as for instructions I print it out about the size of my pad and trace them with carbon paper them on the go over that in sharpie for the ones I sell to people in my area some time you have to print it on 4 sheets to get it as big as the play area
then I use drawing pencils form an HB all the way to a 9 for shading and detail work leaving the sharpie for just the main lines
FYI HB is hardest then it goes 1-9 hardest to softest gives you different shades of pencil lead
I've worked on a few playmats, myself. I've tried using Carbon Paper but I found that playmats are either too soft or squishy or something, and it proves very difficult to use the Carbon paper without accidentally stabbing holes through it. I tend to be a tad rough when I sketch, etc., but still... I found it pretty hard to press hard enough to transfer the Carbon Paper to the playmat without ripping it.
I can't wait for this show. It's gonna be pretty cool. Entourage meets Magic the gathering. Nice. And Chapin seems like such a cool guy. Can't wait to see this!
Just came back from nationals. 6-1-2 was the record for the weekend in constructed. Won MonoR Storm(2-1) , Merfolk(2-0), RDW (2-0), Rb Burn(2-1), 5c Lark (1-0) and Faeries (2-1). Lost 2-1 to 5c Teachings and drew against Faeries as he played soooo slow(would have won the third game) and Merfolk (ID). Imho with the right sideboard, this deck is the best deck in the format.
Call a judge for slow play. Just ask them to watch the opponent play for a little bit. I here this so much. As a Judge myself, just call one of us over. Honestly. It's worth it.
a) rdw has ALWAYS beaten faeries. that still doesnt make it a good deck choice for any big tourney. dude got insanely lucky with matchups, plain and simple.
If a player knows the metagame well enough, it can be the correct choice. The only time I'd ever consider playing RDW myself would be at an FNM or something similar where I could guarantee that I knew at least 90% of the field would be Faeries. I do agree with you here, that RDW is normally a very poor choice for a tournament. BUT. One thing you have to remember (and I don't know where you live so I could be slightly out of line here...) is that the local players of any large-scale tournament, regardless of skill, tend to have a rather large effect on the outcome because versions of decks and metagames tend to have unique little niches in each region. Look at Japanese Grand Prix's for example. I can't remember the last time a non-resident has won a Japanese Grand Prix. There are other factors involved, yes (travel, costs, barriers in language and other things), but a large part of it has to do with unique metagames.
b) magus of the moon is "cheaper" than brine elemental lock.
How is Brine Lock cheap? It takes a lot of skill to pilot efficiently, especially against competent players. I fail to see how one of the most skill-intensive decks I've seen in a little while (Pickles, not Magus) is "cheap". Is it because you fail to effectively play around the lock? Because you can't see the lock coming? Did you just have bad beats against the lock? There are tons of ways to beat a pickles deck. Tons of them. That's one of the reasons I quit that deck so long ago (and because I just liked Teachings more, for its power and enjoyability).
Magus might be "cheap" in the sense that it can single-handedly shut down a deck that isn't properly prepared for it, but it is none-the-less a very powerful and popular card, both of which means you should prepare yourself against it.
c) rdw is by far.. BY FAR.. the most BORING DECK TO PLAY ever. period. i tried it once and was bored after the 3rd game. every single person that tries it at my local shop is done within 2-3 weeks because they're already bored with it. the way you talk about faeries proves that you've never played it, so you're basically lying. faeries is the only deck i've ever played that i didnt get bored with after 3months... 6months.. 9months. still not the least bit bored w/ the deck. i'm sorry you could never afford it, its a very fun deck to mod and play with. keep making that decision of burn to the face, or burn that creature. real fun.
at this rate, you're just further proving the mouth-breather theory.
I both agree and disagree with you here. I agree that (personally, I think) RDW is an un-fun deck to play. There are, however, a lot of people who hate playing control decks, or any deck that isn't aggressively structured. I have a few good friends of mine (who are great players, and have money'd at numerous American GP's an continue to Top 8 PTQ's) who swear by their aggressively-based decks, like Domain Zoo, Gruul, and the original Sligh before all of them. I disagree with them because I do not find aggro decks to be entertaining and they also do not give me the ability to just outplay and trap my opponents like many Blue decks do. However, I disagree with your degrading comments towards these "mouth-breathers", simply because you disagree with their deck playing choices and style. Just because you suffered some bad beats you do not have the right to insult these people. If you just said something like "I went playing faeries but got trounced by that annoying Magus all day. Oh well. It's a game of luck and skill." I'm sure most people wouldn't even have much of a quarrel with you if you said something like that. It's just your arrogant, self-righteous tone of entitlement that is aggravating us.
When is that going to happen?
This deck is pretty cheap right?
The deck is relatively cheap compared so the other 'heavy hitters' of the format. The deck will no longer be viable the day that Shards of Alara is officially released for Standard-legal play.
If I were to just start playing MTG would this be a good deck to pick up? Or should I wait for Timespiral to cycle? I know how to play and I've played before so its not like I just jumped in the pool.
This deck is certainly fun, which would make it a good candidate. However, unforunately, the deck loses Dakmor Salvage (and thus, the combo) which will make this deck not be able to function once TSP rotates. Sorry, man.
I've worked on a few playmats, myself. I've tried using Carbon Paper but I found that playmats are either too soft or squishy or something, and it proves very difficult to use the Carbon paper without accidentally stabbing holes through it. I tend to be a tad rough when I sketch, etc., but still... I found it pretty hard to press hard enough to transfer the Carbon Paper to the playmat without ripping it.
Advice?
Sure is. Thanks.
Domo Confidant. L.O.L. Awesome.
We can hope he'll give us video coverage of the Top 8.
Sweet. Digging the Twilek one the most for some reason. Sorry I don't know his name. Those look really awesome. Great work.
So, does anyone know anything else about the deck? I'm intrigued.
L. O. L.
But, yeah, Warhammer is "win more".
Is Woodfall Primus any good any more? I heard some murmurs of it, but I'm sticking to Grim Poppet, for the moment.
Call a judge for slow play. Just ask them to watch the opponent play for a little bit. I here this so much. As a Judge myself, just call one of us over. Honestly. It's worth it.
Congratulations, however.
It means you posted something while I was typing my response.
We are both saying the same thing, btw... I'm not disagreeing with you.
If a player knows the metagame well enough, it can be the correct choice. The only time I'd ever consider playing RDW myself would be at an FNM or something similar where I could guarantee that I knew at least 90% of the field would be Faeries. I do agree with you here, that RDW is normally a very poor choice for a tournament. BUT. One thing you have to remember (and I don't know where you live so I could be slightly out of line here...) is that the local players of any large-scale tournament, regardless of skill, tend to have a rather large effect on the outcome because versions of decks and metagames tend to have unique little niches in each region. Look at Japanese Grand Prix's for example. I can't remember the last time a non-resident has won a Japanese Grand Prix. There are other factors involved, yes (travel, costs, barriers in language and other things), but a large part of it has to do with unique metagames.
How is Brine Lock cheap? It takes a lot of skill to pilot efficiently, especially against competent players. I fail to see how one of the most skill-intensive decks I've seen in a little while (Pickles, not Magus) is "cheap". Is it because you fail to effectively play around the lock? Because you can't see the lock coming? Did you just have bad beats against the lock? There are tons of ways to beat a pickles deck. Tons of them. That's one of the reasons I quit that deck so long ago (and because I just liked Teachings more, for its power and enjoyability).
Magus might be "cheap" in the sense that it can single-handedly shut down a deck that isn't properly prepared for it, but it is none-the-less a very powerful and popular card, both of which means you should prepare yourself against it.
I both agree and disagree with you here. I agree that (personally, I think) RDW is an un-fun deck to play. There are, however, a lot of people who hate playing control decks, or any deck that isn't aggressively structured. I have a few good friends of mine (who are great players, and have money'd at numerous American GP's an continue to Top 8 PTQ's) who swear by their aggressively-based decks, like Domain Zoo, Gruul, and the original Sligh before all of them. I disagree with them because I do not find aggro decks to be entertaining and they also do not give me the ability to just outplay and trap my opponents like many Blue decks do. However, I disagree with your degrading comments towards these "mouth-breathers", simply because you disagree with their deck playing choices and style. Just because you suffered some bad beats you do not have the right to insult these people. If you just said something like "I went playing faeries but got trounced by that annoying Magus all day. Oh well. It's a game of luck and skill." I'm sure most people wouldn't even have much of a quarrel with you if you said something like that. It's just your arrogant, self-righteous tone of entitlement that is aggravating us.
--Edit--
Sarnath'd by Mikey
The deck is relatively cheap compared so the other 'heavy hitters' of the format. The deck will no longer be viable the day that Shards of Alara is officially released for Standard-legal play.
This deck is certainly fun, which would make it a good candidate. However, unforunately, the deck loses Dakmor Salvage (and thus, the combo) which will make this deck not be able to function once TSP rotates. Sorry, man.