The curve's not changing all that much as viewed from the curve perspective your gaining as many 1CMCs as you're losing. While the discard is much worse as a top deck the Commands are great.
Personally I wouldn't wanna run the full 8 sorcery discard spells but it was clearly good enough for that tournament.
It's probably worth noting that the online deck that won the ptq was running 4 K-Command. So we can look at it not as swapping 4 bolt for 4 push but swapping 4 bolt for 4 K-Command and using the free'd up K-Command slots for more removal/discard. It was also running 8 discard (12 with the commands).
Looking at it from this angle we're not losing 12 points of reach. We're losing 8 points(based on an original list running 2 commands) but gaining 4 discard so in theory we face less stuff needing removed with that reach and it can all go straight to the face.
But that's a pretty narrow view as just gaining the extra 2 commands gives us a lot of versatility.
So recently a second Tron deck has appeared in my store. One changes between G/w and G/r and the other is a G/b deck somewhere between the version that runs Endbringer etc and regular Tron.
I realise that the fact that those two decks exist means I should probably just sleeve up another deck but I've only been playing Jund a few months and I love the play style so even if I've got a few bad matchups I still want to play it.
So with this in mind I've been toying with the idea of running a single Watery Grave and a couple of Ceremonious Rejection in the sideboard.
My sideboard curerntly looks like this and I'd probably drop Ishkanah, Grafwidow and either Ancient Grudge or Collective Brutality. There is a burn deck at the shop but recently the pilot has shown up with CatCombo. The Watery Grave would go in the flex slot.
I realise that the game could have gone pretty badly if they'd flipped a terminate off that draw or got the snap train going but they only finished the game on 6 mana. They resolved 1 AV and did have Snaps and K-Command in hand, they just never got a chance to cast them as by the time they got the lands they had to be tapping or blocking Thrun.
They had Mountain, Mountain, Valakut when I resolved the BM so I felt pretty safe. They did manage to breach a Titan and get their forests which could have been really bad for me but I had enough burn in hand combined with the threats I'd played to kill them before they untapped.
I played against Grixis control last night and they just had no answer to a Thrun. They left up Cryptic mana so I just dropped him and watched their face fall. Even their Keranos couldn't save them. I had 4 mana that entire game I dropped him T4 after TS'ing T3, they played a land off the top for Cryptic so I knew they only had 1 draw that could be removal and I had a K-Command in hand. They have a singleton Damnation but you can probably fight through to resolve a K-Command.
I also played against Titan Breach and T3 Blood Moon T4 Crumble sealed that game. I'm still running imperfect fetches and I had 0 problems finishing that game after resolving the moon. Tron's a different thing altogether but the Valakut matchups feel so much better with BM.
Personally I wouldn't wanna run the full 8 sorcery discard spells but it was clearly good enough for that tournament.
Looking at it from this angle we're not losing 12 points of reach. We're losing 8 points(based on an original list running 2 commands) but gaining 4 discard so in theory we face less stuff needing removed with that reach and it can all go straight to the face.
But that's a pretty narrow view as just gaining the extra 2 commands gives us a lot of versatility.
I realise that the fact that those two decks exist means I should probably just sleeve up another deck but I've only been playing Jund a few months and I love the play style so even if I've got a few bad matchups I still want to play it.
So with this in mind I've been toying with the idea of running a single Watery Grave and a couple of Ceremonious Rejection in the sideboard.
1 Ancient Grudge
1 Anger of the Gods
1 Collective Brutality
1 Crumble to Dust
1 Damnation
2 Fulminator Mage
1 Ishkanah, Grafwidow
2 Kitchen Finks
1 Liliana, the Last Hope
2 Surgical Extraction
1 Thrun, the Last Troll
My sideboard curerntly looks like this and I'd probably drop Ishkanah, Grafwidow and either Ancient Grudge or Collective Brutality. There is a burn deck at the shop but recently the pilot has shown up with CatCombo. The Watery Grave would go in the flex slot.
They had Mountain, Mountain, Valakut when I resolved the BM so I felt pretty safe. They did manage to breach a Titan and get their forests which could have been really bad for me but I had enough burn in hand combined with the threats I'd played to kill them before they untapped.
I also played against Titan Breach and T3 Blood Moon T4 Crumble sealed that game. I'm still running imperfect fetches and I had 0 problems finishing that game after resolving the moon. Tron's a different thing altogether but the Valakut matchups feel so much better with BM.
I do think it's just slower than Death's Shadow and less good in the Grindy matchups than regular ol' Jund though.