- Watchwolf
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Member for 7 years, 11 months, and 3 days
Last active Fri, Aug, 5 2022 15:18:14
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Kryptnyt posted a message on New Capenna Police TropesI think it would be really cute if Blind Eye tapped for its effect, like Flowstone Embrace does. That way you can "Turn a blind eye." It's too good.Posted in: Custom Card Creation -
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Caranthir posted a message on New Tolsimir Errata+1000 points for the thread founder being named Watchwolf.Posted in: The Rumor Mill -
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Legend posted a message on Optimized Card FrameGreat ideas! Very creative, quality work. Wherever the mana costs are to be located on the card, I'd prefer they consist of the actual mana symbols rather than numbers (except generic). The numbers, while "efficient", feel technical and even mathy, and greatly reduce visual aesthetics/elegance. There is an ancient, eldritch, arcane, mystical, runic quality to the mana symbols that is whitewashed by numbers.Posted in: Custom Card Creation
I think the super type and type should all be on the type line with subtype as well. It will save space and sync better with existing cards. Separating them makes it feel like a bunch of other Magic-wanna-be games. -
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Mergatroid_Jones posted a message on Optimized Card FramePosted in: Custom Card CreationIt's clear that you've put a lot of time and effort into this, and looking at the changes, they've definitely been for the better. By comparison to everything I've seen, I still think the most attractive card frame is easily the original. The best looking cards are from around the time of Legends and The Dark, but the fonts were too thin, and proved somewhat difficult to read. There were other practical issues as well, but these were largely fixed by Mirage, and cards from this time have the best balance of aesthetics to readability.
As the nineties wear on, everything gets more saturated, the art style gets more uniform, and gradually, the mystical aesthetic gets replaced by a more slick and modern one. By the end of the nineties, cards looked pretty bad. Then new card frame roles in, and we chug along toward the heavily designed to today. Yet, when one looks at more recent reprints of these beautiful older cards, the newer frames fail to do the art justice. Your design steps yet further into the slick and modern, which I guess people are into. Still, As far as I can tell, the optimized card frame has already been found. C'mon, which is cooler looking and more magical- Arjun, the Shifting Flame or Mundungu?
All that said, I understand that this is a personal artistic project, and these opinions are not productive to that. If Wizards were actually doing this, I'd be strongly against it, but taking that out of the consideration, I can see that what you're doing does have merit.
Ranting aside, I dislike the idea of changing the way mana costs are written. We've all learned what 5WWW means, and making everyone learn some new, arcane system doesn't seem very optimal to me. Your Avacyn looks like she costs 3W, and the first way you had it written was even weirder.
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SavannahLion posted a message on Optimized Card FramePosted in: Custom Card CreationQuote from entombedhydra »Please no.
You lose so much lore and flavor by butchering the card frames in this way.
I wrote this long post about consistency, color blindness, CMC control, etc until I realized it just effectively repeats the above. So there ya go. -
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void_nothing posted a message on Converge CardsConverge feels good in Alara. I like this line of thought, especially with the thoughtful use of monohybrid.Posted in: Custom Card Creation -
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lyon posted a message on Nissa, Steward of Elements painting time-lapses from start to finishI made time-lapses to document part of the painting process for my painting of Nissa in Amonkhet.Posted in: Artwork
Color study: https://youtu.be/Cn5E28qnYLU
Final painting: https://youtu.be/UjvO4r2SdZA
and here is a post where I also have the sketches, drawing, 3D models, reference and the final image: http://www.howardlyon.com/blog/2017/7/24/nissa-steward-of-elements -
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Well, now we know what happened to Sun Titan prior to Animate Dead.Posted in: The Rumor Mill -
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Tim_T posted a message on Mill = "Destroy"Posted in: Custom Card CreationQuote from cisgenderedtrash »
I see what you're saying, but like Tim_T was doing, you're too stuck on what "destroy" currently means. You're looking at my suggestion as though "destroy" would now mean two different things: "put target permanent on the battlefield into its owner's graveyard," and "put the top N cards of target player's library into its owner's graveyard," when in reality it would still mean exactly the same thing: "put something into its owner's graveyard." The only difference is that it's from two different sources.Quote from SavannahLion »Interesting but may I point out the following?
The intent of this to clarify and simplify the wording around mill. I'm going to call it mill to distinguish from destroy.
If the purpose is to make the game easier to understand, then I imagine it likely there would be errata or phrasing changes to cards like Armageddon. After all, you have a word that originally meant to target cards in play. Now the word means to mill as well? When does a card mean to destroy from the battlefield or to mill from the library? How much errata would need to be added and how many players be confused or abuse this? How many more rule changes are required for this kind of change? We're aware of the rules, but isn't the point of the cards wording such that one does not have to know the rules in their entirety to play?
Currently, many players use the word mill to pop the cards off the library into the graveyard. This explanation takes less than a few minutes, a little less if Millstone is handy. Even my nine year old child understands what mill really means yet immediately understood how it's used on one go through in the game despite not being keyworded. I think the difference here is that it's not keyworded. These cards literally explain what is to be done.
My problem here isn't the ousting of mill but rather giving dual meanings to destroy. I don't seeing it simplifying the game as intended, but rather making it more complex as card wording has to be altered to accommodate the intent.
I can see how that might be weird to players who are used to the way things are and especially to players who use the word "mill," but I'd like you to try a little thought experiment. Take my suggested wording for mill, "destroy the top N cards of target player's library," and compare it to something like Armageddon, like you mentioned. You're worried that Armageddon could now be misunderstood to destroy land cards in libraries, and that's understandable considering how your mind is trained to understand "destroy."
Now take those same two effects, "destroy the top N cards of target player's library," and "destroy all lands," and replace the word "destroy" in both of them with "exile." Suddenly, it works fine. Both of those effects can exist perfectly well under Magic's current templating and there would be no misinterpretation of either effect.
What's the difference, then, between "destroy" and "exile?" I argue that there shouldn't be a difference. One means "put into its owner's graveyard" and the other means "put into exile." Following that logic, it shouldn't matter whether they're being destroyed/exiled from the battlefield or the library.
Now I finally understand how you feel it makes sense to replace it. It really does make sense that it could reasonably make sense as destroy, but I feel it will make too much confusion -
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willows posted a message on Mill = "Destroy"I support this update of MTG's zoning verbs, which badly need an update.Posted in: Custom Card Creation - To post a comment, please login or register a new account.
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Point is they probably did not dictate their entire design process for Strixhaven and Capenna based on the year’s commander products. I would believe that they determined the release order of those sets so that they lined up with the commander products, but more likely the commander product was adjusted to fit the standard sets, not the other way around.
I guess the best way to put it is that they probably designed Strixhaven and Capenna as faction sets knowing that they would be good settings for commander decks, but I highly doubt they said “Okay this year’s commander deck is definitely set in stone to be a cycle of five shard-colored decks. We need to build an entire world and premier set to serve this theme.”
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Police Corruption is a "may" ability. You can choose to actually get a Clue.
I could see Blind Eye changing a bit. Tapping could work just as well as unblockable. With unblockable, I see it as the creature with Blind Eye on it (as in the creature the "blind eye" is being turned to) pays off whoever is in the way.
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Display is sorta neat, but I feel like the display cost should be less, not more, unless the spell actually resolves AND gets displayed. Even then, it feels a lot like Foretell.
Dissect is cool. I like the open-endedness of it. No idea how it would actually play, but I'd give it a test drive for sure.
Excavate read really nicely until the last two sentences. If you chop those, I feel like you have a really clean card engine mechanic going. I like the idea of effects that excavate multiple cards at a time because you can still only actually draw one per. Seems like too much card flow for RW though. And when I think about excavation, I imagine graveyard interaction instead of library. But w/e. Still neat.
I'm guessing anything that has a genetic counter also has all of your genetic abilities. That's a neat idea, but it could be reworded to be a little less reliant on intuition alone:
"Creatures you control with gene counters have trample.
1G, T: Put a gene counter or +1/+1 counter on target creature."
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Between the popularity of the first Zendikar block, the mounting anticipation of a more coherent story, exceptional marketing, and the inclusion of the first and best Masterpieces, the commercial success of BFZ likely had very little to do with the set itself.
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Idk when exactly we will see this happen, but if Ashiok's involvement in Theros: Beyond Death was any indication, they're building up to it.
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