun card and it was great late game as sort of just getting through the grindy matchups.
Hm so I'm new to the mardu deck and I was wondering if 3 nahiri, the harbringer and 1 Master of cruelties can work. Since it packs so much removal and burn you can easily clear the board and attack leaving them at one health. You also have kolaghans command to bring it back and it has a 5 cmc that isn't too reliant on nahiri. Just a thought out there and I could be totally wrong.
I was looking on reddit and came across a deck that seemed rather interesting. It utilizes thing in the ice to create pressure on the board while gaining card advantage with bob. I'm no expert on deck building in magic since I recently got into it but I wanted peoples opinions on this and point out any changes they would do to this deck to make it better. Credit to the original owner of the deck young_savv.
4 Windswept Heath
4 Eldrazi Temple
3 Brushlands
3 Yavimaya Coast
1 Westvale abbey
1 Hallowed Fountain
1 Temple Garden
1 Breeding Pool
2 Forest
2 Plains
1 Waste
1 Ghost Quarter
3 Noble Hierarch
1 Bird of Paradise
2 Scavenging ooze
4 Matter Reshaper
3 Eldrazi Displacer
4 Thought-knot Seer
4 Reality Smasher
4 Drowner of Hope
3 Eldrazi Skyspawner
Spells
4 Ancient Stirrings
4 Path to Exile
2 Feed the Clan
2 Dismember
2 Timely Reinforcements
1 Thragtusk
2 Tormod's Crypt
2 Naturlize
1 Celestial Purge
3 Spell Pierce
Some mentions about the deck.
1. Didn't have a 4th Noble Hierach. Had to make do with what I had
2. Didn't have 2 Spellspkites so I opted for 2 Scavenging Ooze.
3. Went 3 Displacers and 3 Skyspawners.
4. Sideboard is very clunky due to the fact I didn't have most cards and had to make do with what I had at the very moment.
5. Also, no cavern of souls just cause I didn't have them.
Round 1 [Mono Red Kiln Fiend] - Seemed budget as the player just moved to modern from standard. 2-0
This match was pretty easy due to him not having enough threats to compete with my thought-knot and path. Not much to say about this match up except get rid of their creatures and board in some spell pierces to throw off their combo.
Round 2 [UW Thopter-Sword combo] - Haven't faced a thopter sword deck before [1-2]
Couldn't get any naturlize or celestial purge before he started going wider than me. Could've played this match-up a lot better IMO.
Round 3 [Naya Burn] - [1-2]
Couldn't stabilize fast enough with all those burn spells. Sideboard helped tremendously the second game. Went to game three couldn't and only had a timely reinforcements and wasn't able to stabilize.
Round 4 [GW Life Gain?] [2-0]
Some janky deck with life gain wasn't too great.
Overall, the deck feels really good when it goes off. Sometimes I'm stuck with a lot lands on board or in my hand. 24 might be too much..not sure yet. Other times I summon one reality smasher/drowner and it doesn't impact the board too much. Westvale Abbey was a pretty fun card and it was great late game as sort of just getting through the grindy matchups.
https://www.reddit.com/r/spikes/comments/4hd4hl/modern_face2face_open_top_8_with_ice_foundry_173/
Here is the decklist.