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  • posted a message on Guild Lands (Post Modern Horizons)
    For the canopy lands, the question that I ask myself for perspective is - if I had my cube before Zendikar block, would I run all 5 allied fetches, or would I wait until the cycle was complete? Even in hindsight, I would never have waited - the fetches are too good. I feel similarly with the canopy cycle - they should be in the cube if your aim is high power level.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    I'm also surprised at the clear rip-offs of classic cards - I guess they wanted less-broken versions for Modern, but still - For example, it feels stupid to run Force of Will and Force of Negation, or these two. Anyway, a bit of redundancy in the cube isn't the worst thing in the world.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Enemy Horizon Canopy land cycle
    I think I will cut the manlands; for some reason I am still running Snakeform so that will probably go and be replaced by the Simic one. Other than that, I don't want to think about the foil price of these Shocked
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Urza, Lord High Artificier
    This set is utterly absurd.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    I think the massive argument in favour of running both hermits is squirrel tribal. I'd definitely run both, maybe I'll cut Goreclaw or Polukranos, green has so much ramp that changing the average CMC a bit isn't too bad.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    asmallcat: Obviously I was evaluating the floor, but the ceiling is usually only good for creating hype in threads on here. Hellbent is obviously the dream, but in any situation where you want to play one of your last 1-2 cards in your hand and you draw this, it is dead. If you are stuck with 1-2 cards in hand and you can't cast them yet because you need 1-2 mana, this card is dead. If creating two 1/1's for 3RR at instant speed is your best play, you are probably losing.

    BlackWaltz3: I think it is extremely obvious why Pack Rat, Meloku and Siege-gang are incredible cards at their cost, and why the cost of those cards are much more reasonable. All of them can single-handedly win you the game, in some cases the turn after hitting the board. What is the absolute best scenario this spicy flameboi can achieve?

    My only point is that the card advantage is situational and only in two scenarios you gain more cards, the bodies are lightweight and have no evasion, and he never puts significant pressure on your opponent.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    Interesting with the divergence in reads - some of the brighter minds on here are on board, which can be a good sign Wink I think in general it is a card for a player-base that is quite skilled - there are a lot of interesting decisions to be made when playing this, and my players are pretty bad in general so I don't think they will enjoy playing with it.

    With that in mind, Paying 4RRRR for Rummage 2 and at most 4 power on the board at any time does not strike me as particularly good value. Discard effects are not hard to come by in the decks that need them, in my experience.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    I think the blink synergies of this guy makes him very worthwhile... and I am not cutting his deranged cousin. Will probably have to test.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    I feel like this reads better than it plays - It is just too many marginal negatives. Playing it on curve will in some shells not be that good. The exile clause is essentially flavour text. I just feel you'll end up too many times wanting to discard a land and then you get very little value. Maybe it will be good enough in kiki-shells and Welder decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Prismatic Vista
    I conclude from the above discussions that I *do* need to run all 3 (fixing is king), thanks for that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Prismatic Vista
    Am I being stupid for not running Terramorphic Expanse and Evolving Wilds already? I feel like the colourless section is way too tight, but I obviously need to fit this badboy in.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Prismatic Vista
    people getting into Modern (which is the supposed aim of the set)


    This is definitely *not* the set to get people into modern; if anything it is a set catering to nostalgia and players who are seriously enfranchised, not people who don't where the name Tron comes from.
    Posted in: The Rumor Mill
  • posted a message on Vintage before 8th Edition...?
    I used to do pretty well with a UR Fish decck powered by Cloud of Faeries and Standstill. Stax/MUD/TnT as an archetype was also quite powerful - you had both Smokestack, Tangle Wire, Goblin Welder, Juggernaut, Triskelion, Sphere of Resistance... Obviously the deck is better today.
    Posted in: Magic General
  • posted a message on This or That discussion.
    I run both at 480.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on War of the Spark - Cube Review
    Very nice article, thank you!
    Posted in: Articles, Podcasts, and Guides
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