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  • posted a message on Jund
    The curve's not changing all that much as viewed from the curve perspective your gaining as many 1CMCs as you're losing. While the discard is much worse as a top deck the Commands are great.

    Personally I wouldn't wanna run the full 8 sorcery discard spells but it was clearly good enough for that tournament.
    Posted in: Midrange
  • posted a message on Jund
    It's probably worth noting that the online deck that won the ptq was running 4 K-Command. So we can look at it not as swapping 4 bolt for 4 push but swapping 4 bolt for 4 K-Command and using the free'd up K-Command slots for more removal/discard. It was also running 8 discard (12 with the commands).

    Looking at it from this angle we're not losing 12 points of reach. We're losing 8 points(based on an original list running 2 commands) but gaining 4 discard so in theory we face less stuff needing removed with that reach and it can all go straight to the face.

    But that's a pretty narrow view as just gaining the extra 2 commands gives us a lot of versatility.

    Posted in: Midrange
  • posted a message on Jund
    So recently a second Tron deck has appeared in my store. One changes between G/w and G/r and the other is a G/b deck somewhere between the version that runs Endbringer etc and regular Tron.

    I realise that the fact that those two decks exist means I should probably just sleeve up another deck but I've only been playing Jund a few months and I love the play style so even if I've got a few bad matchups I still want to play it.

    So with this in mind I've been toying with the idea of running a single Watery Grave and a couple of Ceremonious Rejection in the sideboard.



    My sideboard curerntly looks like this and I'd probably drop Ishkanah, Grafwidow and either Ancient Grudge or Collective Brutality. There is a burn deck at the shop but recently the pilot has shown up with CatCombo. The Watery Grave would go in the flex slot.
    Posted in: Midrange
  • posted a message on Jund
    I realise that the game could have gone pretty badly if they'd flipped a terminate off that draw or got the snap train going but they only finished the game on 6 mana. They resolved 1 AV and did have Snaps and K-Command in hand, they just never got a chance to cast them as by the time they got the lands they had to be tapping or blocking Thrun.

    They had Mountain, Mountain, Valakut when I resolved the BM so I felt pretty safe. They did manage to breach a Titan and get their forests which could have been really bad for me but I had enough burn in hand combined with the threats I'd played to kill them before they untapped.
    Posted in: Midrange
  • posted a message on Jund
    I played against Grixis control last night and they just had no answer to a Thrun. They left up Cryptic mana so I just dropped him and watched their face fall. Even their Keranos couldn't save them. I had 4 mana that entire game I dropped him T4 after TS'ing T3, they played a land off the top for Cryptic so I knew they only had 1 draw that could be removal and I had a K-Command in hand. They have a singleton Damnation but you can probably fight through to resolve a K-Command.

    I also played against Titan Breach and T3 Blood Moon T4 Crumble sealed that game. I'm still running imperfect fetches and I had 0 problems finishing that game after resolving the moon. Tron's a different thing altogether but the Valakut matchups feel so much better with BM.
    Posted in: Midrange
  • posted a message on Jund
    Surely if you were to play this version of Jund Grim Flayer is a better choice than Bob as it both fuels and benefits from delirium?

    I do think it's just slower than Death's Shadow and less good in the Grindy matchups than regular ol' Jund though.
    Posted in: Midrange
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