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The End of an Era
  • 1

    posted a message on Marson Micro? Sign ups (0/9)
    Quote from Ecophagy »
    Do the Mafia still win at parity if they have no ignites left? Can you ignite and mark the same Night, and if so does the player marked that Night die as well?
    Excellent questions

    Yes and yes
    Posted in: Mafia
  • 1

    posted a message on Realm of the Elderlings Mafia: Game Over Mafia Win
    I uh, just wanted to mention a couple more things

    Re: wolves pooling vitality I don't think that was a huge problem on its own, but when looking at the roles it feels like e.g. the Roleblocker was meant to be shot-limited like most of the town roles and allowing the vit thief to steal a vit every night and turn that into a roleblock essentially removes the shot limit at no real opportunity cost

    By itself this isn't a problem; as I said on Discord I tend to favor wolf sided night actions because absent extra killing power the "worst" that can happen is the game becomes mountainous. But combined with the extra killing power the vit steal and factional poison gave I think it was a little too much to have a full roleblocker on top, yes

    Re: vitality in general, I don't think this design space is exhausted quite yet, but! I think a game like this needs some inbuilt way for players to generate vitality (for example, if you do not take an action at night you gain 1V) and also "if you reach 0V you die" isn't as interesting as designers usually think it is. Instead of doing that just have death effects like normal and the penalty for having 0V is you can't use your abilities Wink

    I'd point to a fairly old now but well received example of this type of mechanic in Star Trek MU IV; a handful of roles in that game had a money mechanic and had a weak ability that generated money and one or two stronger abilities that spent it (e.g. +1: motion detector, -2: full track, -3: full watch as an investigative role). It creates a similar amount of tension between saving and expending resources while giving players something to do while they're "charging up".

    Re: chat design space, I think making the Skill once per phase and not cost Vitality would have helped; when Skill shots and your role shots are connected to the same resource it feels pretty bad to spend it sending a message when you can save it to try to get a vig shot or another doctor shot (or not die to the vit pinger). This obv. would have required some retooling of roles whose entire purpose was to use the Skill for free, but it would also have resolved the "wolves need to pool vit to use the skill and still have low enough vit to not be bulletproof" which accidentally turns into "oh the wolves can just use the roleblock forever" and gives you more control over which roles actually die to the vit pinger (it seemed obvious to me that you wanted me to be vulnerable to the vit pinger but also able to use the Skill, otherwise you would have given me 3
    or 4 vit or 1 vit instead of exactly 2... but maybe I'm mistaken)


    I would like to say for the record though, I wouldn't account this game a mechanical failure at all; almost everything was fine, very good even, I don't want my criticism to overshadow the stuff that worked. I just like to take games apart to see what makes them tick and put them back together again lol.

    Azrael and Anak's roles were very good, Cuth's role... isn't something I'm as fond of as you are lol but it worked pretty well. My role, Bur's and Tammy's were safe designs but very solid and functional.

    99% of the game was great, 8/10 would play again, and I'd also like to thank you for hosting again.

    Gg everyone, hope to see you in the next one!
    Posted in: Mafia
  • 1

    posted a message on Should We Stay or Should We Go
    My understanding of the state of a Mafia Universe integration is as follows:

    They will set up a new subforum called "long phase games" where one cycle is 5/2 minimum

    The queue for that subforum will be managed by one of us, and games we currently have queued will be placed into the queue in whatever order we wish and will run first

    We may be permitted to place someone from the Mafia Council on the MU moderation team

    The "council" as such will be dissolved/have no official power as far as that subforum is concerned; the queue manager position will be subordinate to the regular MU hierarchy just like the others are

    This was almost three years ago now and I haven't spoken directly to anyone in the MU administration team about it recently though

    -------------

    Separately, there is a Partner Communities subforum where we can run things basically however we want and keep the council, etc. if we want to do that unrelated to the Long Phase subforum.

    The big problem with that is games there aren't advertised and sign ups spread only by word of mouth, but it would also allow us to keep things basically as they are with a smaller community, etc.
    Posted in: Mafia
  • 1

    posted a message on The Mafia Council & Helpdesk Thread
    I don't believe we'll be endorsing one alternative over others tbh

    Official language in the new player thread and elsewhere will probably be replaced with "voted out" when I get around to doing council stuff I've been putting off for too long because my computer isn't set up at the moment
    Posted in: Mafia
  • 1

    posted a message on Sign-ups: Realm of the Elderlings Mafia (18/18) Game thread posted!
    Ehhh put me back /in I suppose

    Expect activity similar to Snow White regardless of my alignment, I don't have as much time as I used to these days tbh
    Posted in: Old Sign-ups
  • 1

    posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Matter Mafia has ended in a town victory!

    Grapefruit21 and M plus 7 requested replacement (thanks again to Slothful and DawningBlueSky for replacing in!).
    Posted in: Mafia
  • 1

    posted a message on Matter Mafia -- End Game: Sursamen Survives
    Postmortem

    Roles:
    Umami:
    Turminder Xuss, Special Circumstances Drone
    Town Tracker

    “Your seatrider tells me you – how shall I put this? – appeared to the attackers and defenders of the city like some demented if largely ineffectual angel before you swooped in and carried little Toark away.” -- Turminder Xuss, to Djan Seriy

    You are a drone, an artificial intelligence housed in a floating mechanical housing about the size of a person’s fist but many times smarter and armed to the teeth. Your complement of knife missiles, CREWs, and effectors can make short work of any threats.

    Knife Missiles [Active]: Your knife missiles make effective scouts. Each night, you may target a player. You will learn the name of each player that player targets the same night.

    You win when all threats to the town are eliminated.
    shadowlancerx:
    The Liveware Problem, Militarized Culture SuperLifter
    Town Jailer

    The Liveware Problem had started out life as a relatively slim 3D delta shape like an elegantly pointed pyramid. After conversion to a Superlifter – a glorified tug, really – it took on a block-like brutality. Three hundred metres long, square-sectioned, slab-sided, only the vaguest implication of its older, more slender shape remained.

    The Liveware Problem is a Culture ship with a long history; a Wanderer (with a capital W) and Absconder who left the Culture proper and chose to make its own way. Its interest in Shellworlds leads it to contact Djan Seriy Anaplian to offer her its services as both transportation and protection.

    Effectors [Active]: Your effector fields can capture targets, rendering them immobile but protecting them from harm. Each night, you may target a player. That player is protected from kills (but not other actions), and any action they attempt to take is blocked.

    You win when all threats to the town are eliminated.
    Killjoy:

    Djan Seriy Anaplian, Special Circumstances Operative
    Town Judge

    “Part of the training of a Special Circumstances agent was learning a) that the rules were supposed to be broken sometimes, b) just how to go about breaking the rules, and c) how to get away with it, whether the rule-breaking had led to a successful outcome or not.” -- Djan Seriy Anaplian

    As a member of Contact’s notorious Special Circumstances unit, you have access to personal weapons and armor that operate at the cutting edge of Culture technology. You’ve returned to Sursamen to pay your respects to your father, King Hausk, but upon meeting your brother, Prince Ferbin, you realize something strange is afoot...

    Judgment [Active]: You know how to make the hard decisions. Each day, you may designate a player. If the phase would end without an execution, your player name, this ability, and your role name ("Judge") will be revealed and you will kill the designated player unless they had or were tied for the greatest number of votes. You may change your designation as much as you’d like until the beginning of the night phase.

    You win when all threats to the town are eliminated.
    Rhand:
    Pone Hippinse, an Avatoid of the Liveware Problem
    Town Desperado

    “Not really,” the avatoid confessed, sounding both embarrassed and concerned. “Whatever’s corrupting it is almost untouchably exotic. Genuinely alien; unknown. In fact, right now, unknowable. I’d need the ship’s whole Mind to start attacking this *****.” -- Pone Hippinse

    Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Pone Hippinse accompanies the heroes on their journey into the shellworld Sursamen where his ship, the Liveware Problem, cannot.

    CREW [Active] (1-shot): Once per game during a Day phase, you may try to shoot any player by posting “Shoot: [player name]” in bold on its own line in the main game thread. If that player is a member of the mafia, they will die. If that player is town, you will die instead.

    You win when all threats to the town are eliminated.
    Axelrod:
    Earl Droffo, Oramen’s Equerry
    Town Bodyguard

    “By that logic, sir, one might experience something of the power and energy of a piece of heavy artillery by positioning one’s head over the barrel just as the firing lanyard’s pulled; however, I’d venture to suggest the resulting sensation would not remain long in one’s brain.” -- Earl Droffo, to Prince Oramen

    After the untimely demise of Oramen’s first equerry, you are appointed to the position and the two of you become fast friends. Your standing at court isn’t great, but you’ll do anything to protect the Prince and those close to him.

    Martyr [Active]: Each night, you may target a player. If that player would die before the next dawn, you will protect them and die in their place.

    You win when all threats to the town are eliminated.
    ZeDorkSlipeur:
    Jerle Batra, Djan Seriy’s Mentor
    Town Vanilla

    Anaplian, who was innately suspicious of perfectly one hundred per cent natural, utterly unamended human-basic humans, wondered whether Batra – this bizarre, many-times-alien, two-thousand-year-old creature that still thought of itself as “he” – was expressing sincere emotion, or simply acting. She wondered this very briefly, having realised long ago the exercise was pointless.

    You are the Special Circumstances operative mentoring Djan Seriy Anaplian and serving as her handler/point of contact for her mission on Prasadal, and for some reason you have spent the better part of a hundred years with your nervous system transplanted into a cybernetic body resembling a bush of wires and cables. Despite your position you find yourself relatively powerless to influence events.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Vaimes:
    Choubris Holse, Ferbin’s Servant
    Town Vanilla

    “In life you hoped to do what you could but mostly you did what you were told and that was the end of it.” -- Choubris Holse

    As Prince Ferbin’s servant you weren't sure at first whether he'd taken leave of his senses when he confided in you. The king's best friend murdered him? That doesn't make any sense at all... but when tyl Loesp's thugs try to silence you and the Prince, well, you suppose you have no choice but to believe him. Now you've been dragged across the galaxy to help Ferbin find his lost sister, Djan Seriy, who will -- hopefully -- set things right.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    tomsloger:
    Utaltifuhl, Grand Zamerin of Sursamen-Nariscene
    Town Vanilla

    “The Oct may well have been interfering; it has been my curse to command the one world where the local Oct seem unable to leave well, ill or indeed indifferent alone. However, as they don’t appear actually to have transferred any technology to the protégé barbarians concerned, we are without immediate excuse to step in. Ineffably tiresome. They – meaning the Oct and the ghastly squirmiforms – wouldn’t listen to our initial attempts to mediate and frankly we were too taken up with our leaving preparations to have the patience to persist.” -- Utaltifuhl, to Director General Shoum

    The Nariscene are an insectile species with six limbs and a five-segmented body. As the Grand Zamerin you are essentially the ruler of both the shell-world Sursamen and the solar system it inhabits by the terms of the mandate the Nariscene hold under the auspices of the Galactic General Council. Though you wield considerable political power, you were actually just leaving, on your way to witness the 3044th Great Spawning of the Everlasting Queen on the far-distant Nariscene homeworld, and current events seem fairly trivial from your point of view.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Jackrito:
    Doctor Gillews, Royal Physician
    Town Vanilla

    “To rest? What rest? What rest is there? Rest is . . . rest is beneficial. Renews the frame, redefines the nerves, resupplies the muscles and allows the mechanical stresses on the greater bodily organs to abate. Yes, that is rest, and crave it we might. Death is not rest, no; death is the end of rest. Death is decay and rotting down, not building up! Don’t talk to me of rest! What rest is there? Tell me that! What rest? Where, when our king lies heavy in his grave? For whom? Eh? I thought not!” -- Doctor Gillews, to Prince Oramen

    The position of Royal Physician is given to the best and most trustworthy medical practitioner among the Sarl. Sadly, the King’s death has left you too distraught to practice your vocation -- not that you have much experience treating laser burns and radiation sickness anyway.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Rodemy:
    Klatsli Quike, an Avatoid of the Liveware Problem
    Town Vanilla

    “Astle-Chulinisa Klatsli LP Quike dam Uast.”
    “LP?” she said. “The letters L and P?”
    “The letters L and P,” he confirmed, with a small nod and a mischievous smile.
    “I’m well travelled, Ms Seriy; a Wanderer. I am older than I look, I have met many people and given and shared and received many things. … A nested mystery in the centre of my name is no more than I deserve. Trust me.” -- Klatsli Quike, to Djan Seriy


    Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Klatsli Quike meets Djan Seriy aboard the alien ship Inspiral, Coelescence, Ringdown to offer her the services of his ship, the Liveware Problem, as she returns to her homeworld to mourn the death of her father.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    Slothful (r. M plus 7):
    Director General Shoum
    Town Vanilla

    “It is simply that, from a further perspective, one cannot but recognise that these very rules I allude to are set out so with precisely such an idea of justice at their core. We seek to be just to the peoples in our charge and those that we mentor by, usually, declining the always obvious option of facile intervention. One might intervene and interfere at every available opportunity and at every single instant when things did not turn out as any decent and reasonable creature would like. However, with every intervention, every interference – no matter how individually well-meant and seemingly right and proper judged purely on its own immediate merits – one would, subtly, incrementally but most certainly remove all freedom and dignity from the very people one sought only to help.” -- Director General Shoum, to Ferbin

    The Morthanveld are spiniform water-worlders, appearing as milky spheres with hundreds of pastel spiny protrusions encased in a shimmering silver field that carries their environment around with them. You are the Director General for all Morthanveld interests in the entire Tertiary Hulian Spine, and though you love Sursamen deeply and would protect it if you could, your high station places you in an awkward position when one Prince Ferbin asks for your help.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.
    ITF:
    The WorldGod, Xinthian Tensile Aeranothaur
    Town Vanilla

    There was a species called the Xinthian Tensile Aeronathaurs, an Airworld people of enormous antiquity and – according to fable – once of enormous power. They were the second or third largest airborne species in the galaxy and, for reasons known solely to themselves, sometimes one of them would take up solitary residence in the machine core of a Shellworld. Though once widespread and common, the Xinthia had become a rare species and were regarded as Developmentally Inherently, Pervasively and Permanently Senile – in the unforgiving language of Galactic taxonomy – by those who bothered to concern themselves with such anachronisms at all.

    One of the few Xinthia to not be found near their home system, you’ve taken up residence in the core of Sursamen for reasons unknown to any outsider. Worshipped as the WorldGod by the Sarl, you have little real interest in the affairs of mortals (or even in the affairs of the Involved).

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.

    vs

    Gentleman Johnny:
    Savidius Savide, Oct Peripatetic Special Envoy
    Mafia Jack of All Trades

    “It takes the name Nameless, then. Our dear ancestor, this sanctified remainder, surviving echo of a mighty and glorious chorus from the dawn of all that’s good assumes the burden of this ever-consecrated city as we take on the burden of long absence. Ever-present loss! How cruel! A night has been upon us that’s lasted decieons; the shadow’s back half of for ever. A night now glimmering to dawn, at last!” -- Savidius Savide

    As the emissary of the Oct to Sursamen’s eighth level, you have been given the task of securing the Sarl’s permission to allow you to assist in the excavation of the Sarcophagus… which you believe to be a device built by or storing the consciousness of one of the Involucra, who built the Shellworlds and whom the Oct claim they are descended from.

    Equiv-tech [Active] (1-shot each): You have the following gadgets, each usable once. You may only use gadgets during Night phases, and only one gadget can be activated at a time.

    Displacement: You can use portable displacement technology to exchange the locations of two target players. Any actions that target one of those players will target the other player instead. (Bus drive)

    Spy Drones: You can deploy spy drones to watch a target player. You will learn the name of each player that targets that player during this night phase. (Watcher)

    Encrypted Comms: You can encrypt communications between you and a target player. You’ll gain a neighbor chat with them that will start at the beginning of the next Day phase and end at the beginning of the following Night phase. (Neighborizer)

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Xide Hyrlis, ex-Culture Representative
    Town Jack of All Trades

    “But no matter whether we are all in a still greater game, this one here before us is at a cruder grain than that which it models. Entire battles, and sometimes therefore wars, can hinge on a jammed gun, a failed battery, a single shell being dud or an individual soldier suddenly turning and running, or throwing himself on a grenade.” -- Xide Hyrlis

    A Culture outcast and acting commander of Nariscene military forces. Some years ago, before you left the Culture, you helped King Hausk of Sursamen by teaching him and his people many principles of mathematics and science to assist them in making war.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    DawningBlueSky (r. Grapefruit21):

    Mertis tyl Loesp, the Usurper
    Mafia Governor

    “No pity, my dear, dim old warrior. You’ve done your bit, you’ve won your war. That’s monument and epitaph enough and your time is past. But no pity, sir, no. I shall order all the prisoners of today killed with the utmost dispatch and the Ninth invaded with every possible severity, so that gutters, rivers – heavens, water wheels too, for all I care – run with blood, and the shrieking will, I dare say, be terrible to hear. All in your name, brave prince. For vengeance. For your idiot sons too, if you like.” -- Myrtis tyl Loesp, to King Hausk

    You killed your best friend, King Hausk, in cold blood and had his eldest son Ferbin declared dead. Now you must get rid of Hausk’s final son, Oramen, to realize your dream of sitting on the throne yourself and lead the Sarl to conquer the rest of Sursamen.

    Pardon [Active] (1-shot): You have the power over life and death. Once per game, during twilight, you can prevent an execution by majority vote by PMing the game host. Your player name, this ability, and your role name (“Governor”) will be revealed by the game host and the day will end without an execution. You may not use this ability if you have the most votes or are tied for the most votes.

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Oramen Hausk, Crown Prince
    Town Governor

    “I shall miss him. Miss him . . . well, terribly. Obviously. Truth be told, I think I’m like a half-stunned beast, still walking around, but eyes crossed as wits. I fully expect to wake up at any moment. I’d do so now, if it was in my power.” -- Oramen, to Tove

    After the deaths of your father and brother, you became Crown Prince with your father’s old friend, Mertis tyl Loesp, as acting regent. Though you won’t ascend the throne until your age of majority, most of the Sarl will defer to your wishes.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    Lastwhisper:
    Tove Lomma, Oramen’s “Friend”
    Mafia Rolecop

    “Tyl Loesp instructed me most strictly that you were the Prince Regent, nothing more familiar,” Tove said, and pretended to frown.
    “Consider that order rescinded, by me.”
    “Duly agreed, Oramen. Let’s have a drink.” -- Tove Lomma, to Prince Oramen


    You are Prince Oramen’s oldest, best friend, but you owe your advancement to Myrtis tyl Loesp and so have sworn to serve him, even to Oramen’s detriment.

    Trust [Active]: Each night, you can target a player. You gain that player’s trust and learn the name and mechanical text for each ability that player has (but not their alignment, flavor name, or flavor text).

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Fanthile, Palace Secretary
    Town Role Cop

    “I do not know what ill’s been done about us since your father’s death, sir, but there’s a smell that hangs over too much that’s happened. We need all take care not to be infected by its noxiousness; it might prove each one of us all too mortal.” -- Fanthile, to Oramen

    As the palace secretary, your keen insight puts you in a unique position to discover secrets best left unknown.

    [Same Abilities]

    You win when all threats to the town are eliminated.
    Tubba Fett:
    The Sarcophagus
    Mafia ???

    “I require my other pieces, my scattered shards. I would be whole again, then I might answer your questions. The years have been long, prince, and cruel to me. So much is gone, so much taken away. I am ashamed at how much, blush to report how little I know that did not come out of that device that let me learn how to talk to you.” -- The Sarcophagus, to Prince Oramen

    The Sarcophagus is a grey cube, around 20 meters to a side, and the central object surrounding the excavations performed by the Deldeyn (and later, Sarl) on Sursamen’s Ninth Level. Believed by the Oct to be an ancient device created by the Involucra, their claimed ancestors, the Sarcophagus holds a much darker secret...

    Sarcophagus [Passive]: You reveal as vanilla to rolecops and similar roles. If you are ever the only surviving member of your faction, your role becomes The Iln Machine, Mafia Doomsday Device and you gain 1 use of Iln Antimatter Weaponry

    Iln Antimatter Weaponry [Active] (0-shot): Restored to your full function, you can use your weapons to kill any player. At night, you can expend a use of this ability to make an extra kill in addition to the factional night kill. You may not use this ability if there are 4 or less players alive at the beginning of the night phase.

    You win when your faction controls the vote, or when nothing can prevent that from happening.

    False Claim:
    Ferbin Hausk, Exiled Prince
    Town Vanilla

    “First we must get ourselves to a Tower fitted out for travel – I have an idea for obtaining the necessary documents. Then we shall have ourselves transported to the Surface and take ship away across the stars, to Xide Hyrlis, who generals for the Nariscene now and who may take up our cause for the love of my dead father, and if he is unable to do so, then at least he might signpost the route . . . to Djan, Anaplia’s daughter. Who was raised to be fit to marry a prince and then found herself dowried to the mongrel alien empire that calls itself the Culture.” -- Ferbin Hausk

    You are the only living witness to the murder of your father, King Hausk, and the rightful heir to the throne of the Sarl. Knowing that the traitor, Mertis tyl Loesp, will have you killed on sight, you hatch a plan to gain assistance from outside of Sursamen, from your father’s alien friend Xide Hyrlis and your sister, Djan Seriy Anaplian.

    Vanilla: You have no weapons other than your voice and your vote.

    You win when all threats to the town are eliminated.

    What worked:
    • I ~think Judge+Governor worked okay, seems like the thread went a little crazier than I thought you would though.
    • I didn't make any major errors in ability resolution!
    • Shadow played like a demon and stopped two kills lmao

    What didn't work:
    Oh boy where even to start here...
    • The Judge and Governor should have been quiet roles, but I needed some way to incentivize the Judge to actually use their ability which is why the Governor had to be loud... Hum. If I ever recycle this pairing it will be in a way that doesn't include twilight.
    • Speaking of, I didn't think a 24 hour twilight would drag the game nearly as much as it did.
    • Wolves just got completely demolished, partly because their tools were a little weak and partly through misuse of them. I think if they had used the busdrive I gave the JoAT either time they tried to kill shadow the game would have looked a lot different... that said, I do think I misjudged the night action balance here.
    • Night actions were somewhat town sided; the original role list was Roleblocker instead of Jailkeeper and when we changed to the Jailkeeper I should've made the Bodyguard a vanilla. The Mafia JoAT should probably also have been a straight up roleblocker or busdriver.
    • Too many of the roles I thought weren't clearable ended up in dichotomies with each other (Judge/Governor/Desperado, mainly, I knew the Despy would be cleared but I thought Judge/Governor were a townie enough pair that other roles like Tracker, etc. would be lunchable and not a hard dichotomy).
    • While this didn't actually come up this game, the decision to allow the Governor to activate in lylo but being balanced by the Judge being able to shoot them was, well, questionable.
    There's some other stuff, most of it buried in spec chat somewhere. I'll add it to this post if I remember.

    Anyway, I hope everyone had fun even though the balance was a little off. I tried some new things and learned a lot lol. Thanks for playing!!
    Posted in: Mafia
  • 3

    posted a message on The 2019 MTGS Mafia Awards Thread
    It's here!

    The 2019 MTGS Mafia Awards Podcast in .mp3 format, featuring a special interview with Axelrod!

    With special thanks to Bur for hosting, Osieorb18, shadowlancerx, tomsloger, and Axelrod for doing the talking and double thanks to Osie for editing!

    Here's a spoiler for those who don't wish to enjoy the podcast:

    Player Awards:
    Best Town Performance (Individual): Axelrod! (Modern Mafia, 53.3%)
    Best Mafia Performance (Individual): Ecophagy! (Secret Agent, 40.0%)
    Best 3rd Party Performance (Individual): Voxxicus! (As Thousand_Winds, A Game of Thrones, by default but also an excellent performance anyway)
    Best Town Performance (Group): A Game of Thrones AND Rock, Paper, Scissors! (35.7% each)
    Best Mafia Performance (Group): One Last Job! (50%)
    Best Town Player: Axelrod! (73.3%)
    Best Mafia Player: tomsloger! (46.7%)
    Best Overall Player: Cantripmancer! (42.9%)
    Best Newcomer: zdtsd! (By default but was fun having you here!)
    Most Entertaining Player: tomsloger! (58.3%)
    Most Improved Player: Killjoy! (40.0%)

    Mod Awards:
    Best Design: A Game of Thrones! (46.7%)
    Best Flavor: Eurovision AND Death in the Family AND A Game of Thrones! (28.6% each)
    Best Role: Marshmellow Man! (Ghostbusters, 46.2%)
    Best Read: One Last Job! (42.9%)
    Game of the Year: A Game of Thrones! (100%)
    Congratulations to all of our winners and thanks to everyone for playing Mafia with us!

    Creative Commons Credit:
    Cold Funk Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/
    Alternate Formats and Bloopers:
    2019 FLAC
    2019 Loud FLAC
    2019 Super-Loud FLAC
    The Mamafias (Blooper Reel)
    The Mamafias FLAC
    The Mamafias Loud FLAC
    Posted in: Mafia
  • 1

    posted a message on Matter Mafia Signup Thread [Spoilers] (16/16 -- Accepting replacements and spectators!)
    Quote from Slothful »
    /replace

    How long are the day/night phases?
    Whoops, meant to include that in the OP, I'll edit it in

    Phases are 11/2 with a 24 hour twilight phase (so a 14 day cycle), though I could do somewhat faster if there's interest (I'd guess there will be more activity due to quarantine lmao). Lynch is majority only.
    Posted in: Old Sign-ups
  • 1

    posted a message on Mafia Championships - Battle of 165 Sites
    Grapefruit was voted into second place in his Championship Qualifier game and earned a spot in a Wildcard game! Congratulations to him and the other winners!

    We're spectating the Championship from our Discord server (https://discord.gg/NHW4AVB) if you'd like to join us. The channel is hidden by default to ensure the integrity of the event, but if you contact myself (Silvercrys#3814) or Shadowlancerx (shadowlancerx#4374) we'll get you set up.

    Thanks!
    Posted in: Mafia
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