Cool thing, I'm an Angel collector myself. Maybe we could help eachother flush eaches collections out? Like I have the Lightning Angel foil you need, Sunblast Foil, as well as a ton of other Angels.
This gives me an excuse tonight to refilm my angel collection as my youtube video I made of it last is over a year old
Life from the Loam is a card that is awesome with fetches and dredging Chronocidist, and would be a more than acceptable card to play in a dredge list. The more fetches I crack and lands I get into play the less lands I dredge and the more dudes I put in the yard.
Brewing for Alesha EDH I came across Flayer of the Hatebound. Now this guy is really really sweet with Vengevine, Gravecrawler, Bloodghast, the bread and butter of Dredgevine. My question to you guys is how is the best way to go about getting Flayer out as soon, and as cheaply, as possible? He has Undying, which means anything that will cheat him into play but kills him (non exile) is perfectly fine, as he will just come back. Ideally I would want to slot him into at least a Tier 2 Dredge list, not something pleb status casual Tier 12.
If the card can get a Grave Troll into play for cheaper, added bonus.
Inbefore "just net deck and stop trying to play bad cards"
A combo you can do with the Flayer is reanimate the Firebreathing Infect Ogre from New Phyrexia (Ogre Menial?), then in response to Flayer pump it as much as you can for potential two or one hit KO on someone. You can even use that new spell from Fate that gives you red mana and all your guys firebreathing as a nifty combat Ritual
https://www.youtube.com/watch?v=CpZpelO-RT4
For those who can't see the link, this guy pulls from a sealed box 3 foil Bloodstained Mires, foil Polluted Delta, and a foil Clever Imposter, nevermind that he also gets 6 other non foil fetches, and all of his mythics are Khans or Walkers (6 Mythics? maybe 7)
He's already way over on mythics if we assume the average is 1 in 8, so 4 a box. I thought that foil rares were 1 a box average.
You guys think that this might be another installment of "Hidden Treasures"? Hidden Treasures part 3.
Alpha has a Dictate of the Twin Gods, and a Spark Trooper on the field
Nancy has a Frostburn Weird out
Alpha attacks with Spark Trooper, and gives it Double Strike with Boros Charm
Nancy blocks with Frostburn Weird
How much damage in total is dealt to the player, after all double effects from Twin Gods? I am thinking that with 24 Damage from the Spark Trooper floating in the Abyss (6 double strike, doubled), and since the Frostburn Weird will soak up 4 of it, the player will take 20 total. Can someone explain, with the corresponding rules, how Trample and Double effects work (like Furnace of Rath, Gisela, etc. etc.), and rather or not I am right in my assumption that 20 total will go to the player.
On each of my upkeeps, will the ability trigger at all and make tokens, even though Mimic isn't actually a creature? If not, can I animate the Mimic in response to the trigger so that it is a creature and will give me tokens?
Thanks?