Ever thought of using shared fate as your wincon to get around players getting hexproof? It makes the deck rely on azure Mage or other effects that draw your deck, but it effectively makes it so that you exile and play they're entire deck on the spot. Because neither player can mill out, you can g probe after shared fate. At that point you would decide whether or not it is the correct play to bounce shared fate with cryptic command based on what whether or not they can get rid of shared fate. My deck plays as more of a control list though, and I main board a copy of ulamogs crusher in my list just in case the combo doesn't work out as planned. And, if I get the mana combo but not the ability to draw my deck, then the rest of my list is cantrips and counterspells, so I can play control with as much mana for counters as I need.
Edit: I forgot to mention before that my version is mono blue.
I have personally tested a version with the puli-pala grand architect combo that lets you get infinite mana if any color. This lets you stall with unlimited counterspells for 1 mana each turn until you get a muddle the mixture (to find azure Mage) or a azure Mage to draw your whole deck. Then, you can play shared fate (with a decks worth of counterspells and 2-4 copies for things like counter flux) from there you can immediately draw and play your opponents deck that turn. The best part is its consistency and speed though. On a nut draw, I can do the combo turn 3, and I usually get it by turn 5. About her plus to this type of deck is that you can run things like remand and cryptic command in the main.
I'll try to get a deck list together and posted, but my list is experimental and I tend to run a lot of cards as a single copy, and those slots change based upon my meta.
Edit: I forgot to mention before that my version is mono blue.
I'll try to get a deck list together and posted, but my list is experimental and I tend to run a lot of cards as a single copy, and those slots change based upon my meta.