Monastery Balmsmith WWW
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Artifact Creature - Cleric Construct
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WW, Discard an artifact card, T: Put a 0/1 white artifact token named Balm Gnome with, "Sacrifice this creature: Target player gains 5 life", into play.
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"Never again shall it know the sin of war." - Monastery Artificer
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1/3
This is my standard treefolk deck. Aside from the obvious synergies that different treefolk have, the deck is also backed by the ability to constantly wipe the board to gain a definite edge in combat. It also is a great defensive deck against the early rush of aggro due to the high toughness that treefolk are akin to. Which allows the activation of chandra's ultimate to go off pretty easily.
Also, it gives me a warm fuzzy feeling inside to see my non-netdecked Gobbos getting some love.
Also, what I do when debating people that defend their "skills" :cough: of netdecking, I just say, "Who built that deck again?" When I punch them in the neck and win.
Magic isn't just about winning, it's about expressing yourself. What fun is it to express someone else's ideas? Tweaks don't count, any decent Magic player can look at a metagame and make appropriate adjustments.
"But Dan, if I play this awesome, proven netdeck, then I'll do better in Magic and people will like me!"
Yes, you'll probably do better, but then you'll have no honor. You can go ahead and defend your netdeck all day, and tell everyone how good you are for playing it, but at the end of the day you're just borrowing someone else's deck.
Honestly, I really don't have anything against people that netdeck, but just admit that people who build their own decks are smarter, more creative, and have bigger penises, and that will be that.
Fabled Treelord :1mana::symu::symu::symu:
Tribal Enchantment Creature - Elf Warrior Illusion
Flying, Defender
All Elves get +1/+2 and have Reach.
"Inspiration founded on lies and illusion is still inspiration."
0/4
By the way, I'm sure all those card types would definitely not fit on an actual card lol.
Next: a colored Equipment (i.e. an artifact that is played with colored mana)
Crusader's Quest :xmana::symw::symw:
Sorcery
Choose a card type. Look at the top X cards of your library, reveal all cards on the chosen type and put them into your hand. Put any number of the remaining cards on the top or bottom of your library in any order.
"Damn, more goblins. When are we suppose to get to the holy treasure?"
Phage the Untaintable :4mana::symw::symw::symw::symw:
Legendary Creature - Cleric
When [this] comes into play, if it wasn't played from your hand, remove it from the game.
Whenever [this] blocks, regenerate it.
Whenever [this] deals combat damage to a player, you win the game.
2/5
Next: green creature removal that doesn't hose flyers
Izzet Sappers :1mana::symu:
Creature - Goblin
When [this] comes into play, flip a coin. If it's heads, target player puts the top 4 cards of his library in his graveyard. If it's tails, target player draws a card, then puts the top 3 cards of his library on the bottom of his library.
"Their traps are very unique, however the bucket and string trap rarely works." - Izzet Agent
Governed Fanaticism :3mana::symw::symw:
Enchantment - Aura
Enchant nonwhite Creature.
You control enchanted Creature. It gains vigilance and lifelink.
"The chaotic mind is a perfect tool to be used when directed by order."
Ignavus Emblem :2mana::symr::symr:
Enchantment
Cowards can't attack.
:symr::symr:: Target Creature becomes a Coward in addition to its other Creature types.
"What are YOU gonna do? Nothing? That's what I thought."
Balance of Minds :2mana::symw::symw:
Sorcery
Except the player with the smallest hand, each player discards cards until all players have the same sized hands as the player who controls the smallest hand. Then each player draws cards until he or she has seven cards in his or her hand.
Plagiarizing Engine
Legendary Artifact
Name a Legendary card. The "Legend Rule" does not apply to cards of the chosen name.
"Wow, that's really cool. I think I'll have one too!"
Szadek, Ghost Quarter Guardian :2mana::symbu::symu::symb:
Legendary Creature - Vampire Spirit
Shadow
If [this] would deal combat damage to a player, instead, put that many +1/+0 counters on [this] and that player discards that many cards from his or her hand.
At end of turn, each player puts X cards from the top of his or her library into his or her graveyard, where X is 4 minus the number of cards in his or her hand.
3/6
Hectar, Heir to Urborg :3mana::symu::symu:
Legendary Creature - Human Wizard
Artifact spells you control have Flash Grandeur - Discard a card named [this]. Return target permanent or spell to its owner's hand.
2/4
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Artifact Creature - Cleric Construct
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WW, Discard an artifact card, T: Put a 0/1 white artifact token named Balm Gnome with, "Sacrifice this creature: Target player gains 5 life", into play.
-
"Never again shall it know the sin of war." - Monastery Artificer
-
1/3
Next: Troll token
4 Fire-lit Thicket
4 Karplusan Forest
4 Reflecting Pool
4 Mountain
8 Forest
1 Vigor
2 Timber Protector
4 Chameleon Colossus
4 Leaf-crown Elder
4 Taurean Mauler
4 Treefolk Harbinger
2 Chandra Nalaar
2 Loxodon Warhammer
4 Flame Javelin
4 Firespout
2 Pyroclasm
4 Mind Stone
Discuss and contribute please.:D
Also, it gives me a warm fuzzy feeling inside to see my non-netdecked Gobbos getting some love.
Also, what I do when debating people that defend their "skills" :cough: of netdecking, I just say, "Who built that deck again?" When I punch them in the neck and win.
Magic isn't just about winning, it's about expressing yourself. What fun is it to express someone else's ideas? Tweaks don't count, any decent Magic player can look at a metagame and make appropriate adjustments.
"But Dan, if I play this awesome, proven netdeck, then I'll do better in Magic and people will like me!"
Yes, you'll probably do better, but then you'll have no honor. You can go ahead and defend your netdeck all day, and tell everyone how good you are for playing it, but at the end of the day you're just borrowing someone else's deck.
Honestly, I really don't have anything against people that netdeck, but just admit that people who build their own decks are smarter, more creative, and have bigger penises, and that will be that.
PEACE
Tribal Enchantment Creature - Elf Warrior Illusion
Flying, Defender
All Elves get +1/+2 and have Reach.
"Inspiration founded on lies and illusion is still inspiration."
0/4
By the way, I'm sure all those card types would definitely not fit on an actual card lol.
Next: a colored Equipment (i.e. an artifact that is played with colored mana)
Sorcery
Choose a card type. Look at the top X cards of your library, reveal all cards on the chosen type and put them into your hand. Put any number of the remaining cards on the top or bottom of your library in any order.
"Damn, more goblins. When are we suppose to get to the holy treasure?"
Next: a nonblack Consume Spirit effect
Legendary Creature - Cleric
When [this] comes into play, if it wasn't played from your hand, remove it from the game.
Whenever [this] blocks, regenerate it.
Whenever [this] deals combat damage to a player, you win the game.
2/5
Next: green creature removal that doesn't hose flyers
Creature - Goblin
When [this] comes into play, flip a coin. If it's heads, target player puts the top 4 cards of his library in his graveyard. If it's tails, target player draws a card, then puts the top 3 cards of his library on the bottom of his library.
"Their traps are very unique, however the bucket and string trap rarely works." - Izzet Agent
Next: a nonblack, nonred demon
Enchantment - Aura
Enchant nonwhite Creature.
You control enchanted Creature. It gains vigilance and lifelink.
"The chaotic mind is a perfect tool to be used when directed by order."
Next: a strong green flyer
Enchantment
Cowards can't attack.
:symr::symr:: Target Creature becomes a Coward in addition to its other Creature types.
"What are YOU gonna do? Nothing? That's what I thought."
Next: a blue pump-up spell
Sorcery
Except the player with the smallest hand, each player discards cards until all players have the same sized hands as the player who controls the smallest hand. Then each player draws cards until he or she has seven cards in his or her hand.
Next: a black draw spell without life loss
Lumbering Behemoth :3mana::symg:
Creature - Beast
Delayed Strike, Absorb 1
"Look at it, it won't even defend itself!" - Barbarian's Last Words
3/4
Next: Split Second
Legendary Artifact
Name a Legendary card. The "Legend Rule" does not apply to cards of the chosen name.
"Wow, that's really cool. I think I'll have one too!"
Legendary Creature - Vampire Spirit
Shadow
If [this] would deal combat damage to a player, instead, put that many +1/+0 counters on [this] and that player discards that many cards from his or her hand.
At end of turn, each player puts X cards from the top of his or her library into his or her graveyard, where X is 4 minus the number of cards in his or her hand.
3/6
Next: Timeshift Dark Ritual
Legendary Creature - Human Wizard
Artifact spells you control have Flash
Grandeur - Discard a card named [this]. Return target permanent or spell to its owner's hand.
2/4
Next: Borborygmos from Guildpact