- Silvercrys3467
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Member for 7 years, 11 months, and 7 days
Last active Mon, Apr, 18 2022 06:17:52
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1
Vaimes posted a message on Ever Changing Seasons Mafia - April Tempests love Scum Remnants Mafia VictorySilver is making noise about dichotomies and scum manipulatives, but so far everyone's role seems to be like 5% useful so I'm not gonna pretend mechanics mean all that much to me here. I don't know why scum need a manipulative role when town's abilities seem to favor being ridiculously passive.Posted in: Mafia -
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Zionite posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (Full - Still accepting replacements!)Posted in: Old Sign-ups -
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Wraithpk posted a message on Temporary 4/24/17 banlist discussion threadCan we all just come to an agreement that Twin is the cause of cancer, killed my grandfather, and kicked all our dogs so that bizzycola doesn't feel the need to keep making up ***** about the deck and the rest of us don't have to keep expending our energy refuting his statements that he repeats every other week? You're right bizzy, Twin was the reason there's instability in the Middle East, and we're one step closer to world peace with it banned.Posted in: Modern Archives -
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FoodChainGoblins posted a message on Temporary 4/24/17 banlist discussion threadI know this is off-topic, but it's nice to see the destruction of a whole archetype in Magic with the Legacy banning of Sensei's Divining Top. Legacy was the only format in which you could run Control and be very successful. Now it's Combo, Tempo, and Prison in Legacy and what...Aggro and Midrange in Modern. Terrible.Posted in: Modern Archives -
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cfusionpm posted a message on Temporary 4/24/17 banlist discussion threadPosted in: Modern ArchivesQuote from bizzycola »Quote from wpgstevo »
Said the guy who can`t tell that Twin was closer to Blue Moon than it was Ad Nauseam. Wait you mean decks don`t just fit neatly in 3 categories?Quote from bizzycola »Quote from ed06288 »I think it's very fair to compare it to other decks. Lots of decks under 7% metagame, so if a deck has a low metagame share, this doesn't mean it's doing bad. If burn had a metagame share of 10% in 2015 and now it's 4.5%, I don't think we should unban stuff to help burn. I don't think we should be looking at old numbers at all. Metagames keep changing.
Control never hit 23% or whatever. I wouldn't lump Twin into those numbers.
but you don't understand Twin was non-combo combo don't you see. We just really liked the name of the combo so we kept it but it was never the intent of the deck to combo opponents out.
Yeah if blue moon could run a 2 card combo that instantly won them the game it would oh wait it did and it was called splinter twin. Blue moon wasn't even a deck before Twin went away it only arose from the vacuum left after Twins justifiable banning.
Multiple Blue Moon lists running Vedalken Shackles and Batterskull were around for years before Twin was banned. It actually became mostly unplayable after Kolaghan's Command, but it has been around for quite a while. If basic truths are going to continue to be a problem, conversation is mostly pointless. -
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TheRealStinkyJoeTerry posted a message on Mistborn Mafia - Game Over: Beautiful DestructionDamn it. You guys suck. I'm drunkPosted in: Mafia -
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osieorb18 posted a message on Doomsday UltimatumPosted in: Magic GeneralQuote from Lithl »
Pile split Lab Man -- Everything else. Now your opponent(s) have a turn cycle to deal with Lab Man.Quote from osieorb18 »I like the idea of Laboratory Maniac + Ponder + Serum Visions + Preordain + Opt
True. Not that you have to win in the same turn according to OP, but: I guess you do Laboratory Maniac + Ponder + Pull from Eternity + Think Twice + Wretched Confluence... And then you got it.
1. Lab Man + 4: Take the 4, Pull Lab Man, then Confluence it and play it and Ponder for the win.
2. Lab Man, Ponder + 3: Play Lab Man, play Ponder, win.
3. Lab Man, Pull from Eternity + 3: Pull Think Twice, play Lab Man, play Think Twice, win.
4. Lab Man, Confluence + 3: Play Lab Man, draw with Confluence, win.
5. Lab Man, Think Twice + 3: Play Lab Man, play Think Twice, win.
Any other combinations are self-evident, I think. -
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Lithl posted a message on Doomsday UltimatumPosted in: Magic General
While it may not help that specific pile, the cards to look at are:Quote from Grapefruit21 »unless there is another card that pulls from exile.
- Pull from Eternity (exile -> graveyard)
- Riftsweeper (exile -> library)
- Runic Repetition (exile -> hand, cards with flashback only)
- Mirror of Fate (exile -> library, up to 7 exiled cards)
- Pull from Eternity (exile -> graveyard)
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Grapefruit21 posted a message on Doomsday UltimatumI was working on a shell of Grey Merchant of Asphodel + other drain creatures + Cloudstone Curio, but I can't find a way pull the artefact from exile if they make it Curio and nothing else. Any ideas? Or is it a dead end.Posted in: Magic General
Mikaeus, the Unhallowed, Triskellion, Pull from Eternity, Animate Dead, and Zombify is so close but doesn't quite work. Mike and Pull vs Trike and the reanimates fails... And I don't think there is a way around it going down that path unless there is another card that pulls from exile. I got excited and thought the Eldrazi Processors did it, but they are opponents cards so I'm back to square to one. -
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Lithl posted a message on Doomsday UltimatumPosted in: Magic General
Pile split Lab Man -- Everything else. Now your opponent(s) have a turn cycle to deal with Lab Man.Quote from osieorb18 »I like the idea of Laboratory Maniac + Ponder + Serum Visions + Preordain + Opt - To post a comment, please login or register a new account.
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Yes and yes
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Re: wolves pooling vitality I don't think that was a huge problem on its own, but when looking at the roles it feels like e.g. the Roleblocker was meant to be shot-limited like most of the town roles and allowing the vit thief to steal a vit every night and turn that into a roleblock essentially removes the shot limit at no real opportunity cost
By itself this isn't a problem; as I said on Discord I tend to favor wolf sided night actions because absent extra killing power the "worst" that can happen is the game becomes mountainous. But combined with the extra killing power the vit steal and factional poison gave I think it was a little too much to have a full roleblocker on top, yes
Re: vitality in general, I don't think this design space is exhausted quite yet, but! I think a game like this needs some inbuilt way for players to generate vitality (for example, if you do not take an action at night you gain 1V) and also "if you reach 0V you die" isn't as interesting as designers usually think it is. Instead of doing that just have death effects like normal and the penalty for having 0V is you can't use your abilities
I'd point to a fairly old now but well received example of this type of mechanic in Star Trek MU IV; a handful of roles in that game had a money mechanic and had a weak ability that generated money and one or two stronger abilities that spent it (e.g. +1: motion detector, -2: full track, -3: full watch as an investigative role). It creates a similar amount of tension between saving and expending resources while giving players something to do while they're "charging up".
Re: chat design space, I think making the Skill once per phase and not cost Vitality would have helped; when Skill shots and your role shots are connected to the same resource it feels pretty bad to spend it sending a message when you can save it to try to get a vig shot or another doctor shot (or not die to the vit pinger). This obv. would have required some retooling of roles whose entire purpose was to use the Skill for free, but it would also have resolved the "wolves need to pool vit to use the skill and still have low enough vit to not be bulletproof" which accidentally turns into "oh the wolves can just use the roleblock forever" and gives you more control over which roles actually die to the vit pinger (it seemed obvious to me that you wanted me to be vulnerable to the vit pinger but also able to use the Skill, otherwise you would have given me 3
or 4 vit or 1 vit instead of exactly 2... but maybe I'm mistaken)
I would like to say for the record though, I wouldn't account this game a mechanical failure at all; almost everything was fine, very good even, I don't want my criticism to overshadow the stuff that worked. I just like to take games apart to see what makes them tick and put them back together again lol.
Azrael and Anak's roles were very good, Cuth's role... isn't something I'm as fond of as you are lol but it worked pretty well. My role, Bur's and Tammy's were safe designs but very solid and functional.
99% of the game was great, 8/10 would play again, and I'd also like to thank you for hosting again.
Gg everyone, hope to see you in the next one!
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They will set up a new subforum called "long phase games" where one cycle is 5/2 minimum
The queue for that subforum will be managed by one of us, and games we currently have queued will be placed into the queue in whatever order we wish and will run first
We may be permitted to place someone from the Mafia Council on the MU moderation team
The "council" as such will be dissolved/have no official power as far as that subforum is concerned; the queue manager position will be subordinate to the regular MU hierarchy just like the others are
This was almost three years ago now and I haven't spoken directly to anyone in the MU administration team about it recently though
-------------
Separately, there is a Partner Communities subforum where we can run things basically however we want and keep the council, etc. if we want to do that unrelated to the Long Phase subforum.
The big problem with that is games there aren't advertised and sign ups spread only by word of mouth, but it would also allow us to keep things basically as they are with a smaller community, etc.
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Official language in the new player thread and elsewhere will probably be replaced with "voted out" when I get around to doing council stuff I've been putting off for too long because my computer isn't set up at the moment
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Expect activity similar to Snow White regardless of my alignment, I don't have as much time as I used to these days tbh
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Grapefruit21 and M plus 7 requested replacement (thanks again to Slothful and DawningBlueSky for replacing in!).
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Roles:
Town Tracker
“Your seatrider tells me you – how shall I put this? – appeared to the attackers and defenders of the city like some demented if largely ineffectual angel before you swooped in and carried little Toark away.” -- Turminder Xuss, to Djan Seriy
You are a drone, an artificial intelligence housed in a floating mechanical housing about the size of a person’s fist but many times smarter and armed to the teeth. Your complement of knife missiles, CREWs, and effectors can make short work of any threats.
Knife Missiles [Active]: Your knife missiles make effective scouts. Each night, you may target a player. You will learn the name of each player that player targets the same night.
You win when all threats to the town are eliminated.
Town Jailer
The Liveware Problem had started out life as a relatively slim 3D delta shape like an elegantly pointed pyramid. After conversion to a Superlifter – a glorified tug, really – it took on a block-like brutality. Three hundred metres long, square-sectioned, slab-sided, only the vaguest implication of its older, more slender shape remained.
The Liveware Problem is a Culture ship with a long history; a Wanderer (with a capital W) and Absconder who left the Culture proper and chose to make its own way. Its interest in Shellworlds leads it to contact Djan Seriy Anaplian to offer her its services as both transportation and protection.
Effectors [Active]: Your effector fields can capture targets, rendering them immobile but protecting them from harm. Each night, you may target a player. That player is protected from kills (but not other actions), and any action they attempt to take is blocked.
You win when all threats to the town are eliminated.
Djan Seriy Anaplian, Special Circumstances Operative
Town Judge
“Part of the training of a Special Circumstances agent was learning a) that the rules were supposed to be broken sometimes, b) just how to go about breaking the rules, and c) how to get away with it, whether the rule-breaking had led to a successful outcome or not.” -- Djan Seriy Anaplian
As a member of Contact’s notorious Special Circumstances unit, you have access to personal weapons and armor that operate at the cutting edge of Culture technology. You’ve returned to Sursamen to pay your respects to your father, King Hausk, but upon meeting your brother, Prince Ferbin, you realize something strange is afoot...
Judgment [Active]: You know how to make the hard decisions. Each day, you may designate a player. If the phase would end without an execution, your player name, this ability, and your role name ("Judge") will be revealed and you will kill the designated player unless they had or were tied for the greatest number of votes. You may change your designation as much as you’d like until the beginning of the night phase.
You win when all threats to the town are eliminated.
Town Desperado
“Not really,” the avatoid confessed, sounding both embarrassed and concerned. “Whatever’s corrupting it is almost untouchably exotic. Genuinely alien; unknown. In fact, right now, unknowable. I’d need the ship’s whole Mind to start attacking this *****.” -- Pone Hippinse
Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Pone Hippinse accompanies the heroes on their journey into the shellworld Sursamen where his ship, the Liveware Problem, cannot.
CREW [Active] (1-shot): Once per game during a Day phase, you may try to shoot any player by posting “Shoot: [player name]” in bold on its own line in the main game thread. If that player is a member of the mafia, they will die. If that player is town, you will die instead.
You win when all threats to the town are eliminated.
Town Bodyguard
“By that logic, sir, one might experience something of the power and energy of a piece of heavy artillery by positioning one’s head over the barrel just as the firing lanyard’s pulled; however, I’d venture to suggest the resulting sensation would not remain long in one’s brain.” -- Earl Droffo, to Prince Oramen
After the untimely demise of Oramen’s first equerry, you are appointed to the position and the two of you become fast friends. Your standing at court isn’t great, but you’ll do anything to protect the Prince and those close to him.
Martyr [Active]: Each night, you may target a player. If that player would die before the next dawn, you will protect them and die in their place.
You win when all threats to the town are eliminated.
Town Vanilla
Anaplian, who was innately suspicious of perfectly one hundred per cent natural, utterly unamended human-basic humans, wondered whether Batra – this bizarre, many-times-alien, two-thousand-year-old creature that still thought of itself as “he” – was expressing sincere emotion, or simply acting. She wondered this very briefly, having realised long ago the exercise was pointless.
You are the Special Circumstances operative mentoring Djan Seriy Anaplian and serving as her handler/point of contact for her mission on Prasadal, and for some reason you have spent the better part of a hundred years with your nervous system transplanted into a cybernetic body resembling a bush of wires and cables. Despite your position you find yourself relatively powerless to influence events.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
“In life you hoped to do what you could but mostly you did what you were told and that was the end of it.” -- Choubris Holse
As Prince Ferbin’s servant you weren't sure at first whether he'd taken leave of his senses when he confided in you. The king's best friend murdered him? That doesn't make any sense at all... but when tyl Loesp's thugs try to silence you and the Prince, well, you suppose you have no choice but to believe him. Now you've been dragged across the galaxy to help Ferbin find his lost sister, Djan Seriy, who will -- hopefully -- set things right.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
“The Oct may well have been interfering; it has been my curse to command the one world where the local Oct seem unable to leave well, ill or indeed indifferent alone. However, as they don’t appear actually to have transferred any technology to the protégé barbarians concerned, we are without immediate excuse to step in. Ineffably tiresome. They – meaning the Oct and the ghastly squirmiforms – wouldn’t listen to our initial attempts to mediate and frankly we were too taken up with our leaving preparations to have the patience to persist.” -- Utaltifuhl, to Director General Shoum
The Nariscene are an insectile species with six limbs and a five-segmented body. As the Grand Zamerin you are essentially the ruler of both the shell-world Sursamen and the solar system it inhabits by the terms of the mandate the Nariscene hold under the auspices of the Galactic General Council. Though you wield considerable political power, you were actually just leaving, on your way to witness the 3044th Great Spawning of the Everlasting Queen on the far-distant Nariscene homeworld, and current events seem fairly trivial from your point of view.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
“To rest? What rest? What rest is there? Rest is . . . rest is beneficial. Renews the frame, redefines the nerves, resupplies the muscles and allows the mechanical stresses on the greater bodily organs to abate. Yes, that is rest, and crave it we might. Death is not rest, no; death is the end of rest. Death is decay and rotting down, not building up! Don’t talk to me of rest! What rest is there? Tell me that! What rest? Where, when our king lies heavy in his grave? For whom? Eh? I thought not!” -- Doctor Gillews, to Prince Oramen
The position of Royal Physician is given to the best and most trustworthy medical practitioner among the Sarl. Sadly, the King’s death has left you too distraught to practice your vocation -- not that you have much experience treating laser burns and radiation sickness anyway.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
“Astle-Chulinisa Klatsli LP Quike dam Uast.”
“LP?” she said. “The letters L and P?”
“The letters L and P,” he confirmed, with a small nod and a mischievous smile.
“I’m well travelled, Ms Seriy; a Wanderer. I am older than I look, I have met many people and given and shared and received many things. … A nested mystery in the centre of my name is no more than I deserve. Trust me.” -- Klatsli Quike, to Djan Seriy
Avatoids are biomechanical beings created by the Culture’s hyper-intelligent AIs and given a fragment of the mind’s personality. Klatsli Quike meets Djan Seriy aboard the alien ship Inspiral, Coelescence, Ringdown to offer her the services of his ship, the Liveware Problem, as she returns to her homeworld to mourn the death of her father.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
“It is simply that, from a further perspective, one cannot but recognise that these very rules I allude to are set out so with precisely such an idea of justice at their core. We seek to be just to the peoples in our charge and those that we mentor by, usually, declining the always obvious option of facile intervention. One might intervene and interfere at every available opportunity and at every single instant when things did not turn out as any decent and reasonable creature would like. However, with every intervention, every interference – no matter how individually well-meant and seemingly right and proper judged purely on its own immediate merits – one would, subtly, incrementally but most certainly remove all freedom and dignity from the very people one sought only to help.” -- Director General Shoum, to Ferbin
The Morthanveld are spiniform water-worlders, appearing as milky spheres with hundreds of pastel spiny protrusions encased in a shimmering silver field that carries their environment around with them. You are the Director General for all Morthanveld interests in the entire Tertiary Hulian Spine, and though you love Sursamen deeply and would protect it if you could, your high station places you in an awkward position when one Prince Ferbin asks for your help.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
Town Vanilla
There was a species called the Xinthian Tensile Aeronathaurs, an Airworld people of enormous antiquity and – according to fable – once of enormous power. They were the second or third largest airborne species in the galaxy and, for reasons known solely to themselves, sometimes one of them would take up solitary residence in the machine core of a Shellworld. Though once widespread and common, the Xinthia had become a rare species and were regarded as Developmentally Inherently, Pervasively and Permanently Senile – in the unforgiving language of Galactic taxonomy – by those who bothered to concern themselves with such anachronisms at all.
One of the few Xinthia to not be found near their home system, you’ve taken up residence in the core of Sursamen for reasons unknown to any outsider. Worshipped as the WorldGod by the Sarl, you have little real interest in the affairs of mortals (or even in the affairs of the Involved).
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
vs
Gentleman Johnny:
Mafia Jack of All Trades
“It takes the name Nameless, then. Our dear ancestor, this sanctified remainder, surviving echo of a mighty and glorious chorus from the dawn of all that’s good assumes the burden of this ever-consecrated city as we take on the burden of long absence. Ever-present loss! How cruel! A night has been upon us that’s lasted decieons; the shadow’s back half of for ever. A night now glimmering to dawn, at last!” -- Savidius Savide
As the emissary of the Oct to Sursamen’s eighth level, you have been given the task of securing the Sarl’s permission to allow you to assist in the excavation of the Sarcophagus… which you believe to be a device built by or storing the consciousness of one of the Involucra, who built the Shellworlds and whom the Oct claim they are descended from.
Equiv-tech [Active] (1-shot each): You have the following gadgets, each usable once. You may only use gadgets during Night phases, and only one gadget can be activated at a time.
Displacement: You can use portable displacement technology to exchange the locations of two target players. Any actions that target one of those players will target the other player instead. (Bus drive)
Spy Drones: You can deploy spy drones to watch a target player. You will learn the name of each player that targets that player during this night phase. (Watcher)
Encrypted Comms: You can encrypt communications between you and a target player. You’ll gain a neighbor chat with them that will start at the beginning of the next Day phase and end at the beginning of the following Night phase. (Neighborizer)
You win when your faction controls the vote, or when nothing can prevent that from happening.
False Claim:
Town Jack of All Trades
“But no matter whether we are all in a still greater game, this one here before us is at a cruder grain than that which it models. Entire battles, and sometimes therefore wars, can hinge on a jammed gun, a failed battery, a single shell being dud or an individual soldier suddenly turning and running, or throwing himself on a grenade.” -- Xide Hyrlis
A Culture outcast and acting commander of Nariscene military forces. Some years ago, before you left the Culture, you helped King Hausk of Sursamen by teaching him and his people many principles of mathematics and science to assist them in making war.
[Same Abilities]
You win when all threats to the town are eliminated.
Mertis tyl Loesp, the Usurper
Mafia Governor
“No pity, my dear, dim old warrior. You’ve done your bit, you’ve won your war. That’s monument and epitaph enough and your time is past. But no pity, sir, no. I shall order all the prisoners of today killed with the utmost dispatch and the Ninth invaded with every possible severity, so that gutters, rivers – heavens, water wheels too, for all I care – run with blood, and the shrieking will, I dare say, be terrible to hear. All in your name, brave prince. For vengeance. For your idiot sons too, if you like.” -- Myrtis tyl Loesp, to King Hausk
You killed your best friend, King Hausk, in cold blood and had his eldest son Ferbin declared dead. Now you must get rid of Hausk’s final son, Oramen, to realize your dream of sitting on the throne yourself and lead the Sarl to conquer the rest of Sursamen.
Pardon [Active] (1-shot): You have the power over life and death. Once per game, during twilight, you can prevent an execution by majority vote by PMing the game host. Your player name, this ability, and your role name (“Governor”) will be revealed by the game host and the day will end without an execution. You may not use this ability if you have the most votes or are tied for the most votes.
You win when your faction controls the vote, or when nothing can prevent that from happening.
False Claim:
Town Governor
“I shall miss him. Miss him . . . well, terribly. Obviously. Truth be told, I think I’m like a half-stunned beast, still walking around, but eyes crossed as wits. I fully expect to wake up at any moment. I’d do so now, if it was in my power.” -- Oramen, to Tove
After the deaths of your father and brother, you became Crown Prince with your father’s old friend, Mertis tyl Loesp, as acting regent. Though you won’t ascend the throne until your age of majority, most of the Sarl will defer to your wishes.
[Same Abilities]
You win when all threats to the town are eliminated.
Mafia Rolecop
“Tyl Loesp instructed me most strictly that you were the Prince Regent, nothing more familiar,” Tove said, and pretended to frown.
“Consider that order rescinded, by me.”
“Duly agreed, Oramen. Let’s have a drink.” -- Tove Lomma, to Prince Oramen
You are Prince Oramen’s oldest, best friend, but you owe your advancement to Myrtis tyl Loesp and so have sworn to serve him, even to Oramen’s detriment.
Trust [Active]: Each night, you can target a player. You gain that player’s trust and learn the name and mechanical text for each ability that player has (but not their alignment, flavor name, or flavor text).
You win when your faction controls the vote, or when nothing can prevent that from happening.
False Claim:
Town Role Cop
“I do not know what ill’s been done about us since your father’s death, sir, but there’s a smell that hangs over too much that’s happened. We need all take care not to be infected by its noxiousness; it might prove each one of us all too mortal.” -- Fanthile, to Oramen
As the palace secretary, your keen insight puts you in a unique position to discover secrets best left unknown.
[Same Abilities]
You win when all threats to the town are eliminated.
Mafia ???
“I require my other pieces, my scattered shards. I would be whole again, then I might answer your questions. The years have been long, prince, and cruel to me. So much is gone, so much taken away. I am ashamed at how much, blush to report how little I know that did not come out of that device that let me learn how to talk to you.” -- The Sarcophagus, to Prince Oramen
The Sarcophagus is a grey cube, around 20 meters to a side, and the central object surrounding the excavations performed by the Deldeyn (and later, Sarl) on Sursamen’s Ninth Level. Believed by the Oct to be an ancient device created by the Involucra, their claimed ancestors, the Sarcophagus holds a much darker secret...
Sarcophagus [Passive]: You reveal as vanilla to rolecops and similar roles. If you are ever the only surviving member of your faction, your role becomes The Iln Machine, Mafia Doomsday Device and you gain 1 use of Iln Antimatter Weaponry
Iln Antimatter Weaponry [Active] (0-shot): Restored to your full function, you can use your weapons to kill any player. At night, you can expend a use of this ability to make an extra kill in addition to the factional night kill. You may not use this ability if there are 4 or less players alive at the beginning of the night phase.
You win when your faction controls the vote, or when nothing can prevent that from happening.
False Claim:
Town Vanilla
“First we must get ourselves to a Tower fitted out for travel – I have an idea for obtaining the necessary documents. Then we shall have ourselves transported to the Surface and take ship away across the stars, to Xide Hyrlis, who generals for the Nariscene now and who may take up our cause for the love of my dead father, and if he is unable to do so, then at least he might signpost the route . . . to Djan, Anaplia’s daughter. Who was raised to be fit to marry a prince and then found herself dowried to the mongrel alien empire that calls itself the Culture.” -- Ferbin Hausk
You are the only living witness to the murder of your father, King Hausk, and the rightful heir to the throne of the Sarl. Knowing that the traitor, Mertis tyl Loesp, will have you killed on sight, you hatch a plan to gain assistance from outside of Sursamen, from your father’s alien friend Xide Hyrlis and your sister, Djan Seriy Anaplian.
Vanilla: You have no weapons other than your voice and your vote.
You win when all threats to the town are eliminated.
What worked:
What didn't work:
Oh boy where even to start here...
Anyway, I hope everyone had fun even though the balance was a little off. I tried some new things and learned a lot lol. Thanks for playing!!
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The 2019 MTGS Mafia Awards Podcast in .mp3 format, featuring a special interview with Axelrod!
With special thanks to Bur for hosting, Osieorb18, shadowlancerx, tomsloger, and Axelrod for doing the talking and double thanks to Osie for editing!
Here's a spoiler for those who don't wish to enjoy the podcast:
Player Awards:
Best Town Performance (Individual): Axelrod! (Modern Mafia, 53.3%)
Best Mafia Performance (Individual): Ecophagy! (Secret Agent, 40.0%)
Best 3rd Party Performance (Individual): Voxxicus! (As Thousand_Winds, A Game of Thrones, by default but also an excellent performance anyway)
Best Town Performance (Group): A Game of Thrones AND Rock, Paper, Scissors! (35.7% each)
Best Mafia Performance (Group): One Last Job! (50%)
Best Town Player: Axelrod! (73.3%)
Best Mafia Player: tomsloger! (46.7%)
Best Overall Player: Cantripmancer! (42.9%)
Best Newcomer: zdtsd! (By default but was fun having you here!)
Most Entertaining Player: tomsloger! (58.3%)
Most Improved Player: Killjoy! (40.0%)
Mod Awards:
Best Design: A Game of Thrones! (46.7%)
Best Flavor: Eurovision AND Death in the Family AND A Game of Thrones! (28.6% each)
Best Role: Marshmellow Man! (Ghostbusters, 46.2%)
Best Read: One Last Job! (42.9%)
Game of the Year: A Game of Thrones! (100%)
Creative Commons Credit: Alternate Formats and Bloopers:
2019 FLAC
2019 Loud FLAC
2019 Super-Loud FLAC
The Mamafias (Blooper Reel)
The Mamafias FLAC
The Mamafias Loud FLAC
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Phases are 11/2 with a 24 hour twilight phase (so a 14 day cycle), though I could do somewhat faster if there's interest (I'd guess there will be more activity due to quarantine lmao). Lynch is majority only.
1
We're spectating the Championship from our Discord server (https://discord.gg/NHW4AVB) if you'd like to join us. The channel is hidden by default to ensure the integrity of the event, but if you contact myself (Silvercrys#3814) or Shadowlancerx (shadowlancerx#4374) we'll get you set up.
Thanks!