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    posted a message on Minor previews of play styles for each new capenna family (commander decks)
    Quote from signofzeta »
    Did you really think Commander 2013, 2014, 2015, and 2016 were built by designing themes for it, and then assigning the color? I didn't think so. Like those 4 commander decks, Capenna's commander decks were designed from the get go to be Shard based. It is why Capenna has to be a shard set. How is that not reality?

    I am repeating the same thing because YOU are not understanding what I am saying. There is absolutely no way Capenna is designed, story, gameplay, without them thinking that the Commander Decks are Shard colors.
    You’re confusing correlation with causality. It’s probably true that since Ikoria they’ve wanted to have at least one commander product a year with five decks built around color combos, but it’s more likely that they already had Strixhaven and Capenna nailed as multicolor faction worlds and just decided that they would be the best candidates for that kind of commander product. Out of the three, I think it’s most likely that Ikoria’s design was influenced by the commander format, given that it’s not really a faction set and nothing about the premise suggests that it really needs to be built on the wedges, but even then there’s no definite conclusion we can draw without WotC weighing in on the matter.

    Point is they probably did not dictate their entire design process for Strixhaven and Capenna based on the year’s commander products. I would believe that they determined the release order of those sets so that they lined up with the commander products, but more likely the commander product was adjusted to fit the standard sets, not the other way around.

    I guess the best way to put it is that they probably designed Strixhaven and Capenna as faction sets knowing that they would be good settings for commander decks, but I highly doubt they said “Okay this year’s commander deck is definitely set in stone to be a cycle of five shard-colored decks. We need to build an entire world and premier set to serve this theme.”
    Posted in: The Rumor Mill
  • 1

    posted a message on New Capenna Police Tropes
    Quote from Grapefruit21 »
    I don't love that police corruption uses a mechanic to create a token it will never make. I really like the flavor of the card but the execution is clunky. I love the flavor of the other two enchantments though. Stake Out in particular is really cool, I don't think WotC would print it in white but as a card to play with I love it in any color.

    Blind Eye is great but does the flavor make more sense if it taps the enchanted creature rather than making it unblockable? It's a very different card that way but I think it captures the idea of an officer pocketing the bribe and looking away better if it's a negative enchantment on an opposing creature.


    Police Corruption is a "may" ability. You can choose to actually get a Clue.

    I could see Blind Eye changing a bit. Tapping could work just as well as unblockable. With unblockable, I see it as the creature with Blind Eye on it (as in the creature the "blind eye" is being turned to) pays off whoever is in the way.
    Posted in: Custom Card Creation
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    posted a message on Strixhaven inspired mechanics
    Riposte is flavorful, but super narrow. Not sure how often you could get the bonus or even how much design space there is, considering it can only go on instant-speed cards.

    Display is sorta neat, but I feel like the display cost should be less, not more, unless the spell actually resolves AND gets displayed. Even then, it feels a lot like Foretell.

    Dissect is cool. I like the open-endedness of it. No idea how it would actually play, but I'd give it a test drive for sure.

    Excavate read really nicely until the last two sentences. If you chop those, I feel like you have a really clean card engine mechanic going. I like the idea of effects that excavate multiple cards at a time because you can still only actually draw one per. Seems like too much card flow for RW though. And when I think about excavation, I imagine graveyard interaction instead of library. But w/e. Still neat.

    Quote from dangerousdice »
    wait how does caculous mauler work?

    I'm guessing anything that has a genetic counter also has all of your genetic abilities. That's a neat idea, but it could be reworded to be a little less reliant on intuition alone:

    "Creatures you control with gene counters have trample.
    1G, T: Put a gene counter or +1/+1 counter on target creature."
    Posted in: Custom Card Creation
  • 1

    posted a message on Kaldheim set booster box leak
    Quote from MrMoustacheMM »

    In fact, it was so poorly received that it is the best-selling set in Magic's history as of September 2019: https://markrosewater.tumblr.com/post/187585089848/how-would-you-respond-to-the-polite-criticism-that

    Between the popularity of the first Zendikar block, the mounting anticipation of a more coherent story, exceptional marketing, and the inclusion of the first and best Masterpieces, the commercial success of BFZ likely had very little to do with the set itself.
    Posted in: The Rumor Mill
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    posted a message on Would you like to see a return to mirrodin?
    Eventually we will go back. Phyrexians are too big not to revisit. For the plot, I had this general idea:
    Karn, Ajani, and Elspeth get together and formulate a plan to help the Mirrans. The plan is: find and capture Tezzeret, modify his Planar Bridge to be able to safely transport living things, and evacuate Mirran refugees from New Phyrexia. Ultimately, with Koth's help, they succeed. However, Tezzeret escapes with the modified Planar Bridge. Because of this, Tezzeret can now effectively hold the multiverse at gunpoint by threatening a Phyrexian invasion on any plane, making him extremely powerful.
    As for mechanics, bringing back Phyrexian mana could work, but only if it's used for generic costs imo. That way, instead of a way to cheat the color pie, it becomes a way to play more aggressively. I'd also love to see Living weapon return, especially if they make more use of colored artifacts.

    Idk when exactly we will see this happen, but if Ashiok's involvement in Theros: Beyond Death was any indication, they're building up to it.
    Posted in: Speculation
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    posted a message on Talisman Cycle (Brainstorm Brewery preview)
    Quote from RedGauntlet »
    Why are these cards in a Moderm focused product instead of a commander one?
    Because this is a draft set and they decided the limited environment needed uncommon mana rocks, I'm guessing. This gave them the opportunity to complete an incomplete cycle, as they've decided to do with other cycles. I figure after years of Masters sets being filled with cards that serve no purpose other than to aid the limited format, we'd be past asking why this kind of card gets included.
    Posted in: The Rumor Mill
  • 4

    posted a message on MPL weekly stream preview card - Sword of sinew and Steel (Rakdos sword)
    Not calling it Sword of Death and Destruction? smh.
    Posted in: The Rumor Mill
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    posted a message on Mothership Spoilers 5/23 Bear legend!
    Quote from theMarc »
    That white Beast Within means I can make my opponents' permanents irrelephant.
    Man, you're really on a roll today, aren't you?
    Posted in: The Rumor Mill
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    posted a message on Ice-Fang Coatl (Merchant spoiler)
    Nice card I will say again. But why at rare? Strix is Uncommon correct?
    Strix was originally uncommon in a set where rarity was irrelevant. When it got reprinted in a booster set, it got bumped to rare.
    Posted in: The Rumor Mill
  • 1

    posted a message on Iconic Rites
    These are cool. I like them.
    Posted in: Custom Card Creation
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