Quote from Walked »So one nuanced line of play I I'd like to share with everyone that makes a much bigger difference than you think and it seems to get missed a lot:
T3: You go to chord for Vizier.
The most common line I've seen from Coco pilots is to Chord for 2; and the most common play from an opponent I've found is to hold removal until you threaten the combo (e.g. cast Chord)
In this situation, Chord for 3. Always.
1) They bolt/path your Druid with Chord on the stack. Fine; make sure Druid ends up in the GY (via -1/-1 counters if path). Get Renegade Rallier. Effectively theyve sunk their removal on absolutely nothing except essentially a one turn fog, and you've built board presence.
2) They respond with removal AFTER Chord resolves. We have infinite mana at instant speed. Float a ton of it, let the removal resolve, do what you need to do.
Quote from Pokken »I tried some spell quellers briefly and they are really miserable in this deck. Scapeshift just remanded it, but coulda just easily let their scapeshift sit there until they felt like crypticking it or killing it or whatever. Storm and Ad Naus could play around it with remand // pacts, etc.
Knightfall decks I think apply more pressure with creatures and are able to just drop a 7/7 knight and sit back on spell queller. It's different for us in that the pressure is a bit less without resolving additional stuff.
My answer to the combo match has been to race game 1 -- I've T3'd combo decks often enough that if they don't have a nut draw I win.
Game 2 if combo is a big deal in your meta, put 2 pieces of anti-spell hate in the side (e.g. Canonist + Eidolon) and maybe some scullers.
The micro red splash discussed previously also grants Slaughter Games as an option which is largely unbeatable by most combo decks.
But between Thalia and Freebooter, I'm often confused which one to play first. Thalia is probably the right one, as her tax has more impact in the early game than later, and if she anyway attracts a removal, there's more chance Freebooter will properly resolve and/or stay on the battlefield for longer time. Opinions?
do you favor an early or late Lieutenant? I mean, do you aim to make it a very big creature, or to spread counters on as many creatures as possible?
what do you do if you top deck a Vial on turn 2? Say you kept a hand with a ton on two-drops... You delay your spell to cast Vial anyway? Or you just ignore it for now and you'll play it on turn 3+ along with a two-drops when you get to land #3 (or untap with Hierarch)?