Understood on Athreos. Will not waste money on him.
Reporting results from last night!
Decklist is the same as last time, only dropped 1 Eldrazi Displacer for Ephara, God of the Polis. Spoilers: She wasn't worth it.
4 rounds, 3 wins, 1 loss.
Match 1: vs. Gruul Zoo, win 2-1
Same guy from last week. He outpaced me once when I had a really bad draw. Not much else to it.
Match 2: vs. some weird mono-green Infect brew with artifact creatures, win 2-0
Pretty easy.
Match 3: vs. actual UG Infect, loss 1-2
He was REALLY salty when I beat him in round 1, because I had the nut draw and basically did not allow him to do anything. Games 2 and 3, I had to mulligan and still got nothing good. Feels like a very luck-based matchup. If they get Vines of Vastwood, you're screwed.
Match 4: vs. Naya Zoo Company, win 2-1
Fun matchup. The guy's deck was aggro for sure, so it wasn't too hard to stop him, but he had enough removal to keep me on my toes too.
Final ranking: 2nd place. Pulled an Emrakul from my prize packs. Feels good.
Notes:
Ephara was always sideboard fodder. Never made it out of my hand.
Double Thalia is pretty bomb. Kind of want to run more Heretic Cathars?
I didn't have any control matchups, which is probably why I did so well. I'm going BW next week, so we'll see how that goes.
Playing Reflector Mage and Spell Queller in your deck is not a good way to make friends.
Flickerwisping the Reflector Mage is a good way to make enemies.
I'm intrigued by Smuggler's Copter. I got to see it in action last night at prerelease and it did work. It also gives Leonin Arbiter and Thalia an evasive attack outlet that gives card draw. But what would you drop for it...? And the same goes to Order of Whiteclay. It's intriguing, but ultimately while it lets you recycle things, it's just as much as removal magnet as anything else-- and it doesn't really do much worthwhile outside of reviving things. We already have ways to save our creatures from being killed via Flickerwisp and Selfless Spirit-- we don't really need this, honestly. And again, what would you drop for it?
I see. It just seemed like a win-win overall, since both effects, while the opponent gets to choose, are beneficial to me and detrimental to them-- kind of like Kambal, Consul of Allocation-- except there's no choice there, it's just purely beneficial to us. I kind of figured that playing both Atheros and Kambal fit the theme of taxes-- only instead of having to pay mana, they have to pay life or face other consequences.
That said, since I plan on trying WB soon, what of Athreos, God of Passage? They can't kill any of our threats (exile aside) unless they want to effectively take a bolt to the face-- and it gives us a pseudo-card-advantage in that we can just drop the card right back on the board next turn or Vial it in. And in plenty of situations, he'd be an indestructible 5/4 beater for 3 mana-- right on curve.
(Can Ephara/Athreos be Vialed in if they would not yet be considered creatures due to devotion shortage? Being able to Vial in an enchantment would be super cool.)
EDIT: (Oh. "The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color."
Great in creature-based matchups, subpar to horrible in control-based matchups.
I went and picked up more pieces for BW D&T, myself. I think I'll be playing the Eldrazi variant, just because I have such a huge control meta here. Having essentially 8 recurrable Thoughtseizes with bodies-- one of which can be played Fiend Hunter-style-- could be super useful. And indeed, if Concealed Courtyard proves itself good, then maybe IoK can make an appearance too, though I don't know how I feel about trading creatures for it.
I've been considering a build that cuts down or drops Leonin Arbiter from the deck-- he's great and all, but like mentioned before, he's either the best card or the worst card in the deck.
Instead, I'm considering running some Vryn Wingmare to double down on the cost taxes. After all, D&T, especially UW D&T, doesn't fear creature threats all that much (unless they're hexproof-- and even then I have jammers like Ghostly Prison in the sideboard for creature-heavy decks). But other spells can be kind of rough. I have this mental image of all noncreature spells costing 2-3+ more to cast and completely ruining the day of most control decks. How does that sound? At best, it wreaks havoc on their curve-- and at worst, it's an evasive 2-power beater, unlike Arbiter, who is a removal/chump block magnet.
Yeah, I think I'm absolutely going W/B when Kaladesh comes. Do you think I could get by replacing Godless Shrines with Concealed Courtyard? I know Shambling Vents isn't the best land option, but the option of getting some lifegain may be useful... I think?
The Kiki Chord deck had Lingering Souls and Pia and Kiran Nalaar. That was really hard to work around.
Having Splicers and Resto in the deck along with a second Faerie Conclave seems like a good setup. Maybe I'm just not playing my version very well. I don't know. I should mention that the Jeskai Control deck I faced wasn't a Nahiri deck-- instead his wincons revolved around Geist of Saint Traft and Gideon, Ally of Zendikar.
I ended up going 1-2-1. Really long, rough matches.
Match 1: vs. Jeskai Control, loss 0-2
I honestly don't know how to work against decks like this. Everything I played just got bolted or Electrolyzed away, even with Thalia. It doesn't help that I didn't get a Vial on either match, either. But if I did, I think I would have been much better off.
Match 2: vs. Kiki Chord, draw 1-1-1
This match took FOREVER. I don't remember which round was which anymore, but the third round ended in a draw because I had him locked down so bad, but I couldn't attack because the taxers locking him down would have died. He also Pithing Needle'd my Aether Vial and I had no Flickerwisp to get rid of it. Feels bad.
Match 3: vs. Gruul Zoo, win 2-0
He was running a variant that had Monastery Swiftspear and Kiln Fiend, neither of which were super threatening when you can just bounce them away.
Match 4: vs. Izzet Breach, loss 1-2
I wasn't aware that this was a Breach deck because it never showed up until game 3.
Game 1: He played Vedalken Shackles and played it very well, taking my creatures and threatening to use them as blockers. I had to do some fancy tricks with Reflector Mage and Flickerwisp to work around it, but it didn't matter-- he ended up outpacing me with my own creatures. Felt really bad.
Game 2: Brought in Spellskite and Phyrexian Revoker. Never saw either. But it didn't matter, because I more or less had the perfect hand that mowed him down and wouldn't let him keep anything.
Game 3: We were deadlocked-- I didn't get a Vial, and anything I would play would die or get Remanded. This deadlock went on for about 12 turns, then he dropped Through the Breach into Emrakul, the Aeons Torn. I had no idea that the deck was meant to do that. Super harsh.
Observations:
- This deck is pretty hilarious against aggro and combo decks. The look on the Kiki-Chord player's face for a lot of the game was golden.
- This deck has a very hard time against other control decks. Even with a Selfless Spirit or Eiganjo Castle out, it didn't feel like enough to keep my hatebears alive.
- Geist of Saint Traft is golden in this deck. I should get another in here.
- Kitchen Finks would have felt very nice with Eldrazi Displacer. May have to look into them.
- I don't know if I'm so crazy about running UW Spirits and Taxes. Yes, it runs my favorite cards in the game, but in practice, it is a lot rougher than I thought. I may go BW Eldrazi and Taxes overall, and just go back to having my Spirits Tribal deck be its own thing, because that deck is a monster in its own right. Being able to do hand disruption would have been very, very nice, so having Thought-Knot Seer and Tidehollow Sculler access to Thoughtseize or Inquisition of Kozilek would be fantastic.
The sideboard is more or less optimized for my local meta, but not for this deck, because Thalia's tax makes them somewhat difficult to play. So I have some thoughts on what I could add or tweak further.
- Drop the Glacial Fortresses and bring in Adarkar Wastes. They don't come in tapped, and can be used as 4 more colorless sources to fuel Eldrazi Displacer's flicker shenanigans.
- Drop Blessed Alliance and bring in Spellskite. Blessed Alliance is my card of choice against decks like Infect for my Soul Sisters deck-- but Spellskite can do so much more for this deck.
- Maybe drop Spreading Seas for some Windborn Muse? The Ghostly Prison effect is just so good against aggro matchups where this deck can really choke, so having a couple that I could Vial in as well as the Ghostly Prisons could be very nice.
- Stony Silence is an amazing card, but maybe I should try Kataki, War's Wage instead. At the very least, it doesn't ruin Vial usage.
- I have a deep adoration for Pithing Needle in general, but maybe I really should use Phyrexian Revoker instead for Vial access. However, I don't like the idea of having my Needle effect be so vulnerable...
- Spirit of the Labyrinth and Eidolon of Rhetoric both seem like great options against decks that like to durdle and combo and dump their hand. I don't know what I'd drop for them though.
- Geist of Saint Traft has fantastic synergy with Worship. Running Wall of Resurgence with Darksteel Citadel could serve a similar function, but would require other cards to be dropped.
- Probably drop Blade Splicer. I like her a lot, so I figured it was okay to use as a one-of for Flickerwisp/Displacer shenanigans, but every time I drew her she just felt kind of... extraneous. I think I may put in Geist or a fourth Selfless Spirit instead.
- I really like Selfless Spirit, on that note. I feel so much safer having my hatebears out when it's out with them.
- Thalia, Heretic Cathar does so much work in this deck. I used to be on the fence about her, but those are opinions based on her performance in my Standard deck. Being able to Vial her in makes her infinitely more useful, especially as a First Strike blocker or in response to creatures being cast. Having her tax-giving self out also helps to protect her from removal, as does Eiganjo Castle.
Glad to see you here, friend. Have you tried the monoW (colorless w) builds?
They're good basis for understanding the deck's mechanics.
To be more specific, that UW build was my first attempt at *any* D&T deck.
I suppose I could though; I just need to get some stuff like Serra Avenger, Brimaz, and Resto-- maybe Kitchen Finks? I don't know. I think I may try the Wall of Resurgence/Blinkmoth Nexus combo too, since I do have those cards and not any of the Swords. Going UW was easier for me from a mechanical standpoint since I'm already super familiar with Spell Queller/Reflector Mage-- I'm not so familiar with the others.
I guess I confess that I'm not so sure about how to actually play the deck in general-- what order cards should be played in; what priority I should have in getting creatures out and such.
I do think I may drop the Blade Splicer and Thought-Knot Seers for some combination of Skaab Ruinator or Aven Mindcensor-- or if the new Thalias aren't pulling their weight, I may drop them for other things as well. But for now, my idea is to play as disruptively as possible-- bouncing creatures and destroying lands (so 6 land removers, and I'm considering running Spreading Seas in the sideboard for further disruption), all while taxing and making sure the taxes stay in place with Selfless Spirit and Eiganjo Castle. Faerie Conclave and Moorland Haunt can provide extra bodies on the field if needed. I know that the dual lands aren't the best choices, but I don't have much to choose from since I don't have Adarkar Wastes or Hallowed Fountains-- I assume those are much more ideal for this deck?
It might be useful in some aggro matchups, but ultimately I don't think it does anything where I'd prefer Ghostly Prison more. I guess it shuts down Kiki-Jiki combo, if you have a lot of that going on. (Then again, so does Ghostly Prison, more or less.)
I just tried a build of WU Death and Tempo with a GY subtheme in a modern friendly league and went 4-1, losing only to burn (0-2
0 and beating a nivmagus elemental deck, infect, mill, and jeskai nahri kiki combo deck.
I had some anti burn stuff in the board, but I may have to change it up a bit. The biggest problem I noticed was that I had no idea how to sideboard with it. This is the current list:
I can't really say how well JVP performed because he was prioritized by my opponents over almost everything else. The only game I used him at all was against mill in which he flipped after 1 use. I did play a game before the tournament in the practice rooms against Junk where he was really good. I dropped him when we had ground down to nothing and he just pulled me ahead.
Every time I used Skaab, it was pretty nuts. it's a only a beater, but it hits haaard and can block any fatty your opponent has. Path kills it well, but burn or kill spells have a hard time since it has recursion and just huge toughness. The rest of the deck played very tempo-y. I think this version has a pretty good MU vs infect since you have added disruption in the form of bounce and also spell queller can stop them from protecting their dudes/ buffing them while also being a relevant air blocker for inkmoth.
Not all of the MUs were top tier, but it felt pretty good against nihiri too. The idea of having vial up to reflector mage their Emrakul, the aeons torn is just dirty.
For burn, I'm wondering if I just had some bad luck. If I keep having problems against them, I'll add another kor firewalker to the board.
My thought behind 3 arbiter is that JVP helps consistency. I know you usually want arbiter early, but with the mindcensors too, it felt like enough. I didn't want to load on up 2 drops too much. Do you think cutting the 4th one was a mistake?
The flooded strands help to reduce merfolks inherent lead over you as well as buff your yard for JVP ideally. The mana base felt pretty decent and as always moorland haunt is a powerhouse.
This looks a lot like the build I'm currently piecing together as a combination of my Spirits deck and a D&T shell. May I suggest Geist of Saint Traft to go with Worship in Burn matchups? I did that against a burn deck last FNM and it worked super well (and would have won me the game had I not gotten greedy and misplayed and lost it to a block). There's just not much they can do to get around a creature they can't bolt away-- your life won't drop past 1.
Reporting results from last night!
Decklist is the same as last time, only dropped 1 Eldrazi Displacer for Ephara, God of the Polis. Spoilers: She wasn't worth it.
4 rounds, 3 wins, 1 loss.
Match 1: vs. Gruul Zoo, win 2-1
Same guy from last week. He outpaced me once when I had a really bad draw. Not much else to it.
Match 2: vs. some weird mono-green Infect brew with artifact creatures, win 2-0
Pretty easy.
Match 3: vs. actual UG Infect, loss 1-2
He was REALLY salty when I beat him in round 1, because I had the nut draw and basically did not allow him to do anything. Games 2 and 3, I had to mulligan and still got nothing good. Feels like a very luck-based matchup. If they get Vines of Vastwood, you're screwed.
Match 4: vs. Naya Zoo Company, win 2-1
Fun matchup. The guy's deck was aggro for sure, so it wasn't too hard to stop him, but he had enough removal to keep me on my toes too.
Final ranking: 2nd place. Pulled an Emrakul from my prize packs. Feels good.
Notes:
Ephara was always sideboard fodder. Never made it out of my hand.
Double Thalia is pretty bomb. Kind of want to run more Heretic Cathars?
I didn't have any control matchups, which is probably why I did so well. I'm going BW next week, so we'll see how that goes.
Playing Reflector Mage and Spell Queller in your deck is not a good way to make friends.
Flickerwisping the Reflector Mage is a good way to make enemies.
I'm intrigued by Smuggler's Copter. I got to see it in action last night at prerelease and it did work. It also gives Leonin Arbiter and Thalia an evasive attack outlet that gives card draw. But what would you drop for it...? And the same goes to Order of Whiteclay. It's intriguing, but ultimately while it lets you recycle things, it's just as much as removal magnet as anything else-- and it doesn't really do much worthwhile outside of reviving things. We already have ways to save our creatures from being killed via Flickerwisp and Selfless Spirit-- we don't really need this, honestly. And again, what would you drop for it?
That said, since I plan on trying WB soon, what of Athreos, God of Passage? They can't kill any of our threats (exile aside) unless they want to effectively take a bolt to the face-- and it gives us a pseudo-card-advantage in that we can just drop the card right back on the board next turn or Vial it in. And in plenty of situations, he'd be an indestructible 5/4 beater for 3 mana-- right on curve.
(Can Ephara/Athreos be Vialed in if they would not yet be considered creatures due to devotion shortage? Being able to Vial in an enchantment would be super cool.)
EDIT: (Oh. "The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color."
Well then.)
I went and picked up more pieces for BW D&T, myself. I think I'll be playing the Eldrazi variant, just because I have such a huge control meta here. Having essentially 8 recurrable Thoughtseizes with bodies-- one of which can be played Fiend Hunter-style-- could be super useful. And indeed, if Concealed Courtyard proves itself good, then maybe IoK can make an appearance too, though I don't know how I feel about trading creatures for it.
Instead, I'm considering running some Vryn Wingmare to double down on the cost taxes. After all, D&T, especially UW D&T, doesn't fear creature threats all that much (unless they're hexproof-- and even then I have jammers like Ghostly Prison in the sideboard for creature-heavy decks). But other spells can be kind of rough. I have this mental image of all noncreature spells costing 2-3+ more to cast and completely ruining the day of most control decks. How does that sound? At best, it wreaks havoc on their curve-- and at worst, it's an evasive 2-power beater, unlike Arbiter, who is a removal/chump block magnet.
Having Splicers and Resto in the deck along with a second Faerie Conclave seems like a good setup. Maybe I'm just not playing my version very well. I don't know. I should mention that the Jeskai Control deck I faced wasn't a Nahiri deck-- instead his wincons revolved around Geist of Saint Traft and Gideon, Ally of Zendikar.
What I decided on:
2-drop
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Selfless Spirit
3-drop
4 Spell Queller
4 Reflector Mage
4 Flickerwisp
3 Eldrazi Displacer
2 Thalia, Heretic Cathar
1 Geist of Saint Traft
Artifacts (4)
4 Aether Vial
Instants (4)
4 Path to Exile
4 Seachrome Coast
2 Glacial Fortress
2 Adarkar Wastes
4 Ghost Quarter
1 Tectonic Edge
1 Sea Gate Wreckage
1 Eiganjo Castle
1 Faerie Conclave
1 Moorland Haunt
3 Plains
3 Island
2 Ghostly Prison
2 Leyline of Sanctity
2 Phyrexian Revoker
2 Eidolon of Rhetoric
2 Spellskite
2 Rest in Peace
2 Kataki, War's Wage
1 Worship
I ended up going 1-2-1. Really long, rough matches.
Match 1: vs. Jeskai Control, loss 0-2
I honestly don't know how to work against decks like this. Everything I played just got bolted or Electrolyzed away, even with Thalia. It doesn't help that I didn't get a Vial on either match, either. But if I did, I think I would have been much better off.
Match 2: vs. Kiki Chord, draw 1-1-1
This match took FOREVER. I don't remember which round was which anymore, but the third round ended in a draw because I had him locked down so bad, but I couldn't attack because the taxers locking him down would have died. He also Pithing Needle'd my Aether Vial and I had no Flickerwisp to get rid of it. Feels bad.
Match 3: vs. Gruul Zoo, win 2-0
He was running a variant that had Monastery Swiftspear and Kiln Fiend, neither of which were super threatening when you can just bounce them away.
Match 4: vs. Izzet Breach, loss 1-2
I wasn't aware that this was a Breach deck because it never showed up until game 3.
Game 1: He played Vedalken Shackles and played it very well, taking my creatures and threatening to use them as blockers. I had to do some fancy tricks with Reflector Mage and Flickerwisp to work around it, but it didn't matter-- he ended up outpacing me with my own creatures. Felt really bad.
Game 2: Brought in Spellskite and Phyrexian Revoker. Never saw either. But it didn't matter, because I more or less had the perfect hand that mowed him down and wouldn't let him keep anything.
Game 3: We were deadlocked-- I didn't get a Vial, and anything I would play would die or get Remanded. This deadlock went on for about 12 turns, then he dropped Through the Breach into Emrakul, the Aeons Torn. I had no idea that the deck was meant to do that. Super harsh.
Observations:
- This deck is pretty hilarious against aggro and combo decks. The look on the Kiki-Chord player's face for a lot of the game was golden.
- This deck has a very hard time against other control decks. Even with a Selfless Spirit or Eiganjo Castle out, it didn't feel like enough to keep my hatebears alive.
- Geist of Saint Traft is golden in this deck. I should get another in here.
- Kitchen Finks would have felt very nice with Eldrazi Displacer. May have to look into them.
- I don't know if I'm so crazy about running UW Spirits and Taxes. Yes, it runs my favorite cards in the game, but in practice, it is a lot rougher than I thought. I may go BW Eldrazi and Taxes overall, and just go back to having my Spirits Tribal deck be its own thing, because that deck is a monster in its own right. Being able to do hand disruption would have been very, very nice, so having Thought-Knot Seer and Tidehollow Sculler access to Thoughtseize or Inquisition of Kozilek would be fantastic.
2-drop
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Selfless Spirit
3-drop
4 Spell Queller
4 Reflector Mage
4 Flickerwisp
3 Eldrazi Displacer
2 Thalia, Heretic Cathar
1 Blade Splicer
Artifacts (4)
4 Aether Vial
4 Path to Exile
Land (23)
4 Seachrome Coast
4 Glacial Fortress
4 Ghost Quarter
1 Tectonic Edge
1 Sea Gate Wreckage
1 Eiganjo Castle
1 Faerie Conclave
1 Moorland Haunt
3 Plains
3 Island
2 Ghostly Prison
2 Leyline of Sanctity
2 Pithing Needle
2 Spreading Seas
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
1 Worship
The sideboard is more or less optimized for my local meta, but not for this deck, because Thalia's tax makes them somewhat difficult to play. So I have some thoughts on what I could add or tweak further.
- Drop the Glacial Fortresses and bring in Adarkar Wastes. They don't come in tapped, and can be used as 4 more colorless sources to fuel Eldrazi Displacer's flicker shenanigans.
- Drop Blessed Alliance and bring in Spellskite. Blessed Alliance is my card of choice against decks like Infect for my Soul Sisters deck-- but Spellskite can do so much more for this deck.
- Maybe drop Spreading Seas for some Windborn Muse? The Ghostly Prison effect is just so good against aggro matchups where this deck can really choke, so having a couple that I could Vial in as well as the Ghostly Prisons could be very nice.
- Stony Silence is an amazing card, but maybe I should try Kataki, War's Wage instead. At the very least, it doesn't ruin Vial usage.
- I have a deep adoration for Pithing Needle in general, but maybe I really should use Phyrexian Revoker instead for Vial access. However, I don't like the idea of having my Needle effect be so vulnerable...
- Spirit of the Labyrinth and Eidolon of Rhetoric both seem like great options against decks that like to durdle and combo and dump their hand. I don't know what I'd drop for them though.
- Geist of Saint Traft has fantastic synergy with Worship. Running Wall of Resurgence with Darksteel Citadel could serve a similar function, but would require other cards to be dropped.
- Probably drop Blade Splicer. I like her a lot, so I figured it was okay to use as a one-of for Flickerwisp/Displacer shenanigans, but every time I drew her she just felt kind of... extraneous. I think I may put in Geist or a fourth Selfless Spirit instead.
- I really like Selfless Spirit, on that note. I feel so much safer having my hatebears out when it's out with them.
- Thalia, Heretic Cathar does so much work in this deck. I used to be on the fence about her, but those are opinions based on her performance in my Standard deck. Being able to Vial her in makes her infinitely more useful, especially as a First Strike blocker or in response to creatures being cast. Having her tax-giving self out also helps to protect her from removal, as does Eiganjo Castle.
To be more specific, that UW build was my first attempt at *any* D&T deck.
I suppose I could though; I just need to get some stuff like Serra Avenger, Brimaz, and Resto-- maybe Kitchen Finks? I don't know. I think I may try the Wall of Resurgence/Blinkmoth Nexus combo too, since I do have those cards and not any of the Swords. Going UW was easier for me from a mechanical standpoint since I'm already super familiar with Spell Queller/Reflector Mage-- I'm not so familiar with the others.
I guess I confess that I'm not so sure about how to actually play the deck in general-- what order cards should be played in; what priority I should have in getting creatures out and such.
2-drop (12)
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Selfless Spirit
3-drop (15)
4 Spell Queller
4 Reflector Mage
4 Flickerwisp
2 Thalia, Heretic Cathar
1 Blade Splicer
2 Thought-Knot Seer
Artifacts (4)
4 Aether Vial
Instants (4)
4 Path to Exile
Land (23)
4 Seachrome Coast
4 Glacial Fortress
4 Ghost Quarter
2 Tectonic Edge
1 Eiganjo Castle
1 Faerie Conclave
1 Moorland Haunt
3 Plains
3 Island
Sideboard is yet to be decided on.
I do think I may drop the Blade Splicer and Thought-Knot Seers for some combination of Skaab Ruinator or Aven Mindcensor-- or if the new Thalias aren't pulling their weight, I may drop them for other things as well. But for now, my idea is to play as disruptively as possible-- bouncing creatures and destroying lands (so 6 land removers, and I'm considering running Spreading Seas in the sideboard for further disruption), all while taxing and making sure the taxes stay in place with Selfless Spirit and Eiganjo Castle. Faerie Conclave and Moorland Haunt can provide extra bodies on the field if needed. I know that the dual lands aren't the best choices, but I don't have much to choose from since I don't have Adarkar Wastes or Hallowed Fountains-- I assume those are much more ideal for this deck?
This looks a lot like the build I'm currently piecing together as a combination of my Spirits deck and a D&T shell. May I suggest Geist of Saint Traft to go with Worship in Burn matchups? I did that against a burn deck last FNM and it worked super well (and would have won me the game had I not gotten greedy and misplayed and lost it to a block). There's just not much they can do to get around a creature they can't bolt away-- your life won't drop past 1.
(...well, that or Leyline of Sanctity works.)