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  • posted a message on [Primer] Gx Tron
    I borrowed a copy last night. Didn't need to cast it but i boarded it in 2 rounds out of 4.

    I can definitely see its potential.

    Thanks for the reply.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Hey all,

    Has anyone tried life from the loam in their sb ? If so do you like it ?

    Im thinking its brought in against control but it may just get countered all the time.

    Seems a little fringe to bring in against g/r land destruction which leaves control or taxes variants.

    Thoughts and comments Smile
    Posted in: Big Mana
  • posted a message on Taking Turns
    Has anyone tried terminus in a u/w build ?

    It seems as though it can be a useful inclusion.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Infect
    Peoples thoughts on the new csrd "journey to eternity" in a g/b shell ?

    Journey to Eternity 1BG
    Legendary Enchantment - Aura (R)
    Enchant creature you control
    When enchanted creature dies, return it to the battlefield under your control, then return ~ to the battlefield transformed under your control.

    //

    Atzal, Cave of Eternity
    Legendary Land
    T: Add one mana of any color to your mana pool.
    3BG, T: Return target creature card from your graveyard to the battlefield.

    Posted in: Aggro & Tempo
  • posted a message on Colorless Eldrazi Tron
    There is also "the immortal sun" that got spoiled.

    Looks interesting

    Cmc 6
    Legendary Artifact

    Players can't activate Loyalty abilities of Planeswalkers. 

    At the beginning of your draw step, draw an additional card. 

    Spells you cast cost 1 less to cast. 

    Creatures you control get +1/+1.

    The draw back is that karn is a liability in the deck with this in it. But you get a cost reduction on everything and the critters get a bit bigger.

    Getting a extra draw every turn is pretty good too.

    It might suck losing karn too much though.
    Posted in: Big Mana
  • posted a message on [Primer] Affinity
    Hey all,

    I have a team unified GP next year and im looking for some imput on the 75 im running and if there should be any changes.

    It's a stock list for the mb 60 with the only spice being 3 steel overseer and 1 god pharaohs throne. Testing has shown me that gpt has been doing on average 8 damage when deployed and effects the game as soon as its deployed. It also gets around a stony silence.

    Other then that im either going to run a 3x master and 1x champ split in the mb or the full sweet of masters. Its a faster clock and better agains't tokens decks, the mirror ect. My only concern is that i want be running a playset of gal blast and also running 4x masters in the mb puts my coloured sources at 8. Idealy we want to be at 7 mb coloured sources.

    As for the sb is there a good consensus on a sb plan for team unified ? My sb currently looks like this.

    2x Ancient Grudge
    1x Bitterblossom
    1x Blood Moon
    3x Etched Champion
    2x Ghirapur AEther Grid
    1x Grafdigger's Cage
    2x Rest in Peace
    1x Rule of Law
    2x Spell Pierce.

    I prefer thoughtseize but our grixis ds player will need those in his list.

    Thanks.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Hey all,

    Gabriel Joglar achieved 24th place at GP Oklahoma City.

    This is the list he was running.



    I love the inclusion of echoing truth as a way to beat chalice of the void and it also hurts everyone else in the field. Bounce a creature, a problem enchantment or artifact, tokens ect. It's funny when you see these things. It seems so simple seeing it running this card to fight chalice and having a great versatility against the rest of the field but i guess a lot of the community was focused on fighting chalice at the artifact destruction level. It pays to look outside the box.

    So i think his 60 is right on the money. His sb im not 100% sold on though. Im not sure i like 4 kitchen finks. It feels like overkill but i guess he wanted to have the ability to switch up game plans and go a traditional aggro game plan.

    spellskite also seems like a less then stellar choice. It just dies to removal all day when i feel like it can be replaced by things like shaper's sanctuary or dispel where you are either going to draw a lot or just stop the kill spell in the case of dispel or stop someone from starting or finishing a combo. Im not sure if spellskite is to try and facilitate an angle against scapeshift kind of decks but it kind of feels like its trying to sure up a match up that we are already favored in.

    What does everyone think about the list and my thoughts ?
    Posted in: Aggro & Tempo
  • posted a message on Colorless Eldrazi Tron
    Im playing a team unified GP next year and im expecting a massive showing of affinity because its strong, beats e tron and doesn't share cards with other decks.

    I would be trying to anticipate a big showing of robots so i wonder whats the best cards to fight them with e tron.

    Off the top of ny head im running 2x warping wail in the mb two in the sb, 2x spatial contortion in the mb, 2x dismember in the mb and two ratchet bomb in the sb.

    Im considering that it might be worthwhile dropping 2x karn for this event to run 2x extra spatial contortions. Its a extra kill spell and it pumps ny team. I may just have to kill lots of their guys.

    Affinity is going to be everywhere and i want to be able to shore up this match up if its going to be so common.

    Other cards to consider are phyrexian revoker (dies to gal blast easy) pithing needle. Imi statue is another which might just buy me time. Its 3 mana which is a pain but it really hurts them.
    Posted in: Big Mana
  • posted a message on [Primer] Infect
    Quote from Markhaim »
    Thanks for your response. Can I ask why is Slip Through Space worse? Sorry if it was explained before.


    Getting a unblockable creature for two turns in a row is just strickly better then the draw and unblockable for 1 turn.

    It means if you have to sequence a pump spell like might of old krosa leaving up mana to protect it you can.

    Slip means you hope to draw a extra pump maybe and get the kill on the spot but because of the way the mana base is constructed most games will have you with 4 mana available meaning you cant take both lines.

    Distortion strike means you can pump this turn leave mana up for protection then do exactly the same next turn.

    In short it allows a safer gameplan.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    There is nothing we really want to do with the mana.

    It would fit into a jeskai shell i think.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Quote from Markhaim »
    Hi, I'm thinking about switching from Merfolk to Infect. Never played anything else in modern. The deck would look like this:
    4x Misty Rainforest, Wooded Foothills, Inkmoth Nexus;2x Breeding Pool, Pendelhaven;3x Forest and 1x Dryad Arbor
    4x Glistener Elf, Blighted Agent, Noble Hierarch and 1x Jace, Vryns Prodigy
    1x Nissa, Steward of Elements
    4x Mutagenic Growth, Might of Old Krása, Groundswell;3x Blossoming Defense, Vines of Vastwood, Spell Pierce, Slip Through Space and 2x Become Immense.

    Is this deck viable? Any advice is greatly appreciated.


    Distortion strike is favoured over slip through space though.

    The nissa is sometimes getting used but is mostly a sb card rsther then mb.

    Runing 22 lands is a bit over what ppl are running. Normally its 20 lands or 19 lands + a arbor.

    Otherwise the list looks good.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Jund and bw tokens can be harder match ups, especially jund.

    It attacks on two fronts hand disruption and kill spells which is harder to combat.

    A dryad arbor in the mb or sb can help where they tap out you can fetch in your end step and have a creature to attack for normal damage next turn. Also good if they get a lili of the veil out you can fetch up the arbor and sack it.

    Other then that shapers sanctuary would be your friend as is nissa. You are not the beat down in this match and will have to play a longer game.

    Tokens is a little easier you either want to play and protect a blighted agent or save up for lethal and having a distortion strike or apostles blessing to get through their blockers.

    Best of luck with deck.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Infect is not a tier deck atm so if your looking strictly for a tier deck infect is prob not the deck for you.

    If your not phased still then sleeve it up and start playing it. There really is nothing else that plays like it in modern.

    As for the event i played on the weekend i ended up running in at 12th position after five rounds.

    I was hoping to play against a bunch of storm/Affinity/scapeshift and even eldrazi tron. Unfortunately i saw storm ounce.

    R1. I played against a brew deck with planeswalkers. I was too fast for it and snatched the win 2/0

    R2. I had to play against a blood moon pack rat deck. I snuck away with the first match but games 2 and 3 land destruction to deal with inkmoth's and kill spells overwhelmed me. 1/2

    R3. Jund. Was hoping to miss this match up but sometimes you hit your worst match up. He got me convincingly 0/2

    R4. Storm. Finally i hit the match i was hoping to face. Needless to say i beat him 2/0 infect is too fast for it.

    R5 (trying to get a win to have any chance of top 8, for and against had to be kind) A gain life deck with serra ascendant. Fortunately i don't care about your life. I managed to get the job done without too much trouble 2/0

    The deck was powerful as always and my losses were to prob my worst matches in the room. Overall the deck performed well and given the chance i would play it again in that meta.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Hey everyone.

    I have been jaming the list i posted off and on for the last couple of weeks.

    I played it twice and ive gone 2/2 and 1/2 drop. The deck is fine sometimes you just see some bad match ups and ppl have the right answers.

    Ill be jamming the deck tomorrow and ill only be making a slight change of dropping 1 spell pierce from the main to fit in a dismember meaning i will go down to 3x spell pierce mb.

    Im also going to drop a shapers sanctuary from the sb to run a dismember there also. Meaning there will be 2x shapers sanctuary in the sb.

    Other than that the same as the list i was running.

    On a side note i played burn for the first time in 8 months last night going 3/1 being beaten by infect in the last round haha. I guess that will teach me.

    Ill post a tournament report following tomorrows event.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Quote from Havrekjex »
    Hi everyone,

    I need some help here please. 1) Do you like Kitchen Finks in the sideboard, and how do you use them? Are they for blocking against Burn or for going the regular damage route against Shadow? They look out of place to me, but I have only played the legacy variant so far. 2) I´m also surprised to see people play Shapers´ Sanctuary, I think it looks terrible. You´re only up a card as soon as they kill your second creature, and even then, random cards vs. your on-board threats seems like a bad deal. Isn´t it better to use something that protects my creatures, instead of getting cards when I fail to do so? Can anyone explain if and how this card works?

    Thanks for any help.


    1. We need a way to gain life in some caseses. Afaik pulse of murasa and finks are our options. I favour finks since it comes back and can block.

    2. Shaper's sanctuary is the real deal. It draws either protection off the trigger to protect your creature or draws into another threat. Its 1 cmc which is where we want the cmc to be. It essentially replaces wild defiance in our sb, its fsster then defiance and fatal push makes wild defiance less attractive these days.

    I played again last night and ended up going 2/2 with the same list. Very close to going 3/1 at least.

    R1 was against esper control. Won 2/1 wasn't overly difficult.

    R2 2/0 against jeskai control. He got somewhat flooded both games and i punished him.

    R3 1/2 loss. This was a homebrew zombies deck with things like fatal push, inquisition of kozilek and things like that. I got my blighted agent stripped from my hand in game 1 and 3 and didn't draw another evasion infecter for both of those matches. Felt very close to win.

    R4 was against junk. 1/2 loss. The games he won his goyf got massive very quickly above curve. A interesting play on game 3 came up and i had one of two lines to take.

    After the game i found out 1 of the lines gets the kill.

    Line 1 was might of old krosa x2 on blighted agent with a noble heirach for the exalted trigger. I had vines in hand to protect it ounce and my opponent had 4 mana untapped.

    Line 2 was deploy spellskite from hand and use 1x might of old krosa to swing in for 6 poisen withthe kill next turn and having a skite for blocking. This was the line i ended up taking.

    My opponent had raging ravine and a 6/7 goyf on the board.

    I was worried about a blow out if he had two removal spells.

    He ended up having a ancient grudge killed my skite in my end step then swung for lethal. One skite from the sb does it haha

    Both lines have merit i think but ultimately i think i may habe take the wrong choice and should of pushed for the win.

    Thoughts on this line i took ?

    Also i got to play a lot more with jace vp and nissa last night. They are both the real deal and im very happy to have them in the 75.

    I have a tournament this weekend so unfortunately i will be piloting eldrazi tron to get some reps in before the weekend tonight.

    Looking forward to seeing how others testing is going.
    Posted in: Aggro & Tempo
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